Put enemies OUTSIDE of res portal
Lasher Dragon
How about we try not to put massive mobs of enemies ON the damn respawn spots?
Ultimate Warrior
... where does this happen?
Lasher Dragon
Numerous places, but the one currently pissing me off is just outside Droks. I go to kill some trolls, die, and respawn with a whole troupe of Avicara apparently waiting at the spawning point just for that purpose. I finally killed them all by spawning, poisoning one of them, getting killed, rinse and repeat.
Eugaet
Heh. I hate that.
Turbo Wombat
/signed
Crap like this has pissed me off to no extent on multiple occations. SF has it the worst, though it can be found almost everywhere. Maybe they should impliment some sort of Ward Against Everything around spawn shrines, and while under the effects of this ward, you can't attack or use any skills that target enemies. Might help cut down on the infinite cycle of rape that occurs from time to time in PvE.
EDIT:Of course, in order to minimize the posibility of this being abused, you'd have to rig it so that it only effects you when you rez and once you leave it, it won't work for that player again until the next time they die.
Crap like this has pissed me off to no extent on multiple occations. SF has it the worst, though it can be found almost everywhere. Maybe they should impliment some sort of Ward Against Everything around spawn shrines, and while under the effects of this ward, you can't attack or use any skills that target enemies. Might help cut down on the infinite cycle of rape that occurs from time to time in PvE.
EDIT:Of course, in order to minimize the posibility of this being abused, you'd have to rig it so that it only effects you when you rez and once you leave it, it won't work for that player again until the next time they die.
chaotic_mystery
/signed
Yeah this is annoying...have them automatically run from spawn portal...or impossible for them to be 15 steps by it...because sometimes when we are resed they just kill you again...and again...
Yeah this is annoying...have them automatically run from spawn portal...or impossible for them to be 15 steps by it...because sometimes when we are resed they just kill you again...and again...
Two April Mornings
that is why you bring sprint
but w/e i agree, sometimes its annoying
/signed
but w/e i agree, sometimes its annoying
/signed
VGJustice
/not signed
Why? Well, if you don't die, then it's not a problem. Joking aside, even if you get mobbed, defeated, and then mobbed repeatedly at the spawn point, it'll test your build like nothing else (obvious exception being PvP). I say leave it like it is, and fight on.
Granted, it is kinda anoying. Not game breaking, just map travel to the nearest town and try again.
Why? Well, if you don't die, then it's not a problem. Joking aside, even if you get mobbed, defeated, and then mobbed repeatedly at the spawn point, it'll test your build like nothing else (obvious exception being PvP). I say leave it like it is, and fight on.
Granted, it is kinda anoying. Not game breaking, just map travel to the nearest town and try again.
chippxero
Agreed this does happen is a few places and could do with being looked at, but the example given just outside droks isn't a big deal IMO that group leave you alone if you use any run skill and do not pursue at all they just bunch together.
Kool Pajamas
Quote:
Originally Posted by Turbo Wombat
/signed
Crap like this has pissed me off to no extent on multiple occations. SF has it the worst, though it can be found almost everywhere. Maybe they should impliment some sort of Ward Against Everything around spawn shrines, and while under the effects of this ward, you can't attack or use any skills that target enemies. Might help cut down on the infinite cycle of rape that occurs from time to time in PvE. EDIT:Of course, in order to minimize the posibility of this being abused, you'd have to rig it so that it only effects you when you rez and once you leave it, it won't work for that player again until the next time they die. |
DeathDealer
I think one of the worst spots for this thing is the droks side of rankor at the spawn point nearest rankor.....the ginourmous crowd of avicara with some Azure shadows thrown in for the extra anger inducing deaths...
Doctor Rhino
/signed
Was capping skills in Perdition yesterday with henchies, wasn't made any easier when we kept spawning literally on top of 6 hydra and 12 golems... fastest 60% DP I've ever gotten =\
Was capping skills in Perdition yesterday with henchies, wasn't made any easier when we kept spawning literally on top of 6 hydra and 12 golems... fastest 60% DP I've ever gotten =\
Lasher Dragon
Quote:
Originally Posted by VGJustice
Granted, it is kinda anoying. Not game breaking, just map travel to the nearest town and try again.
|
That's what happened to me... in my case I was trying to farm wood so I could make some Vellum. There were like 3 raven staves laying around up there, that's a lotta wood!
Fantus
I am sooo signing this!
Claire Wolf
/signed.. This is outside of Rankor as well, where 45734564776 Avicara just aggro on you like there is no tomorrow.. Oh yes, never forgot the Azure shadows!! -_-
Ensabah Nur
/double signed, my wife and I was exploring outside Droks this morning and firmly believe ALL REZ Shrines throughout Tyria should be kept clean of Enemies.
