To everyone who says Anet has killed then fun.

To Chicken To Die

To Chicken To Die

Krytan Explorer

Join Date: Sep 2006

Mo/

How A-net ruined the game? They made pugging less attractive then solo or H/H partys. The players only made use of this and therefore got bored fast. Now there are hardly any pugs now there bored and willing to pug again. So player kinda ruined the game because A-net made it possible and easy. (well for PvE that is. PvP is just non balanced first to spike wins game)

Lhim

Lhim

Krytan Explorer

Join Date: Sep 2007

Rt/

This thread is good..

Neo Atomisk

Neo Atomisk

Krytan Explorer

Join Date: Dec 2008

State College, Pennsylvania, United States

Zealots of Shiverpeak [ZoS]

W/

tbh Dark Aura spike (Doomspike) was part of the game.
qq moar about nerfs
http://www.youtube.com/watch?v=lFLidR6Fm6E
Overpowered things need to be nerfed.

esthetic

esthetic

Wilds Pathfinder

Join Date: Apr 2008

Fantasy Island

[Qtie]

R/Mo

ANet did take the fun out of it by... Making it harder to play and not offering new rewards... New skins, new armor, should be added to keep interest up.

josh5813

Banned

Join Date: Mar 2010

E/

The only thing I've noticed "new" to the game in awhile is when they put Dhuum into UW.

Tullzinski

Tullzinski

Jungle Guide

Join Date: Mar 2006

Trying to stay out of Ryuk's Death Note

N/R

Quote:
Originally Posted by Del View Post
crack open a book then, your brain could use it.

May I recommend the new Stephen King book Under the Dome, very enjoyable!

OT, Game is still fun, except for the parts ANET killed

Quail Stomp

Academy Page

Join Date: Jan 2010

N/A

The fun was killed by the lack of skill updates.Pvp suffered a good amount of losses from that.Anyone saying that a skill update killed the game is a freaking dummy.

Deatgs Corrupter

Krytan Explorer

Join Date: Dec 2008

Wold Pirates

W/

u werent unstoppable....
incubus
shock
lag spikes (seem to be more and more common)
death nova
ominous oozes
low energy
etc etc

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

All of the skills you listed could either be defended against with an anti-KD skill, healed up relatively easily with a single healing skill, or just avoided entirely by farming something else because the skills are so uncommon. Low energy...come on, if you did more than 10 or 20 runs, you never ran out of energy, because it was the same thing every time.

No single other skill provided such blanket protection. It was the single most-used farming skill in the game, and certainly the easiest way to make yourself completely untouchable to a large number of mobs. It was out of line with other defensive skills in the game, period, end of story, stop trying to argue otherwise, IT'S DONE ALREADY.

Deatgs Corrupter

Krytan Explorer

Join Date: Dec 2008

Wold Pirates

W/

hmmm yeah but u aint unstoppable.. that was my point. . the incubus in bogroots made the dungeon hell. and i think u forget 55 blessed griffins when tyria came out, that provided blanket protection i don't see 55 being nerfed. so what if people where doing dungeons really quick it just meant prices were cheaper for regular players people were rich if they were dedicated to farming and i didnt really see that many poeple complaining cos really basically everyone bought soemthing that had in someway been connected to a perma.
live and let live

p.s LAG SPIKE=no counter

Deatgs Corrupter

Krytan Explorer

Join Date: Dec 2008

Wold Pirates

W/

also they ahvent really been adding more to the game so why take out a part people enjoyed?

To Chicken To Die

To Chicken To Die

Krytan Explorer

Join Date: Sep 2006

Mo/

Quote:
Originally Posted by Deatgs Corrupter View Post
also they ahvent really been adding more to the game so why take out a part people enjoyed?
Zaichen Bounty/mission/combat
Dhuum
Nic the traveler and his younger pre version
Zaichen menagery

Just to name a few

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

Just my two cents:

Everyone who complains that GW is "dead" needs to go sign up for a 14 day free trial of Ultima Online.

Kelfer

Kelfer

Frost Gate Guardian

Join Date: May 2008

E/Mo

Quote "also they ahvent really been adding more to the game so why take out a part people enjoyed?"

What a mind numbingly stupid thing to say!

To make a few things clear:
1. Various skills were defo over-powered
2. I feel sorry for those who were using those skills for their own benefit
3. I don't feel sorry for those who were using those skills to earn 25K from each player to do speedbook, for instance.

Imho these last were the people who were ruining the game and good riddance!

The game is about ingenuity and giving at least a little thought to what you're doing instead of simply copying what everyone else is ploughing on at.

