Still waiting for ranger and dervish buff

Nymph of Meliai

Nymph of Meliai

Academy Page

Join Date: Dec 2005

UK

The Mirror Of Reason [SNOW]

R/Mo

There are two classes that increasingly find it difficult to get into HM groups - they are not necros and rits. So why have necros and rits been given a buff when these two classes have little difficulty in getting into a group. Were it not for my guild that favours come as you please balanced builds, my ranger would struggle to get into any group.

The mesmer is an under-used character but in my alliance the mesmer has little difficulty getting into a group with some powerful and useful skills.

What is needed?

Ranger: The easiest way of boosting the ranger is simply to remove the conditions feature from barrage. Barrage is the main aoe skill that a ranger can use. Unfortunately, when using barrage, it makes virtually all the other skill slots practically useless in terms of ranger skills - they instead tend to be filled with skills such as splinter weapon, and the various EotN skills. Alternatively boosting the stance skills of the ranger would make it a better option for tanking, especially with the elemental damage reduction that rangers have.
New skills could help, more aoe options would be useful - perhaps exploding arrows that do not scatter or cause substantial damage equivalent to other aoe skills that eles, necros and mesmers possess (i.e. above 60 damage).
Or something done to make traps more useful.
The alternative is to bolster the energy saving feature that rangers have to make them better options as casters - but this gets away from the point of making ranger skills more useful.
Finally, in keeping with the storyline of GW, the ranger could be given more healing type skills - woodlore etc. that provide an attractive alternative to ritualists and monks... for example how about group troll, group instant condition removal with added heal, camouflage that allows the group to pass any foe without creating agro... and so on.

Dervish: The problem with the Dervish is the lack of energy to skill ratio. If making a dervish skill only build, then it works quite well until you die. -15%dp will make most of the key skills useless, -30%dp will render the skill bar useless. Either the energy needs to be raised or the skills need to be adjusted so that they are not so energy draining.
An alternative would be to introduce a skill that reduces energy usage when under the influence of dp. If this skill is extended to the entire party then it would make the dervish as a party member a little more attractive. The dervish is supposed to have a direct link with the gods, so such a skill would fit in well with the GW storyline.
The biggest problem is that the dervish is seen as a warrior and as such is given a similar energy bar but without any of the adrenaline skills. There are lots of attractive dervish skills but unfortunately most derv only skill bars do not have the energy to use them.

Note that this is a PvE discussion about making these two classes and their own class skills more attractive to groups seeking members.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

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I'm fairly convinced that the reason that class XYZ is not seeing play in PuGs is because some classes have stupidly powerful PvE builds, and not that other classes have particularly poor builds.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Barrage - Elite Preparation. For 0...30 seconds, you attack 33% faster, and whenever you attack a target, you fire an additional arrow at that target and up to six adjacent foes. 25e, 25 recharge.

Um HM casters need to stop casting on crack so they can actually be interrupted. Without BHA.

Lightning Reflexes should have its recharge lowered to 15s in PvE to be a more maintainable IAS. Alternatively revert Flail for PvE.

There needs to be something akin to a Scavenger's Arrow or something in the marksmanship line. Body Shot is too unwieldy.

And a lot of bow attacks are just useless.

scratchdude

Ascalonian Squire

Join Date: Sep 2007

Quote:
Originally Posted by Shayne Hawke View Post
I'm fairly convinced that the reason that class XYZ is not seeing play in PuGs is because some classes have stupidly powerful PvE builds, and not that other classes have particularly poor builds.
Agreed. But as a Dervish player, I think e-management for a derv is just unefficient. The only good build I have successfully used is a ZV build, with which I'll never run out of energy.
Anyway, dervishes seem very underestimated in PUGs. True, many classes with overpowered PVE builds will get picked up before. But let's face it, a derv can be very efficient in terms of dmg, just not to the same extent.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by Marverick View Post
Barrage - Elite Preparation. For 0...30 seconds, you attack 33% faster, and whenever you attack a target, you fire an additional arrow at that target and up to six adjacent foes. 25e, 25 recharge.
I like the sound of that idea, but I can't imagine how hellish that would make facing R-spike.

