Quote:
Originally Posted by iTzF3aR
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Inquisition is not referring to ArenaNet but a forum phenomenon by which people rejecting some of the current PvE developments refuse to join the trend and rather use posts to have that trend removed from the game. It is a method by which players do not try to restore their fun by posting a proposal, but aim at destroying the fun of others by having a skill removed from the game. As such, this whole phenomenon is bad for the game as it bleeds customers from the game in any scenario.
No build can do the UW in seven minutes alone or with eight players all in one place at all times. The reason why UW suddenly got so fast was because people were working towards completing UW in totally different directions at the same time. One specialized farmer was doing Pits, another one was doing Mount and so on: that is what broke the old speed limit on UW and FoW. While Shadow Form was the dominant build, there are other builds perfectly capable of doing different corners of UW. This idea cannot be taken from the heads of the players, which is why SF might be gone, but the general approach remains the same.
DoA Ursan also benefited from a damage boost inherent in the Lightbringer title. But so do all classes in UW. Baseline Ursan strike is 150 Damage every 4 Seconds, which is not that much. But it makes for a nasty spike, especially since Ursan teams always knew in which order to take down the enemies. A skill many random Melee-Ways lack these days. Compared to the damage a Crit-Scythe Sin can dish out, Ursan is a tame build. The reason why Crit-Scythe is not as dominant as Ursan right now, is because UW splits are still faster and Tank&Spank-DoA is still faster. But put some proper defense behind Crit-Scythe and you have a monster, if those faster methods vanish. But why would they, the secret of fast DoA runs was more in HOW you approached tanking, not which skill made it possible.