To everyone who says Anet has killed then fun.
MithranArkanere
"Common Sense is the Least Common of the Senses".
I know I shouldn't bother, since you will probably not understand anyways, but I have nothing else to do while I wait for someone else, so, let's give you 5 minutes of my time:
- BG can be played in both single and multiplayer. When you play in single player, there are NEVER other players, when you play in multiplayer, when the game is done, it is done you can export the character to BG2, but you cannot continue playing that game. You may start the game again with the same character, but you can't continue the game. The game ended. In GW, when you come from an instance, you may find other players in outposts. Even if you can play 'alone' in instances, you are never the only one connected to the servers and playing the game, so it's never a single player game. While in single player, it doesn't matter if you use a cheat code to generate unlimited Superior Vigor runes and sell the to the trader. No one else is affected. If anything even remotely like that is possible in multiplayer, other players are affected, even if you don't see them, and the game doesn't end. The game continues on, and on, and on, until they close the servers, or until the end of the world in 2012. Whatever comes first.
- GW is not designed in that way. You can't compare NWN and GW. Even when NWN can and has massive multiplayer capabilities and has persistent worlds, most of them require unique characters used in those servers. Characters that you can't bring to other worlds. In GW, each character can go anywhere, anytime. And mods require legal changes and control that would limit the game coverage. You should try asking a community manager of any game.
- I'm a completionist myself. I had 99% of the map revealed in Tyria even before the Cartographer titles existed. I did that because I had fun exploring and enjoyed the scenery. NOT TO FILL A BAR. The bar didn't even existed. People were getting to level 20 in pre-Searing way before they added the LDoA, just for the sake of it, or to show off they high level, NOT TO FILL A BAR. Completionists have fun. Bar fillers don't. They are just zombies, zombies that eat high numeric values instead brains. Zombies don't have brains, and you need brains to have fun.
- That woman is sick both in mind and body. And any decent doctor would advise against what she is doing, and those enabling her should be ashamed of themselves. Just because someone did something that doesn't mean it should be done, or that it's right. That's VERY BASIC common sense.
There is intolerance, and then is lack of common sense.
If some guy wants to rape my daughter and I'm against that, I'm not intolerant against daughter rapists. I'm against harm being done to my daughter.
If some guy wants to fill a bar and expect everyone to behave just like them, I'm not intolerant against bad fillers. I'm against me having to play like them.
So, if I say "I play, therefore I fill bars. But not the other way around! ". I mean that "I play, therefore I fill bars".
And you are welcome to do as I do. Since I found it way more fun that shackling myself to a filling bar.
You want to just fill bars? Suit yourself. You can go hammer your head against the wall for I all care. I'm just giving advice, not ordering around.
So, as Charles Foster Offdensen says: "For the record, I tried."
I know I shouldn't bother, since you will probably not understand anyways, but I have nothing else to do while I wait for someone else, so, let's give you 5 minutes of my time:
- BG can be played in both single and multiplayer. When you play in single player, there are NEVER other players, when you play in multiplayer, when the game is done, it is done you can export the character to BG2, but you cannot continue playing that game. You may start the game again with the same character, but you can't continue the game. The game ended. In GW, when you come from an instance, you may find other players in outposts. Even if you can play 'alone' in instances, you are never the only one connected to the servers and playing the game, so it's never a single player game. While in single player, it doesn't matter if you use a cheat code to generate unlimited Superior Vigor runes and sell the to the trader. No one else is affected. If anything even remotely like that is possible in multiplayer, other players are affected, even if you don't see them, and the game doesn't end. The game continues on, and on, and on, until they close the servers, or until the end of the world in 2012. Whatever comes first.
- GW is not designed in that way. You can't compare NWN and GW. Even when NWN can and has massive multiplayer capabilities and has persistent worlds, most of them require unique characters used in those servers. Characters that you can't bring to other worlds. In GW, each character can go anywhere, anytime. And mods require legal changes and control that would limit the game coverage. You should try asking a community manager of any game.
- I'm a completionist myself. I had 99% of the map revealed in Tyria even before the Cartographer titles existed. I did that because I had fun exploring and enjoyed the scenery. NOT TO FILL A BAR. The bar didn't even existed. People were getting to level 20 in pre-Searing way before they added the LDoA, just for the sake of it, or to show off they high level, NOT TO FILL A BAR. Completionists have fun. Bar fillers don't. They are just zombies, zombies that eat high numeric values instead brains. Zombies don't have brains, and you need brains to have fun.
