Last skill update was in February...
Pandora's box
Demonic Flesh has become one of the most useless skills ever: would be great for a warrior but is crap for a magic user. Roll it back the way it was intended originally: to give magic users a health buff!
Skyy High
Question: I see people laughing at the guy who's saying GW is balanced after the last update. Um...why? Save for complaints about Bsurge being a little too powerful, and the usual whining about getting hex stacked in RA as a warrior, I haven't seen any real complaints from the PvP-ers since the last update. Imo, it's the most balanced that it's been since Nightfall's release. What else needs to happen (besides, yes, VoD or some other way for GvG to end)?
If you were using the skill on a caster before the change, you were failing. Devoting a skill slot to a +hp skill is so useless for a caster, particularly a blood magic user who sacrifices percentages of his max hp to fuel spells, it's just silly. At least now it has a function. Plague touch is pretty useless for a primary necro too, but we have these things called "secondaries" which really are great...
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Originally Posted by Pandora's Box
Demonic Flesh has become one of the most useless skills ever: would be great for a warrior but is crap for a magic user. Roll it back the way it was intended originally: to give magic users a health buff!
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Xsiriss
Axel Zinfandel
Learn to expect nothing, then you will never be disappointed.
FoxBat
I know this is riverside, but still, the thread replies really hammer home how dead PvP is.
SW boon and some blood tweaks normally wouldn't be too much to ask, but I bet they will still be pushed aside. Beyond that I'd say GvG balance is actually relatively decent, and tiebreaker change is the shakeup that's really needed.
SW boon and some blood tweaks normally wouldn't be too much to ask, but I bet they will still be pushed aside. Beyond that I'd say GvG balance is actually relatively decent, and tiebreaker change is the shakeup that's really needed.
Necromas
Dzjudz
I agree with the 'gw is now balanced' comments, in general. Nothing too OP or underpowered going on I think. Sure, there are classes that are played less than others, but that's more because of the nature of the class than because of how the class can perform the role they should primarily be doing.
Barrage
Dzjudz
I don't know if I quite agree with you, maybe with the exception of dervishes. Paragons can do what they should do fine, that is shouting, chanting, party supporting, and dealing some damage. Mesmers can do what they should do excellently, that is interrupting, hexing, in general being a pita for the opponent.
They shouldn't be buffed just to become damage dealers that can be compared to other classes in DPS. That's just not the nature of the role those classes should play. Now Dervishes are a little underpowered, yes, but that is mainly because of their smaller selection of skills. You could buff those I guess.
They shouldn't be buffed just to become damage dealers that can be compared to other classes in DPS. That's just not the nature of the role those classes should play. Now Dervishes are a little underpowered, yes, but that is mainly because of their smaller selection of skills. You could buff those I guess.
Barrage
The problem with the dervish is that there is no reason to choose a Dervish over an A/D or W/D as they deal far more damage and Mysticism is lackluster at best.
Paragon have one decent build, Imbagon, if this build did not exist, you would never see a paragon in any Elite PvE area. Their damage is outpaced by rangers and shouts can only help so much.
Paragon have one decent build, Imbagon, if this build did not exist, you would never see a paragon in any Elite PvE area. Their damage is outpaced by rangers and shouts can only help so much.
Chocobo1
Just so you all know, it's not really the class that is at fault, its the way that the game is designed. Mesmers are a very well done class, but PvE does not require you to interupt skills. All PvE is, is being able to deal the most damage in the shortest amount of time, or being able to reduce/heal the most damage for the longest amount of time. Anything that falls outside of this is not required, and the only way to fix this would be a major game overhaul which is not going to happen.
maxxfury
mumbles ...something something pve mesmers
mumbles ...something something pve necros
mumbles ...something something pve ...
or something..
mumbles ...something something pve necros
mumbles ...something something pve ...
or something..
jazilla
Motivation is soooo stinkin bad that no one ever says it needs a buff. That Attribute is like a neglected kitten.
Spiritz
Mesmers could do with a few extra aoe skills to be fair - i think all other professions have quite a few aoe skills.
If you used pvx wiki ( bad choice as we know they like only elite builds etc ) and checked guru archives on mesmers there hasnt really been a huge amount of mesmer primary builds - 2ndry mes probably every profession has builds for it.
