Adjustment to Seeping Wound, Text Fixes

Regina Buenaobra

Regina Buenaobra

ArenaNet

Join Date: Apr 2008

Me/

As we mentioned in the other thread, our devs were taking a closer look at Seeping Wound, in response to feedback which we collected from players via the forums and other sources. There were also some localized text issues, which were corrected.

You can take a look at the update notes on the official wiki: http://wiki.guildwars.com/wiki/Game_updates

We will have these posted on the website as soon as we can (our web master is out of the office today).

Thanks, and have a good weekend.

Raynb

Academy Page

Join Date: Jan 2007

Since you are here Regina, is it possible to share a word with the gamers about the lack of PvE balance for Mesmers, Paragons and Dervishes?

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Neat that someone called her out on this issue. It should be commented on by an official source.

Regina Buenaobra

Regina Buenaobra

ArenaNet

Join Date: Apr 2008

Me/

Quote:
Originally Posted by Raynb View Post
Since you are here Regina, is it possible to share a word with the gamers about the lack of PvE balance for Mesmers, Paragons and Dervishes?
The developers have been experimenting with a few other professions, however certain professions simply didn't test well enough to make it into this build. They've been bouncing around some ideas and doing a few test experiments, but those didn't pan out well enough to get through to the final phases. Rest assured, though, the designers have been reading your feedback and feelings. They know that certain professions felt left out in this update.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by Regina Buenaobra View Post
Rest assured, though, the designers have been reading your feedback and feelings. They know that certain professions felt left out in this update.
Yeah, don't worry guys. In just 5 months, you'll get a couple of skills updated <.<

Anywho, thanks for putting in the overtime, Regina. We appreciate SW being dialed down a bit, even if it's still a bit overpowered.

Have a good weekend

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

You know what, it's probably better since they can now focus more on those other professions with the next update in two months as well as a few tweaks to this update's skills.

Raynb

Academy Page

Join Date: Jan 2007

Quote:
Originally Posted by Regina Buenaobra View Post
The developers have been experimenting with a few other professions, however certain professions simply didn't test well enough to make it into this build. They've been bouncing around some ideas and doing a few test experiments, but those didn't pan out well enough to get through to the final phases. Rest assured, though, the designers have been reading your feedback and feelings. They know that certain professions felt left out in this update.
Thanks for sharing this information with us

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Woohooo! Feedback worked! Made my day.....ty =D

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
The developers have been experimenting with a few other professions, however certain professions simply didn't test well enough to make it into this build. They've been bouncing around some ideas and doing a few test experiments, but those didn't pan out well enough to get through to the final phases. Rest assured, though, the designers have been reading your feedback and feelings. They know that certain professions felt left out in this update.
when we reach the moment when 'diplomatic answer' means 'screwing you over and don't care', there's something wrong.
more buffs to ritualists please. some of their elites are still not at SoS/Xinrae level.

Vallisahllirium

Vallisahllirium

Academy Page

Join Date: Jan 2007

A/W

How about you also look in adjusting more elite assassin skills. SW was fun update, refreshed them. But would be nice to stop killing them so you can nerf other classes that abuse assassin skills.
Also perma is back
Kill it....

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by YunSooJin View Post
If people had a truly legitimate complaint about their classes before the update, why weren't there threads upon threads about how certain classes were completely shortchanged before the update?
I and surely other players were unaware that the skill update would be so strongly focused. Not that focus is a bad thing, but it was also because who which professions were focused on.

AndroBubbles

AndroBubbles

Lion's Arch Merchant

Join Date: Dec 2009

Mo/

In all honesty, I'm not at all impressed with the "fix" applied to Seeping Wound. It is still OP. A small adjustment to the damage does not change the fact that it can still be chained in a myriad of ways that make it ridiculously difficult to counter with all the conditions and hexes being brought into the meta by the rest of the update. The assassin does not even have to be attacking to meet the requirement for the hex's damage. You could literally just sit there and spam it with a skill like Deadly Haste, and you would still pump out more dps than is necessary to pressure some teams out, because it is nearly impossible to do any sort of PvP where there is not condition application. Either rework it entirely, or reduce at least one of those attribute dependent numbers; it's absolutely ridiculous.