Kaguya
/signed
Fun trying to get to Marhan's Grotto, die close to it, and respawn right next to it as well... With dozen of mursaat elementalists right next to it. Resurrection in 00:01... 00:00... "yay I'm alive!" *ZAP* Resurrection in 00:10...
Thank god they are patrolling tho Too bad the Ice Imps behind the resurrection spot wander a bit too.. wee.
Fun trying to get to Marhan's Grotto, die close to it, and respawn right next to it as well... With dozen of mursaat elementalists right next to it. Resurrection in 00:01... 00:00... "yay I'm alive!" *ZAP* Resurrection in 00:10...
Thank god they are patrolling tho Too bad the Ice Imps behind the resurrection spot wander a bit too.. wee.
Charqus
/signed
When i was lvling my ranger outside of lions arch it happened. Very annoying lol.
When i was lvling my ranger outside of lions arch it happened. Very annoying lol.
dgb
Resurrecting this thread because it's become murderous in the realm of torment. Currently I'm trying to cap a few skills from the Depths of Madness. It's not that hard of an area, if aggro is controlled and the patrols are watched. Truly it isn't.
There are patrols all over the place, this isn't a problem. With careful pulling and so on, you avoid double agro and keep on going just as you do. You can even take a party wipe or two.
Here's the problem. I have a life outside Guild Wars, it requires me to alt -tab to do other things, it requires me to leave my computer, it requires me to go AFK. I'm using heroes because they put up with that, it's not fair on PUGs to put up with someone who goes AFK all the time (and they might just be better than the average PUG but anyway).
I go AFK, there's really nowhere I can hide my character so I get wiped by a patrol. Fair enough, it happens. It's when I come back to a team that I left on +2 morale to a team that is entirely on 60 DP that it gets annoying. Not only that, there's also a lot of Arms of Insanity sitting in front of me. When I say a lot I'm talking 10+. The hench/heroes res at the shrine, cop aggro, start attacking and hit something. In fact they've worked off everything except the Arms. They're now trying on the arms, they get one down to about 25%, it throws up lightning and Call to the Torment and by this time the hench have party wiped.
This keeps going on and on. The arms keep multiplying. I come back and find that the place is impossible to play, even with my direction the hench can't drop a arm in less than 5 seconds and as soon as that invulnerability drops I get hit by 10 barrages which party wipes me again. Oh that, Arm is down to 25 and hitting call to the torment. If I'm really unlucky it's bleeding and it uses call twice while I'm down.
This isn't a problem with the difficulty of the area, I have no issues with that at all (infact I like it). It's not a problem with the skillsets either. It's a problem with the res-shrine camping of the enemies. I've tried to get this elite skill three times now - every time I've had to leave I've come back to find the same problem. Is Golden Skull Strike only allowed for those who can sit at a computer for an hour without a break A-Net? Hold on, those warnings told me to take a break...
There are patrols all over the place, this isn't a problem. With careful pulling and so on, you avoid double agro and keep on going just as you do. You can even take a party wipe or two.
Here's the problem. I have a life outside Guild Wars, it requires me to alt -tab to do other things, it requires me to leave my computer, it requires me to go AFK. I'm using heroes because they put up with that, it's not fair on PUGs to put up with someone who goes AFK all the time (and they might just be better than the average PUG but anyway).
I go AFK, there's really nowhere I can hide my character so I get wiped by a patrol. Fair enough, it happens. It's when I come back to a team that I left on +2 morale to a team that is entirely on 60 DP that it gets annoying. Not only that, there's also a lot of Arms of Insanity sitting in front of me. When I say a lot I'm talking 10+. The hench/heroes res at the shrine, cop aggro, start attacking and hit something. In fact they've worked off everything except the Arms. They're now trying on the arms, they get one down to about 25%, it throws up lightning and Call to the Torment and by this time the hench have party wiped.
This keeps going on and on. The arms keep multiplying. I come back and find that the place is impossible to play, even with my direction the hench can't drop a arm in less than 5 seconds and as soon as that invulnerability drops I get hit by 10 barrages which party wipes me again. Oh that, Arm is down to 25 and hitting call to the torment. If I'm really unlucky it's bleeding and it uses call twice while I'm down.
This isn't a problem with the difficulty of the area, I have no issues with that at all (infact I like it). It's not a problem with the skillsets either. It's a problem with the res-shrine camping of the enemies. I've tried to get this elite skill three times now - every time I've had to leave I've come back to find the same problem. Is Golden Skull Strike only allowed for those who can sit at a computer for an hour without a break A-Net? Hold on, those warnings told me to take a break...
sifung
/signed
Happened to me while i was capping skills outside Ember Light Camp.
Happened to me while i was capping skills outside Ember Light Camp.
Kuldebar Valiturus
I agree that this happens. But a solution would be to clear the enemies that are near the rez shrine as a precautionary tactical measure.