Give mesmers a chance to show they can be as usefull as say a 100b war or a mm rather than a backline player who as someones said already is annoying to foes.
Would be fun to have mesmer skills that sort of does things like make a foe unable to attack or cast for a sec or two - like a sort of stun rather than backfire and empathy.
If you used pvx wiki ( bad choice as we know they like only elite builds etc ) and checked guru archives on mesmers there hasnt really been a huge amount of mesmer primary builds - 2ndry mes probably every profession has builds for it.
Give mesmers a chance to show they can be as usefull as say a 100b war or a mm rather than a backline player who as someones said already is annoying to foes.
Would be fun to have mesmer skills that sort of does things like make a foe unable to attack or cast for a sec or two - like a sort of stun rather than backfire and empathy.
Ariovist Lynxkind
TBH, I would rather them focus on the new content for the 5th Anniversary (I have a feeling this White Mantle/Shining Blade thing will be part of it) rather than work on the skills, because it actually brings something new to the game, however...
A) I think we will probably get an update in May
B) umm didn't the last one arrive shortly after the CNY festival? there could be a skill update this month, you never know.
personally, I am going with A, but I dont think there will be the wait this time around
A) I think we will probably get an update in May
B) umm didn't the last one arrive shortly after the CNY festival? there could be a skill update this month, you never know.
personally, I am going with A, but I dont think there will be the wait this time around
Popeye1906
Judging from the live crew latest work, no update is a good thing.
Pandora's box
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...If you were using the skill on a caster before the change, you were failing. Devoting a skill slot to a +hp skill is so useless for a caster, particularly a blood magic user who sacrifices percentages of his max hp to fuel spells, it's just silly. At least now it has a function. Plague touch is pretty useless for a primary necro too, but we have these things called "secondaries" which really are great...
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zwei2stein
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Now I'm puzzled lol! I've use this spell before the change in a lot of caster builds, and the +100-180 health they got saved a lot of my casters in HM from instant deathspike. Who said they sacrifice health? That is only 1 of the Blood magic features. The skill was very useful to overcome a spike, buy some time to heal, and finish off the opponents...
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not to mention that self-only casted selfish preservation skill is not really good idea and if you found yourself seeing it making regularly difference, something else was very, very wrong.
Abedeus
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I don't know if I quite agree with you, maybe with the exception of dervishes. Paragons can do what they should do fine, that is shouting, chanting, party supporting, and dealing some damage.
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Mesmers can do what they should do excellently, that is interrupting, hexing, in general being a pita for the opponent. |
Interrupting in PvE? Good luck with bosses or HM or HM bosses.
Hexes are useless in PvE. Monsters have unlimited energy to remove them, and bosses shrug off hexes and conditions.
Being a pain in the ass? AI doesn't have an ass.
Everything, from damage and healing to party support is better done by other classes, who either have more useful primary attribute or better skills in general.
Whirl E Vic
Not sure of the details, but I expect a mes buff (pve at least) along the lines of the more recent rit buffs that took rits from rarely played to ubiquitous.
*hoards elite mes tomes and crosses fingers*
I'd expect discord to get whacked, a bit of a tone down on splinter weapon maybe, AP to work with sin skills only and the good old dartboard to come out.
Get ready to fear chaos storm
*hoards elite mes tomes and crosses fingers*
I'd expect discord to get whacked, a bit of a tone down on splinter weapon maybe, AP to work with sin skills only and the good old dartboard to come out.
Get ready to fear chaos storm
SkateFreek
Some changes to the derv. WS is nice but since its silly half the time to bring anything else but WS, I'd say some changes are needed.
I would like Vow of Strength changed back the most. It was useful now its completely useless.
And do something with the avatars. They are great but once again, in a pvp game pointless.
The changes to the rit and P, I saw a increase those classes and different bars.
I'd like to see derv that doesn't use WS.
I would like Vow of Strength changed back the most. It was useful now its completely useless.
And do something with the avatars. They are great but once again, in a pvp game pointless.
The changes to the rit and P, I saw a increase those classes and different bars.
I'd like to see derv that doesn't use WS.
