Soul Twisting and Minions

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Desert Nomad
#1
Soul Twisting + Shelter + Union = pretty nice idea - if it wasnt for those damn minions.

Minions will rip apart ur spirits within a sec, so my questions to you guy are:

Is it worth it to drop the minions completely? Do we rly need a MM to succeed in pve? I know the meat shield is nice, but cant the spirit provide a somewhat better "shield"?
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FoxBat
Furnace Stoker
#2
Depends how you look at things. If you want shelter to be a backup when other defenses fail (e.g. SY drops a few seconds), then minions are a bad idea. On the other hand if you want to keep your minions alive longer so mobs are less likely to come after you, then even the handful of shelter procs can be very valuable. My favorite bar in this style is 4-5 offensive spirits and a shelter on soul twisting bar, you just spend most of your soul twists respamming shelter.

As for union/displacement, these are going down nearly as fast whether you have minions or not, barring party blocking like aegis. These depend on the number of foes attacking, not how many targets they have or how weak they are. The important exception being monsters with AoE attacks hitting clumped minions, albeit H/H tend to clump about as bad.
Axel Zinfandel
Axel Zinfandel
Desert Nomad
#3
It depends, I would expect. In Hex heavy areas, minions can soak those up pretty well, and I don't think AI tends to target spirits much(?). In areas with lots of AoE, spirits run the risk of getting flat out destroyed also.

I'd venture to say take spirits, unless you are facing those types of situations.

EDIT: Also, minions are catered to a more caster-heavy group, where minions act as the frontline. Spirits would be better for balanced/physical groups
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Desert Nomad
#4
Ive been playing with at least 1 MM in my party as long as i can remember (57months xP) i and thought maybe it was time to re-thing the entire defensive site of my team.

I dont play with SY in my party, as most of my friends quit gw (and i mostly play caster roles)- i know it sounds sad, but thats the truth QQ
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Desert Nomad
#5
Or maybe i should start playing SY! warrior for example and run a hero set up like this?
I just kinda like the ST idea <3

Daesu
Daesu
Furnace Stoker
#7
You can use a ER Protect if you are traveling with a bomber MM. If not, you can use a ST defensive rit.

There are also different types of MM even though the minion bomber has been the most common because minions dont last long in HM. But with a ST defensive rit, they can, so maybe a ST rit can allow other types of MM (e.g. Fiends) to also shine in HM.
Shayne Hawke
Shayne Hawke
Departed from Tyria
#8
The real strength of minions is how much damage they soak up from enemy mobs. If you're running a ST Rit, it's safe to drop minions altogether, since you'll already be having plenty of damage reduction.
chullster
chullster
Lion's Arch Merchant
#10
When I am running the defensive bar, I use rit lord rather than ST with those 3 defensive spirits, they come with a lot more health/armour etc and using armour of unfeeling and summon spirits, you can keep them up pretty much all the time, and I use an MM hero too.

After all this time, don't you think the little guys deserve to get some help from your spirits?
Luminarus
Luminarus
Furnace Stoker
#11
I like minions because when I run warrior and throw in barbs/mop minions turn that into a damage powerhouse.
Ney Matogrosso
Ney Matogrosso
Ascalonian Squire
#12
Well, I don't see the problem here, I run the protection build with the 3 spirits and Armor of Unfeling and 5 Discord with minions and one SS Curse necro (yes, me and a friend with heroes and he is a necro too, but with offensive spirits) in areas with many AoE foes, we run the mission Against the Char in HM and the spirits be quite well, the only problem is that my energy runs down more quicly than I spect but, Boom of Creation manage it reasonably. Much minions means a very good barrier/damage and even with the spirits dying fast, you can mantain 3 times spawning all the spirits and you probably wont be trouble because all spike will be absorbed, but if it isn't enough to kill the foes, or you pull too many or your offensive power is not enough, but in this case, necros with Discord plus protection spirits was better than I usually played with my Imbagon plus Discord necros, the build is very overpower...
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Infanta
Academy Page
#13
Do you think a hero can run the ST build with heal area in place of Summon Spirits?
Life Bringing
Life Bringing
Wilds Pathfinder
#18
Lose the spirits and keep the MM. Defensive spirits are a waste.