The Josip

The Josip

Wilds Pathfinder

Join Date: Aug 2009

Me/

Now now, don't be picky. ANet wants you to play Necro and Rt in PvE, and to stop using Ele and Mesmers.

So don't make it difficult for them Just stop playing the other char and like me create new char.


ps: Anyone starting Factions char? Could use some company

IronSheik

IronSheik

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Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

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Sorry OP, your reasoning and suggestions are bad.

Who says rangers were meant for AoE because they have one aoe elite? Rangers healing...? Then warriors should have group healing right? Don't forget necros, and eles, and mesmers, they want to heal too.

Camo to run past groups...see no point whatsoever

And dervishes have no energy and 30% dp makes them bad? Wouldn't 30% hinder anyone? And if you have it in the first place, you are bad.

Dervishes have plenty of energy skills, zealous vow is probably their best elite for DPSing, attacker's insight is two free energy attacks, not to mention only attack skills that give energy on return.

The Josip

The Josip

Wilds Pathfinder

Join Date: Aug 2009

Me/

Quote:
Originally Posted by IronSheik View Post
Dervishes have plenty of energy skills, zealous vow is probably their best elite for DPSing, attacker's insight is two free energy attacks, not to mention only attack skills that give energy on return.
We can easily see you don't play Dervish.

Unless you're using Zealous Vow you're going to have energy problems as dervish. Yes, you can put few useless skills on your skillbar so you can actually use properly the other few - or - you can just stop using dervish and switch to, I dunno, A/D to do it better with no energy problems.

Kosar The Cruel

Kosar The Cruel

Krytan Explorer

Join Date: Feb 2010

Ontario, Canada

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My main is a Dervish and the main problem I find is Mysticism. The attribute bonus would work much better if you gained energy upon casting an enchant, weather it be on yourself or another, rather then gain energy when an enchant ends on you. This way skills like Watchful Intervention would be more useful in a group.

IronSheik

IronSheik

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Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

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Quote:
Originally Posted by The Josip View Post
We can easily see you don't play Dervish.

Unless you're using Zealous Vow you're going to have energy problems as dervish. Yes, you can put few useless skills on your skillbar so you can actually use properly the other few - or - you can just stop using dervish and switch to, I dunno, A/D to do it better with no energy problems.
My dervish has over half of my 5000 hours.

I can see you bring too many 10 energy skills without return, or can't weapon swap to a zealous when hitting three enemies. Even zealous renewal provides ample energy return with no use of attunements or radiants.

Khaal

Khaal

Ascalonian Squire

Join Date: Jan 2010

Butte, Mt (That's funny enough as is.)

Guildies with Kiddies [Kids]

I can't speak for the dervish, as I just haven't played mine enough, but the problem with Rangers in HM isn't the Ranger, it's PUGs. Now, before someone gets their panties in a bunch, I'm not saying that PUG players are this, that or the other thing. What I'm saying is that when forming a PUG, we have to think of what we need in the group. Most of the time, other classes are in the forefront of our minds when considering who to bring. (And on that note, in areas where interrupts are needed, my Ranger gets picked up pretty easily.)

My Ranger has several HM viable builds. I generally don't use barrage and if you're looking for a barrage like AOE skill, I'd recommend running R/E with Incendiary Arrows, Conjure Flame and Ignite Arrows (I use "I am the Strongest" as well). Most of the time that's what I use in HM, but I also have a BHA, a BM and even an SOS. Plenty of options for a Ranger, you just have to be patient and persistent while looking for a PUG.

Popeye1906

Popeye1906

Academy Page

Join Date: Nov 2009

R/

Why buff pve rangers skills? they are much better at using other profession's weapons then when they are wielding a bow.

Fap

Fap

Ascalonian Squire

Join Date: Jan 2010

Quote:
Originally Posted by Marverick View Post
Barrage - Elite Preparation. For 0...30 seconds, you attack 33% faster, and whenever you attack a target, you fire an additional arrow at that target and up to six adjacent foes. 25e, 25 recharge.

Um HM casters need to stop casting on crack so they can actually be interrupted. Without BHA.

