::UWSC Mashway/ToYsWay::
Run down to 1hr,3 mins

Its not meant to be the fastest build out there, it isnt, but its a bit of fun and it gets other professions involved in the game.
==Builds + Tactics==
New Bars: These are the current bars i ask people to run in my guild teams.
Team consists of
3 Dervish Critters (Mashers)
E/Mo Prot Bonder
Mo/E UA
Rt/N or Rt/Me Support (Multiple Builds) OASkQkhkITekhw1E1j3EGzqoc5FD <-- new, better build
T1
T2
Dervishes have a 7/8 skill bar where we play around with the optional skills (builds at bottom)
E/Mo is Standard Protter with SaH for + Damage Dervishes
UA just follows, res's and heals the mainteam
Rit Follows mainteam and buffs dervishes, kills dhuum.
T1 and T2 are split terras, our tactics within guild are more complicated than just splits, but work out between you what areas the terras want.
T2 can take BuH and do waste>pits while the more experienced T1 can do Mtns>Pools
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Chamber:
1.Pull and kill skele as standard.
2. Bond T2 who takes quest. Bond all Dervs, Rit and UA
3. T2 Pulls everything one side down the stairs, Mashers kill. Rit uses splinter here
4. Pull 2nd side, then clear the way to wastes/mtns.
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MAINTEAM
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Clear The Chamber:
1.Bond all Dervs, Rit, UA.
2. Aggro 2-3 mobs at once, kill all nightmares first. Rends will kill the dervs, it isnt a major problem, they dye in 1 scythe and the UA can res the dead dervishs.
3. Kill skeletons > all other targets. 2 Scythes should get them with buffs on
4. Clear Chamber, Pop Reaper and Take Restore
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Vale
1. Bonded Dervs aggro everything on the way to vale smashing it as they go.
2. Pop Vale Reaper and take quest.
3. 1 Dervish stands up top and with bonds solo's top spawn.
4. Clear all Spirits then head back to chamber.
(Experienced Grps, 12-13 mins) (Pugs 20 mins)
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Escort
1. all Dervs stand at top of stairs.
2. Take quest, Mindblades will Ball at the top of stairs, dont worry about spirits, UA will heal them.
3. One Derv pull into a nice ball
4. Rit uses Splinter on dervs
5. Smash it out, Easy clear.
6. Rinse and Repeat for next 2 groups
(Experienced Grps (19-20 mins) Pugs (30 mins)
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UWG
1. EMo Stands in middle, bonds all 3 dervs.
2. UA stands on vale stairs, behind where the mindblades spawn on vale entry.
3. D1 stands just in front of UA to spike vale keeper
4. D2 stands on middle keeper spawn
5. D3 Stands on Left Keeper Spawn.
6. Take Quest. Spike Keepers
(It is normal for 1-2 of the dervs to die here, keepers die in 2-3 scythes so they have enough time to kill them with candies)
7. For the next 3 groups, the emo tanks the aatxes (who never interupt) and the dervs pull and spike keepers
==Mainteam Job Done(Experienced Grps (27-30 mins) Pugs (40 mins)==
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Terra 1 (Wastes, Pits
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1. Help Clear Chamber
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Wastes
1. Enter wastes. Run to reaper shrine and clear all coldfires and smite crawlers.
2. Wait for Restore and Kill Dryders.
3. If T2 isnt ready to do 4h, kill more stuff
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Run to Plains
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Duo 4h, T2 will set this up ready to go
1.Kill your dream rider on pits side
2.Take quest
3. Spike both caveliers with sliver then hold aggro until T2 is done.
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Pits
1.Enter Pits, Run to the Reaper Shrine
2.Clear Everything away, ignore the skeletons, Mainteam will kill these.
3. Kill dryders, pop pits and start clearing until T2 and mainteam are completed.
============(Experienced Terra: 28-30 mins) Pug (45 mins)=======
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Terra 2 (Mtns, Pools)
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Assist with clearing the chamber.
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Mountains
1. Run to the mountains
2. If restore isnt taken, spike the behemoths with sliver WITHOUT SHADOW FORM
3.once restore is taken make sure to quickly put SF up
4. Kill all behemoths, then clear the dryders
5. Take 'Demon Assassin'
6. Run to the bottom of mountains and Spike the Slayer
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Plains
1. Run to the chaos plains
2. Pull everything to pools side, except the dryders. If you aggro one or two never mind, sliver them down, leaving one alive.
3. Clear all banished, wailing lords.
4. T1 will come along and clear the last dryder, you will still have mindblade aggro.
5. T2 will take quest, spike caveliers with sliver.
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Pools
1. Run to the spawning pools
2. Kill all Charged blackness in the 2nd room
3. Clear all dryders from the shrine
4. Take the quest 'Terrorweb Queen'
5 Run through and spike the queen.
6. Tele pits once t2 is done.
=======================(Experienced Terra, 29-30 mins) Pug (45 mins)
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IF TERRAS ARE NOT COMFORTABLE WITH 2 MAN FOUR HORSEMAN, TELE NOW
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Team Parts::
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Pits
1. Terra 1/2 stand in middle of main spawn up top, other terra stand in cover
2. all 3 dervs get bonded and beast the back spawn
3. Terra in the middle clears all skeles with sliver. Kept alive by UA and feast from the rit.
4. Once all spirits have moved up the hill, pull dryders into the cover, Dervs Spike.
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Wastes
1. Terra with BuH stand in the middle (main aggro)
2. Terra with IaU stand to the right, to catch aggro going to frozen wind
3. Derv stand behind the rock to the left of main aggro, rit stands behind him
4. Emo bonds EVERYONE EXCEPT TERRAS
5. Everyone else by reaper
6. Take Quest, T1 will catch aggro and sliver skeles, D1 will have to scythe 1-2 skeles and 1-2 dryders, with rit using GDW its fairly easy.
7. Pull all aggro behind the rock , Dervs Spike
====================(Experienced Team:40-42 mins) (Pugs 1hr)
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Dhuum
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Emo, Rit, UA and D1 stay alive, get bonded, rest die.
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Emo tanks dhuum like dayway, D1 scythes minions and dhuum, Rit casts PI and keeps them alive, UA heals and removes hexs on emo.
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Collect, chest, smile.
Credit to:
Macadamian Nut
Hooded Doom
== Build Creators==