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Originally Posted by The-Bigz
To whiners again: I have made nothing but feedback, and yes, RUDELY pointed out your mistakes just like I would have you point out mine, and how easy it is to say that all classes take no skill, rather then reflexes. Hitting 3 or 4 to interrupt after spreading snare/poison requires reflexes, not brains.
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The biggest part of being a good Ranger or Warrior is knowing what to do, strategizing. Reflexes are indeed important for a Ranger, but it requires insight and understanding of the game to be able to truly play a Ranger well. There isn't such a thing for Assassins: You pick a target, 123456 him to death, rinse and repeat.
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I have also said that Seeping Wound would be better off with another Nerf to 25% movement speed instead of 50%, because it is a bit OP. But thats the only change I would suggest.
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That doesn't make the skill any less mindless. Assassins need a big overhaul if you want them to have strategical value.
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Good Players dont play assasins: Good players play all classes and specialize in a few that they are good at. A good assasin before this buff that has you kitties going assanine could still own mostly everything it set its eyes on, if not countered/pre measures were taken to shut them down, and thats why good players would play them in RA, which is what I thought we were discussing this nerf over. Quit crying because now you can't cast Empathy and forget about melee, you might just have to use a brain cell or two.
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Uhm, I have played Assassins in the past and the only thing you could possibly call strategy was auto-attacking a target till the Monk wastes his Guardian then comboing another target. This kind of stuff isn't hard to do and doesn't require any insight or awareness: Just wait till they waste their important skills. Empathy is a bad skill for balance. It should be reworked because it takes no skill to play. Seeping Wound needs a nerf because it puts Assassins into play in a way that is degenerate and mindless.
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I have also said that most characters do have mindless skill bars to run, including the oh so skilled 'I hit lightning reflexes and 123 after conditioning enemy team on monks to interrupt'. Claiming that your using a ranger with a bow to interrupt is beyond pitiful when Mesmers interrupts cant be blocked, and do far worse things then the casual random d-shot. That proves my point on how experienced you are in the game.
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Ranger interrupts are so powerful because they have a very short recharge, meaning they can be used oftenly. Mesmer interrupts generally have more powerful effects. Mesmer interrupts will generally be used to trigger that effect, Ranger interrupts will be used purely to interrupt skills. Dshot is very powerful because it has both a short recharge and a good side effect.
Surely you can see yourself that if 99% of the top guilds run Rangers with interrupts, they have to be powerful? People use Rangers for a reason.
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To all those treating me like an r-tard: Sorry my join date is 2010. I didn't come here until I heard about it from one of those mending wammos I always kill, and then I come here and findout all the gamebreaking meta and fail updates were because that mending wammo I killed is giving A-net advice on how to make sure they can't fail anymore.
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Arenanet is extremely inconsistent with their balance. Saying that they follow the advice of one of your RA friends sounds a bit dumb to me. Other than that, if those "wammos" don't want to fail anymore, they are better off taking that Assassin build, which is far easier to play. Kind of ironic, don't you think?
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In regards to NERF THIS!!!! - I think all you players think your good, and when new metagame comes along that you dont feel like adjusting for and you get your ass kicked, you come here to try and get it nerfed again. I believe it was overpowered when it was first buffed, yes. Now they have taken away over 70 damage dealt by it, which is almost equal to Toxic Shock, which just requires you to be poisoned, and is a none elite.
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Adapting to this metagame is very easy: I just need to take that Assassin build and abuse it like crazy. That's not my issue with this skill. The issue is that it dumbs down the game. People are using 5 of these idiotic builds with Orders in GvG now. No matter how you look at it, that's a bad thing. Your comparison with Toxic Shock is terrrible, by the way: this skill is so powerful because it is a hex primer that deals damage and snares your opponent, with a really low recharge, cast time and energy cost. Even if the damage was reduced to, say, 5-15 it would still be ridiculous. It's not the damage that makes this skill so powerful, it's that it does so much things at the same time. The same reason why Palm Strike was so broken when they introduced that.
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Aside from random trolls and flames, notes on the actual skill to Martin on my opinion so he doesn't have to read through this retarded e-peen attack I have helped contribute to.
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I'm not trolling: I'm showing you exactly how wrong you are in an attempt to let Arenanet ignore people like you.
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If Seeping Wound needs another nerf: Let it be to the movement speed. 25% reduced movement speed instead of 50%. But that is all I would suggest.
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Again, any nerf to this skill will either take it out of the game (which is good) or leave it still overpowered. This skill needs a more thorough rework, if balancing is your intent.
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And one final note to Ugh seing as we are having an epic internet arguement: If I used Seeping Wound rather then a Coward/Shock/Shield Bash Warrior that mows over shitters like that all day, I might be offended. But I'm not. I'm just saying when I do go back to sinning in RA when I capout my other PvP ranks, I would like something other then Palm Strike->Trampling Ox as my elite set to farm epic fails.
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You see, Palm Strike isn't good for balance either. It's unused because there are more powerful builds, but it's as mindless as the next Assassin build. Didn't you see the ruckus that the Palm Strike buff caused? That shows exactly how bad Assassins are doing.