Lightning Reflexes should have its recharge lowered to 15s in PvE to be a more maintainable IAS. Alternatively revert Flail for PvE.

There needs to be something akin to a Scavenger's Arrow or something in the marksmanship line. Body Shot is too unwieldy.

And a lot of bow attacks are just useless.
YES!

12 chars

Marverick

Marverick

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Join Date: Aug 2006

R/

Quote:
Originally Posted by Shayne Hawke View Post
I like the sound of that idea, but I can't imagine how hellish that would make facing R-spike.
Make it only occur on auto-attacks then. So it doesn't stack with Dual Shot and stuff.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Marverick View Post
Barrage - Elite Preparation. For 0...30 seconds, you attack 33% faster, and whenever you attack a target, you fire an additional arrow at that target and up to six adjacent foes. 25e, 25 recharge.

Um HM casters need to stop casting on crack so they can actually be interrupted. Without BHA.

Lightning Reflexes should have its recharge lowered to 15s in PvE to be a more maintainable IAS. Alternatively revert Flail for PvE.

There needs to be something akin to a Scavenger's Arrow or something in the marksmanship line. Body Shot is too unwieldy.

And a lot of bow attacks are just useless.
And split Needling Shot for PvE/PvP FFS. That was a nerf that was entirely uncalled for.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by Marverick View Post
Um HM casters need to stop casting on crack so they can actually be interrupted. Without BHA.
I hear standing right in front of the particular enemy or mob you want to interrupt with a recurve bow works in HM. Try it and tell us how it turns out.

You're better off with a necromancer if you want daze.

trankle

trankle

Lion's Arch Merchant

Join Date: Oct 2005

BloodBath & Beyond

Rt/

Quote:
Originally Posted by IronSheik View Post
My dervish has over half of my 5000 hours.

I can see you bring too many 10 energy skills without return, or can't weapon swap to a zealous when hitting three enemies. Even zealous renewal provides ample energy return with no use of attunements or radiants.
You're wasting your breath. The Josip doesn't play a Dervish:

The Josip
Profession: Me/

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by trankle View Post
You're wasting your breath. The Josip doesn't play a Dervish:

The Josip
Profession: Me/
Now THAT's mean...

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

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Quote:
Originally Posted by The Josip View Post
We can easily see you don't play Dervish.

Unless you're using Zealous Vow you're going to have energy problems as dervish. Yes, you can put few useless skills on your skillbar so you can actually use properly the other few - or - you can just stop using dervish and switch to, I dunno, A/D to do it better with no energy problems.
you obviously don't play dervish, or are too poor at it to properly create a build, but try this on for size

12 +1 +1 scythe, 6 +1 wind prayers, 11+1 mysticism

wounding strike, chilling victory, mystic sweep, wild blow, attacker's insight, heart of fury, optional enchant, res.

used properly, there's no e management issues and works in pve or pvp, mostly pvp because it pretty much shreds monks. IMO the biggest problem with dervs is the fact that no one wants to bother thinking of good builds so they just ask for buffs.

AmbientMelody

Lion's Arch Merchant

Join Date: Apr 2009

Poland

N/A

Buffing Ranger is like balancing on a thin line ... do a one error (literally), and puff! immortal spikes are back! though, the bow options seem to be overshadowed by melee variants when it comes to damage (clearly not in the class utility and flexibility; bow is still the king there).

Dervish ... Dervish needs an entire class rework. He is beyond repair.

Perhaps introducing new skill type such as 'mantra' and switching many of the existing enchantment skills to mantras would help. Let's say mantra would be like a stance, one can be used at a time and they have no activation time/can be used while activating any other skills. Let's say you could keep a mantra and a stance at once too. Mysticism could then give better reward for casting or maintaining enchantments, as there would be fewer of them ... or boost the use of mantras, by giving holy damage to the Scythe when under mantra effect.

Naturally, such mantra skills would have very different functionality than the existing enchantments, to keep them more in line. Basically, more movement/attack speed/block/enchantment & hex hate when combining stances, mantras and enchantments to make him like 'enchanted' warrior, which sacrifices heavy armour for better anti-caster utility and offense. I guess that's what Dervish was originally meant to be, even if upon launch he ended up as overpowered when buffed/avatar'ised and pretty useless having his enchantments stripped.

