A/E Chaos Plains Redux
BlueXIV
Thanks to ANet, it's BAAAAAAAAAAAAAAAAAAAAACK. I hope you sold your ectos
OwZQQSf6MHQDDuiRQlCAAA
Variants:
-Some kind of speed boost (dash/dark escape works great)
Note: this is necessary if you don't use a cupcake or some other kind of speed boost in order to lose agro.
-Death's Charge for a teleport/self heal.
-More damage (fire storm? dunno)
Shadow Arts: 12+4
Fire Magic: 7
Air Magic: 4
Earth Magic: 10
Note: adjust the attributes as needed to get 26 damage per wave of lava font. You really don't need that much earth magic.
Equipment:
-Full Blessed, Sup shadow headpiece (+4)
-Some kind of staff or high energy set with +20% enchant, Earth magic prefered for rod damage.
-Some kind of 1h Martial weapon (sword, Axe, spear) with +5e and 20% enchant.
-A shield with +45 health while enchanted and -2 while enchanted mod.
-A zealous scythe with 20% enchant.
You also might want to bring your heroes (well you don't NEED them, but it makes the run a bit faster :P). Equip them however you like. I personally suggest a prot bond monk with UA and essence bond, an SoS rit, and some kind of nuker that will expedite things. You can leave them in chamber dead so they wont take your drops.
For chambers, do the first pull like any other wastes farmer. If you don't know how, go watch a video or go to pvx, I'm too lazy to detail how here.
Synopsis:
1. Take quest
2. Put on Shadow form
3. Pull grasps and lose aatxe
4. kill the grasps with your skills
Note: use unseen fury to blind the grasps before you recast SF or your skills. Also it might be good to cancel cast something cheap like death's charge twice before actually casting to make SURE nothing goes wrong :P
After you clear chambers, run up the twin serpent mountains and into the chaos plains.
Some tips:
1. Equip your martial weapon and shield here and the behemoths wont attack you at all.
2. Use a speed boost to steer clear of and lose agro from the charged blacknesses.
3. Use Unseen fury to get out of chambers alive and to recast SF when grasps are around
4. Don't DC into traps. It's embarrassing.
Once you arrive in plains, you are home free. Go mob up some riders and mind blades and spam away. With armor and SF, you're invincible. Grats.
Some tips:
1. Use your scythe. It's a lot of energy.
2. Enemies only kite to THEIR left YOUR right (if you are facing them). If you block them on a right wall, they wont run away from you.
3. You can kill the skeletons by pulling them into an area where they don't have line of sight of you and kill them with firestorm. It's very slow. In general, just don't do it :P Better to lose agro with your speedboost.
4. If you have some pumpkin pie, it can speed things up a lot. Your choice on whether you want to pop one.
You can also easily farm the bone pits with this build, as well as pools if you avoid the charged blacknesses. You could probably clear wastes too, but I haven't tested it.
My first run took a bit under an hour to vanquish plains, sans the one dream rider + spawns right inside of all the skeletons, but that was mostly because of technical difficulties with the chambers part (I made it to plains around time = 20mins). I got 4 ectos in that run, dunno if that's average, low or high, so I wont comment on the efficiency of the build, other than it does work, and permas are not useless at all :P
A shout out here to Ungle Snut for working out the kinks in the build
Happy farming.
OwZQQSf6MHQDDuiRQlCAAA
Variants:
-Some kind of speed boost (dash/dark escape works great)
Note: this is necessary if you don't use a cupcake or some other kind of speed boost in order to lose agro.
-Death's Charge for a teleport/self heal.
-More damage (fire storm? dunno)
Shadow Arts: 12+4
Fire Magic: 7
Air Magic: 4
Earth Magic: 10
Note: adjust the attributes as needed to get 26 damage per wave of lava font. You really don't need that much earth magic.
Equipment:
-Full Blessed, Sup shadow headpiece (+4)
-Some kind of staff or high energy set with +20% enchant, Earth magic prefered for rod damage.
-Some kind of 1h Martial weapon (sword, Axe, spear) with +5e and 20% enchant.
-A shield with +45 health while enchanted and -2 while enchanted mod.
-A zealous scythe with 20% enchant.
You also might want to bring your heroes (well you don't NEED them, but it makes the run a bit faster :P). Equip them however you like. I personally suggest a prot bond monk with UA and essence bond, an SoS rit, and some kind of nuker that will expedite things. You can leave them in chamber dead so they wont take your drops.
For chambers, do the first pull like any other wastes farmer. If you don't know how, go watch a video or go to pvx, I'm too lazy to detail how here.
Synopsis:
1. Take quest
2. Put on Shadow form
3. Pull grasps and lose aatxe
4. kill the grasps with your skills
Note: use unseen fury to blind the grasps before you recast SF or your skills. Also it might be good to cancel cast something cheap like death's charge twice before actually casting to make SURE nothing goes wrong :P
After you clear chambers, run up the twin serpent mountains and into the chaos plains.
Some tips:
1. Equip your martial weapon and shield here and the behemoths wont attack you at all.
2. Use a speed boost to steer clear of and lose agro from the charged blacknesses.
3. Use Unseen fury to get out of chambers alive and to recast SF when grasps are around
4. Don't DC into traps. It's embarrassing.
Once you arrive in plains, you are home free. Go mob up some riders and mind blades and spam away. With armor and SF, you're invincible. Grats.
Some tips:
1. Use your scythe. It's a lot of energy.
2. Enemies only kite to THEIR left YOUR right (if you are facing them). If you block them on a right wall, they wont run away from you.
3. You can kill the skeletons by pulling them into an area where they don't have line of sight of you and kill them with firestorm. It's very slow. In general, just don't do it :P Better to lose agro with your speedboost.
4. If you have some pumpkin pie, it can speed things up a lot. Your choice on whether you want to pop one.
You can also easily farm the bone pits with this build, as well as pools if you avoid the charged blacknesses. You could probably clear wastes too, but I haven't tested it.
My first run took a bit under an hour to vanquish plains, sans the one dream rider + spawns right inside of all the skeletons, but that was mostly because of technical difficulties with the chambers part (I made it to plains around time = 20mins). I got 4 ectos in that run, dunno if that's average, low or high, so I wont comment on the efficiency of the build, other than it does work, and permas are not useless at all :P
A shout out here to Ungle Snut for working out the kinks in the build
Happy farming.
Zodiac Meteor
1 day after the nerf and a ecto farming build.... NICE!
Any pictures?
Any pictures?
Ferminator
I reckon anet just buffed shadow form. Just use stoneflesh aura or even unseen fury. Heck it is even easier to maintain. After some calculations at 16 SA it is maintainable with a 20% enchant mod. Therefore you have more skill slots. It can be maintained at 12 shadow arts with a 20% enchant mod and glyph of swiftness. Therefore eles can use it too. I have not tested this though but the calculations should be correct.
ThomOfDeath
Could be me, but can't find it on pvx? I was wondering how you kill skeles. Been a while I did plains solo
Life Bringing
Took the liberty of putting it on pvx. Nice idea. Mark of Rodgort or Light of Deldrimor is probably one of the best options for the last spot.
SpiritBond
Haha a day after the nerf . Good job.
Bob Slydell
Quote:
Originally Posted by Zodiac Meteor
Any pictures?