Dust off Your Dervishes: UWSC Mashway
Hooded Doom
Theres been a lot of complaints about elitism and profession discrimination in uwsc for a while now. I thought that we'd put this together for a while and Macadamia Sin and I finally got together and did it. Currently this is the best time, but with practice we expect to get it <1hr, 50 mins approx.
::UWSC Mashway/ToYsWay::
Run down to 1hr,3 mins
Its not meant to be the fastest build out there, it isnt, but its a bit of fun and it gets other professions involved in the game.
==Builds + Tactics==
New Bars: These are the current bars i ask people to run in my guild teams.
Team consists of
3 Dervish Critters (Mashers)
E/Mo Prot Bonder
Mo/E UA
Rt/N or Rt/Me Support (Multiple Builds) OASkQkhkITekhw1E1j3EGzqoc5FD <-- new, better build
T1
T2
Dervishes have a 7/8 skill bar where we play around with the optional skills (builds at bottom)
E/Mo is Standard Protter with SaH for + Damage Dervishes
UA just follows, res's and heals the mainteam
Rit Follows mainteam and buffs dervishes, kills dhuum.
T1 and T2 are split terras, our tactics within guild are more complicated than just splits, but work out between you what areas the terras want.
T2 can take BuH and do waste>pits while the more experienced T1 can do Mtns>Pools
================================================== =
Chamber:
1.Pull and kill skele as standard.
2. Bond T2 who takes quest. Bond all Dervs, Rit and UA
3. T2 Pulls everything one side down the stairs, Mashers kill. Rit uses splinter here
4. Pull 2nd side, then clear the way to wastes/mtns.
================================================== =
MAINTEAM
================================================== =
Clear The Chamber:
1.Bond all Dervs, Rit, UA.
2. Aggro 2-3 mobs at once, kill all nightmares first. Rends will kill the dervs, it isnt a major problem, they dye in 1 scythe and the UA can res the dead dervishs.
3. Kill skeletons > all other targets. 2 Scythes should get them with buffs on
4. Clear Chamber, Pop Reaper and Take Restore
================================================== =
Vale
1. Bonded Dervs aggro everything on the way to vale smashing it as they go.
2. Pop Vale Reaper and take quest.
3. 1 Dervish stands up top and with bonds solo's top spawn.
4. Clear all Spirits then head back to chamber.
(Experienced Grps, 12-13 mins) (Pugs 20 mins)
================================================== =
Escort
1. all Dervs stand at top of stairs.
2. Take quest, Mindblades will Ball at the top of stairs, dont worry about spirits, UA will heal them.
3. One Derv pull into a nice ball
4. Rit uses Splinter on dervs
5. Smash it out, Easy clear.
6. Rinse and Repeat for next 2 groups
(Experienced Grps (19-20 mins) Pugs (30 mins)
================================================== =
UWG
1. EMo Stands in middle, bonds all 3 dervs.
2. UA stands on vale stairs, behind where the mindblades spawn on vale entry.
3. D1 stands just in front of UA to spike vale keeper
4. D2 stands on middle keeper spawn
5. D3 Stands on Left Keeper Spawn.
6. Take Quest. Spike Keepers
(It is normal for 1-2 of the dervs to die here, keepers die in 2-3 scythes so they have enough time to kill them with candies)
7. For the next 3 groups, the emo tanks the aatxes (who never interupt) and the dervs pull and spike keepers
==Mainteam Job Done(Experienced Grps (27-30 mins) Pugs (40 mins)==
================================================== =
Terra 1 (Wastes, Pits
================================================== =
1. Help Clear Chamber
================================================== =
Wastes
1. Enter wastes. Run to reaper shrine and clear all coldfires and smite crawlers.
2. Wait for Restore and Kill Dryders.
3. If T2 isnt ready to do 4h, kill more stuff
================================================== =
Run to Plains
================================================== =
Duo 4h, T2 will set this up ready to go
1.Kill your dream rider on pits side
2.Take quest
3. Spike both caveliers with sliver then hold aggro until T2 is done.
================================================== =
Pits
1.Enter Pits, Run to the Reaper Shrine
2.Clear Everything away, ignore the skeletons, Mainteam will kill these.