Btw, it's just an idea ... if it inspired you feel free to copy/paste wherever you want. Before you say 'overpowered' ... look at the warrior. Idea is still an idea, it's far from actual implementation (which then can be judged as poor or too good).

englitdaudelin

Krytan Explorer

Join Date: Jul 2006

East Coast

Soldier's Union [SU]

N/Me

Quote:
Originally Posted by scratchdude View Post
Agreed. But as a Dervish player, I think e-management for a derv is just unefficient. The only good build I have successfully used is a ZV build, with which I'll never run out of energy.
Anyway, dervishes seem very underestimated in PUGs. True, many classes with overpowered PVE builds will get picked up before. But let's face it, a derv can be very efficient in terms of dmg, just not to the same extent.
The implied assumption here is that "never running out of energy" = efficient; that a limited energy pool = inefficient.

Not sure I buy that at all.

Mysticism should be pouring plenty of energy back to you as enchantments end--either you end them yourself, they time out, or are removed by enemies.

Plus there's the second class to consider: Mesmer and Ranger both have stances that return energy upon taking certain types of damage. Shouts from Warrior and Paragon lines can return energy as well.

I agree that the reliance of the class on energy, as opposed to including the use of adrenaline skills, seems to be a really obvious oversight here in the class's design. Unlike, say, assasins, the dervish seems to be obviously a long-term frontliner, a "tank," or whatever term you'd like--it's supposed to be in the middle of stuff, like a warrior. So, were they designed on purpose to play noticeably differently, without adrenaline at all?

And I think asking for ranger buffs so that bigger numbers go across the screen is misguided--it's never seemed to be the fundamental purpose of them. Splinter barrage is the dominant build at the moment, I think, for groups and areas where aggro control will create nice clusters. But hero/hench vanquishes without human tanks? Not so effective, when the critters are everywhere. Conditions are really effective at cutting HM armor and HP down to manageable levels so that the H/H can zip through them.

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

Quote:
Originally Posted by Khaal View Post
(And on that note, in areas where interrupts are needed, my Ranger gets picked up pretty easily.)
That's probably about 3% of all the areas.

Quote:
I'd recommend running R/E with Incendiary Arrows, Conjure Flame and Ignite Arrows (I use "I am the Strongest" as well). Most of the time that's what I use in HM, but I also have a BHA, a BM and even an SOS. Plenty of options for a Ranger, you just have to be patient and persistent while looking for a PUG.
Incendiary is quite mediorce. Conjure Flame means you have to use elemental damage, which isn't good in HM. Ignite Arrows is also elemental and is counterproductive because it causes enemies to scatter (thus making AoE less effective). "IAtS!" is below average because it can't be maintained; you'll usually only get to use it once or twice per mob. BHA is good is a very limited number of areas. BMs are okayish, but inferior to DPS from other physicals. SoS shouldn't be ran on a ranger.

Phew.

Rangers:

Don't buff them into healers because healing in PvE is already covered by ERs, N/Rts, monks, rits, and to a lesser extent, paragons. We don't need more healers. Instead, ranger party support should come from something unique and already native to the class: nature rituals.

Change nature rituals to be less inconvenient and be more useful to your party rather than the mobs. These are some good suggestions, IMO.

Since bows weren't meant for damage, give rangers a viable DPS option through Beast Mastery.
  • Make Mel's Assault act the way the description says or raise the AoE damage.
  • Take away the +3 regen of NRA, which sucks, and give them literally anything other than that. Armor boost, health bonus, additional damage, anything.
  • Split the life stealing from HaO between the ranger and the pet so B/P groups are rezzed as V/P groups. Maybe make the life stealing only apply while weilding a bow.

I dunno what to do with traps, so I'll spit a bunch of ideas out at once.
  • Make Expertise affect all traps.
  • Buff damage up by about 5-10 for all damage-dealing traps other than Dust Trap. Or, make all trap damage armor-ignoring.
  • Reduce the recharge of all 30 second traps by 5 seconds and all 20 second traps by 2 seconds.
  • Reduce the cost of Spike Trap, Barbed Trap, and Tripwire by 5 energy.
  • Change functionality of Trapper's Focus to Stance. For 30 seconds, your Traps recharge 25...40% faster and activate 25...33% faster. This Stance ends if you successfully hit with an attack.