- That woman is sick both in mind and body. And any decent doctor would advise against what she is doing, and those enabling her should be ashamed of themselves. Just because someone did something that doesn't mean it should be done, or that it's right. That's VERY BASIC common sense.
There is intolerance, and then is lack of common sense.
If some guy wants to rape my daughter and I'm against that, I'm not intolerant against daughter rapists. I'm against harm being done to my daughter.
If some guy wants to fill a bar and expect everyone to behave just like them, I'm not intolerant against bad fillers. I'm against me having to play like them.
So, if I say "I play, therefore I fill bars. But not the other way around! ". I mean that "I play, therefore I fill bars".
And you are welcome to do as I do. Since I found it way more fun that shackling myself to a filling bar.
You want to just fill bars? Suit yourself. You can go hammer your head against the wall for I all care. I'm just giving advice, not ordering around.
So, as Charles Foster Offdensen says: "For the record, I tried."
wilebill
Saw SC make people into flipped out ecto bots. Not sad to see it go away.
I played for a long time filling bars, then wondered if I had gone completely mad and quit.
Problems of GW can only be solved by GW2, which either I or my grandchildren will play some glorious day.
I played for a long time filling bars, then wondered if I had gone completely mad and quit.
Problems of GW can only be solved by GW2, which either I or my grandchildren will play some glorious day.
Kaleban
Quote:
"Common Sense is the Least Common of the Senses".
I know I shouldn't bother, since you will probably not understand anyways, but I have nothing else to do while I wait for someone else, so, let's give you 5 minutes of my time: |
Quote:
- BG can be played in both single and multiplayer. When you play in single player, there are NEVER other players, when you play in multiplayer, when the game is done, it is done you can export the character to BG2, but you cannot continue playing that game. You may start the game again with the same character, but you can't continue the game. The game ended. In GW, when you come from an instance, you may find other players in outposts. Even if you can play 'alone' in instances, you are never the only one connected to the servers and playing the game, so it's never a single player game. While in single player, it doesn't matter if you use a cheat code to generate unlimited Superior Vigor runes and sell the to the trader. No one else is affected. If anything even remotely like that is possible in multiplayer, other players are affected, even if you don't see them, and the game doesn't end. The game continues on, and on, and on, until they close the servers, or until the end of the world in 2012. Whatever comes first. |
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- GW is not designed in that way. You can't compare NWN and GW. Even when NWN can and has massive multiplayer capabilities and has persistent worlds, most of them require unique characters used in those servers. Characters that you can't bring to other worlds. In GW, each character can go anywhere, anytime. And mods require legal changes and control that would limit the game coverage. You should try asking a community manager of any game. |
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- I'm a completionist myself. I had 99% of the map revealed in Tyria even before the Cartographer titles existed. I did that because I had fun exploring and enjoyed the scenery. NOT TO FILL A BAR. The bar didn't even existed. People were getting to level 20 in pre-Searing way before they added the LDoA, just for the sake of it, or to show off they high level, NOT TO FILL A BAR. Completionists have fun. Bar fillers don't. They are just zombies, zombies that eat high numeric values instead brains. Zombies don't have brains, and you need brains to have fun. |
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- That woman is sick both in mind and body. And any decent doctor would advise against what she is doing, and those enabling her should be ashamed of themselves. Just because someone did something that doesn't mean it should be done, or that it's right. That's VERY BASIC common sense. |
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There is intolerance, and then is lack of common sense. If some guy wants to rape my daughter and I'm against that, I'm not intolerant against daughter rapists. I'm against harm being done to my daughter. If some guy wants to fill a bar and expect everyone to behave just like them, I'm not intolerant against bad fillers. I'm against me having to play like them. |
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So, if I say "I play, therefore I fill bars. But not the other way around! ". I mean that "I play, therefore I fill bars". And you are welcome to do as I do. Since I found it way more fun that shackling myself to a filling bar. You want to just fill bars? Suit yourself. You can go hammer your head against the wall for I all care. I'm just giving advice, not ordering around. |
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So, as Charles Foster Offdensen says: "For the record, I tried." |
Azure mist
More weapon and offhand shield skins keep games alive
byteme!
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Surely if you resorted to farming to make money you couldn't be skilled in any significant way.