NerfHerder
I agree that dervs could use a buff. I was thinking something like changing mysticism to 1 energy per 2 ranks. Since D/A is a decent runner, change Avatar of Balth to 33% IAS instead of IMS. Make Heart of Fury almost maintainable. And change Aura of Holy Might to have a duration tied to Mysticism so only dervs can use it. Hopefully that would make a derv as good with a scythe as a war or sin in PvE. Its only fair if sins and wars get viable IAS a derv should have them too.
Paragons could use a motivation buff. There are so many underused skills there Anet can take thier pick on what to buff. Preferably work on the ability to spot heal and counter hexes. Im not saying they should be able to out heal a monk but at least get close to it in PvE. Give us a viable Paragon Hero to synergize with an Imbagon.
Mesmer is probably my most unused character. I agree with most people when they ask for more AoE capability here. Any buff would be appreciated.
Getting back to the thread topic. I have no idea what to expect. I wouldnt put money on a skill update and a content update. Im hoping we will get one by the middle of may like last year.
Paragons could use a motivation buff. There are so many underused skills there Anet can take thier pick on what to buff. Preferably work on the ability to spot heal and counter hexes. Im not saying they should be able to out heal a monk but at least get close to it in PvE. Give us a viable Paragon Hero to synergize with an Imbagon.
Mesmer is probably my most unused character. I agree with most people when they ask for more AoE capability here. Any buff would be appreciated.
Getting back to the thread topic. I have no idea what to expect. I wouldnt put money on a skill update and a content update. Im hoping we will get one by the middle of may like last year.
Dzjudz
Skyy High
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Stagnation and balance are quite different. What anet has done is remove some of the most animated parts of the game (farming/runs).
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As for the supposed "stagnation": look at all the builds people have put out in the past couple of weeks to revive UWSC. Before the SF change (and the Dhuum update too) there was precisely one build that was indisputably the best for UWSC. How is that not stagnation? SF changed, builds changed, the farm remained possible, but difficult. How is that not exactly what the high-end PvE-ers want: challenging farms that require you to come up with good builds rather than running the same thing for, literally, over a year.
Cuilan
For a long while I was always open to there being attempts at balance. So with that said I'll just put what I expect.
Mesmer nerfs that included longer recharge times, higher energy costs, shorter durations, less effect, and longer casting times.
Dervish and paragon...nothing. Maybe one or two minor nerfs for PvP that spill into PvE.
Shorter recharge, higher effect, more synergy, less energy costs, and shorter casting times for necromancers, ritualists, assassins, and warriors. Mark of Pain will also hex adjacent foes, Jagged Bones will be reverted to enchant more or all minions, etc.
Mesmer nerfs that included longer recharge times, higher energy costs, shorter durations, less effect, and longer casting times.
Dervish and paragon...nothing. Maybe one or two minor nerfs for PvP that spill into PvE.
Shorter recharge, higher effect, more synergy, less energy costs, and shorter casting times for necromancers, ritualists, assassins, and warriors. Mark of Pain will also hex adjacent foes, Jagged Bones will be reverted to enchant more or all minions, etc.
reaper with no name
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Some changes to the derv. WS is nice but since its silly half the time to bring anything else but WS, I'd say some changes are needed.
I would like Vow of Strength changed back the most. It was useful now its completely useless. And do something with the avatars. They are great but once again, in a pvp game pointless. The changes to the rit and P, I saw a increase those classes and different bars. I'd like to see derv that doesn't use WS. |
Reverting VoStr wouldn't help, sadly (at least not on it's own). The current zealous vow builds already beat what the old one could put out (as well as what the current one can do against enemies with no conditions).
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I agree that dervs could use a buff. I was thinking something like changing mysticism to 1 energy per 2 ranks. Since D/A is a decent runner, change Avatar of Balth to 33% IAS instead of IMS. Make Heart of Fury almost maintainable. And change Aura of Holy Might to have a duration tied to Mysticism so only dervs can use it. Hopefully that would make a derv as good with a scythe as a war or sin in PvE. Its only fair if sins and wars get viable IAS a derv should have them too.
