Vanquishing Talmark Wilderness

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Regina Buenaobra
Regina Buenaobra
ArenaNet
#1
With the update early this morning, players are unable to vanquish Talmark Wilderness.

We are aware of the bug, and it will be corrected on Monday.

Apologies to those eager to vanquish this weekend.

Thank you.
Zodiac Meteor
Zodiac Meteor
Imma Firin Mah Rojway!
#2
Thanks Regina, we can always on you!
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Forge Runner
#3
It'd be epic to get together a group of people who test out updates...So that obvious errors don't happen...

scratch that I'm copyrighting this idea...
Sir Baddock
Sir Baddock
Lion's Arch Merchant
#4
Quote:
Originally Posted by Zodiac Meteor View Post
Thanks Regina, we can always on you!
Fail :P.

Shucks now I can't vanquish that place, even though I don't know where it is, or plan on Vanquishing it for that matter :P. Fun little scavenger hunt today though
CE Devilman
CE Devilman
Wilds Pathfinder
#5
big bug...
Dzjudz
Dzjudz
Furnace Stoker
#6
I don't see a bug in that screenshot tbh, am I missing something obvious?
worstnameevar
worstnameevar
Academy Page
#7
I believe there are suppose to be structures of some sort in that village... not sure.
J
Jedi Battousai
Frost Gate Guardian
#8
Quote:
Originally Posted by Dzjudz View Post
I don't see a bug in that screenshot tbh, am I missing something obvious?
Top left corner = no Red Helmet and enemy counter? Although no telling this isn't in normal mode.
Gondrakif
Gondrakif
Krytan Explorer
#9
Quote:
Originally Posted by Jedi Battousai View Post
Top left corner = no Red Helmet and enemy counter? Although no telling this isn't in normal mode.
It is normal mode (check out henchmen levels)
Zehnchu
Zehnchu
Popcorn Fetish
#10
lol......funny I like it...

She was hinting at the Shining Blade Camp I believe
Rocky Raccoon
Rocky Raccoon
Desert Nomad
#11
Quote:
Originally Posted by Sir Baddock View Post
Fail :P.

Shucks now I can't vanquish that place, even though I don't know where it is, or plan on Vanquishing it for that matter :P. Fun little scavenger hunt today though
Was kind of thinking the same thing myself.
j
jiggles
Desert Nomad
#12
Quote:
Originally Posted by End View Post
It'd be epic to get together a group of people who test out updates...So that obvious errors don't happen...

scratch that I'm copyrighting this idea...
I know right, and said group of people should have to vanquish every single zone, kill every single monster, and complete every single quest, just in case there is a bug. Amirite?
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Forge Runner
#13
Quote:
Originally Posted by jiggles View Post
I know right, and said group of people should have to vanquish every single zone, kill every single monster, and complete every single quest, just in case there is a bug. Amirite?
Yeah, if they're introducing a new game...if they're doing a major change to an area I will be content with them just going over that area with a fine toothed comb tyvm or at least...idk checking the little box that says hm before going there....just a thought...
They don't even have to kill shit to see it...just walk in, in hard mode and you'll see it...not that difficult...
Don't get the wrong impression...I love the game...I am iffy about anet...
But when you release an update usually you want to make sure obvious issues aren't there...
I would sex up every anet staff member if they did skill balances more often and did updates free of obvious bugs...

In other words take your straw men elsewhere...
L
Lycan Nibbler
Forge Runner
#14
Quote:
Originally Posted by End View Post
I would sex up every anet staff member if they did skill balances more often and did updates free of obvious bugs....
Well thats ruined any chances of that happening then

I do agree though, making a significant change to one area means that only that one area or any quests directly related to that area would need to be tested.

from this update I would have presumed Talmark, Ice Chasms and HoM to be the three requiring testing,

Anyways, I'll go look at the camp next week sometime, its not like there are any new quests to be picked up there.
Leohan
Leohan
Frost Gate Guardian
#15
Yes this is a game breaking bug, but if you ever wrote code you be more understanding. You could be changing code on "A", that as no relation what so ever to another "B" and all of a sudden "B" code won't function. Then you have to go through line by line trying to figure out the conflicts/issues.
A game like Guild Wars as untold amount of lines of code, predicting something like this Hard Mode bug in the one area would be nice but, not realistic.

I don't know if the "Test Krewe" only test skill updates, or everything but if the group of volunteers are involved in this not doing a good job in helping Anet out then. That's if Anet gave them the job to test the area. Just saying this because it's their job to spend hours on end playing/testing the game for Anet.
End
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Forge Runner
#16
Quote:
Originally Posted by Leohan View Post
Yes this is a game breaking bug, but if you ever wrote code you be more understanding. You could be changing code on "A", that as no relation what so ever to another "B" and all of a sudden "B" code won't function. Then you have to go through line by line trying to figure out the conflicts/issues.
A game like Guild Wars as untold amount of lines of code, predicting something like this Hard Mode bug in the one area would be nice but, not realistic.
<---is in college for game design (or at least attempting to earn money to go back to college xD). I know that games like this are HUGE code-wise... but that doesn't excuse letting a huge bug through I don't expect them to look at the code and magically say "hey look, I RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up there" (and I mean he's not gonna say GO RED ENGINE) I expect them to have people testing these things since they don't have an open test server

Quote:
I don't know if the "Test Krewe" only test skill updates, or everything but if the group of volunteers are involved in this not doing a good job in helping Anet out then. That's if Anet gave them the job to test the area. Just saying this because it's their job to spend hours on end playing/testing the game for Anet.
yeah...

I would even except if they explained a reason...like they noticed it and fixed it...but accidentally put an unfixed version of the code...or something got RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up between the test server and the live server...It's just that bugs just seem to become prevalent with all the updates..
K
Kook~NBK~
Grotto Attendant
#17
Uhh....Did they take the Shining Blade guys out until they could fix the bug? Went down there with a guildie just now and saw this:

(nobody home!)
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Forge Runner
#18
Quote:
Originally Posted by Kook~NBK~ View Post
Uhh....Did they take the Shining Blade guys out until they could fix the bug? Went down there with a guildie just now and saw this:

(nobody home!)
I heard a rumor you have to complete eotn for it to appear however I haven't confirmed such...have either of you not finished it?
K
Kook~NBK~
Grotto Attendant
#19
Quote:
Originally Posted by End View Post
I heard a rumor you have to complete eotn for it to appear however I haven't confirmed such...have either of you not finished it?
That must be it. He hadn't completed EotN on his character. I just ran back down there solo and the Shining Blade were there.
P
PartyMAn
Ascalonian Squire
#20
There are two different versions of Talmark.


The original-




The modified version with the camp-



Just by that it should be easy to tell if the camp is going to be there, without actually running to it.