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If everyone took your advice and say for example we all went out and started power trading instead what exactly would we be power trading for? There are no farmers. It's the farmers who introduce "gold items/platinum" into the economy. Power traders don't create squat for no one. Only thing power traders do is move money/items around with a commission. This is merely an example and power trading was the first thing at the top of my head. The principle is there.
If you're not farming whether it be solo/duo/full team you're not contributing anything to the game. You're just piggy backing off of someone else' hard work and profiting off of it. Whether you choose to play or not will make no difference since your impact on the game is non-existent. No one will notice you've left. Where as if farmers stopped farming, I can assure you the whole community will take notice. You need farmers more then farmers need you. They are the bottom of the GW food chain and they provide a foundation for everyone.
That wouldn't be you.
Shuuda
Look at you, acting all serious about how important you are. I bet you're so proud. By the way, who said anything about power trading?
Well your face is ugly!
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That wouldn't be you. |
byteme!
I'm important? Is that what you got out of my post? Awesome.
I don't farm for money either. I'm a dirty rotten scumbag who profits off of other people's hard work too.
Thanks for the reminder that I'm important. Damn straight.
Know me before you blow me.
I don't farm for money either. I'm a dirty rotten scumbag who profits off of other people's hard work too.
Thanks for the reminder that I'm important. Damn straight.
Know me before you blow me.
Shuuda
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I'm important? Is that what you got out of my post? Awesome.
Btw I don't farm for money either. I'm a scumbag who profits off of other people's hard work too. Thanks for the reminder that I'm important. Damn straight buddy. |
By the way, why did think that my advice involves power trading at all? You're a big meanie to put words in my mouth like that.
byteme!
Read again. In case you miss it a second time. Reread. Power trading was an example. I could've used anything. I did say that did I not? Your running out of plausible arguments. Lunch break is over. Thanks for the amusement.
Shuuda
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Read again. In case you miss it a second time. Reread. Power trading was an example. I could've used anything. I did say that did I not? Your running out of plausible arguments. Kthxbye.
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"If everyone took your advice and say for example we all went out and started power trading instead what exactly would we be power trading for?"
You're using an example that really isn't the kind of advice I'd give. The answer to that question is "Don't know, don't care". The notion of amassing wealth in a game like GW makes no real sense in the first place. Why do something that take no skill and gives no real reward.
I am curious however, since when was my arsing around considered arguing?
QueenofDeath
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Even when NWN can and has massive multiplayer capabilities and has persistent worlds, most of them require unique characters used in those servers. Characters that you can't bring to other worlds. |
Rocky Raccoon
ANET owes me nothing for the hours of game play I have gotten. I play GW mainly for the RPG aspect of the game and that is where my main complaint with GW arises. It may be because ANET really never intended GW to be an RPG, but the CORPG they envisioned. The RPG rewards from chests and kills never seemed to progress as the game did. I like an RPG that has the ability at any time to get a rare drop and GW just has never seemed to have that. There is no blame being pointed here as it could have been me thinking the game was one thing and it really wasn't. Anyways, DAMN you GW you have hooked for almost 5 years. The only thing that has kept interested longer is my wife.
Risus
anet killed the fun
seriously in my guild I even took a 2 year hiatus from guild wars and we're all burned out as hell and considering just doing PvP or quitting
seriously in my guild I even took a 2 year hiatus from guild wars and we're all burned out as hell and considering just doing PvP or quitting
Motoko
Why cant you people just leave britney alone??????????????
Regulus X
Let's make a new guild name!
Anet Killed The [Fun]
Anet Killed The [Fun]
Shemsu Anpw
*Taps microphone* Hello,
I have been playing for over 3 years. And while I only started using SF with in the last year I do not have a probelm with them removing its power as long as they did the same to the other super builds 600/smite and the like. I remember when I started I could find people alot more in the misc outposts and H/H wasn't as needed. As a game ages it has ups and downs. I do not think GW is dead per say just starting to wind down, especially as GW2 will be out relatively soon.
Yes some people fun was killed, but it also opened up areas for others to have fun too in a group like the original UW/FOW.
