Which of this year's April Fools update notes would you like to have seen come true?
Arghore
Would like the very last one plox !
Arghore
Would like the very last one plox !
Killed u man
Aeronwen
Playable characters can now swim.
This was cute in Tabula Rasa, I would like to swim off fishermans, been waiting for that for years. There are sharks tho .
This was cute in Tabula Rasa, I would like to swim off fishermans, been waiting for that for years. There are sharks tho .
ousbique
Quote:
Apply Poison: this skill no longer works on bow attacks. |
Targren
Quote:
The Great Betrayer Shiro Tagachi now joins your party as the third Assassin hero. He's been killed twice already, but he got better! |
Monty Python/Babylon 5 reference FTW
Phaern Majes
"Monsters now intelligently pre-kite opponents."
Don't they do this now in HM? I swear if I target a monk it goes running all around the map until I manage to snare it.
"Many monsters now copy their builds from a wiki."
-and-
"Monsters now have a chance to resign if they do not have a monk."
Laughed hard at those two.
Don't they do this now in HM? I swear if I target a monk it goes running all around the map until I manage to snare it.
"Many monsters now copy their builds from a wiki."
-and-
"Monsters now have a chance to resign if they do not have a monk."
Laughed hard at those two.
c1team
All titles have been reset to zero!
Rexion
My favorites are:
but the best is...
Quote:
Elementalist * Added friendly fire to all Elementalist area-of-effect attacks. |
Quote:
Paragon * Chants and Shouts can now be activated by voice command. |
Quote:
Ranger * When using a pet skill, your character will now shout out what skill the pet should use. For example, if your pet is named Moachu, and you use Bestial Pounce, your character will shout, "Moachu! Use Bestial Pounce!" * Fertile Season: changed functionality to: "If two or more animals of the same type, level 5 or higher, are adjacent to each other, a level 1 animal of that type is created." |
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Miscellaneous * Updated Alliance Battles in Factions so the battle line is now affected by a third supportable faction: Ninjas. |
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Assassin * No changes for Assassins. |
Rocky Rockstar
I loved the Kanye West refernece on the ashes!
MithranArkanere
This ones:
* Conjures now work regardless of the weapon's elemental mod and can stack.
* Deep Freeze, Earthquake, Lightning Storm, and Rodgort's Invocation now affect foes within radar range.
* Shiro's Redemption: The Great Betrayer Shiro Tagachi now joins your party as the third Assassin hero. He's been killed twice already, but he got better!
* Enlarged the world to provide greater opportunity for exploration.
* Playable characters can now swim.
* Updated Alliance Battles in Factions so the battle line is now affected by a third supportable faction: Ninjas. (This would be nice with the Emperor's faction instead Ninjas)
*Integrated some features of the Guild Wars 2 graphics engine to enhance gameplay experience:
*Updated grass texture.
*Added support to the Hall of Monuments to teleport Guild Wars characters into Guild Wars 2.
* Conjures now work regardless of the weapon's elemental mod and can stack.
* Deep Freeze, Earthquake, Lightning Storm, and Rodgort's Invocation now affect foes within radar range.
* Shiro's Redemption: The Great Betrayer Shiro Tagachi now joins your party as the third Assassin hero. He's been killed twice already, but he got better!
* Enlarged the world to provide greater opportunity for exploration.
* Playable characters can now swim.
* Updated Alliance Battles in Factions so the battle line is now affected by a third supportable faction: Ninjas. (This would be nice with the Emperor's faction instead Ninjas)
*Integrated some features of the Guild Wars 2 graphics engine to enhance gameplay experience:
*Updated grass texture.
*Added support to the Hall of Monuments to teleport Guild Wars characters into Guild Wars 2.
Supervillain
[Dervish]
■Mysticism: this attribute now returns 1 Energy for every rank of Mysticism.