Dervishes:

Don't have one, so I don't really know what they need. Make enchantment juggling better (skills like Pious Assault), maybe buff Mysticism, do other stuff.

Mesmers:

No idea.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

The OP needs to be hit over the head. As stated DP would hinder any class. Plus if you have strong monks/party setup, you shouldn't be dying period. The problem is not necessarily the energy.

The problems with Dervish are :

Mysticism - Health gain is weak and negligent at best. Drop the health gain for a slight damage modification, such as 2 holy damage per rank to adjacent foes when an enchantment on you ends. The advantage War/Sin have over dervs using the scythe are crit strikes/strength, which offer direct melee damage augmentation whereas the current Mysticism does not.

Scythes - the wildly wide/high damage range begs for it to be abused by critical strikes and makes it unpredictable and unreliable for their main user: Dervs. In PvP, isn't a reliable skill-based DPS important? Instead with scythes its completely based around luck.

Few effective builds, because relative to the number of available skills, most are plain useless. The original and factions characters have more skills, and less junk options. Take a look at Mysticism skills primarily, the avatars are gimmicky and often not even worth using despite the permanent upkeep in PvE. Aside from this many myst skills are trash.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by Nymph of Meliai View Post
... increasingly find it difficult to get into HM groups ...
Enough said, the conclusion is obvious: ANet doesn't want cooperative gameplay. PuGs are worthless anyway so why would anyone care about being in them, H&H or guild groups all the way.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Quote:
Originally Posted by Amy Awien View Post
Enough said, the conclusion is obvious: ANet doesn't want cooperative gameplay. PuGs are worthless anyway so why would anyone care about being in them, H&H or guild groups all the way.
Except that you can't H/H UW/FoW/DoA/Urgoz/Deep. This is why despite all my suggestions, although I failed to on my previous post, I always say "OR they could just allow full hero teams."

If they allowed full hero teams, I wouldn't give a damn about whether or not they actually do comprehensive skill/overall class balances. But if they're going to force me to play with other people for high-end PvE, don't make the Dervish so utterly redundant and useless compared to other classes that it is nearly impossible to get into a group. This is why I say the farming metas need to be nerfed, because they keep specific classes out of groups. Balanced is the best in my view.

This is also why I worry for GW2, although this is a bit off topic, but supposedly high-end PvE content must be done in a group for GW2, like GW1. Well if they couldn't get the freakin' balance right in GW1 and still fail classes like the Dervish, then how do they intend to get it right in GW2? There's no proof they'll get it right a second time just by getting a brand new toy, and at the very least I want to see them make some meaningful balances for underused classes to show that they know what they're doing in terms of skill balance now.

Desert Rose

Krytan Explorer

Join Date: Sep 2007

Quote:
Originally Posted by Ugh View Post
Rangers:

(...)
Nice and thoughtful changes; I especially liked the part to change Beast Mastery into the DPS attribute of a ranger. We should start a thread about "How rangers could be buffed in PvE" to collect such suggestions.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by Amy Awien View Post
Enough said, the conclusion is obvious: ANet doesn't want cooperative gameplay. PuGs are worthless anyway so why would anyone care about being in them, H&H or guild groups all the way.
For general PvE, PUGs do the job and you get to meet new people of various skill levels (including those that may be better). Also, not everyone enjoys AI or is lucky to be in large guild (of course there are many factors, not just size). So, how bout them rangers...

Catchphrase

Frost Gate Guardian

Join Date: Apr 2009

I believe the dervish energy gain issue can be resolved if most of the enchantments' duration are measured predominantly not by time but number of attacks. The more pressing issue for dervish is that there have yet to be any seen benefits of self removal of enchantments other than triggering of Mysticism and some paltry PbAOE damage from the enchantment.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Doesn't change the fact that dervish skills don't work all that well together. Haven't seen any really good PvE dervish bombers, have you?