Anet cannot make everyone happy they try their best. Some don't like their actions I'm sorry but thats just your opinion. They do their best to make sure the fun is for everyone. They will never be able to make everyone happy but they do try what do you do but QQ. They have a small Live group as to opposed to whet they used to have cut them slack and let them do their job. Maybe they wern't able to keep up with their expansions, so what stuff happenes you act like you've never broke a promise cause something else prevented it, it happeens in life. I'll say it again Appreciate what they do and try to do, they could have just ended the game after GW:EN and aything you had at the time would be your HoM. And you could have been doing nothing while waiting for GW1. Appreciate their work. You're not paying a subscription.
With the exception of not being able to get the Deep on my Paragon (I'm a completionist she is my title monger)) I don't have any regrets about GW. It's a game don't take it too seriously you'll get an ulcer.
Basically people complain too much. Appreciate the work someone else has been put into a great looking game and great bussiness model. I know I do everytime I see GW and see other Free games or trial versions the quality is unmistakeable.
I have been playing for over 3 years. And while I only started using SF with in the last year I do not have a probelm with them removing its power as long as they did the same to the other super builds 600/smite and the like. I remember when I started I could find people alot more in the misc outposts and H/H wasn't as needed. As a game ages it has ups and downs. I do not think GW is dead per say just starting to wind down, especially as GW2 will be out relatively soon.
Yes some people fun was killed, but it also opened up areas for others to have fun too in a group like the original UW/FOW.
Anet cannot make everyone happy they try their best. Some don't like their actions I'm sorry but thats just your opinion. They do their best to make sure the fun is for everyone. They will never be able to make everyone happy but they do try what do you do but QQ. They have a small Live group as to opposed to whet they used to have cut them slack and let them do their job. Maybe they wern't able to keep up with their expansions, so what stuff happenes you act like you've never broke a promise cause something else prevented it, it happeens in life. I'll say it again Appreciate what they do and try to do, they could have just ended the game after GW:EN and aything you had at the time would be your HoM. And you could have been doing nothing while waiting for GW1. Appreciate their work. You're not paying a subscription.
With the exception of not being able to get the Deep on my Paragon (I'm a completionist she is my title monger)) I don't have any regrets about GW. It's a game don't take it too seriously you'll get an ulcer.
Basically people complain too much. Appreciate the work someone else has been put into a great looking game and great bussiness model. I know I do everytime I see GW and see other Free games or trial versions the quality is unmistakeable.
Deakon
UnChosen
Not to mention the whole "more groups" thing was entirely false to begin with. Dungeon outposts are pretty much empty on non-z quest days. ToA had "more people", but mostly because it now takes 30 minutes of LFG and figuring out groups only to fail because its a pug. I wonder how long it'll be before people just think that those areas are just as worthless as DoA.
reaper with no name
Guys, guys, guys. Let's be honest here.
Some people had fun SCing. So yes, their fun was affected.
When certain options exist that make all other options completely worthless, that affects other players, because it forces them to either run the overpowered build or suck, neither of which is fun in the case of many players. So, yes, overpowered builds do affect other players, and the fun of those players. As an example, my dervish was not nearly as fun once I discovered that the class was worthless.
The debate here should not be over whether the fun of certain people has been affected by the nerfs (every update affects someone's fun). The debate should be over which group is more important: the group that wants to farm stuff quickly, or the group that wants balance.
Some people had fun SCing. So yes, their fun was affected.
When certain options exist that make all other options completely worthless, that affects other players, because it forces them to either run the overpowered build or suck, neither of which is fun in the case of many players. So, yes, overpowered builds do affect other players, and the fun of those players. As an example, my dervish was not nearly as fun once I discovered that the class was worthless.
The debate here should not be over whether the fun of certain people has been affected by the nerfs (every update affects someone's fun). The debate should be over which group is more important: the group that wants to farm stuff quickly, or the group that wants balance.
4thVariety
once you get into SC, or farming you have already stopped playing the traditional Guild Wars. You started playing the "Grind Wars" expansion pack where it is all about banging your head against a wall to get money, buy items and show them off.
If you earn 10k/h fair and square, or if you earn 100k/h trying every trick in the book does not matter, the result is the same. The game you play is the same. It is not PvE, it is not PvP, it's Bling vs. Bling. You fall for that and you gametime spikes, because unlike the main story line, there just is no end to this mode.
Assuming that there would be a "skill balance" which brings those Bling-Players back together with the rest is outlandish. The bling brigade will always insist on playing that one build which is faster. Those player who are not part of this scene will always hate them. Much like the ongoing conflict between PvE and PvP players in the early days, ArenaNet is caught in the crossfire of this conflict between Blings and Non-Blings.