■ Avatar of Grenth: now removes an enchantment with every attack. (PvE)
■ Balthazar's Rage, Grenth's Fingers, and Staggering Force now deal their damage when removed.
[Elementalist & Mesmer]
■Conjures now work regardless of the weapon's elemental mod.
■ Blackout: now a ranged skill; doesn't blackout the caster. (PvE)
[Monk]
■ Spirit Bond: removed restriction on the maximum number of hits.
■ Supportive Spirit: changed functionality to: "Create a level 1...12...15 Supportive Spirit. Whenever an ally in range has a skill fail, the Supportive Spirit casts Words of Comfort on that ally."
[Paragon & Ritualist]
■Echoes can now be cast on Ritualist spirits. (PvE)
■Weapon spells can now be cast on spirits. (PvE)
[Ranger]
■ Otyugh's Cry: added the following functionality: "All nearby neutral pets attack the target foe." (as a seperate skill :P)
[Warrior]
■Changed base armor to be 100, but -60 against lightning damage.
■ Griffon's Sweep: changed functionality to: "Summons a Griffon ally to your location. This ally fights for you for 30 seconds. You may have more than one Griffon ally at one time."
■ Healing Signet: now usable by all professions.
■ Leviathan's Sweep: changed functionality to: "Summons a Leviathan ally to your location. This ally fights for you for 30 seconds. You may have more than one Leviathan ally at one time."
[Heroes]
■The Great Betrayer Shiro Tagachi now joins your party as the third Assassin hero. He's been killed twice already, but he got better!
[AI]
■Monsters now intelligently pre-kite opponents. (some, not all)
■Monsters now retreat when hurt. (some, not all)
■Several new monster-only shouts have been added.
■"Noob!": used after killing any foe.
[Misc]
■Enlarged the world to provide greater opportunity for exploration.
■Integrated some features of the Guild Wars 2 graphics engine to enhance gameplay experience:
■Updated grass texture.
■Mysticism: this attribute now returns 1 Energy for every rank of Mysticism.
■ Avatar of Grenth: now removes an enchantment with every attack. (PvE)
■ Balthazar's Rage, Grenth's Fingers, and Staggering Force now deal their damage when removed.
[Elementalist & Mesmer]
■Conjures now work regardless of the weapon's elemental mod.
■ Blackout: now a ranged skill; doesn't blackout the caster. (PvE)
[Monk]
■ Spirit Bond: removed restriction on the maximum number of hits.
■ Supportive Spirit: changed functionality to: "Create a level 1...12...15 Supportive Spirit. Whenever an ally in range has a skill fail, the Supportive Spirit casts Words of Comfort on that ally."
[Paragon & Ritualist]
■Echoes can now be cast on Ritualist spirits. (PvE)
■Weapon spells can now be cast on spirits. (PvE)
[Ranger]
■ Otyugh's Cry: added the following functionality: "All nearby neutral pets attack the target foe." (as a seperate skill :P)
[Warrior]
■Changed base armor to be 100, but -60 against lightning damage.
■ Griffon's Sweep: changed functionality to: "Summons a Griffon ally to your location. This ally fights for you for 30 seconds. You may have more than one Griffon ally at one time."
■ Healing Signet: now usable by all professions.
■ Leviathan's Sweep: changed functionality to: "Summons a Leviathan ally to your location. This ally fights for you for 30 seconds. You may have more than one Leviathan ally at one time."
[Heroes]
■The Great Betrayer Shiro Tagachi now joins your party as the third Assassin hero. He's been killed twice already, but he got better!
[AI]
■Monsters now intelligently pre-kite opponents. (some, not all)
■Monsters now retreat when hurt. (some, not all)
■Several new monster-only shouts have been added.
■"Noob!": used after killing any foe.
[Misc]
■Enlarged the world to provide greater opportunity for exploration.
■Integrated some features of the Guild Wars 2 graphics engine to enhance gameplay experience:
■Updated grass texture.