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Originally Posted by imnotyourmother
1. You are assuming that Anet was stupid and not thinking that 100g drops would be spread across the 8 toons as it divides across the whole party = 13 gold each. THIS IS the SAME amount of money as the MAX dropped for SOLO runs in PRE. DO THE MATH!!!
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First off, its completely possible to solo farm in end game, so that 100-200g drops goes entirely to me. Hell I still bust out my 55 monk and go grind trolls and hill giants in normal, cause they don't AoE scatter as much (it can be controlled if you don't AoE too fast).
Quote:
Originally Posted by imnotyourmother
2. Loot Scaling that I talked about was for PRE. Please read that. It says that when the foes are BUNCHED up not ALL of them 20 will DROP something. Try it and see before posing that there is not loot scaling as this has ALWAYS existed IN PRE.
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You missed his point, he said for the first two years of the game there was no loot scaling, something I can attest to. I made a large killing off my 55 monk. Every troll in my troll run used to drop something. This isn't the case anymore, but for the first couple years it was an easy way to make 2-3k every five minutes. And if you got a gold armor drop with a superior monk rune or superior vigor or superior absorption you were looking at a larger intake.
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Originally Posted by imnotyourmother
3. Farming was NOT THE ORIGINAL INTENT of the GAME. Do you HAVE the article that ANET produced for the Nov 2007 PC GAMER? have you read it? If not then you can no more comment on what is going to happen with OBAMA care and my taxes than you can with the ORIGINAL INTENT of ANET unless you actually READ the article.
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Original intent or not farming happened and Anet took their sweet time to put in half ass measures to stop it. As a result its a very much accepted part of the game. It might be the reason they originally put the gold cap in, but they sent a very different message to the player base through their actions or lack there of over the course of the first 2-3 years.
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Originally Posted by imnotyourmother
4. Black dye were used in PRESEARING as the ECTOS in pre. Wait a second.. BLACK DYE is STILL the item used as Ectos in PRE.. so your point is??? Your deflection of the GOLD Cap was nice but totally off topic. this thread is not about ECTOS but about the GOLD CAP not whether or not you could amass a fortune but weather ANET wanted a GRIND for Gold.
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I find it somewhat confusing as to why you make claims about the game based on 1% of the content. Pre-searing might be a good example of a "limited" economy, but the rest of the game has never followed that standard. Solo farming has always existed and for first couple years you could do so at a far more profitable rate than 12g/drop.
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Originally Posted by imnotyourmother
5. the 100K and the 1,000K Gold caps have EVERYTHING to do with GRIND. Please read anything that has been published by ANET in its ETHOS when compared to WOW. GW was about the SKILLS (Guild Wars) over GRIND (WOW).
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I agree with this, but the key word is
was about the skills. This really isn't the case anymore. As I said it might be the reason they originally put the gold cap in but they have failed to send the memo to the player base.
Quote:
Originally Posted by imnotyourmother
Its the PLAYERS that made the economy the way it is. The PLAYERS decided that ECTOS would be the item sought after to maintain their GRINDS... Farming.
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True, but again Anet was aware it was going on and didn't do anything to limit/stop it for over two years. And when they finally did the measures put in place were mediocre at best. And it ignores pretty much anything worth farming. Straight off wiki...
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Originally Posted by wiki
The following are affected by loot scaling:
* Common (white) items
* Gold
The following are exempt from loot scaling:
* Skill Tomes
* Scrolls
* Dye
* Rare materials, such as Ectoplasm
* Gemstones from the Domain of Anguish
* All other rare (gold) items
* All unique (green) items
* Special event items
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People don't farm for white items and actual gold coin drops. Those are nice they supplement the grind, but anyone who farms an area is going with the intent to get something off the exempt list. And I seem to recall reading that Hard Mode further relaxes these measures, though it can be more difficult since HM mobs are more sensitive to AoE.
tl;dr While Anet may have originally put in the gold cap to try and de-emphasize farming/grind, they failed to put any measures in place to limit the profits of farmers and when they finally did attempt to address it their measures weren't strong enough to have much effect and with the release of HM these measures are pretty much moot. As a result there really is no viable reason to keep the cap where it is.