If you earn 10k/h fair and square, or if you earn 100k/h trying every trick in the book does not matter, the result is the same. The game you play is the same. It is not PvE, it is not PvP, it's Bling vs. Bling. You fall for that and you gametime spikes, because unlike the main story line, there just is no end to this mode.
Assuming that there would be a "skill balance" which brings those Bling-Players back together with the rest is outlandish. The bling brigade will always insist on playing that one build which is faster. Those player who are not part of this scene will always hate them. Much like the ongoing conflict between PvE and PvP players in the early days, ArenaNet is caught in the crossfire of this conflict between Blings and Non-Blings.
Sethellington
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Just stop already.
To that question no they haven't killed the fun. They just rid of the builds that took advantage of the game (1). I give credit to the players that put the builds together in the first place. I think Anet saw those builds much like a "God Mode" cheat in a video game. Where players took very little if no damage. So where the fun in that if you knew you would be unstoppable even if you went into a high level areas. They got rid of them in hopes it would make players actually work together and play/farm an area together instead of alone. Like many other people have said, Guild Wars has been online for over 4 years now and unlike WoW who adds new content constantly nothing has really change in Guild Wars. (2) There is only so many times someone can play the same thing over and over again before they get bored and stop playing. All I really see in the chat anymore besides the mindless chatter is "Can someone run me here" "Can someone run the mission for me" or them just asking for a high lvl item. I rarely see "Looking for group to do mission." I remember when I first noticed that Nick was put in the Sulfurous Waste in Nightfall how there where many low lvl people asking to be run to that location from Kamadon and when they where told they had to complete 75% of the game just to get there, they started to throw temper tantrums because they had to play the game. I personally think the nerfs are just Anets last ditch effort to actually make players play the game and not just rely on one player to do all the work for them, at least until Guild Wars 2 comes out. |
2: I guess you're new?
Deakon
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The debate here should not be over whether the fun of certain people has been affected by the nerfs (every update affects someone's fun). The debate should be over which group is more important: the group that wants to farm stuff quickly, or the group that wants balance.
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I'm glad to see that at least a couple of people are HONEST about it being solely about the e-peen. Want balance? Find a friend and flip a coin all day or stand in town and play Rock, Paper Scissors. If people wanted to play a balanced team, there was nothing stopping them from doing so. Nobody buys the "balanced teams" or the "way the game was intended" crap. Blow smoke up someone else's butt.
The only thing that has changed is that the folks who have stacks and stacks of ecto/shards became much richer overnight. People who want to play a balanced team are just as frustrated now as before the skill update. See http://www.guildwarsguru.com/forum/n...t10430234.html for an example.
People who piss and moan keep ruining the game. At least you can sit back and keep your mouths shut while patting yourselves on the back.
byteme!
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Guys, guys, guys. Let's be honest here.
Some people had fun SCing. So yes, their fun was affected. When certain options exist that make all other options completely worthless, that affects other players, because it forces them to either run the overpowered build or suck, neither of which is fun in the case of many players. So, yes, overpowered builds do affect other players, and the fun of those players. As an example, my dervish was not nearly as fun once I discovered that the class was worthless. The debate here should not be over whether the fun of certain people has been affected by the nerfs (every update affects someone's fun). The debate should be over which group is more important: the group that wants to farm stuff quickly, or the group that wants balance. |
Been on this forum for a long time. This argument has come up before in many different forms. Good example is Ursan. Balance groups did not replace the Ursan abusers. Everyone just left when Ursan got the nerf bat. What you have now are guild groups, 1-3 man farmers/runners and ZBounty day. So yes you're right that "overpowered skills" limited your accessibility but when you remove them you're still stuck with limited accessibility because now no one wants to play. So you're still stuck with the same problem albeit a lot worse. I don't need to make this stuff up. The proof is in the pudding.
[edit]
Just out of curiosity I logged on and wandered around ToA (all 3 districts) to see what's going on. It is March 22, 2010 at 4:52pm pst.
There are exactly 3 FoWSC groups forming.
3 people in party search looking for UWSC
4 people in party search looking for FoWSC
0 people doing balance in any way, shape or form.