3. Kill dryders, pop pits and start clearing until T2 and mainteam are completed.
============(Experienced Terra: 28-30 mins) Pug (45 mins)=======
================================================== ==
Terra 2 (Mtns, Pools)
================================================== ==
Assist with clearing the chamber.
================================================== ==
Mountains
1. Run to the mountains
2. If restore isnt taken, spike the behemoths with sliver WITHOUT SHADOW FORM
3.once restore is taken make sure to quickly put SF up
4. Kill all behemoths, then clear the dryders
5. Take 'Demon Assassin'
6. Run to the bottom of mountains and Spike the Slayer
================================================== ==
Plains
1. Run to the chaos plains
2. Pull everything to pools side, except the dryders. If you aggro one or two never mind, sliver them down, leaving one alive.
3. Clear all banished, wailing lords.
4. T1 will come along and clear the last dryder, you will still have mindblade aggro.
5. T2 will take quest, spike caveliers with sliver.
================================================== ==
Pools
1. Run to the spawning pools
2. Kill all Charged blackness in the 2nd room
3. Clear all dryders from the shrine
4. Take the quest 'Terrorweb Queen'
5 Run through and spike the queen.
6. Tele pits once t2 is done.
=======================(Experienced Terra, 29-30 mins) Pug (45 mins)
================================================== ==
IF TERRAS ARE NOT COMFORTABLE WITH 2 MAN FOUR HORSEMAN, TELE NOW
================================================== ==
Team Parts::
================================================== ==
Pits
1. Terra 1/2 stand in middle of main spawn up top, other terra stand in cover
2. all 3 dervs get bonded and beast the back spawn
3. Terra in the middle clears all skeles with sliver. Kept alive by UA and feast from the rit.
4. Once all spirits have moved up the hill, pull dryders into the cover, Dervs Spike.
================================================== ==
Wastes
1. Terra with BuH stand in the middle (main aggro)
2. Terra with IaU stand to the right, to catch aggro going to frozen wind
3. Derv stand behind the rock to the left of main aggro, rit stands behind him
4. Emo bonds EVERYONE EXCEPT TERRAS
5. Everyone else by reaper
6. Take Quest, T1 will catch aggro and sliver skeles, D1 will have to scythe 1-2 skeles and 1-2 dryders, with rit using GDW its fairly easy.
7. Pull all aggro behind the rock , Dervs Spike
====================(Experienced Team:40-42 mins) (Pugs 1hr)
================================================== =
Dhuum
================================================== =
Emo, Rit, UA and D1 stay alive, get bonded, rest die.
================================================== =
Emo tanks dhuum like dayway, D1 scythes minions and dhuum, Rit casts PI and keeps them alive, UA heals and removes hexs on emo.
================================================== =
Collect, chest, smile.
Credit to:
Macadamian Nut
Hooded Doom
== Build Creators==
::UWSC Mashway/ToYsWay::
Run down to 1hr,3 mins
Its not meant to be the fastest build out there, it isnt, but its a bit of fun and it gets other professions involved in the game.
==Builds + Tactics==
New Bars: These are the current bars i ask people to run in my guild teams.
Team consists of
3 Dervish Critters (Mashers)
E/Mo Prot Bonder
Mo/E UA
Rt/N or Rt/Me Support (Multiple Builds) OASkQkhkITekhw1E1j3EGzqoc5FD <-- new, better build
T1
T2
Dervishes have a 7/8 skill bar where we play around with the optional skills (builds at bottom)
E/Mo is Standard Protter with SaH for + Damage Dervishes
UA just follows, res's and heals the mainteam
Rit Follows mainteam and buffs dervishes, kills dhuum.
T1 and T2 are split terras, our tactics within guild are more complicated than just splits, but work out between you what areas the terras want.
T2 can take BuH and do waste>pits while the more experienced T1 can do Mtns>Pools
================================================== =
Chamber:
1.Pull and kill skele as standard.
2. Bond T2 who takes quest. Bond all Dervs, Rit and UA
3. T2 Pulls everything one side down the stairs, Mashers kill. Rit uses splinter here
4. Pull 2nd side, then clear the way to wastes/mtns.
================================================== =
MAINTEAM
================================================== =
Clear The Chamber:
1.Bond all Dervs, Rit, UA.