IronSheik

IronSheik

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Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Quote:
Originally Posted by Cuilan View Post
Doesn't change the fact that dervish skills don't work all that well together. Haven't seen any really good PvE dervish bombers, have you?
Unnerf Pious Assault and bring back enchant juggling. Melail you remember that, since yknow, know more than me about dervishses.

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Quote:
Originally Posted by Nymph of Meliai View Post
There are two classes that increasingly find it difficult to get into HM groups - they are not necros and rits. So why have necros and rits been given a buff when these two classes have little difficulty in getting into a group. Were it not for my guild that favours come as you please balanced builds, my ranger would struggle to get into any group.
As mentioned in the mesmer QQ thread some one (can't remember the name) had a point that necros and rits were much easier to buff than mesmers because the only "balance" needed was pushing numbers. I can imagine this would also apply for rangers and dervishes, since both have limited niches in general pve play.

Introverted Dimensions

Introverted Dimensions

Wilds Pathfinder

Join Date: Jan 2006

R/

Quote:
Originally Posted by Nymph of Meliai View Post
Ranger: The easiest way of boosting the ranger is simply to remove the conditions feature from barrage. Barrage is the main aoe skill that a ranger can use. Unfortunately, when using barrage, it makes virtually all the other skill slots practically useless in terms of ranger skills - they instead tend to be filled with skills such as splinter weapon, and the various EotN skills. Alternatively boosting the stance skills of the ranger would make it a better option for tanking, especially with the elemental damage reduction that rangers have.
New skills could help, more aoe options would be useful - perhaps exploding arrows that do not scatter or cause substantial damage equivalent to other aoe skills that eles, necros and mesmers possess (i.e. above 60 damage).
Or something done to make traps more useful.
The alternative is to bolster the energy saving feature that rangers have to make them better options as casters - but this gets away from the point of making ranger skills more useful.
Finally, in keeping with the storyline of GW, the ranger could be given more healing type skills - woodlore etc. that provide an attractive alternative to ritualists and monks... for example how about group troll, group instant condition removal with added heal, camouflage that allows the group to pass any foe without creating agro... and so on.
The idea of having barrage not remove preparations is awesome but think about it, it'll make the class pretty overpowered don't you think? Maybe they could reduce the CD On incendiary arrows to 1 or 2 secs.

Party-wide support or heals by ranger with the use of nature seems like a cool idea lol. Would be nice to see something like that happen. Skills like healing spring could be used.

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by Cuilan View Post
Doesn't change the fact that dervish skills don't work all that well together. Haven't seen any really good PvE dervish bombers, have you?
I assume you weren't here when dervishes were first introduced. Buffed dervish enchantments is a pretty retarded sight. (and a buffed mysticism)

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Quote:
Originally Posted by shoyon456 View Post
Except that you can't H/H UW/FoW/DoA/Urgoz/Deep. This is why despite all my suggestions, although I failed to on my previous post, I always say "OR they could just allow full hero teams."

If they allowed full hero teams, I wouldn't give a damn about whether or not they actually do comprehensive skill/overall class balances. But if they're going to force me to play with other people for high-end PvE, don't make the Dervish so utterly redundant and useless compared to other classes that it is nearly impossible to get into a group. This is why I say the farming metas need to be nerfed, because they keep specific classes out of groups. Balanced is the best in my view.
This~very good point.......I do miss my farms, but for the greater good and the sake of my other "lesser known" characters....I agree.

Amy Awien

Amy Awien

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Join Date: Jul 2006

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Quote:
Originally Posted by Introverted Dimensions View Post
The idea of having barrage not remove preparations is awesome but think about it, it'll make the class pretty overpowered don't you think?
It would indeed, imagine IA's combo with Ingnite + EBSoH on Barrage.... Might be tempered by removing Wilderness and Marks preps when using Barage.

Quote:
Maybe they could reduce the CD On incendiary arrows to 1 or 2 secs.
Sounds good, the trick with SQ currently takes too many skill slots.

Quote:
Originally Posted by shoyon456 View Post
This is also why I worry for GW2, although this is a bit off topic, but supposedly high-end PvE content must be done in a group for GW2, like GW1.
Indeed, given the poor balance between the classes in high-end PvE and their inability (or unwillingness) to address this problem there is no reason to believe they'll succeed in GW2 where they failed in GW1.