0 people LFG for balance in public chat
8 people buying/selling
countless others standing around (could be guilds/alliances in balance groups but unless they're looking for PuGs you nor I will be apart of this so it's deemed irrelevant)
If you remove the groups that are actually visibly doing anything at the moment (ala SC teams) in ToA the place is literally a ghost town.
[edit]Been about 15 minutes now district hopping in ToA. Only thing happening is 2 of the FoWSC teams had entered in FoW. Other than that there's really nothing much to talk about.
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There should be NO debate over which paying customers are more important than other paying customers.
If people wanted to play a balanced team, there was nothing stopping them from doing so. Nobody buys the "balanced teams" or the "way the game was intended" crap. Blow smoke up someone else's butt. |
Balance is so 2005-06. We can blame the overpowered skills all we want but at the end of the day it's the people who decide how they want to play. Speed Clearing is the NEW way of doing things. Remove Shadowform, remove Obby Flesh, remove 600/Smite, and remove every bloody overpowered skill in the game. You can't remove Speed Clearing. It's not just the skills involved but also the tactics, abusing the stupid AI and the player mindset. There's NOTHING stopping people from splitting up into small groups to complete a task. There's NOTHING stopping people from skipping/running content. There's NOTHING stopping people from thinking outside-the-box. Lets face it, since the introduction of speed clearing it's become part of the PvE meta. Instead of thinking how to beat an area via balanceway the community is looking for ways to cut corners instead. Always in search of the path with least resistance.
You need not look very far for evidence. With each subsequent nerf to Shadowform people just went out to try a new method to SC. They didn't stop SC'ing and change to balance nor will they if Shadowform ever gets Smiter's Booned. They'll just find a different way to do it. It may be slower but it's still gonna be a SC (faster then balanced).
Introverted Dimensions
Lost interest in the game not too long ago. Still log in every now and then so I don't get /gkicked even though it's pointless.
What really killed it for me was carrying a pug through Frostmaw's HM and then getting an error and getting kicked out while trying to load into the fifth level and having 2/7 get a silverwing recurve bow drop. Wasted a good hour and a half of my life that one day.
What really killed it for me was carrying a pug through Frostmaw's HM and then getting an error and getting kicked out while trying to load into the fifth level and having 2/7 get a silverwing recurve bow drop. Wasted a good hour and a half of my life that one day.
Regulus X
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Just out of curiosity I logged on and wandered around ToA (all 3 districts) to see what's going on. It is March 22, 2010 at 4:52pm pst.
There are exactly 3 FoWSC groups forming. 3 people in party search looking for UWSC 4 people in party search looking for FoWSC 0 people doing balance in any way, shape or form. 0 people LFG for balance in public chat 8 people buying/selling countless others standing around (could be guilds/alliances in balance groups but unless they're looking for PuGs you nor I will be apart of this so it's deemed irrelevant) If you remove the groups that are actually visibly doing anything at the moment (ala SC teams) in ToA the place is literally a ghost town. Been about 15 minutes now district hopping in ToA. Only thing happening is 2 of the FoWSC teams had entered in FoW. Other than that there's really nothing much to talk about. I was thinking the same thing. |
Bryant Again
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Instead of thinking how to beat an area via balanceway the community is looking for ways to cut corners instead. Always in search of the path with least resistance.
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For the high-end player, SC has become the standard. This is because there were so many issues left ignored near the start of the game (AI against a soloer, "tanking") that have snowballed into what we see now.
How did it end up this way? Hard to tell. Maybe ANet felt that players would rather do what's fun rather than what's most profitable. Maybe it's because they felt the issues were minor and wouldn't affect the overall endgame, which is untrue (least resistance >>> anything else).
Either way, this is the end-product. I only hope that ANet is able to plot through history of GW1 so as to completely avoid it with GW2.
Now, in regards to whether or not ANet should nerf anything more or take further action? Generally I'm pretty indifferent to it. Vocal minorities will in no way impact a game's success, and this is another brutal truth (example). I guess nerfing and fixing a lot of things "could" set a message for what to expect for GW2, and it might get a few old-time "respectable" players to give rep to ANet...
