Last skill update was in February...

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Demonic Flesh has become one of the most useless skills ever: would be great for a warrior but is crap for a magic user. Roll it back the way it was intended originally: to give magic users a health buff!

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Question: I see people laughing at the guy who's saying GW is balanced after the last update. Um...why? Save for complaints about Bsurge being a little too powerful, and the usual whining about getting hex stacked in RA as a warrior, I haven't seen any real complaints from the PvP-ers since the last update. Imo, it's the most balanced that it's been since Nightfall's release. What else needs to happen (besides, yes, VoD or some other way for GvG to end)?

Quote:
Originally Posted by Pandora's Box
Demonic Flesh has become one of the most useless skills ever: would be great for a warrior but is crap for a magic user. Roll it back the way it was intended originally: to give magic users a health buff!
If you were using the skill on a caster before the change, you were failing. Devoting a skill slot to a +hp skill is so useless for a caster, particularly a blood magic user who sacrifices percentages of his max hp to fuel spells, it's just silly. At least now it has a function. Plague touch is pretty useless for a primary necro too, but we have these things called "secondaries" which really are great...

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by Skyy High View Post
Question: I see people laughing at the guy who's saying GW is balanced after the last update. Um...why?
Stagnation and balance are quite different. What anet has done is remove some of the most animated parts of the game (farming/runs).

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Learn to expect nothing, then you will never be disappointed.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

I know this is riverside, but still, the thread replies really hammer home how dead PvP is.

SW boon and some blood tweaks normally wouldn't be too much to ask, but I bet they will still be pushed aside. Beyond that I'd say GvG balance is actually relatively decent, and tiebreaker change is the shakeup that's really needed.

Necromas

Lion's Arch Merchant

Join Date: Jul 2005

Quote:
Originally Posted by Shriketalon View Post
In return, a way for eles to get armor penetration to let them actually deal decent damage in hard mode.
Make DWG work for all elemental spells so eles can use it?

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

I agree with the 'gw is now balanced' comments, in general. Nothing too OP or underpowered going on I think. Sure, there are classes that are played less than others, but that's more because of the nature of the class than because of how the class can perform the role they should primarily be doing.

Barrage

Barrage

Krytan Explorer

Join Date: May 2008

A/

Quote:
Originally Posted by Dzjudz View Post
underpowered going on I think
Paragon, Mesmer, and Dervishes, gogo.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Quote:
Originally Posted by Barrage View Post
Paragon, Mesmer, and Dervishes, gogo.
I don't know if I quite agree with you, maybe with the exception of dervishes. Paragons can do what they should do fine, that is shouting, chanting, party supporting, and dealing some damage. Mesmers can do what they should do excellently, that is interrupting, hexing, in general being a pita for the opponent.
They shouldn't be buffed just to become damage dealers that can be compared to other classes in DPS. That's just not the nature of the role those classes should play. Now Dervishes are a little underpowered, yes, but that is mainly because of their smaller selection of skills. You could buff those I guess.

Barrage

Barrage

Krytan Explorer

Join Date: May 2008

A/

Quote:
Originally Posted by Dzjudz View Post
Words
The problem with the dervish is that there is no reason to choose a Dervish over an A/D or W/D as they deal far more damage and Mysticism is lackluster at best.

Paragon have one decent build, Imbagon, if this build did not exist, you would never see a paragon in any Elite PvE area. Their damage is outpaced by rangers and shouts can only help so much.

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

Just so you all know, it's not really the class that is at fault, its the way that the game is designed. Mesmers are a very well done class, but PvE does not require you to interupt skills. All PvE is, is being able to deal the most damage in the shortest amount of time, or being able to reduce/heal the most damage for the longest amount of time. Anything that falls outside of this is not required, and the only way to fix this would be a major game overhaul which is not going to happen.

maxxfury

Wilds Pathfinder

Join Date: Apr 2006

[DVDF] Gp

Me/A

mumbles ...something something pve mesmers
mumbles ...something something pve necros
mumbles ...something something pve ...

or something..

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

Motivation is soooo stinkin bad that no one ever says it needs a buff. That Attribute is like a neglected kitten.