A little thought on the side: If I was preparing a new version of a product, how would I make that product more interesting? It's called Phasing-out or Running-down. Ring any bells?

Tips cap and moves on, my 5 cents done

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

I think the last bit of fun, for me, went away when ArenaNet nerfed 600/smite.

At least with 600/smite I was vanquishing.

Now, however, I went back to Diablo 2 and am having actual fun.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Quote:
Originally Posted by esthetic View Post
ANet did take the fun out of it by... Making it harder to play and not offering new rewards... New skins, new armor, should be added to keep interest up.
Agreed, if skill nerfs were accomanied by boosts in rewards, probably hardly anyone would complain. Good idea! Because making things harder without improving rewards always makes people drop out. Both in games and real life.

Deatgs Corrupter

Krytan Explorer

Join Date: Dec 2008

Wold Pirates

W/

Zaichen Bounty/mission/combat
Dhuum
Nic the traveler and his younger pre version
Zaichen menagery

Just to name a few
yeah check when those were released; whats that i hear u say a year ago, my god they have been busy.
i know its hard for the team with only like 4 people on it but seriously it would be cool to see some more dungeons weapons or heck titles to grind for. and also the few u name are bascically it apart from maybe dhummn, but lets not talk about dhummn.
Make a twelve man dungeon which has levels of incubus and other hard stuff make it 7 levels and make it fun with the z chest at the end. (this is totally random and i know 101 things are wrong with it but cmon!!!)

To make a few things clear:
1. Various skills were defo over-powered
2. I feel sorry for those who were using those skills for their own benefit
3. I don't feel sorry for those who were using those skills to earn 25K from each player to do speedbook, for instance.

yes the skill was overpowered but 25k for aspeed book mate u were getting ripped of.

To Chicken To Die

To Chicken To Die

Krytan Explorer

Join Date: Sep 2006

Mo/

Zaichen Bounty/mission/combat (april 2009)
Dhuum (christmas 2009)
Nic the traveler and his younger pre version (april 2009)
Zaichen menagery (april 2009)

Yea my calander still had 12 months and therefore all these updates were in less then one year. So next your the one that should look up the dates

kkthnxbb

Deatgs Corrupter

Krytan Explorer

Join Date: Dec 2008

Wold Pirates

W/

lol sorry i was out by a month. kk so anyways they havent brought out anything for 10months

BuD

BuD

Krytan Explorer

Join Date: Mar 2006

Nunya

E/Mo

Dhuum was added Nov 19th 2009...not quite 4 months ago....out by 6 months...

Phineas

Lion's Arch Merchant

Join Date: Nov 2005

UK

Zaichen Bounty/mission/combat (april 2009) - Cool if you like replaying existing content
Dhuum (christmas 2009) - New content... oh, just one boss + his mobs?
Nic the traveler and his younger pre version (april 2009) - Cool if you like replaying existing content
Zaichen menagery (april 2009) - Cool if y... well, not really, it's a zoo.


Soooo, not really much 'new' content if you ask me.

josh5813

Banned

Join Date: Mar 2010

E/

A little off subject but like many people have said if the nerf some stuff but add new content to replace the nerf stuff I would love to see added just because Guild Wars 2 is right around the corner is giant anime swords like from FF7 just for shits a giggles.

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by josh5813 View Post
A little off subject but like many people have said if the nerf some stuff but add new content to replace the nerf stuff I would love to see added just because Guild Wars 2 is right around the corner is giant anime swords like from FF7 just for shits a giggles.
yeah.. giant anime swords would sum up beautifully the POS GW has become :/

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

They're working on GW2, so we're not getting much new content. Are those grounds for never balancing the game again? Hell, if it shakes things up a bit, that'd be a good thing if you're bored, right? Because you get to come up with new builds to do whatever farming you wanted, right? Oh, you just wanted to repeat the same farms that you've been doing for the past 2 years, I get it....

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by josh5813 View Post
Just stop already.

To that question no they haven't killed the fun.
Whats fun to you isnt fun for others. So to some (alot) yes they HAVE killed their fun.
So you can not say that they havent.
Maybe not for you but for others they have. So to those saying they didnt kill anyones fun. "Just stop already."

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

I wonder what those people did before shadow form, 600/smite then.

Enon

Enon

Lion's Arch Merchant

Join Date: Mar 2006

Taking a dip at Nundu Bay

Quote:
Originally Posted by josh5813 View Post
I personally think the nerfs are just Anets last ditch effort to actually make players play the game and not just rely on one player to do all the work for them, at least until Guild Wars 2 comes out.
Because after 4 years of playing Guild Wars that is all we want...