Also, in the future, a lot of players would like to see skills that are "dead" to be buffed, or to have their functions changed completely, so that they can actually be viable for general use, whether it be in PvE or PvP. It is wrong that one elite skill is superior to another elite skill in every single way, in every single situation, which is almost exactly what you ended up doing with Seeping Wound, when you look at the rest of the elite skills for the profession; there are very few that even start to compare to it. It is even more wrong that an elite is substandard in comparison to a similar skill that is non-elite.

Another quick example: Healing Light. It is inferior to both Patient Spirit AND WoH, in just about every situation you could apply it.

Unless the team is really concentrating that much on GW2, I think more attention should be payed to skills that are clearly OP, and ones that are unusable.

I'm sorry if not all of this was appropriately relevant to the topic, but this is a concern of mine.

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

Quote:
Originally Posted by Winterclaw View Post
You know what, it's probably better since they can now focus more on those other professions with the next update in two months as well as a few tweaks to this update's skills.
Heh, I can see it now... Reworked Sword and Axe mastery so warriors can now dual wield, reworked soul reaping so necro's now get +1 pip of energy regen for 10 seconds every time an enemy dies. Nah next big update is gonna be more warrior and necro, they can still find ways to buff them even more.

bursta91

Krytan Explorer

Join Date: Nov 2008

Canada

Gangsters In The [HooD]

Rt/

Quote:
Originally Posted by Karate Jesus View Post
Yeah, don't worry guys. In just 5 months, you'll get a couple of skills updated <.<
welcome to gw 2010 boys,
imo, over the past few months since the tk was implimented we have gotten some pretty quality updates.

And if you honestly think that "omg sf WTF anets how do I play pve nao I quit"
please leave because these updates have been way better than just smiters booming everything like has been done in the past.

AmbientMelody

Lion's Arch Merchant

Join Date: Apr 2009

Poland

N/A

GJ nerfing something what is basicallly an IoP except the fact, that:

- it deals around 50% less damage over time (and ~33% less per second)
- it has half-range
- it takes up an elite slot

GJ Anet, you are my saviour!

The-Bigz

Frost Gate Guardian

Join Date: Jan 2010

Cause you think I troll doesn't make my point less valid

We Roll Pros [POD]

A/W

Quote:
Originally Posted by AndroBubbles View Post
In all honesty, I'm not at all impressed with the "fix" applied to Seeping Wound. It is still OP. A small adjustment to the damage does not change the fact that it can still be chained in a myriad of ways that make it ridiculously difficult to counter with all the conditions and hexes being brought into the meta by the rest of the update. The assassin does not even have to be attacking to meet the requirement for the hex's damage. You could literally just sit there and spam it with a skill like Deadly Haste, and you would still pump out more dps than is necessary to pressure some teams out, because it is nearly impossible to do any sort of PvP where there is not condition application. Either rework it entirely, or reduce at least one of those attribute dependent numbers; it's absolutely ridiculous.

Also, in the future, a lot of players would like to see skills that are "dead" to be buffed, or to have their functions changed completely, so that they can actually be viable for general use, whether it be in PvE or PvP. It is wrong that one elite skill is superior to another elite skill in every single way, in every single situation, which is almost exactly what you ended up doing with Seeping Wound, when you look at the rest of the elite skills for the profession; there are very few that even start to compare to it. It is even more wrong that an elite is substandard in comparison to a similar skill that is non-elite.

Another quick example: Healing Light. It is inferior to both Patient Spirit AND WoH, in just about every situation you could apply it.

Unless the team is really concentrating that much on GW2, I think more attention should be payed to skills that are clearly OP, and ones that are unusable.

I'm sorry if not all of this was appropriately relevant to the topic, but this is a concern of mine.

I didn't read whole post, but wanted to reply back to a certain part of it.

You could literally just sit there and spam it with a skill like Deadly Haste, and you would still pump out more dps than is necessary to pressure some teams out, because it is nearly impossible to do any sort of PvP where there is not condition application.

If a team is so shitter that 150-200 damage per 6-10 seconds destroys them because they dont have Hex Removal or Dismiss condition/Mending Touch, they DESERVED to be blown up.