You need to stop being a victim! Take control of the battlefield! Own it!
Or something like that.
Oh, and don't die.
You need to stop being a victim! Take control of the battlefield! Own it!
Or something like that.
Oh, and don't die.
Kool Pajamas
Happened to me too on the barbarous shore where the derv and rit boss are. We were fighting near the rez shrine and we all died and kept dieing over and over because they wouldnt leave the shrine. They stood right on the shrine.
That stuff doesnt happen much to me but I guess I'll sign if it happens to others a lot.
That stuff doesnt happen much to me but I guess I'll sign if it happens to others a lot.
Mike_version2
/signed
was trying to cap a skill and got mobbed at a shrine, not fun.....
was trying to cap a skill and got mobbed at a shrine, not fun.....
broodijzer
/signed
Not A Fifty Five
/notsigned
no reason to really. The chances of it happening are very low, and if it does 90% of the time its because your build isnt good
no reason to really. The chances of it happening are very low, and if it does 90% of the time its because your build isnt good
RPGmaniac
/signed
even though they have a 5 or 10 second invulnerability when you get ressed it never helps, and this is a very annoying thing too.
even though they have a 5 or 10 second invulnerability when you get ressed it never helps, and this is a very annoying thing too.
MrGuildBoi
/signed
On the prophicies box flap thing, it says "No spawn-camping"... Well we got it.
On the prophicies box flap thing, it says "No spawn-camping"... Well we got it.
dgb
Quote:
Originally Posted by Not A Fifty Five
/notsigned
no reason to really. The chances of it happening are very low, and if it does 90% of the time its because your build isnt good |
Or does my build influence the chances of me having to go afk?
Relnor
All I read was the title...
/signed
/signed
freekedoutfish
BTW - would change the title on this thread. It suggests you WANT mobs by res-points. I was confused when read it.
Tryia -
In the north part of southern shiverpeaks there is a res-point right next to the a warp into the next section. Trolls swarm around it. You die and your buggered.
In the center of southern shiverpeaks, in that hard section. When you warp into that section from the previous side, you end up right in the middle of a mob. That same mob is right next to the res-point and the mob contains an MM.
Outside one of the towns in southern-shiverpeaks, down a hill a res point is right next to a mob. They dont move around it, but if you die after agro-ing them, then they do because they get pulled in.
Another one exists north of the southern most camp in souther-shiverpeaks. It res's you in middle of a crawl mob. Or very very very close.
Elona -
The south east end, where the beach is with the boats. A res-point is directly next to the huge mob of enemies near the 3 collectors.
There was another one - but its lost on me.
Cantha -
You could include virtually all the res-points in the forest, because its that close cut in there.
But the one north of the southern-most camp in the forest. Its rather close to mobs when you res.
No doubt there are more, but right now I cant think of any.
Anyway
/signed. Totally. I find it frustrating Anet doesnt realise not to put res-points next to huge mobs.
Quote:
Originally Posted by Ultimate Warrior
... where does this happen?
|
In the north part of southern shiverpeaks there is a res-point right next to the a warp into the next section. Trolls swarm around it. You die and your buggered.
In the center of southern shiverpeaks, in that hard section. When you warp into that section from the previous side, you end up right in the middle of a mob. That same mob is right next to the res-point and the mob contains an MM.
Outside one of the towns in southern-shiverpeaks, down a hill a res point is right next to a mob. They dont move around it, but if you die after agro-ing them, then they do because they get pulled in.
Another one exists north of the southern most camp in souther-shiverpeaks. It res's you in middle of a crawl mob. Or very very very close.
Elona -
The south east end, where the beach is with the boats. A res-point is directly next to the huge mob of enemies near the 3 collectors.
There was another one - but its lost on me.
Cantha -
You could include virtually all the res-points in the forest, because its that close cut in there.
But the one north of the southern-most camp in the forest. Its rather close to mobs when you res.
No doubt there are more, but right now I cant think of any.
Anyway
/signed. Totally. I find it frustrating Anet doesnt realise not to put res-points next to huge mobs.
Emik
It brings a whole new meaning to resurrection shrines
Maybe rename them to 'redying' shrines?
/signed
Maybe rename them to 'redying' shrines?
/signed
MithranArkanere
Mobs inside Abaddon's torment seem to specially LOVE this behaviour.
The 3 second of invulnerabily are not enough to get of our there and recover, when there are 7*5=35 replicated Abaddon Beasts waing for you and bodybloquing the way.
- Mobs should scape the shrines and stay away by a long bow range from them.
- Players won't be able to attack in a 'in the area' range from the Shrine.
Additionally:
- A player of a party using /beg in a shrine should take back dead allies to the shrine like when they are wiped.
- /kneel called god messenger spirits in Cantha should have the same options like they have in Elona, for all the 10 classes.