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

Mesmers could do with a few extra aoe skills to be fair - i think all other professions have quite a few aoe skills.
If you used pvx wiki ( bad choice as we know they like only elite builds etc ) and checked guru archives on mesmers there hasnt really been a huge amount of mesmer primary builds - 2ndry mes probably every profession has builds for it.
Give mesmers a chance to show they can be as usefull as say a 100b war or a mm rather than a backline player who as someones said already is annoying to foes.
Would be fun to have mesmer skills that sort of does things like make a foe unable to attack or cast for a sec or two - like a sort of stun rather than backfire and empathy.

Ariovist Lynxkind

Ariovist Lynxkind

Lion's Arch Merchant

Join Date: Dec 2006

Lynxkind Atrium, Echovald Forest, Cantha

Death Bringers Union [DBU]

R/

TBH, I would rather them focus on the new content for the 5th Anniversary (I have a feeling this White Mantle/Shining Blade thing will be part of it) rather than work on the skills, because it actually brings something new to the game, however...

A) I think we will probably get an update in May
B) umm didn't the last one arrive shortly after the CNY festival? there could be a skill update this month, you never know.

personally, I am going with A, but I dont think there will be the wait this time around

Popeye1906

Popeye1906

Academy Page

Join Date: Nov 2009

R/

Judging from the live crew latest work, no update is a good thing.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Quote:
Originally Posted by Skyy High View Post
...If you were using the skill on a caster before the change, you were failing. Devoting a skill slot to a +hp skill is so useless for a caster, particularly a blood magic user who sacrifices percentages of his max hp to fuel spells, it's just silly. At least now it has a function. Plague touch is pretty useless for a primary necro too, but we have these things called "secondaries" which really are great...
Now I'm puzzled lol! I've use this spell before the change in a lot of caster builds, and the +100-180 health they got saved a lot of my casters in HM from instant deathspike. Who said they sacrifice health? That is only 1 of the Blood magic features. The skill was very useful to overcome a spike, buy some time to heal, and finish off the opponents...

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Pandora's box View Post
Now I'm puzzled lol! I've use this spell before the change in a lot of caster builds, and the +100-180 health they got saved a lot of my casters in HM from instant deathspike. Who said they sacrifice health? That is only 1 of the Blood magic features. The skill was very useful to overcome a spike, buy some time to heal, and finish off the opponents...
You were wasting skill slot. Sorry. DF was pretty much weakest of self-preservation skills.

not to mention that self-only casted selfish preservation skill is not really good idea and if you found yourself seeing it making regularly difference, something else was very, very wrong.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by Dzjudz View Post
I don't know if I quite agree with you, maybe with the exception of dervishes. Paragons can do what they should do fine, that is shouting, chanting, party supporting, and dealing some damage.
Paragons can only shout and party support by shouting. Chants are best left to heroes and damage isn't that great, since, well.. imbagon makes 1-monk parties possible post-Ursan.

Quote:
Mesmers can do what they should do excellently, that is interrupting, hexing, in general being a pita for the opponent.
Doesn't mean that it's useful.

Interrupting in PvE? Good luck with bosses or HM or HM bosses.
Hexes are useless in PvE. Monsters have unlimited energy to remove them, and bosses shrug off hexes and conditions.
Being a pain in the ass? AI doesn't have an ass.

Everything, from damage and healing to party support is better done by other classes, who either have more useful primary attribute or better skills in general.

Whirl E Vic

Frost Gate Guardian

Join Date: Aug 2009

D/

Not sure of the details, but I expect a mes buff (pve at least) along the lines of the more recent rit buffs that took rits from rarely played to ubiquitous.

*hoards elite mes tomes and crosses fingers*

I'd expect discord to get whacked, a bit of a tone down on splinter weapon maybe, AP to work with sin skills only and the good old dartboard to come out.

Get ready to fear chaos storm

SkateFreek

Ascalonian Squire

Join Date: Feb 2008

Some changes to the derv. WS is nice but since its silly half the time to bring anything else but WS, I'd say some changes are needed.

I would like Vow of Strength changed back the most. It was useful now its completely useless.

And do something with the avatars. They are great but once again, in a pvp game pointless.

The changes to the rit and P, I saw a increase those classes and different bars.

I'd like to see derv that doesn't use WS.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

I agree that dervs could use a buff. I was thinking something like changing mysticism to 1 energy per 2 ranks. Since D/A is a decent runner, change Avatar of Balth to 33% IAS instead of IMS. Make Heart of Fury almost maintainable. And change Aura of Holy Might to have a duration tied to Mysticism so only dervs can use it. Hopefully that would make a derv as good with a scythe as a war or sin in PvE. Its only fair if sins and wars get viable IAS a derv should have them too.