2. Aggro 2-3 mobs at once, kill all nightmares first. Rends will kill the dervs, it isnt a major problem, they dye in 1 scythe and the UA can res the dead dervishs.
3. Kill skeletons > all other targets. 2 Scythes should get them with buffs on
4. Clear Chamber, Pop Reaper and Take Restore
================================================== =
Vale
1. Bonded Dervs aggro everything on the way to vale smashing it as they go.
2. Pop Vale Reaper and take quest.
3. 1 Dervish stands up top and with bonds solo's top spawn.
4. Clear all Spirits then head back to chamber.
(Experienced Grps, 12-13 mins) (Pugs 20 mins)
================================================== =
Escort
1. all Dervs stand at top of stairs.
2. Take quest, Mindblades will Ball at the top of stairs, dont worry about spirits, UA will heal them.
3. One Derv pull into a nice ball
4. Rit uses Splinter on dervs
5. Smash it out, Easy clear.
6. Rinse and Repeat for next 2 groups
(Experienced Grps (19-20 mins) Pugs (30 mins)
================================================== =
UWG
1. EMo Stands in middle, bonds all 3 dervs.
2. UA stands on vale stairs, behind where the mindblades spawn on vale entry.
3. D1 stands just in front of UA to spike vale keeper
4. D2 stands on middle keeper spawn
5. D3 Stands on Left Keeper Spawn.
6. Take Quest. Spike Keepers
(It is normal for 1-2 of the dervs to die here, keepers die in 2-3 scythes so they have enough time to kill them with candies)
7. For the next 3 groups, the emo tanks the aatxes (who never interupt) and the dervs pull and spike keepers
==Mainteam Job Done(Experienced Grps (27-30 mins) Pugs (40 mins)==
================================================== =
Terra 1 (Wastes, Pits
================================================== =
1. Help Clear Chamber
================================================== =
Wastes
1. Enter wastes. Run to reaper shrine and clear all coldfires and smite crawlers.
2. Wait for Restore and Kill Dryders.
3. If T2 isnt ready to do 4h, kill more stuff
================================================== =
Run to Plains
================================================== =
Duo 4h, T2 will set this up ready to go
1.Kill your dream rider on pits side
2.Take quest
3. Spike both caveliers with sliver then hold aggro until T2 is done.
================================================== =
Pits
1.Enter Pits, Run to the Reaper Shrine
2.Clear Everything away, ignore the skeletons, Mainteam will kill these.
3. Kill dryders, pop pits and start clearing until T2 and mainteam are completed.
============(Experienced Terra: 28-30 mins) Pug (45 mins)=======
================================================== ==
Terra 2 (Mtns, Pools)
================================================== ==
Assist with clearing the chamber.
================================================== ==
Mountains
1. Run to the mountains
2. If restore isnt taken, spike the behemoths with sliver WITHOUT SHADOW FORM
3.once restore is taken make sure to quickly put SF up
4. Kill all behemoths, then clear the dryders
5. Take 'Demon Assassin'
6. Run to the bottom of mountains and Spike the Slayer
================================================== ==
Plains
1. Run to the chaos plains
2. Pull everything to pools side, except the dryders. If you aggro one or two never mind, sliver them down, leaving one alive.
3. Clear all banished, wailing lords.
4. T1 will come along and clear the last dryder, you will still have mindblade aggro.
5. T2 will take quest, spike caveliers with sliver.
================================================== ==
Pools
1. Run to the spawning pools
2. Kill all Charged blackness in the 2nd room
3. Clear all dryders from the shrine
4. Take the quest 'Terrorweb Queen'
5 Run through and spike the queen.
6. Tele pits once t2 is done.
=======================(Experienced Terra, 29-30 mins) Pug (45 mins)
================================================== ==
IF TERRAS ARE NOT COMFORTABLE WITH 2 MAN FOUR HORSEMAN, TELE NOW
================================================== ==
Team Parts::
================================================== ==
Pits
1. Terra 1/2 stand in middle of main spawn up top, other terra stand in cover
2. all 3 dervs get bonded and beast the back spawn
3. Terra in the middle clears all skeles with sliver. Kept alive by UA and feast from the rit.
4. Once all spirits have moved up the hill, pull dryders into the cover, Dervs Spike.
================================================== ==
Wastes
1. Terra with BuH stand in the middle (main aggro)
2. Terra with IaU stand to the right, to catch aggro going to frozen wind
3. Derv stand behind the rock to the left of main aggro, rit stands behind him
4. Emo bonds EVERYONE EXCEPT TERRAS
5. Everyone else by reaper
6. Take Quest, T1 will catch aggro and sliver skeles, D1 will have to scythe 1-2 skeles and 1-2 dryders, with rit using GDW its fairly easy.