Do not listen to this feedback A-Net. Seeping Wound was decent before update, but now it can compete with Palm Strike as a PvP Viable elite for Sins. Thank you for this small part.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by AndroBubbles View Post
In all honesty, I'm not at all impressed with the "fix" applied to Seeping Wound. It is still OP. A small adjustment to the damage does not change the fact that it can still be chained in a myriad of ways that make it ridiculously difficult to counter with all the conditions and hexes being brought into the meta by the rest of the update. The assassin does not even have to be attacking to meet the requirement for the hex's damage. You could literally just sit there and spam it with a skill like Deadly Haste, and you would still pump out more dps than is necessary to pressure some teams out, because it is nearly impossible to do any sort of PvP where there is not condition application. Either rework it entirely, or reduce at least one of those attribute dependent numbers; it's absolutely ridiculous.
Quote:
Originally Posted by Ambient Melody
GJ nerfing something what is basicallly an IoP except the fact, that:

- it deals around 50% less damage over time (and ~33% less per second)
- it has half-range
- it takes up an elite slot

GJ Anet, you are my saviour!
See this, this right here? This is why it seems ANet "doesn't listen to the community"; the community doesn't frickin know what it wants.

AndroBubbles

AndroBubbles

Lion's Arch Merchant

Join Date: Dec 2009

Mo/

Quote:
Originally Posted by The-Bigz View Post

If a team is so shitter that 150-200 damage per 6-10 seconds destroys them because they dont have Hex Removal or Dismiss condition/Mending Touch, they DESERVED to be blown up.

Do not listen to this feedback A-Net. Seeping Wound was decent before update, but now it can compete with Palm Strike as a PvP Viable elite for Sins. Thank you for this small part.
With Seeping Wound I apply an unconditional snare to any character I choose, be it a warrior or a kiting monk. I have the ability to virtually instacast this hex and chain it with an attack skill before most hex removals can even complete casting. The number of attack skills I can chain this with just from the beginning mean that a monk can never really predict what I'm going to do first. On top of that, my hex's damage triggers whenever anybody on my team applies a condition. I don't even have to HIT you for it to do some form of pressure, because even if there's no condition, a snared target is less effective than one that is not. Oh, and if I'm having trouble with a warrior, I can just apply a condition and kite him with my hex for an auto-win. Because it's armor ignoring, the only way to avoid this is to have some form of direct damage reduction. I have a ten second recharge, so even if you remove this, I can reapply before your hex removal even recharges, and then you have to deal with the other hexes that are inevitably going to be in play. I tear your team apart because you cannot keep up with my hexes and damage, and preprotting is almost useless because I can change targets so quickly with little to no penalty. Trying to purely heal through all my damage will eventually wears a monk's energy down as my team assists me in destroying you. I run around with my cracked out Shadow Prison which doesn't even need a shadow step because there's ultimately no way to avoid me if I want to kill you and have even a sub-par team.

There was a reason for the Shadow Prison nerf: The skill was OP.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Anet sure seem to need to do a lot of bouncing around and testing to ever make Paragons and Mesmers viable in PVE. Apparantly, every other class can be continuously buffed and nerfed every month or two, but Mesmers and Paragons are extra special and take a lot longer, like 1-2 years for random nerfs that make no sense outside of PVP.

But wait, while rits already have SoS, WoR, and plenty of other viable elites, and necros can be MMs, SS, N/Rt healers, Discordway etc etc etc, they still need ever more pointless buffs as opposed to mesmers, who you know, are totally ridiculously overpowered in PVE with Energy surge and Stolen Speed :x.

Kumu Honua

Kumu Honua

Jungle Guide

Join Date: Feb 2008

Quote:
Originally Posted by AmbientMelody View Post
GJ nerfing something what is basicallly an IoP except the fact, that:

- it deals around 50% less damage over time (and ~33% less per second)
- it has half-range
- it takes up an elite slot

GJ Anet, you are my saviour!
You forgot

- Half the cast cost.
- impossible to interrupt.
- Unconditional snare for duration.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

Seeping wound was doing waaay too much damage.