- Since all of them in Tyria give the +3 regen blessing they may leave them that way or decide to also use the Elonian spirits.
The 3 second of invulnerabily are not enough to get of our there and recover, when there are 7*5=35 replicated Abaddon Beasts waing for you and bodybloquing the way.
- Mobs should scape the shrines and stay away by a long bow range from them.
- Players won't be able to attack in a 'in the area' range from the Shrine.
Additionally:
- A player of a party using /beg in a shrine should take back dead allies to the shrine like when they are wiped.
- /kneel called god messenger spirits in Cantha should have the same options like they have in Elona, for all the 10 classes.
- Since all of them in Tyria give the +3 regen blessing they may leave them that way or decide to also use the Elonian spirits.
Son Of Excess FoA
Quote:
Originally Posted by Kool Pajamas
Happened to me too on the barbarous shore where the derv and rit boss are. We were fighting near the rez shrine and we all died and kept dieing over and over because they wouldnt leave the shrine. They stood right on the shrine.
That stuff doesnt happen much to me but I guess I'll sign if it happens to others a lot. |
freekedoutfish
Quote:
Originally Posted by Kuldebar Valiturus
I agree that this happens. But a solution would be to clear the enemies that are near the rez shrine as a precautionary tactical measure.
You need to stop being a victim! Take control of the battlefield! Own it! Or something like that. Oh, and don't die. |
The res points is directly next to them too.
So the minute you walk through and apear on the other side, your ambushed and your stuck due the res point.
Its the two MMs which get you, because you get rushed by minions the second you res and obviously feed them with more once you die.
Its an issue which needs settled and never repeated, as it was in NF in the ROT with huge mobs right next to res points.
Wildi
/s i g n e d
KANE OG
/Signed over and over and over. Leave from the Gate of Torment to The Nightfallen Jahai. It's easy to avoid that mob initially, but if your party dies anywhere else..... *POOF* You're rez'd in the middle of utter frickin madness. It's bad enough that you have to fight for 15 minutes just to start clearing them out, but then the sucker's respawn!
I'm not the type to get pissed about "most" annoyances and inconveniences in a video game, but this had me so ticked I wanted to punch the wall.
Again.... /Signed over and over and over.
KANE
I'm not the type to get pissed about "most" annoyances and inconveniences in a video game, but this had me so ticked I wanted to punch the wall.
Again.... /Signed over and over and over.
KANE
Sqube
/signed
Sometimes... just sometimes, you really don't want to have to go out of your way to kill an extra mob or 8 just so you can make sure that you're able to rez in peace. Sometimes you don't have the time. And damn it, you shouldn't have to.
Sometimes... just sometimes, you really don't want to have to go out of your way to kill an extra mob or 8 just so you can make sure that you're able to rez in peace. Sometimes you don't have the time. And damn it, you shouldn't have to.
uberpwnage
North of Chantry of Secrets. Has happened to me twice before.
Try to sneak past the three groups with Scytheclaw Behemoths and whatnot with 3 heroes and 4 henchies on your trail. I always seemed to get caught. If this happens, you get slaughtered, and since they're so close to the res shrine, they'll continue killing. The problem with this: The mobs grow exponentially practically. Behemoth gravebanes summon undead minions.
That aside, it's still super-fun to attempt to kill them.
/signed I suppose (Just no spawns hysterically close to the res shrine)
Try to sneak past the three groups with Scytheclaw Behemoths and whatnot with 3 heroes and 4 henchies on your trail. I always seemed to get caught. If this happens, you get slaughtered, and since they're so close to the res shrine, they'll continue killing. The problem with this: The mobs grow exponentially practically. Behemoth gravebanes summon undead minions.
That aside, it's still super-fun to attempt to kill them.
/signed I suppose (Just no spawns hysterically close to the res shrine)
I Phoenix I
I like the "Ward Against Everything" idea that was listed a while ago. But yes, spawn camping (funny they're doing it to us) is quite annoying.
/signed
/signed
Grais
My initial response is to go /unsigned, suck it up etc.. etc...
But then I read a couple of posts, and I have to agreee there are certain instances where this could be considered pratically game breaking.
You should never be ressed into a mob, that you did not engage, be it with your aggro bubble or directley. That is what I think, so however they have to go about it to make it happen they should. Perhaps the game could make a quik decision, and if the nearest rez shrine is swarmed it could assign a temp location out of way the action, probably better ideas, but its a start.
/signed
But then I read a couple of posts, and I have to agreee there are certain instances where this could be considered pratically game breaking.
You should never be ressed into a mob, that you did not engage, be it with your aggro bubble or directley. That is what I think, so however they have to go about it to make it happen they should. Perhaps the game could make a quik decision, and if the nearest rez shrine is swarmed it could assign a temp location out of way the action, probably better ideas, but its a start.
/signed