Age
Yes .They did in way they didn't have to buff SF so much they way they did when it got buffed as split skill from pvp.They buff SF to much as to give way for anyone with a Sin to be able to farm as much as they wanted.This was even more stronger than the first generation of Monk 55 builds (protective bond).This one class could solo pretty much all it wanted as well as run. I won't say much about Ursan as I wouldn't want to monk Ursan party.It was nice to use once in awhile though.
oscarmk
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Hey, isn't that what the autistic, stubborn, ignorant, unskilled, snotty, mindblinded, relentless, spiteful side of the community wailed at Anet for? They wanted ToA all to themselves so they can has heroes/henchies and try to heal-breeze/mending their way through it all, followed by drowning in their failure. They're also the ones that wished death upon PvPers with the Dishonorable Combatant System. Nowadays, Random Arenas is super empty. ToA is also now empty. Soon they'll motion for even harsher, stupider changes that'll cause enough disinterest in the very little playerbase that remains to make them want to leave.
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Tramp
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How did it end up this way? Hard to tell. Maybe ANet felt that players would rather do what's fun rather than what's most profitable. Maybe it's because they felt the issues were minor and wouldn't affect the overall endgame, which is untrue (least resistance >>> anything else).
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My observations as I stand in DOA and waste the last of my gold buying up gems to finish off some braces: I get 3 or 4 requests to join a pug and heal. I cancel, they request several times. Finally they pm. I tell them unless Anet reverses the nerfs to my monk, I will never heal for another group again so good luck and bye. After 15 minutes or so, I keep an eye on the request and I see their numbers drop from 6 to 5 to 4 to 3 to .... {poof} another pug disbanded. In the meantime, a lot of people come and go from DOA in speedclearing guilds using SF as the key players. Balance way is forever dead. Like Byteme states above, speedclear is the new meta and it doesnt matter what the skills are, balanceway is toast. GG Anet, you accomplished nothing with the skill changes except changed a few classes from fun, to not at all fun.
Anet should admit they really dont know what the hell they are doing and let everyone just play the way they want and have fun until GW2. To let everyone have fun, my idea is roll back the idiotic nerfs all the way back to ursan. Balanced teams are NEVER coming back, at least then any class could participate in a speedclear if they wanted and have the choice of picking which type of speedclear they want: ursan, vor mesmer, SF sin, 600 monk, etc, etc, etc. If they want to waste their time on balanceway, nothing is stopping them. It's is not like they are getting into groups now either, so nothing will change except more opportunity for everyone.
dr love
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i think it ended up this way because the people at anet do not acutally play the game.
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But why would they play for months on end to get stacks of ectos, a tiger emote, a gold trim, nice gear... when they created all of those?
They can never fully understand why many people play, and what they go through.
Regulus X
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Balanced teams are usually only guild teams. And Random Arenas has never been empty ever at any give time you will join a match without a restart 95% of the time.
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... yea, it's pretty empty. Maybe not 'literally' empty, but ... it's empty.
Skyy High
If the population has decreased because of Dishonor, then it basically did the job of getting rid of all the glad farmers who would /ragequit if they got on a team without a monk, didn't it?
byteme!
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If the population has decreased because of Dishonor, then it basically did the job of getting rid of all the glad farmers who would /ragequit if they got on a team without a monk, didn't it?
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A study led by University of Leeds researcher Jens Krause and published in the Animal Behaviour Journal suggests that people unconsciously flock like sheep. A group as small as 5 percent can influence the direction of the entire group. The researchers put groups of up to 200 people in a hall and told them to move around and not to communicate. A few individuals were told where to walk and every time the crowd eventually followed. Most were unaware that they were being led. |
Good example is WoW. Large population. People see this and they think to themselves, "WoW must be a good game because lots of people play it". I mean with millions upon millions of players playing daily they can't all be wrong right?
I personally would have left GW on my own if it didn't turn out to be as successful as it has. If GW did not have the population that it did at the start I would not glance an eye ball at the game no matter how well it was made. Especially given the fact it's a multiplayer online game. Regardless of all the flaws and broken mechanics etc... the mere fact a ton of people play even to this day leaves me to conclude to myself that the game was done right. As the old saying goes...
"You can please some people some of the time"
"You can please all people some of the time"
"You can please some people all of the time"
"But you can't please all people all the time"
After playing this game since day 1 I can honestly conclude at this late stage in GW that anything that contributes to a population decline in any way shape or form is BAD. We've seen Anet attempt to tamper with the game many many many times over the years and it's never fixed anything. Only thing accomplished is pissing off more players. In the early stages of GW sure tampering, fixing bugs etc... was necessary. But this late in the game when these problems should have been dealt with already, tampering now is futile.