Now fix Soul Twisting, its bugged.
When you use it again while you are under its effect, it doesnt restart the number of binding rituals before it ends. So if it ends after 3 binding rituals, you use 2 of them, reuse Soul Twisting, the effect will end after using a single binding ritual... shoulnt it end after 3 again?

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

You try monking in 4v4 first or dont bother saying anything.

Word of Healing isnt actually very effective against Seeping wound or Illusion of Pain, and even then Sig of Humility or other anti healing hexes are very common in such builds.

Cure hex is absolutely pointless because any decent hex build uses cover hexes. Along with Holy Veil (drain ench FTW), both are absolutely easy to interupt, even with melee, and the 12s recharge doesnt help with that either. Then, by the time you try removing those hexes and healing yourself with WoH, you are out of energy or completely shut down, regardless of how carefully you try to use it because the damage in this game now far outweighs the healing and limited energy bars that Monks have. This is precisely why necro, elly and even rit healers are now so much more common. They all have epic energy management, great healing and also damage potential, but Dwayna forbid that a Monk should be able to do any of these as well.

And 1v1 is never a valid comparison for balance in this game, making that comparison doesnt add any credibility to your opinion on skill balance.

If you think monking in PVP is balanced, youve probably never faced a good shutdown player, or KD lock, or anti block sin builds which can simply rofflestomp over any monk regardless of how good they think they are at monking.

Akeido

Ascalonian Squire

Join Date: Nov 2008

SW is extremely predictible and easily countered, especially right now when 9/10 Sins are running some variety of the build.

The-Bigz

Frost Gate Guardian

Join Date: Jan 2010

Cause you think I troll doesn't make my point less valid

We Roll Pros [POD]

A/W

Quote:
Originally Posted by bhavv View Post
You try monking in 4v4 first or dont bother saying anything.

Word of Healing isnt actually very effective against Seeping wound or Illusion of Pain, and even then Sig of Humility or other anti healing hexes are very common in such builds.

Cure hex is absolutely pointless because any decent hex build uses cover hexes. Along with Holy Veil (drain ench FTW), both are absolutely easy to interupt, even with melee, and the 12s recharge doesnt help with that either. Then, by the time you try removing those hexes and healing yourself with WoH, you are out of energy or completely shut down, regardless of how carefully you try to use it because the damage in this game now far outweighs the healing and limited energy bars that Monks have. This is precisely why necro, elly and even rit healers are now so much more common. They all have epic energy management, great healing and also damage potential, but Dwayna forbid that a Monk should be able to do any of these as well.

And 1v1 is never a valid comparison for balance in this game, making that comparison doesnt add any credibility to your opinion on skill balance.

If you think monking in PVP is balanced, youve probably never faced a good shutdown player, or KD lock, or anti block sin builds which can simply rofflestomp over any monk regardless of how good they think they are at monking.
A monk can easily outheal DPS in this game, if not without anything extra, balanced stance none the less, or even guardian. Both of which help prevent KD's, extra damage taken, and give the monk time to use skills. I have played a monk, I have played an assasin.

Quit asking for nerfs because now you have to actually use skill and pay attention rather then redbar for noob teams in RA to get your glad points. The fact that Anti Melee has so many popular and long lasting counters in the first place completely owns any valid arguement you could have vs 'Melee is so hard to beat QQ'. Empathy, IP, Cripple, Blind (Like Signet of Midnight and plague sending can keep 2 people blind the whole game without interruption for 5-10 energy every 10 seconds. Real hard to maintain), blinding Surge, an AoE blind that renews itself faster then it is cast. Do I need to go on? What do casters have for anti caster? Interrupts on a laggy ass server that are more based on random luck and player pattern then on reading a skill and using the proper interrupt? Backfire? Takes 3 seconds to cast without fast casting and lasts half as long as the recharge time? How about VoR, which doesn't even do 50 damage for using a skill if the player is heavily hexed? Making it one of the easier skills to remove.

And did you really just say that any good hexer brings a cover hex? Shall I roll A/N and cover my Seeping Wound with Parasitic bond for its short duration?