Paragons could use a motivation buff. There are so many underused skills there Anet can take thier pick on what to buff. Preferably work on the ability to spot heal and counter hexes. Im not saying they should be able to out heal a monk but at least get close to it in PvE. Give us a viable Paragon Hero to synergize with an Imbagon.

Mesmer is probably my most unused character. I agree with most people when they ask for more AoE capability here. Any buff would be appreciated.

Getting back to the thread topic. I have no idea what to expect. I wouldnt put money on a skill update and a content update. Im hoping we will get one by the middle of may like last year.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Quote:
Originally Posted by NerfHerder View Post
And change Aura of Holy Might to have a duration tied to Mysticism so only dervs can use it. Hopefully that would make a derv as good with a scythe as a war or sin in PvE.
No it would make sins and wars as bad with a scythe as dervs .

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Xsiriss View Post
Stagnation and balance are quite different. What anet has done is remove some of the most animated parts of the game (farming/runs).
I was referring to PvP.

As for the supposed "stagnation": look at all the builds people have put out in the past couple of weeks to revive UWSC. Before the SF change (and the Dhuum update too) there was precisely one build that was indisputably the best for UWSC. How is that not stagnation? SF changed, builds changed, the farm remained possible, but difficult. How is that not exactly what the high-end PvE-ers want: challenging farms that require you to come up with good builds rather than running the same thing for, literally, over a year.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

For a long while I was always open to there being attempts at balance. So with that said I'll just put what I expect.

Mesmer nerfs that included longer recharge times, higher energy costs, shorter durations, less effect, and longer casting times.

Dervish and paragon...nothing. Maybe one or two minor nerfs for PvP that spill into PvE.

Shorter recharge, higher effect, more synergy, less energy costs, and shorter casting times for necromancers, ritualists, assassins, and warriors. Mark of Pain will also hex adjacent foes, Jagged Bones will be reverted to enchant more or all minions, etc.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Quote:
Originally Posted by SkateFreek View Post
Some changes to the derv. WS is nice but since its silly half the time to bring anything else but WS, I'd say some changes are needed.

I would like Vow of Strength changed back the most. It was useful now its completely useless.

And do something with the avatars. They are great but once again, in a pvp game pointless.

The changes to the rit and P, I saw a increase those classes and different bars.

I'd like to see derv that doesn't use WS.
The avatars are actually more useless in PvE than they are in PvP, because PvE is simpler. If it doesn't deal damage or prevent damage, it is usually not useful. And the avatars in PvE that do one of these two things do them less effectively than other options.

Reverting VoStr wouldn't help, sadly (at least not on it's own). The current zealous vow builds already beat what the old one could put out (as well as what the current one can do against enemies with no conditions).

Quote:
Originally Posted by NerfHerder View Post
I agree that dervs could use a buff. I was thinking something like changing mysticism to 1 energy per 2 ranks. Since D/A is a decent runner, change Avatar of Balth to 33% IAS instead of IMS. Make Heart of Fury almost maintainable. And change Aura of Holy Might to have a duration tied to Mysticism so only dervs can use it. Hopefully that would make a derv as good with a scythe as a war or sin in PvE. Its only fair if sins and wars get viable IAS a derv should have them too.

Paragons could use a motivation buff. There are so many underused skills there Anet can take thier pick on what to buff. Preferably work on the ability to spot heal and counter hexes. Im not saying they should be able to out heal a monk but at least get close to it in PvE. Give us a viable Paragon Hero to synergize with an Imbagon.

Mesmer is probably my most unused character. I agree with most people when they ask for more AoE capability here. Any buff would be appreciated.

Getting back to the thread topic. I have no idea what to expect. I wouldnt put money on a skill update and a content update. Im hoping we will get one by the middle of may like last year.
A buff to mysticism that doesn't outright overpower it until it becomes SR for enchantments wouldn't help. Zealous Vow offers enough energy for the dervish to do anything it needs to. Hence, the only way a flat mysticism buff could help is if it was changed to offer so much energy zealous vow was no longer necessary (opening up the possibility for VoStr or WS). And that's just a crappy way to "fix" things. A rework of the attribute or a buff to the skills in mysticism would be preferable. HoF in particular needs a skill split, with the PvE version being maintainable. After all, Flail has no real downside in PvE (since monsters won't be running from you if your party is doing it's job right, and in HM monsters can outrun you regardless), and is linked to a great attribute. So why does HoF have to be linked to a crappy attribute AND be unmaintainable?

