Which of this year's April Fools update notes would you like to have seen come true?
WhiteAsIce
For those who haven't seen it:
http://wiki.guildwars.com/wiki/Feedb...dates/20100401
I knew this was all fake when I first saw it, but there were some things that caught my eye that I really wanted to see come true. What update(s) would you want to actually happen?
These are my picks:
* Mysticism: this attribute now returns 1 Energy for every rank of Mysticism. (mysticism buff pls)
* Amity (PvP): increased casting time to 60 seconds. If this spell completes, the match ends in a draw. (anyone who can't interrupt or KD someone casting this does not deserve to win)
* Spirit Bond: removed restriction on the maximum number of hits. (it only lasts 8 seconds anyways)
* Weapon spells can now be cast on spirits. (only in PvE)
* Vengeful Was Khanhei: changed functionality to: "While you hold Khanhei's ashes, skills used on you are interrupted, but are allowed to finish when you drop his ashes. This skill is the best item spell of all time. OF ALL TIME." (imba elite skill right here)
* Changed base armor to be 100, but -60 against lightning damage.
* Healing Signet: now usable by all professions. (become non-profession specific like res signet)
* Monsters sometimes cancel spells when fighting Mesmers and Rangers to draw out interrupts. (improve enemy AI ftw)
http://wiki.guildwars.com/wiki/Feedb...dates/20100401
I knew this was all fake when I first saw it, but there were some things that caught my eye that I really wanted to see come true. What update(s) would you want to actually happen?
These are my picks:
* Mysticism: this attribute now returns 1 Energy for every rank of Mysticism. (mysticism buff pls)
* Amity (PvP): increased casting time to 60 seconds. If this spell completes, the match ends in a draw. (anyone who can't interrupt or KD someone casting this does not deserve to win)
* Spirit Bond: removed restriction on the maximum number of hits. (it only lasts 8 seconds anyways)
* Weapon spells can now be cast on spirits. (only in PvE)
* Vengeful Was Khanhei: changed functionality to: "While you hold Khanhei's ashes, skills used on you are interrupted, but are allowed to finish when you drop his ashes. This skill is the best item spell of all time. OF ALL TIME." (imba elite skill right here)
* Changed base armor to be 100, but -60 against lightning damage.
* Healing Signet: now usable by all professions. (become non-profession specific like res signet)
* Monsters sometimes cancel spells when fighting Mesmers and Rangers to draw out interrupts. (improve enemy AI ftw)
End
Quote:
Durability * Weapons and armor now have durability. Durability decreases whenever you take damage or use a skill. When the durability for an item reaches 0, that item is destroyed. |
Neo Nugget
Banish: changed functionality to: "Target foe may not return to this map for 1...8...10 years."
I got a good laugh out of that one. It would be a nice way to keep out those dreaded Ice Imps.
I got a good laugh out of that one. It would be a nice way to keep out those dreaded Ice Imps.
Just.nl
Atro
Disarm: now causes target foe to drop any currently equipped weapon to the ground.
^
I would farm, Bo Staves, Chaos Axes, and Magmas Shield like crazy
^
I would farm, Bo Staves, Chaos Axes, and Magmas Shield like crazy
Still Number One
Quote:
* Amity (PvP): increased casting time to 60 seconds. If this spell completes, the match ends in a draw. (anyone who can't interrupt or KD someone casting this does not deserve to win)
|
And it would be abused in AT's by terrible guilds who stand no chance of winning and just want the RP's.
The only change that I would like is the Pokemon reference with the pets.
Dre
- All of the mysticism and paragon updates
- All the AI updates
- Griffon's Sweep & Leviathan's Sweep
- All the AI updates
- Griffon's Sweep & Leviathan's Sweep
MrGuildBoi
i would like shiro as a hero. hope he has impossible odds.
Arduin
Quote:
Hard Mode Adjustments * Now called Hard-Core Mode. * All player deaths in Hard-Core Mode are permanent. * Permanently dead characters can still log in, but they may only visit the Underworld map and cannot trade, access account storage, or interact with merchants. |
Or this one:
Quote:
Assassin * No changes for Assassins. |
aznkda
* Monsters sometimes cancel spells when fighting Mesmers and Rangers to draw out interrupts. (improve enemy AI ftw)
i lol'ed
i lol'ed
N1ghtstalker
Vengeful Was Khanhei: changed functionality to: "While you hold Khanhei's ashes, skills used on you are interrupted, but are allowed to finish when you drop his ashes. This skill is the best item spell of all time. OF ALL TIME."
this
this
Bill Clinton
Lets be honest, aminity would be quite cool if it had an adrenaline requirement of 10 (so you must be in combat before starting to cast) and it was a skill, so that its cast time couldnt be reduced.