Don't make a thread like this if you don't have all the facts. *facepalm*

Turbo Ginsu

Turbo Ginsu

I despise facebook

Join Date: Feb 2008

Australia

Meeting of the Lost Minds

Me/

Quote:
Originally Posted by Artisan Archer View Post
I wonder what those people did before shadow form, 600/smite then.
55/SS UW. Silly question that. Or they farmed sorrows furnace for greens which they sold for insane prices. Etc etc etc..

And did you know that back in 1988 or so, we solo farmed Rupee's in Legend Of Zelda 1.

Farmers farm, haters hate. No matter where you go.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by MMSDome View Post
With this nerf A-Net has created more fun because it creates more bitch threads on forums like guru
lolsup
Please stay away from cute little animals. I know this girl who wants to meet you though:
http://www.youtube.com/watch?v=DJHGDraUyWU

No matter how many skills Anet nerfs, they'll never be able to nerf my skill. They made it more tedious and less fun, but I'm still making 8 times as fast money. Got that farm haters?

Quail Stomp

Academy Page

Join Date: Jan 2010

N/A

We had to wait for about half a yr for a skills update and the game population dropped big time on the pvp side. I do not care if anyones fav build got nerfed because there are plenty of other overpowered build options in pve.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

God modes and cheats are perfectly fine.
In single player.
GW is no single player. You may play quite LIKE single player with H/H, but you are not really in single player even then.
IT's ncredible how people get lazy in playing a game like that.
Hey! What are you playing for?
TO FILL BARS?
Ok, filling bars is fun, everybody loves filling bars, but you should not let bars control you.
I play, therefore I fill bars. But not the other way around!
You eat to live, you don't live to eat!
You play to have fun, and fill bars in the process, you don't play to fill bars, and have fun in the process!

Deatgs Corrupter

Krytan Explorer

Join Date: Dec 2008

Wold Pirates

W/

u do if u like food.
but i hear what u say but so what there is nothing to do dhummn was interesting once and then just tiring the next time all the other "new" content was just repeating old content with crap rewards.

Perkunas

Perkunas

Jungle Guide

Join Date: Aug 2006

In my own little world, looking at yours

Only Us[NotU]

E/

It wasn't so much about killing the my fun, but more like reducing my income. Instead of 600/smite (team of 2) Nebo Terrace to North Kryta Province and back to Nebo, and filling my inventory to overflowing with all sorts of drops, I now run with 3 necro heroes (team of 4) and cannot fill my inventory after 2 complete runs.
My last guild mate and personal friend for 18+ years, has all but quit playing when he could no longer farm the same area with his monk. It took me a month to teach him how to run the build. He has health issues (on disability) that makes certain tasks very difficult to impossible for him to learn. His game now consists of Nicholas the Traveler and farming what he wants. You may say so what? This guy would log on at 4:00a and 600/smite till past noon. Take a 2 hour break, then continue until bedtime, 7 days a week. Now he plays maybe 2 hours a week, just to give me all the alcohol he finds. For him, the "fun" is gone.
When I find a new game that I like and I think it is within his ability to learn, GW will fade into the sunset for us as has DS, D2, and others.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by Gun Pierson View Post

No matter how many skills Anet nerfs, they'll never be able to nerf my skill.
Surely if you resorted to farming to make money you couldn't be skilled in any significant way. Of course, anyone who knows anything about GW can understand the need for skill nerfings.

Enon

Enon

Lion's Arch Merchant

Join Date: Mar 2006

Taking a dip at Nundu Bay

Quote:
Originally Posted by MithranArkanere View Post
I play, therefore I fill bars. But not the other way around!
You eat to live, you don't live to eat!
You play to have fun, and fill bars in the process, you don't play to fill bars, and have fun in the process!
Your logic is flawed.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by MithranArkanere View Post
God modes and cheats are perfectly fine.
In single player.
GW is no single player. You may play quite LIKE single player with H/H, but you are not really in single player even then.
Please explain how playing GW in H/H mode is not single player? Its just you, playing by yourself, with up to 7 other NPCs. I can do almost the same thing in Baldur's Gate, just 5 other psrty members there. And last I checked BG was single player. Oh you COULD play online with others if you felt like it, of course they usually sucked and got your party killed.

Amazingly, BG is a single player RPG, whereas GW is supposed to be a MMO. And yet the gameplay for many in PvE is EXACTLY the same. Your logic fails.