Once again, learn to play and know how the game is played in order to counter obvious meta. Dont cry because now assasins are finally useful for something other then empathy/blind spam targets for obvious shutdown.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Karate Jesus View Post
Yeah, don't worry guys. In just 5 months, you'll get a couple of skills updated <.<
Actually, keeping in mind that ANet has just implemented a new testing routine (the Krewe) and how major the changes are that we've seen in this pass, I'd be willing to accept the "wasn't quite ready" line this time. Hopefully this means they're at least close and we'll see it in the next couple of months - my Mesmer is tired of being an assassin factory.

pinkeyflower

Krytan Explorer

Join Date: Jan 2010

Your comment on monk blocking is invalid in this case because the argument is that Seeping Wound is so OP that you don't need to do any melee attacks to pressure out a monk. In the majority of games you play there will be more than one hex flying around so it becomes difficult to remove. Also, the quick recharge of SW means that a cover hex is not necessarily required and you seem to forget there are other people attacking your team. You lose around 3.7% of your health each second and around 22% over the full duration of the hex (in this case 6 seconds from dmg from hex alone) and you can do this continuously with 4 seconds of downtime and you have a snare included. No other elite in the two common assassin attributes has an unconditional snare and this forces the pure dmg sin to compromise between dmg, elite skill and IMS, IAS, or snare. This is not the case for the SW sin.

Admittedly, melee hate is a bit out of hand especially Blinding Surge. But skills like empathy would probably just require a nerf to it's duration or recharge so it is not perpetual.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

SW is retardedly overpowered and everyone who thinks otherwise should be thrown under a bus.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Pro-tip, Anet: Keep random buffs out of PvP. It's enough that you decided to throw out PvE balance out of the window, no need to RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up PvP in the process.

Vallisahllirium

Vallisahllirium

Academy Page

Join Date: Jan 2007

A/W

SW is good now as it is, some more elite buffs would be also nice for assassins in the near future to make them more usable.
You can easy counter sin with def stances, blind, and peace n harmony eats sw.
Stop qq, learn to play.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by Vallisahllirium View Post
SW is good now as it is, some more elite buffs would be also nice for assassins in the near future to make them more usable.
You can easy counter sin with def stances, blind, and peace n harmony eats sw.
Stop qq, learn to play.
because everyone should have to run stances just to buildwars against one elite skill, hex removal has no downtime, and a spammable hex with an easy condition to meet is perfectly fine huh? oh, and speaking of learning to play, maybe learn to do something other than 1-2-3-4-5-6?

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by Vallisahllirium View Post
SW is good now as it is, some more elite buffs would be also nice for assassins in the near future to make them more usable.
You can easy counter sin with def stances, blind, and peace n harmony eats sw.
Stop qq, learn to play.
Every melee can be countered with def stances, blind etc. Not every melee can continuously snare with both a Hex and Cripple, have 70 DPS and knockdown every 8 or so seconds.

Peace and Harmony is an uncommon elite that shouldn't be considered to begin with, but I'll bite: PnH doesn't have a 10 second recharge and doesn't magically apply to the next target you pick. It will only protect one ally, which means it won't stop the Assassin AT ALL. But even if it would, having a counter doesn't make a skill automatically balanced. Seeping Wound doesn't have a viable counter. That makes it even worse.

Seriously, if you're going to use "learn to play" as an argument, at least know what the hell you're talking about. It sounds stupid and hypocritical if someone who doesn't know why PnH isn't enough to stop this Hex pops up and makes a retarded comment like that one.

This buff to Assassins doesn't make them really usable, it just gives them one (one!) mindless, boring build. It doesn't help the class in the slightest: it just gives them even less credibility, if they had any left.

AmbientMelody

Lion's Arch Merchant

Join Date: Apr 2009

Poland

N/A

Quote:
Originally Posted by Kumu Honua View Post
You forgot

- Half the cast cost.
- impossible to interrupt.
- Unconditional snare for duration.
You forgot one thing

Assassin doesn't need another snare as much as this extra 60-80+ damage over the time of 6 seconds to finish off the target.

Anet didn't fix the skill, they nerfed it's prime purpose.

I'm not saying skill is useless now, it's simply mediocre giving other alternatives.

Like Anet stated: 'It will remain as a fun elite and will have some use, too'.

So, it is fun, it has some use. Nothing else.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by AmbientMelody View Post
You forgot one thing

Assassin doesn't need another snare as much as this extra 60-80+ damage over the time of 6 seconds to finish off the target.