EDIT:
The blackout change (pve only) would be a good step for returning mesmers to their intended role in pve.
EDIT:
The blackout change (pve only) would be a good step for returning mesmers to their intended role in pve.
Darth The Xx
Quote:
Vengeful Was Khanhei: changed functionality to: "While you hold Khanhei's ashes, skills used on you are interrupted, but are allowed to finish when you drop his ashes. This skill is the best item spell of all time. OF ALL TIME."
this |
The monster only taunts gave me a good laugh too.
Masmar
Hardcore mode, ive done my VQs alrdy
To Chicken To Die
Several new monster-only shouts have been added.
"Lolwut!?": used after an ally dies.
"Noob!": used after killing any foe.
"That's imba!": used after dying at the hands of any foe.
Owned
"Lolwut!?": used after an ally dies.
"Noob!": used after killing any foe.
"That's imba!": used after dying at the hands of any foe.
Owned
Neo Atomisk
there needs to be a "hey a-net can you nerf that monster's build? its OP" shout when players die.
FoxBat
Quote:
* Mysticism: this attribute now returns 1 Energy for every rank of Mysticism. (mysticism buff pls)
|
Quote:
* Amity (PvP): increased casting time to 60 seconds. If this spell completes, the match ends in a draw. (anyone who can't interrupt or KD someone casting this does not deserve to win) |
Quote:
* Spirit Bond: removed restriction on the maximum number of hits. (it only lasts 8 seconds anyways) |
Quote:
* Weapon spells can now be cast on spirits. (only in PvE) |
Quote:
* Changed base armor to be 100, but -60 against lightning damage. |
Quote:
* Healing Signet: now usable by all professions. (become non-profession specific like res signet) |
Quote:
* Monsters sometimes cancel spells when fighting Mesmers and Rangers to draw out interrupts. (improve enemy AI ftw) |
Gift3d
Quote:
Smiter's Boon (PvP): increased casting time to 5 seconds. |
Bill Clinton
Quote:
Mysticism *used* to be good. It was utterly broken. The only way this attribute could be remotely mucked with was if it only worked with derv enchants.
Start casting on the countdown timer in base? This is a clear reference to early 600 nerf, albeit it might not be so bad now with holy wrath nuked. Can't break PvE any further, but this is also fairly pointless. Are you being serious or not? It's not going to be used outside of mesmers and maybe rangers. I guess that makes it a safe buff... Interrupts are used in PvE? |
Lord Dagon
"All vampiric skills, when equipped, now cause your character to sparkle in sunlight."
This is what i want to see. It made me lol so hard when I saw( its a clear reference to the twilight saga to which I have a deep hatred for . Go Anet!)
This is what i want to see. It made me lol so hard when I saw( its a clear reference to the twilight saga to which I have a deep hatred for . Go Anet!)
Shayne Hawke
None of them, really.
drkn
the fact that there, actually, was a buffing update to mesmers.
EragonSorceror
My personal favorite was the bonus damage sloth hunter's shot gave against sloths. That made me literally lol, as of course a sloth hunter would bring a skill that gives extra damage against sloths. Actually, that would be a great update since it wouldn't actually effect anything and would be great lols.
AngelWJedi
i would love to see them bring back some skills like limitless minion cap. those two war skills that summon alies and this one Disarm: now causes target foe to drop any currently equipped weapon to the ground. so i could farm cute skins i love like those VS carrying monsters. xD can we say go go cheap VS's? xD
N1ghtstalker
Quote:
i would love to see them bring back some skills like limitless minion cap. those two war skills that summon alies and this one Disarm: now causes target foe to drop any currently equipped weapon to the ground. so i could farm cute skins i love like those VS carrying monsters. xD can we say go go cheap VS's? xD
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does it make them just drop down on the ground and die?
Coraline Jones
One of the "updates" was to allow direct transfer of Guild Wars 1 characters into Guild Wars 2. Wow, I'm amazed nobody wants that and people want joke skill updates instead.
Cuilan
Quote:
Sympathetic Visage: changed functionality to: "While you have this skill equipped, pick-up groups must let you join." |
Quote:
Monsters now intelligently pre-kite opponents. Monsters with shields will now swap shields based on player damage type. Monsters sometimes cancel spells when fighting Mesmers and Rangers to draw out interrupts. Many monsters now copy their builds from a wiki. |
Upier is correct that this is disturbing in a way.
Rhamia Darigaz
Karate Jesus
Supportive Spirit: changed functionality to: "Create a level 1...12...15 Supportive Spirit. Whenever an ally in range has a skill fail, the Supportive Spirit casts Words of Comfort on that ally."
My favorite part is that the April Fool's Update notes are actually longer than any update we've had this year....