Quote:
IT's ncredible how people get lazy in playing a game like that.
Hey! What are you playing for?
TO FILL BARS?
Players can only play the content that is offered. If all that's left after a couple of weeks playing is to repeat the same content ad infinitum for several years, how is that the player's fault when the developers made sure not to allow any type of modding, or even a separate offline/tcp-ip/lan ability? If GW had these modes, then you'd see a mod community akin to the NWN or Half Life communities, where even user made content has been so good as to be packaged and sold.

Quote:
Ok, filling bars is fun, everybody loves filling bars, but you should not let bars control you.
I play, therefore I fill bars. But not the other way around!
That's you. Not everyone. I'm sure people who play GW and have OCD play to fill bars, some people are "completionists" and still others just like the aesthetic look of a character sheet that is symmetrical. Perhaps you should stop supporting fascism?

Quote:
You eat to live, you don't live to eat!
You play to have fun, and fill bars in the process, you don't play to fill bars, and have fun in the process!
I heard recently of a 600lbs. woman who is trying to gain 400 lbs. to be the largest woman on earth. She also videoblogs it and apparently people pay real money on her website to watch her stuff her fat face. So your analogy fails again, as usual.

So stop forcing your perceptions and preferences down everyone else's throats. The main problem on this forum is everyone's intolerance of other's viewpoints. Whether you support nerfing or are against it, loved SF speedclears or hated them, the common binding thread is that 99% of you could never come up with a compelling and logical argument to support your viewpoints, and usually just relied on terrible conjecture and pulling statistics out of your donkeys/thin air.

Bottom line is, ANet has not lived up to their original promise of content release and business model, instead relying on extremely repetitive gameplay along with an unspecified reward for HoM titles to entice players to stick around and wait to see what is coming around the corner. Relying on a dangling carrot to encourage your playerbase to play a waiting game for a game that isn't even real yet is not a good way of engendering consumer or brand loyalty IMHO.

If ANet really wanted to prove their sincerity about the game franchise, they'd start by stating exactly what the HoM will allow in GW2, so that all these potentially aspiring GWAMMs would know exactly what their effort was worth. The ONLY purpose behind keeping players in the dark is that dangling carrot, by not knowing, the playerbase "errs on the side of caution" and sticks around anyways IN CASE its good.

As we've seen from ANet these past years though, that's highly unlikely.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Quote:
Originally Posted by Kaleban View Post
Please explain how playing GW in H/H mode is not single player? Its just you, playing by yourself, with up to 7 other NPCs. I can do almost the same thing in Baldur's Gate, just 5 other psrty members there. And last I checked BG was single player. Oh you COULD play online with others if you felt like it, of course they usually sucked and got your party killed.
One word for ya

Economy.

If GW economy was static, then GW PvE could very well be considered a Single player game with the ability to co-op online.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by Axel Zinfandel View Post
One word for ya

Economy.

If GW economy was static, then GW PvE could very well be considered a Single player game with the ability to co-op online.
If I wanted to work, I'd go to my job for a few extra hours a day.

While some people enjoy "power trading" and speculating on ecto prices and feather futures, I hardly think that classifies GW as multiplayer. If one of the end-game missions was to outbid Shiro and the Lich on a crystalline sword, with Kanaxai presiding as the auctioneer, then yeah I could see "economy" as constituting the multiplayer element of GW.

However, as a game whose means to an end generally is mass murder of billions of monstrous mooks, I really don't think the "gameplay" of spamming WTS in Kamadan qualifies as a multiplayer element, especially when the multiplay interaction is limited to the ten seconds of putting your crap in the trade window and hitting accept.

Apart from that crap, GW is (or has become over its lifetime) nearly an entirely single player experience, especially given the advent of Heroes. ANet should just give in and allow players to cart along seven Heroes, rather than crappy Henchmen with stupid skillbars.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by Shuuda View Post
Surely if you resorted to farming to make money you couldn't be skilled in any significant way. Of course, anyone who knows anything about GW can understand the need for skill nerfings.
After 3 years and because PvE is serious business lol.

Deakon

Deakon

Frost Gate Guardian

Join Date: Jun 2007

Arkansas

Just The Four Of Us [TRIO]

Mo/E

Quote:
Originally Posted by Axel Zinfandel View Post
One word for ya

Economy.

If GW economy was static, then GW PvE could very well be considered a Single player game with the ability to co-op online.
I agree. It's all about the e-peen. It has absolutely nothing to do with the "balance" bull. It's good to see some people at least being honest about it.