7. Pull all aggro behind the rock , Dervs Spike
====================(Experienced Team:40-42 mins) (Pugs 1hr)
================================================== =
Dhuum
================================================== =
Emo, Rit, UA and D1 stay alive, get bonded, rest die.
================================================== =
Emo tanks dhuum like dayway, D1 scythes minions and dhuum, Rit casts PI and keeps them alive, UA heals and removes hexs on emo.
================================================== =
Collect, chest, smile.
Credit to:
Macadamian Nut
Hooded Doom
== Build Creators==
Olle
why hide it if your going to put the builds out?
i bet the dervs are /A anyway..
i bet the dervs are /A anyway..
TheAlchemist17
D/A sandway a like from soo sc. a bit different
or the D/A ppl use for pits.
maybe, dunno for sure.
or the D/A ppl use for pits.
maybe, dunno for sure.
Hooded Doom
I'm hiding builds because we dont want them out JUST YET
Were gonna run it a few times tomorrow and when were satisfied we've optimised builds i'll put it out. The reason i posted the thread now is to stimulate discussion and ideas.
Were gonna run it a few times tomorrow and when were satisfied we've optimised builds i'll put it out. The reason i posted the thread now is to stimulate discussion and ideas.
Lord Xivor
Lets see....I predict:
D/A - SF Scyther w/ AotHM (Chamber, Vale)
D/A - SF Scyther w/ AotHM (Chamber, Vale)
D/A - SF Scyther w/ AotHM (Chamber, Vale)
Rt/Mo - Buffer - Great Dwarf Weapon, Splinter Weapon, Strength and Honor (Chamber, Vale)
E/Mo - Ether Renewal Protective Bonder (Chamber, Vale)
Mo/E - Healer for melee group (Chamber, Vale)
E/Me - T1 (Wastes/Pits, Plains for 4HM)
E/Me - T2 (Mountains/Pools/Plains)
D/A - SF Scyther w/ AotHM (Chamber, Vale)
D/A - SF Scyther w/ AotHM (Chamber, Vale)
D/A - SF Scyther w/ AotHM (Chamber, Vale)
Rt/Mo - Buffer - Great Dwarf Weapon, Splinter Weapon, Strength and Honor (Chamber, Vale)
E/Mo - Ether Renewal Protective Bonder (Chamber, Vale)
Mo/E - Healer for melee group (Chamber, Vale)
E/Me - T1 (Wastes/Pits, Plains for 4HM)
E/Me - T2 (Mountains/Pools/Plains)
Hooded Doom
to be fair and let people predict, ill give full profession list =]
D/A
D/P
D/W
Rt/N
E/Mo
Mo/E
E/Me / A/E
E/Me / A/E
D/A
D/P
D/W
Rt/N
E/Mo
Mo/E
E/Me / A/E
E/Me / A/E
Shayne Hawke
Quote:
Originally Posted by Hooded Doom
to be fair and let people predict
Why bother making people guess?
Johny bravo
He told you they are still testing. Sure he posted it for recognition but as long as they post the builds at some point soon I am fine with that. Maybe ideas people post here will help speed it up a bit.
I think if anything by posting the screenshot showing it is possible and giving the professions he has possibly inspired a bit of creativity. Everyone complains wiki ruined GW because everything is cookie cutter but as soon as someone doesn't provide their builds people complain.
Congrats on the new build, good luck putting on the final touches.
I think if anything by posting the screenshot showing it is possible and giving the professions he has possibly inspired a bit of creativity. Everyone complains wiki ruined GW because everything is cookie cutter but as soon as someone doesn't provide their builds people complain.
Congrats on the new build, good luck putting on the final touches.
Sethellington
good job guys. now all you need to do is get rid of something and add a nec
Zodiac Meteor
That's slow... for a speed clear.
My guild is able to do Physicalway and beat it in 1 hour and 20 minutes.