Paragons could use a motivation buff. There are so many underused skills there Anet can take thier pick on what to buff. Preferably work on the ability to spot heal and counter hexes. Im not saying they should be able to out heal a monk but at least get close to it in PvE. Give us a viable Paragon Hero to synergize with an Imbagon. Mesmer is probably my most unused character. I agree with most people when they ask for more AoE capability here. Any buff would be appreciated. Getting back to the thread topic. I have no idea what to expect. I wouldnt put money on a skill update and a content update. Im hoping we will get one by the middle of may like last year. |
Sorry, already tried the AoHM thing. No one went for it.
Mesmers are the toughest class to buff, because it requires either a rework of PvE or a lot of skill splits to rework certain aspects of the class to be more damage-oriented.
Don't know anything about motivation, so, no comments there.
NerfHerder
Ive used scythes on my Ranger, Warrior, and Assassin. While I admit its fun all I really want is some BALANCE in regard to profession specific weaponry. A Sin is best with daggers and a Warrior is the best with his weapons, all the while having a balanced build(offense and defense). The Dervish SHOULD BE best with a scythe. A change to Aura of Holy Might is just one way of doing this. I really dont care how it gets done. Otherwise, everyone should be able to maintain Critical Agility
I have nothing against using secondaries. I use them all the time. I just dont think your secondary profession should be the primary focus of your build. Its silly. I realize this makes me a hipocrite because i use N/Rt healer all the time But ill also admit that it doesnt make sense if you want things to be balanced.
I have nothing against using secondaries. I use them all the time. I just dont think your secondary profession should be the primary focus of your build. Its silly. I realize this makes me a hipocrite because i use N/Rt healer all the time But ill also admit that it doesnt make sense if you want things to be balanced.
SerenitySilverstar
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Sigh with all the cries to nerf everything, haven't you ruined enough? I literally log into guru, find the usual whining to do and log off again. Bring intelligence back :/
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Boy, there's some serious institutional knowledge being lost round here. Have you all forgotten that the Live Team have said they'll do updates when priorities permit, not on the "every 2 months" schedule which is about 2 years out of date. Geez, keep up with the program people.
The forth fly
i like it now we dont get a new build every thursday it was a pain having a good build for a week then a nerf,new build nerf
Regina Buenaobra
Don't worry, folks. Live Team is working on a play balance update. As before, we will give you all a preview before the changes are in the game. We plan to have this preview ready for you to check out relatively soon (TM)--i.e. in the next week or two. But just to give you a small teaser, we're working on some changes to Mesmers in PvE. So stay tuned.
Essence Snow
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Don't worry, folks. Live Team is working on a play balance update. As before, we will give you all a preview before the changes are in the game. We plan to have this preview ready for you to check out relatively soon (TM)--i.e. in the next week or two. But just to give you a small teaser, we're working on some changes to Mesmers in PvE. So stay tuned.
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Smarty
athariel
I smell more nerfs to elementalists, because obsidian flesh is so overpowered when compared to shadowform!
Rocky Raccoon
Mesmer Love?
Jenn
So much complaining from you guys - time to eat your words!
Curious about the update... I haven't played my mesmer in a while... (Ok, I deleted her ).
Curious about the update... I haven't played my mesmer in a while... (Ok, I deleted her ).
tealspikes
Skyy High
Seeping wound is a hell of a lot more balanced than anything in the real hexway era, which persisted for, what, 6 months? It got toned down already, and I expect it to get tapped again. Blood magic: what's the big deal? Spikes aren't so bad, and it has some new functionality that at least makes it a bit interesting.
And now the list is at two, possibly three things (if we include BS) that people feel are OP-ed. Tell me that isn't good compared to, oh, I don't know, any time I can think of in the past 3 years at least. Compare to any of the ridiculously OP-ed team builds of the past (spirits, hexes, paragons, sineptitude, SF spike, blood spike, R-spike, any of the multitude of spammy lame R/X melee builds and sin instagib spikes, etc etc etc), today's meta is pretty frickin balanced. Not perfect, just not worth going "OMG THE GAME IS SO UNBALANCED FIX NAO!"
Looking forward to some mesmer love in PvE. Throw in some dervish updates and maybe some changes to nature rituals (a la what you did to binding rituals) and I'm sure a lot of people would be pleased.
