It's a dirty job but someone has to do it...

Tullzinski
Kopa The Demon King
Normal:
- Step 1: Finish all the campaigns - Step 2: Finish all the campaigns in HM - Step 3: Vanquish - Step 4: Capture skills - Step 5: Max whatever titles you have left after finishing the campaigns and vanquishes - Step 6: Finish your GWAMM, you don't have much left anyway - Step 7: Spend the money you have earned to buy loads of armors, tormies and minis - Step 8: PROFIT! Not "normal: - Step 1: Make a sin or anything really for farming - Step 2: Farm - Step 3: Get default armor (blindfold, black obsidian, chaos gloves) - Step 4: PROFIT! (aka spend a shitload of money to buy you titles) - Step 6: optional Max your titles (It will take a looong time for you to do that because you'll need to learn to use other builds than Shadow Form based ones) - Step 7: optional Screw titles and bitch at the ones that title hunt - Step 8: optional Quit GW at the next farm nerf |
Orry
Nice troll post, Meh farming is needed at some point, anything maxing titles is in a way farming, weather for exp, items, or title points its all farming.
Default armor like obby and chaos gloves dyed black with a bindfold isnt un-normal, everyone has one, therfore it is normal. IF ITS PARTOF THE GAME, then its meant to be done, its just that superfarms like SF were "unnatural" seeing as it wasnt the true intention of the addition of that skill. BUT the thing is people did it and made it a norm. ![]() *Takes a big deep breath and exhales* you smell that? thats the crisp fresh smell of perma-free guildwars. People who agree can agree, people who hate me for it, sit on wiki until some build pops up so you can continue on with your guildwars playing, OR BETTER YET! Make one yourself! |
Bryant Again
snaek
Bryant Again
reaper with no name
Lanier
"Normal play" typically refers to playing an area simply to complete it, rather than playing for money or fast times.
Farming and speed clears in themselves are not a problem. However, there is a point at which these cross into something else: making PvE trivial. When you have certain professions or builds that are so much better than everything else that there's no reason to play anything else, then there is a problem. I often like to use the 55 monk as an example of what true farming is. It can easily make money in certain areas, but it cannot be used to clear the majority of PvE without breaking a sweat. Hence, 55 does not defeat the purpose of general play builds. The old SF was not a farming build, because it did not suffer from such limitations. There were very few areas that it could not utterly destroy while laughing maniacally. It was a build that simply raped PvE. There was, really, no reason to use anything else most of the time. So, players had to choose between using SF or sucking, which is not fun. Farming and the like are not a problem; they are perfectly acceptable forms of gameplay that bring some people joy without destroying fun for people who don't do them. Builds that anally violate PvE with foreign objects are a different story, because they make all of PvE trivial and destroy the purpose of general builds. |
UnChosen
Personally, I would not have a problem with farming at all if it didnt negatively affect those of us non-farmers. Therefore, the only real problem i see with farming is that it drastically skews the economy in favor of the farmes. Think about how much money a farmer has, and then think about how much money someone who spends just as much time in the game but who does Zmission, vanquishes, campaign-playing-throughs, dungeons, etc. The difference is pretty astronomical. I dont think that any one style of gameplay should be more rewarding than any other style. In other words, Im fine with someone farming if that is really what they enjoy, but I think that both the standard style of gameplay and the farming style of gameplay should be rewarded equally.
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Martin Alvito
The-Bigz
You can't get filthy rich from farming. This is a common misconception. There's no question that farming is a more efficient method of amassing in-game wealth than playing in the casual manner "intended" by the developers. But no matter how hard or how fast you run on the farming treadmill, you will get annihilated by players using more efficient means to make in-game cash than grinding it out at 20-50k/hour.
Increasing the returns from casual play won't make casual players much better off at the end of the day. That would just increase the amount of wealth in the system, which would in turn increase the price of the services and goods that you want to buy. It will improve casual players' position relative to the farmers, but all that will happen is both will be equally poor. Regular posters in the High End and Services sections of Ventari would be the big winners. Scarce, desirable items with fixed drop locations (or worse, fixed supply) lead to degenerate play. The most efficient players win that resource competition, and efficient play is never casual. If it truly were the case that casual play were the most efficient means of getting what you want, you'd be cursing the tiny drop rates and your total lack of control over your own fate. Great example: the sharp decrease in players farming the miniature Polar Bear this year. Once it became apparent that the drop rate was atrocious, many people just quit trying. |
El Perma Shadow
Abedeus
implement pugging bonuses, |
put more new items into Z quest rewards, |
improve party search, |
reduce frustrating end game design (300 damage monsters that requires a tank), |
UnChosen
Meh, still for PuGs. |
Not sure how you can reduce design... But for 300 damage monsters just use Protective Spirit and kill monsters faster than they kill you. Without wasting a spot on a tank. |
You mean like free brains? Pugging is dead, it commited a suicide years ago. |
Sjeng
Check out my very first post on this thread:
"Normal way" is often opposed to "Running", so, basically, playing "normally" means playing:Looks like we agree even on this point. ![]() |
Originally Posted by Sjeng
I agree for the most part, except that I feel unconventional "gimmick" builds, (such as discordway), are simply a clever way of using your heroes. On that topic I agree with Cluebag. It's totally allowed within the game mechanics, and in no way like botting. It might be stronger than Anet had intended or foreseen, but to me it's still "normal", even though it might be gimmicky/unconventional.
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Abedeus
Any new equipment will do. Hell, they can get some kids to draw a cartoon sword and put it in and it'll still be good for the collector/shock value.
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One of the prevalent argument against gimmick was that "it ruins normal pugging", so what else should I talk about >.> Guilds are inadequate simply due to how few good ones there are. Not to mention, you can't get more good guilds unless people actually pug in the first place. Where else did the present guild actually got their "good" players? I would have a hard time believing that guilds just randomly recruit from town/forum and then spend extra effort kicking the bad players. |
What if the monk missed the prot spirit? |
What if the prot spirited "tank" decided to lag and messed up the aggro. Also, all DoTAoE becomes a liability when you NEED to keep super high damage monsters on a tank or a prot spirited "tank"....totally not casual friendly. |
If they want to make the mob challenging give them smarter builds or make bigger mobs with lower damage that simulate PvP "pressuring". |
Example: Cooperation point - for every mission completed, each player can give all of the other players a Co-Op point for each hour spent on that map, you cannot receive more than 1 point from the same player each week/month. For every 100 point, a player can trade it in for items or money. |
See? Maybe a bit unrealistic for GW1 but some creative thinking can be used in GW2. Basically for every hour you spent with a random player you've never seen before you get rewarded points for stuff. Limiting it to 1 point from each player during a certain time period encourages people to play away from the same group of guildies/friends. Basing on "per hour" prevent SC groups from getting more. |
The funny thing is I stole this idea straight out of the Maple Story fame system. And that is a game that is almost entirely based on solo grinding. In that game you have to "befriend" people to fulfill equipment requirements. |
Gill Halendt
Do we? If so, then either you mean something else than what you posted, or you didn't read my post well enough :P
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ChaosWarrior
Martin Alvito
If I got a VS on my 90th try rather then my 600th try, I wouldn't need to be super rich, because I wouldn't need to buy it. If I got a BDS on my 90th try rather then my 600th try, I wouldn't need to be a super rich farmer, because I wouldn't need to buy it.
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MithranArkanere