Abedeus

Abedeus

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Join Date: Jan 2007

Niflheim

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Quote:
Originally Posted by IronSheik View Post
Who says rangers were meant for AoE because they have one aoe elite? Rangers healing...? Then warriors should have group healing right? Don't forget necros, and eles, and mesmers, they want to heal too.
You have just kicked yourself in the balls, haven't you? N/Mos are better healers/protters on heroes than Players are, and E/Mos have stronger heals and better e-management while still protecting the frontliners.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by YunSooJin View Post
I assume you weren't here when dervishes were first introduced. Buffed dervish enchantments is a pretty retarded sight. (and a buffed mysticism)
Haven't seen anyone here asking for a retarded sight to see.

Holy Toys

Banned

Join Date: Feb 2010

Dhuum and Mallyx are waits play [toys]

E/A

Iv been reading this about rangers and im appaled...are you guys really content with a 60 dmg hit?!

My main is a ranger and iv played him for nearly all my time in GW, and now he's gwamm (30 maxed) so has done all of these HM stuff you guys are on about.
Heres my build i made myself a few years ago, with maxed eotn titles you can easily bump out 200-400 dmg per hit in HM, with good defense aswell. This build does require good e management and you gotta have your armour fully e modded. Works well to have a n/rt healer with splinter weapon if your using a zealous bow.

1) I am the strongest
2) Expert's Dexterity
3) Read The Wind (Can be swapped if you really want)
4) Asura Scan
5) BUH
6) Keen Arrow
7) Sloth Hunters Shot
8) Optional shot depending on the area and the make up of your team, i tend to use either
- Pain Inverter (You'll have to drop I am the strongest tho or BUH tho)
- Lightning Reflexes
- A speed boost (Dodge etc)
- Rebirth or some other hard res that teleports.

I have other varients which do nearly same, but they hit adjacent foes but cause less damage. Il post it in a few hours tho.

Hope this helped you rangers out there looking for a helping hand

Redvex

Redvex

Wilds Pathfinder

Join Date: Nov 2006

R/

Nature ritual must have a meaning to exist. Lacerate equinox and other unuseful spirit.

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

Quote:
Originally Posted by Holy Toys View Post
1) I am the strongest
2) Expert's Dexterity
3) Read The Wind (Can be swapped if you really want)
4) Asura Scan
5) BUH
6) Keen Arrow
7) Sloth Hunters Shot
8) Optional shot depending on the area and the make up of your team, i tend to use either
- Pain Inverter (You'll have to drop I am the strongest tho or BUH tho)
- Lightning Reflexes
- A speed boost (Dodge etc)
- Rebirth or some other hard res that teleports.
Asuran Scan is pretty much essential for all single-target physical damage builds. "IAtS!" isn't very good because it's not maintainable and you don't have Asuran Scan to make it better. For single-target ranger DPS, I would recommend Glass Arrows or PrepShot over Expert's Dexterity. "BUH!" isn't good because it's not maintainable. Keen Arrow isn't very good because critical hit chance is lowered against foes of higher levels. Sloth Hunter's Shot has a long recharge, but it's okay. Dodge is unnecessary and Rebirth is the only hard res that teleports (right?).

Glass Arrows works well with Needling Shot or with Point Blank Shot and Zojun's Shot. PrepShot works well with Penetrating and Sundering Attack. Both should use Asuran Scan. Drunken Master is nice, too.

All that aside, rangers still don't have good DPS compared to sins and warriors and such (not that I think they should).

Quote:
The idea of having barrage not remove preparations is awesome but think about it, it'll make the class pretty overpowered don't you think? Maybe they could reduce the CD On incendiary arrows to 1 or 2 secs.
With Ignite Arrows + EBSoH? Barrage and Splinter work well together because neither causes scatter. Ignite + Barrage would work well for one shot and then the group would scatter, thus making the ranger less useful than he would have been if he had just spammed Barrage.

Although that's just for general PvE, it would probably be OP in tank 'n' spank situations.