And now the list is at two, possibly three things (if we include BS) that people feel are OP-ed. Tell me that isn't good compared to, oh, I don't know, any time I can think of in the past 3 years at least. Compare to any of the ridiculously OP-ed team builds of the past (spirits, hexes, paragons, sineptitude, SF spike, blood spike, R-spike, any of the multitude of spammy lame R/X melee builds and sin instagib spikes, etc etc etc), today's meta is pretty frickin balanced. Not perfect, just not worth going "OMG THE GAME IS SO UNBALANCED FIX NAO!"
Looking forward to some mesmer love in PvE. Throw in some dervish updates and maybe some changes to nature rituals (a la what you did to binding rituals) and I'm sure a lot of people would be pleased.
reaper with no name
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Don't worry, folks. Live Team is working on a play balance update. As before, we will give you all a preview before the changes are in the game. We plan to have this preview ready for you to check out relatively soon (TM)--i.e. in the next week or two. But just to give you a small teaser, we're working on some changes to Mesmers in PvE. So stay tuned.
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Seriously, I appreciate that, because it must have taken a lot of courage, since I'm sure you were aware of what the consequences would be.
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Seeping wound is a hell of a lot more balanced than anything in the real hexway era, which persisted for, what, 6 months? It got toned down already, and I expect it to get tapped again. Blood magic: what's the big deal? Spikes aren't so bad, and it has some new functionality that at least makes it a bit interesting.
And now the list is at two, possibly three things (if we include BS) that people feel are OP-ed. Tell me that isn't good compared to, oh, I don't know, any time I can think of in the past 3 years at least. Compare to any of the ridiculously OP-ed team builds of the past (spirits, hexes, paragons, sineptitude, SF spike, blood spike, R-spike, any of the multitude of spammy lame R/X melee builds and sin instagib spikes, etc etc etc), today's meta is pretty frickin balanced. Not perfect, just not worth going "OMG THE GAME IS SO UNBALANCED FIX NAO!" Looking forward to some mesmer love in PvE. Throw in some dervish updates and maybe some changes to nature rituals (a la what you did to binding rituals) and I'm sure a lot of people would be pleased. |
R_Frost
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Don't worry, folks. Live Team is working on a play balance update. As before, we will give you all a preview before the changes are in the game. We plan to have this preview ready for you to check out relatively soon (TM)--i.e. in the next week or two. But just to give you a small teaser, we're working on some changes to Mesmers in PvE. So stay tuned.
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Regulus X
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Don't worry, folks. Live Team is working on a play balance update. As before, we will give you all a preview before the changes are in the game. We plan to have this preview ready for you to check out relatively soon (TM)--i.e. in the next week or two. But just to give you a small teaser, we're working on some changes to Mesmers in PvE. So stay tuned.
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Blinding Surge: 10e 1c 6r *or* 10e 3/4 4r (remove aoe effect and duration to 5-6s)
Empathetic Removal: 5e 3/4s 6 - removes 1 hex and 2 conditions from target ally; if removed, heals for 50 hp. [this would make it an elite M.Touch + Remove Hex , enabling melee to effectively counter hexes and conditions because the meta is currently condition/hex-heavy].
Locusts' Fury: 5e 1/4s 10r (add IMS, adjust duration as you see fit, and keep the current functionality as is). [this would free up a skill slot for sins in the IMS dept.]
Foxes Promise: 5e 3/4c 30r (remove miss condition, fixed duration of 10s, refreshes with every critical hit).
Bulls Charge: 5a 20r (remove "skill ending stance", keep IMS, and make it give 33% IAS *for next attack skill ONLY*) [a rush with a hint of p.rage; this would make using bull's strike and disrupting chop a bit more effective as a warrior]
Gash: (remove bleeding requirement for deep wound, but make it apply to the bonus damage instead) [this makes using sever artery still remain a staple while enabling sword warriors to have more pressure]
Savage Slash: 6a - (remove quick-activation) interrupts action. if foe is suffering from bleeding, disables skill for 20 seconds. [similar to disrupting chop, but more conditional; this makes swords able to compete with the axe class]
These are just a couple ideas I'm throwing out there. They seem interesting to me, and it'd be exciting for players to try them out.