Anet didn't fix the skill, they nerfed it's prime purpose.

I'm not saying skill is useless now, it's simply mediocre giving other alternatives.

Like Anet stated: 'It will remain as a fun elite and will have some use, too'.

So, it is fun, it has some use. Nothing else.
have you been in ra recently? in every single match there has been at least one SW sin, and it is extremely effective, snare is just a plus, that damage + an attack chain is a guaranteed kill without a monk to catch it.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by AmbientMelody View Post
You forgot one thing

Assassin doesn't need another snare as much as this extra 60-80+ damage over the time of 6 seconds to finish off the target.

Anet didn't fix the skill, they nerfed it's prime purpose.

I'm not saying skill is useless now, it's simply mediocre giving other alternatives.

Like Anet stated: 'It will remain as a fun elite and will have some use, too'.

So, it is fun, it has some use. Nothing else.
And it's abused by everyone and his mother in both GvG and HA. I really don't get why you PvE players think spamming skills on recharge (or, as it is called by some, "rolling face over the keyboard") is fun.

Please inform me, what alternatives? What skill does all the retarded shit this skill does? I have yet to see a skill that is a Hex primer with zero cast time, low recharge, a powerful snare and DPS close to that of IoP. Hint: there isn't any.

This skill is even worse for the game than Palm Strike was when they introduced that skill's buffed version.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by Morphy View Post
This skill is even worse for the game than Palm Strike was when they introduced that skill's buffed version.
and as far as lameness goes, right up there with bbsway

superraptors

superraptors

Grotto Attendant

Join Date: Dec 2008

W/

its definitely overpowered a kill right off the bat

almost comparable to boa sins back in the day, only thing its missing is the shadow step

3/4 cast or 1 second cast would have been a more viable option, so u can atleast see who will be spiked out, its still pretty strong after the -10 dmg change

Vallisahllirium

Vallisahllirium

Academy Page

Join Date: Jan 2007

A/W

Quote:
Originally Posted by Del View Post
oh, and speaking of learning to play, maybe learn to do something other than 1-2-3-4-5-6?
You probably didn`t noticed it, but more or less every non caster proffesion uses 1-2-3-4-5-6 to attack (number more or less).


Quote:
This buff to Assassins doesn't make them really usable, it just gives them one (one!) mindless, boring build. It doesn't help the class in the slightest: it just gives them even less credibility, if they had any left.
Exactly, but at this moment I will rather have one mindless boring build with assassins, then none.

ousbique

ousbique

Academy Page

Join Date: Apr 2006

France :)

Rage Team [rT]

Mo/

post-fix SW isn't really a problem, but the fast attacks/low recharge lead & offhand attacks are really retarded.

The-Bigz

Frost Gate Guardian

Join Date: Jan 2010

Cause you think I troll doesn't make my point less valid

We Roll Pros [POD]

A/W

Well I can kiss my free glad and fame points goodbye. SW will be nerfed due to high shitter complaints of 'I have no RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOin skill can't beat lameway do something boss-net!'. But hey, at least I was having fun farmin these lame shitter SW sins for the last 2 days. Spend less time being a shitter and more time learning that block stance is now metagame and you might have gotten 40 glad/60 fame like me since the 'GAME CHANGING!!!!!!!!' buff to Seeping Wound. I still like the buff though, good players with an ability to play the game can now use SW as a viable elite choice rather then PS.

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

Quote:
Originally Posted by Vallisahllirium View Post
You probably didn`t noticed it, but more or less every non caster proffesion uses 1-2-3-4-5-6 to attack (number more or less).
So rangers just spam Cripshot, Dshot, Savage, LR, Apply, and Natural Stride, their target dies, and then they move on?

And warriors spam Bull's on non-moving targets, use Frenzy while taking damage, and spam Shock on recharge?

No.

With a sin, you copy a build from PvX, spam skills in a paticular order, your target dies, you do it again. There is absolutely nothing less to it.

Quote:
Exactly, but at this moment I will rather have one mindless boring build with assassins, then none.
Everyone else would rather you have none.

Also, "then" is not used in comparisons, so your actual post contradicts your intent.