Sorry, already tried the AoHM thing. No one went for it.

Mesmers are the toughest class to buff, because it requires either a rework of PvE or a lot of skill splits to rework certain aspects of the class to be more damage-oriented.

Don't know anything about motivation, so, no comments there.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Ive used scythes on my Ranger, Warrior, and Assassin. While I admit its fun all I really want is some BALANCE in regard to profession specific weaponry. A Sin is best with daggers and a Warrior is the best with his weapons, all the while having a balanced build(offense and defense). The Dervish SHOULD BE best with a scythe. A change to Aura of Holy Might is just one way of doing this. I really dont care how it gets done. Otherwise, everyone should be able to maintain Critical Agility

I have nothing against using secondaries. I use them all the time. I just dont think your secondary profession should be the primary focus of your build. Its silly. I realize this makes me a hipocrite because i use N/Rt healer all the time But ill also admit that it doesnt make sense if you want things to be balanced.

SerenitySilverstar

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by impulsion View Post
Sigh with all the cries to nerf everything, haven't you ruined enough? I literally log into guru, find the usual whining to do and log off again. Bring intelligence back :/
There, fixed it for you.

Boy, there's some serious institutional knowledge being lost round here. Have you all forgotten that the Live Team have said they'll do updates when priorities permit, not on the "every 2 months" schedule which is about 2 years out of date. Geez, keep up with the program people.

The forth fly

The forth fly

Krytan Explorer

Join Date: May 2008

england

Mo/

i like it now we dont get a new build every thursday it was a pain having a good build for a week then a nerf,new build nerf

Regina Buenaobra

Regina Buenaobra

ArenaNet

Join Date: Apr 2008

Me/

Don't worry, folks. Live Team is working on a play balance update. As before, we will give you all a preview before the changes are in the game. We plan to have this preview ready for you to check out relatively soon (TM)--i.e. in the next week or two. But just to give you a small teaser, we're working on some changes to Mesmers in PvE. So stay tuned.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Quote:
Originally Posted by Regina Buenaobra View Post
Don't worry, folks. Live Team is working on a play balance update. As before, we will give you all a preview before the changes are in the game. We plan to have this preview ready for you to check out relatively soon (TM)--i.e. in the next week or two. But just to give you a small teaser, we're working on some changes to Mesmers in PvE. So stay tuned.
OMG Armageddon!

Smarty

Smarty

Krytan Explorer

Join Date: Mar 2008

England

Me/

Quote:
Originally Posted by Regina Buenaobra View Post
But just to give you a small teaser, we're working on some changes to Mesmers in PvE.
WTB heart smiley especially for you and the Live Team! *crosses fingers and hopes that the changes are for the better*

athariel

Frost Gate Guardian

Join Date: May 2009

E/A

I smell more nerfs to elementalists, because obsidian flesh is so overpowered when compared to shadowform!

Rocky Raccoon

Rocky Raccoon

Desert Nomad

Join Date: Jan 2007

Massachusetts, USA

Guardians of the Cosmos

R/Mo

Mesmer Love?

Jenn

Jenn

Resigned.

Join Date: Sep 2006

So much complaining from you guys - time to eat your words!

Curious about the update... I haven't played my mesmer in a while... (Ok, I deleted her ).

tealspikes

Lion's Arch Merchant

Join Date: Jul 2009

Quote:
Originally Posted by Skyy High View Post
I see people laughing at the guy who's saying GW is balanced after the last update. Um...why?
Seeping Wound. Blood magic. People who miss such obvious things tend to get laughed at.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Seeping wound is a hell of a lot more balanced than anything in the real hexway era, which persisted for, what, 6 months? It got toned down already, and I expect it to get tapped again. Blood magic: what's the big deal? Spikes aren't so bad, and it has some new functionality that at least makes it a bit interesting.

And now the list is at two, possibly three things (if we include BS) that people feel are OP-ed. Tell me that isn't good compared to, oh, I don't know, any time I can think of in the past 3 years at least. Compare to any of the ridiculously OP-ed team builds of the past (spirits, hexes, paragons, sineptitude, SF spike, blood spike, R-spike, any of the multitude of spammy lame R/X melee builds and sin instagib spikes, etc etc etc), today's meta is pretty frickin balanced. Not perfect, just not worth going "OMG THE GAME IS SO UNBALANCED FIX NAO!"