My favorite part is that the April Fool's Update notes are actually longer than any update we've had this year....
Abedeus
chessyang
Quote:
Sympathetic Visage: changed functionality to: "While you have this skill equipped, pick-up groups must let you join. |
ll Jamie ll
Quote:
Skill Updates & Additions Assassin No changes for Assassins. |
zelgadissan
Quote:
Deep Freeze, Earthquake, Lightning Storm, and Rodgort's Invocation now affect foes within radar range. |
Which reminds me - implement Mantra of Celerity plz
Marty Silverblade
The Sloth Hunter's Shot was lol, I wouldn't mind that. Perhaps they could add a single sloth somewhere and then we'd have to go find it/kill it/charm it.
drkn
[ot]
zelgadissan reminded me something:
would be awesome to have it finally fixed.
[/ot]
zelgadissan reminded me something:
Quote:
This skill was removed before the release of Guild Wars Prophecies in 2005, which can explain why Mesmers have one less elite. |
[/ot]
R_Frost
Quote:
For those who haven't seen it:
http://wiki.guildwars.com/wiki/Feedb...dates/20100401 I knew this was all fake when I first saw it, but there were some things that caught my eye that I really wanted to see come true. What update(s) would you want to actually happen? These are my picks: * Spirit Bond: removed restriction on the maximum number of hits. (it only lasts 8 seconds anyways) |
Ailina
"Classic Skills
By popular demand, the Guild Wars Classic Skill Pack has been added to the Guild Wars In-Game Store. Now, players can relive the days of yore with this exciting selection of skills that function as they did when they were released. The Classic Skill Pack includes the following:
"I Will Avenge You!"
Aegis
Mantra of Recovery
Order of the Vampire
Shadow Form
Signet of Ghostly Might
Smiter's Boon
Ursan Blessing
And many more!"
This please!!! I can't wait to go back to 10 second Guild Battle wins with Sig of Ghostly Might! Insta-kill everything! In Hard Mode! Shiro, Duncan, Mallyx, Guild Lords, Base Defenders, Glint, Prince Rurik, Sheldon the Verminator, those traitorous bunnies in EotN, that battle announcer in Tihark Orchard who never shuts up... If you can target it, you can kill it! *sigh*, those were the days...
Also, lol @ mocking the players who keep saying that GW is turning into WoW with the:
"Weapons and armor now have durability. Durability decreases whenever you take damage or use a skill. When the durability for an item reaches 0, that item is destroyed. Repair Kits (100 uses) are available from the Guild Wars In-Game Store."
Finally, why does everyone keep talking about using "Disarm" against monsters? I'd use it on those smarmy JQ players holding voltaic spears.
By popular demand, the Guild Wars Classic Skill Pack has been added to the Guild Wars In-Game Store. Now, players can relive the days of yore with this exciting selection of skills that function as they did when they were released. The Classic Skill Pack includes the following:
"I Will Avenge You!"
Aegis
Mantra of Recovery
Order of the Vampire
Shadow Form
Signet of Ghostly Might
Smiter's Boon
Ursan Blessing
And many more!"
This please!!! I can't wait to go back to 10 second Guild Battle wins with Sig of Ghostly Might! Insta-kill everything! In Hard Mode! Shiro, Duncan, Mallyx, Guild Lords, Base Defenders, Glint, Prince Rurik, Sheldon the Verminator, those traitorous bunnies in EotN, that battle announcer in Tihark Orchard who never shuts up... If you can target it, you can kill it! *sigh*, those were the days...
Also, lol @ mocking the players who keep saying that GW is turning into WoW with the:
"Weapons and armor now have durability. Durability decreases whenever you take damage or use a skill. When the durability for an item reaches 0, that item is destroyed. Repair Kits (100 uses) are available from the Guild Wars In-Game Store."
Finally, why does everyone keep talking about using "Disarm" against monsters? I'd use it on those smarmy JQ players holding voltaic spears.
Verene
The one for VwK made me burst out laughing. Awesome.
ShadowsRequiem
Mighty Was Vorizun: changed functionality to: "While you hold the Ashes of Vorizun, you have 50% more 3G coverage, but you cannot use the item you really want to."
Price of Pride: now deals 5...40 damage for each title track the target foe has maxed
lol
Price of Pride: now deals 5...40 damage for each title track the target foe has maxed
lol
Raminus
Quote:
"PvP Added support in the PvP character-creation process for the following playable races: * Centaurs * Charr * Elves * Forgotten * Orcs * Tengu * Titans [edit] Hard Mode Adjustments * Now called Hard-Core Mode. * All player deaths in Hard-Core Mode are permanent. * Permanently dead characters can still log in, but they may only visit the Underworld map and cannot trade, access account storage, or interact with merchants. |
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