Using any 3 melee physicals with AoE attacks, 2 ER bonders, 1 SoS rit, 1 orders necro and 1 other.
Simple build for rolling the game, used it in a PuG yesterday on City HM.
My guild is able to do Physicalway and beat it in 1 hour and 20 minutes.
Using any 3 melee physicals with AoE attacks, 2 ER bonders, 1 SoS rit, 1 orders necro and 1 other.
Simple build for rolling the game, used it in a PuG yesterday on City HM.
Essence Snow
Once again, if not sharing builds/strategies the only reason for posting is "Look at me" syndrome. Would expect this to be closed once Marty comes across it.
JimmyNeutron
I want someone to speed clear w/ ALL Warr primaries. This will make you HUUUUUUUGGGGEEEEEE!!!!! down there where it counts most right????
Zodiac Meteor
Quote:
Originally Posted by Essence Snow
Once again, if not sharing builds/strategies the only reason for posting is "Look at me" syndrome. Would expect this to be closed once Marty comes across it.
It's not impressive either, if it was below 50 minutes it would be worth looking into, but as I stated, my guild did the same with a typical physicalway. Not even close to a speed clear.
flapjack
Quote:
Originally Posted by Hooded Doom
Its not meant to be the fastest build out there, it isnt, but its a bit of fun and it gets other professions involved in the game.
cheers, builds to come. He clearly stated what and why he was posting. Many people are interested in variety and different perspectives in clearing areas so we enjoy these kinds of posts.
Risus
Looks like a stupid modification of old mobway. Seeing that maca is one of the creators that's probably what it is. Also cut it down to 2 cons because no one wants to run this, I'm sure I could throw together a random team with 2 sliver splits and finish faster than this.
Also TWWTway was deleted off of guru was essentially this, just had better team setup (caster spiking). Rits clean up so much faster, its kind of stupid killing aatxes with melee.
Professions don't matter. Dervs are physical attackers, probably no SF, EMo is prot bonder, he bonds dervs and monk, monk is a UA, another old thing from mobway, rit has SoS or DwG, probably Spirit Rift + Ancestor's Rage, 2 E/Me are generic OF+Sliver. Functionally its crap.
Also, there is no reason for this build to achieve this:
Quote:
Also TWWTway was deleted off of guru was essentially this, just had better team setup (caster spiking). Rits clean up so much faster, its kind of stupid killing aatxes with melee.
Professions don't matter. Dervs are physical attackers, probably no SF, EMo is prot bonder, he bonds dervs and monk, monk is a UA, another old thing from mobway, rit has SoS or DwG, probably Spirit Rift + Ancestor's Rage, 2 E/Me are generic OF+Sliver. Functionally its crap.
Also, there is no reason for this build to achieve this:
Quote:
5-6 spots to do lab+vale , something to tank Aatxes/Webs (EMo or tank), some way to kill them, some way to defend the backline and finish off stragglers (SoS), heals (optional), 2-3 splits to do wastes/planes/mtns. Your build along with TWWTway, Terraway, and every other -way fit this mold. You can literally make 50 different builds with a 6 man team doing some areas with wastes/pits/planes/mtns/pools being done by sliver. There is no reason why THIS one build is unique or special in any way that it deserves a separate team name. Also this is pointless in posting if no one will PUG it, which they won't.
Hooded Doom
FDR troll =]
this build is meant to be FUN. thats what it is! Its not going to beat DL's 36 mins, i dont expect to. but if we can get it down to 50 mins and have a run where everyone is laughing and having a great time, then our goals achieved.
this build is meant to be FUN. thats what it is! Its not going to beat DL's 36 mins, i dont expect to. but if we can get it down to 50 mins and have a run where everyone is laughing and having a great time, then our goals achieved.
Betrayer of Wind
Quote:
Originally Posted by Risus
5-6 spots to do lab+vale , something to tank Aatxes/Webs (EMo or tank), some way to kill them, some way to defend the backline and finish off stragglers (SoS), heals (optional), 2-3 splits to do wastes/planes/mtns. Your build along with TWWTway, Terraway, and every other -way fit this mold. You can literally make 50 different builds with a 6 man team doing some areas with wastes/pits/planes/mtns/pools being done by sliver. There is no reason why THIS one build is unique or special in any way that it deserves a separate team name. Also this is pointless in posting if no one will PUG it, which they won't.