Looking forward to some mesmer love in PvE. Throw in some dervish updates and maybe some changes to nature rituals (a la what you did to binding rituals) and I'm sure a lot of people would be pleased.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Quote:
Originally Posted by Regina Buenaobra View Post
Don't worry, folks. Live Team is working on a play balance update. As before, we will give you all a preview before the changes are in the game. We plan to have this preview ready for you to check out relatively soon (TM)--i.e. in the next week or two. But just to give you a small teaser, we're working on some changes to Mesmers in PvE. So stay tuned.
Unholy Crap! You posted in my thread!

Seriously, I appreciate that, because it must have taken a lot of courage, since I'm sure you were aware of what the consequences would be.

Quote:
Originally Posted by Skyy High View Post
Seeping wound is a hell of a lot more balanced than anything in the real hexway era, which persisted for, what, 6 months? It got toned down already, and I expect it to get tapped again. Blood magic: what's the big deal? Spikes aren't so bad, and it has some new functionality that at least makes it a bit interesting.

And now the list is at two, possibly three things (if we include BS) that people feel are OP-ed. Tell me that isn't good compared to, oh, I don't know, any time I can think of in the past 3 years at least. Compare to any of the ridiculously OP-ed team builds of the past (spirits, hexes, paragons, sineptitude, SF spike, blood spike, R-spike, any of the multitude of spammy lame R/X melee builds and sin instagib spikes, etc etc etc), today's meta is pretty frickin balanced. Not perfect, just not worth going "OMG THE GAME IS SO UNBALANCED FIX NAO!"

Looking forward to some mesmer love in PvE. Throw in some dervish updates and maybe some changes to nature rituals (a la what you did to binding rituals) and I'm sure a lot of people would be pleased.
More balanced != balanced.

R_Frost

Lion's Arch Merchant

Join Date: Jan 2006

California

Me/

Quote:
Originally Posted by Regina Buenaobra View Post
Don't worry, folks. Live Team is working on a play balance update. As before, we will give you all a preview before the changes are in the game. We plan to have this preview ready for you to check out relatively soon (TM)--i.e. in the next week or two. But just to give you a small teaser, we're working on some changes to Mesmers in PvE. So stay tuned.
Mesmer love will almost always be accepted by us mesmer players as long as the changes cant be abused by other professions using mesmer secondaries.

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

Quote:
Originally Posted by Regina Buenaobra View Post
Don't worry, folks. Live Team is working on a play balance update. As before, we will give you all a preview before the changes are in the game. We plan to have this preview ready for you to check out relatively soon (TM)--i.e. in the next week or two. But just to give you a small teaser, we're working on some changes to Mesmers in PvE. So stay tuned.
Awesome! Mind if I make a few suggestions (for PvP)? The following:

Blinding Surge: 10e 1c 6r *or* 10e 3/4 4r (remove aoe effect and duration to 5-6s)

Empathetic Removal: 5e 3/4s 6 - removes 1 hex and 2 conditions from target ally; if removed, heals for 50 hp. [this would make it an elite M.Touch + Remove Hex , enabling melee to effectively counter hexes and conditions because the meta is currently condition/hex-heavy].

Locusts' Fury: 5e 1/4s 10r (add IMS, adjust duration as you see fit, and keep the current functionality as is). [this would free up a skill slot for sins in the IMS dept.]

Foxes Promise: 5e 3/4c 30r (remove miss condition, fixed duration of 10s, refreshes with every critical hit).

Bulls Charge: 5a 20r (remove "skill ending stance", keep IMS, and make it give 33% IAS *for next attack skill ONLY*) [a rush with a hint of p.rage; this would make using bull's strike and disrupting chop a bit more effective as a warrior]

Gash: (remove bleeding requirement for deep wound, but make it apply to the bonus damage instead) [this makes using sever artery still remain a staple while enabling sword warriors to have more pressure]

Savage Slash: 6a - (remove quick-activation) interrupts action. if foe is suffering from bleeding, disables skill for 20 seconds. [similar to disrupting chop, but more conditional; this makes swords able to compete with the axe class]

These are just a couple ideas I'm throwing out there. They seem interesting to me, and it'd be exciting for players to try them out.