You can take a look at the update notes on the official wiki: http://wiki.guildwars.com/wiki/Game_updates
We will have these posted on the website as soon as we can (our web master is out of the office today).
Thanks, and have a good weekend.

Regina Buenaobra
Raynb
Cuilan
Regina Buenaobra
Karate Jesus
Rest assured, though, the designers have been reading your feedback and feelings. They know that certain professions felt left out in this update.
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Winterclaw
Raynb
The developers have been experimenting with a few other professions, however certain professions simply didn't test well enough to make it into this build. They've been bouncing around some ideas and doing a few test experiments, but those didn't pan out well enough to get through to the final phases. Rest assured, though, the designers have been reading your feedback and feelings. They know that certain professions felt left out in this update.
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Essence Snow
drkn
The developers have been experimenting with a few other professions, however certain professions simply didn't test well enough to make it into this build. They've been bouncing around some ideas and doing a few test experiments, but those didn't pan out well enough to get through to the final phases. Rest assured, though, the designers have been reading your feedback and feelings. They know that certain professions felt left out in this update. |
Vallisahllirium
Cuilan
AndroBubbles
Phaern Majes
bursta91
Yeah, don't worry guys. In just 5 months, you'll get a couple of skills updated <.<
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AmbientMelody
The-Bigz
In all honesty, I'm not at all impressed with the "fix" applied to Seeping Wound. It is still OP. A small adjustment to the damage does not change the fact that it can still be chained in a myriad of ways that make it ridiculously difficult to counter with all the conditions and hexes being brought into the meta by the rest of the update. The assassin does not even have to be attacking to meet the requirement for the hex's damage. You could literally just sit there and spam it with a skill like Deadly Haste, and you would still pump out more dps than is necessary to pressure some teams out, because it is nearly impossible to do any sort of PvP where there is not condition application. Either rework it entirely, or reduce at least one of those attribute dependent numbers; it's absolutely ridiculous.
Also, in the future, a lot of players would like to see skills that are "dead" to be buffed, or to have their functions changed completely, so that they can actually be viable for general use, whether it be in PvE or PvP. It is wrong that one elite skill is superior to another elite skill in every single way, in every single situation, which is almost exactly what you ended up doing with Seeping Wound, when you look at the rest of the elite skills for the profession; there are very few that even start to compare to it. It is even more wrong that an elite is substandard in comparison to a similar skill that is non-elite. Another quick example: Healing Light. It is inferior to both Patient Spirit AND WoH, in just about every situation you could apply it. Unless the team is really concentrating that much on GW2, I think more attention should be payed to skills that are clearly OP, and ones that are unusable. I'm sorry if not all of this was appropriately relevant to the topic, but this is a concern of mine. |
Skyy High
In all honesty, I'm not at all impressed with the "fix" applied to Seeping Wound. It is still OP. A small adjustment to the damage does not change the fact that it can still be chained in a myriad of ways that make it ridiculously difficult to counter with all the conditions and hexes being brought into the meta by the rest of the update. The assassin does not even have to be attacking to meet the requirement for the hex's damage. You could literally just sit there and spam it with a skill like Deadly Haste, and you would still pump out more dps than is necessary to pressure some teams out, because it is nearly impossible to do any sort of PvP where there is not condition application. Either rework it entirely, or reduce at least one of those attribute dependent numbers; it's absolutely ridiculous.
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Originally Posted by Ambient Melody
GJ nerfing something what is basicallly an IoP except the fact, that:
- it deals around 50% less damage over time (and ~33% less per second) - it has half-range - it takes up an elite slot GJ Anet, you are my saviour! |
AndroBubbles
If a team is so shitter that 150-200 damage per 6-10 seconds destroys them because they dont have Hex Removal or Dismiss condition/Mending Touch, they DESERVED to be blown up. Do not listen to this feedback A-Net. Seeping Wound was decent before update, but now it can compete with Palm Strike as a PvP Viable elite for Sins. Thank you for this small part. |
bhavv
Kumu Honua
GJ nerfing something what is basicallly an IoP except the fact, that:
- it deals around 50% less damage over time (and ~33% less per second) - it has half-range - it takes up an elite slot GJ Anet, you are my saviour! |
Gregslot
bhavv
Akeido
The-Bigz
You try monking in 4v4 first or dont bother saying anything.
Word of Healing isnt actually very effective against Seeping wound or Illusion of Pain, and even then Sig of Humility or other anti healing hexes are very common in such builds. Cure hex is absolutely pointless because any decent hex build uses cover hexes. Along with Holy Veil (drain ench FTW), both are absolutely easy to interupt, even with melee, and the 12s recharge doesnt help with that either. Then, by the time you try removing those hexes and healing yourself with WoH, you are out of energy or completely shut down, regardless of how carefully you try to use it because the damage in this game now far outweighs the healing and limited energy bars that Monks have. This is precisely why necro, elly and even rit healers are now so much more common. They all have epic energy management, great healing and also damage potential, but Dwayna forbid that a Monk should be able to do any of these as well. And 1v1 is never a valid comparison for balance in this game, making that comparison doesnt add any credibility to your opinion on skill balance. If you think monking in PVP is balanced, youve probably never faced a good shutdown player, or KD lock, or anti block sin builds which can simply rofflestomp over any monk regardless of how good they think they are at monking. |
draxynnic
Yeah, don't worry guys. In just 5 months, you'll get a couple of skills updated <.<
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pinkeyflower
Morphy
Morphy
Vallisahllirium
Del
Morphy
SW is good now as it is, some more elite buffs would be also nice for assassins in the near future to make them more usable.
You can easy counter sin with def stances, blind, and peace n harmony eats sw. Stop qq, learn to play. |
AmbientMelody
You forgot
- Half the cast cost. - impossible to interrupt. - Unconditional snare for duration. |
Del
You forgot one thing
![]() Assassin doesn't need another snare as much as this extra 60-80+ damage over the time of 6 seconds to finish off the target. Anet didn't fix the skill, they nerfed it's prime purpose. I'm not saying skill is useless now, it's simply mediocre giving other alternatives. Like Anet stated: 'It will remain as a fun elite and will have some use, too'. So, it is fun, it has some use. Nothing else. |
Morphy
You forgot one thing
![]() Assassin doesn't need another snare as much as this extra 60-80+ damage over the time of 6 seconds to finish off the target. Anet didn't fix the skill, they nerfed it's prime purpose. I'm not saying skill is useless now, it's simply mediocre giving other alternatives. Like Anet stated: 'It will remain as a fun elite and will have some use, too'. So, it is fun, it has some use. Nothing else. |
Del
superraptors
Vallisahllirium
oh, and speaking of learning to play, maybe learn to do something other than 1-2-3-4-5-6?
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This buff to Assassins doesn't make them really usable, it just gives them one (one!) mindless, boring build. It doesn't help the class in the slightest: it just gives them even less credibility, if they had any left. |
ousbique
The-Bigz
Ugh
You probably didn`t noticed it, but more or less every non caster proffesion uses 1-2-3-4-5-6 to attack (number more or less).
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Exactly, but at this moment I will rather have one mindless boring build with assassins, then none. |