If you gonna run splits for wastes/pits/planes/mtns/pool while the others do the easy quests,its nothing new and doesnt look fun either,the main team is just doing the piece of cake quests which can be rolled by anything.
Quote:
Originally Posted by Zodiac Meteor
That's slow... for a speed clear.
My guild is able to do Physicalway and beat it in 1 hour and 20 minutes. Using any 3 melee physicals with AoE attacks, 2 ER bonders, 1 SoS rit, 1 orders necro and 1 other. Simple build for rolling the game, used it in a PuG yesterday on City HM. Pretty much.This was a [meh] guild run. Marty Silverblade
Since you've promised builds in the next day or two I'll keep this open. No builds in the next few days (or at least something that convinces me this isn't just showing off) = deleted thread.
Hooded Doom
Like i said. We're optimising builds and doing test runs.
We just finished a run now where one of our terras dcd and failed 4h but we had everything done at 36 mins. So a 50 min run is entirely possible. Builds will be released in the next few days when were 100% sure there optimised and we're happy to let everyone take a look. Atro
can we get a screenshot of that 36 minute run, I'd be a lot more interested if you prove that you guys got the time you said you did
Hooded Doom
We had 8/10 at 36, not completed
i have a screen of 5/10 at 29 mins (we finished restore,pools and pits in the next 7 mins) I have a screen of the team in pits at 38 mins without quest list up, if you wanna see either of them ill post Atro
Hmm, those times arent too bad for things completed, and its fine you dont need to post em, but I'll be back when the builds get released
Hooded Doom
I'm on holidays for 4 days starting tomorrow so on the flipside hopefully my partner in creating these builds has made any final changes and we can post them up =D
Bloody Dominator
Yes, moar derv action
I can't wait Spyda Prince
looks fun, i would be willing to run with you guys, on emo, terra or derv
novawhiz
no offense but whos really that interested in the builds to an 1 hour 20 min "uwsc"
Hoaxmetal
Quote:
Originally Posted by novawhiz
no offense but whos really that interested in the builds to an 1 hour 20 min "uwsc"
People who take 3 hours to do UW?
Ghen Neky
There are people without a Sin but with a very eager Derv char, sooooooo GET TEH BUILDS UP xd
Hooded Doom
Builds are posted:::::::::::first post updated:::::::::::::::
Shika Tashi
Thats actually our fastest run
http://i41.tinypic.com/2dcc2kx.jpg Hooded Doom
haha i uploaded the wrong screen, muh bad =X
Trader of Secrets
Cool, this reminds me of the old ursan/SF teams. ursans are the dervs. I guess also W/D scythe war can sub too.
The Feeding
This looks almost useless. you can easily clear it under an hour with exp people running 6 ele's, fun mabye, I don't know why its in the farming section tbh. Your in an allaice that Makes UW Builds/records. Go with them, i can see impulsion already has build ideas, I like the effort but its a waste of time/cons. and to the people saying "Gives a people a chance to use there dervs!" or "some people dont have ele's or sin's"....Seriously? Is it that hard to spent 5 days MAX to get EOTN Beat+ascended+30 attirb points and the builds? No. Its not hard at all to learn areas, just slowly start going with pugs, make friends, apply to guilds. in the end it will take effort no matter what, yes. I know. effort is bad.
Bloody Dominator
Quote:
Originally Posted by The Feeding
2. It might be a challange, using underpowered classes 3. Cuz not everyone has a sin/ele or likes to play one, so heres another option 4. Technically this build makes money to, just not as much as those silly SC's. And technically if u'd repeat this run over and over (yes it might take longer) but it would still quallify as farming 5. Last time i saw they just posted screens with everything blacked out, they posted builds after everyone told them to gtfo if they didnt wanna share and just boast. 6. If it was for fun, then why are u bitching that it's bad and there are better builds? obv the person making this, knew that oblivion god
Vow of Strength is kind of a useless skill, why not just take a w/d?
I can understand wanting to have fun, but to speed this up, drop the dervs and swap it out for a warrior, proven to work with balanced, would bring your times down. and screens make it official. Life Bringing
Umm, energy looks terrible on that rit and OoP only works on physical damage...I would hope that these are the changes you've made to the bars =\.
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