Quote:
Originally Posted by Morphy
What? That's a terrible idea. Ranged Deep Wound shouldn't even exist, let alone a 1/4 cast one.
|
So Impale is broken, eh? Accumulated Pain? I agree that 1/4s, 10r, no restrictions would be bad, but you are overstating the problem with the proposed mechanic.
SW is hax. The extra damage is OP when added to existing big damage Sin strings. The simplest solution would be to gut the skill by adding the Glimmering Mark mechanic. Then you have a useless skill, but at least it isn't impacting every PvP meta.
BSurge is fine. Take an interrupt, an anti-blind rune and an anti-blind shield if you're with Sword or Axe. Then suppress the skill and kill the scumbag. If you're a Ranger and you aren't putting a D-Shot on the BSurge when the opponent doesn't 40/40 it, be less bad.
Even if BSurge is ruining your day, the bar is not exactly big damage. Your team is not giving up all that much if the only thing the BSurge ever does is suppress you, especially if someone competent on your team suppresses Attunement. If the BSurge attempts to suppress your teammate and you, then you should have a window to interrupt the BSurge irrespective of which melee class you're running.
The biggest problem with RA is that there is so much quality physical hate. It's not the BSurge that kills you. It's the BSurge plus the VoR or Insidious-spamming Necro that kills you. No bar exists that will suppress two opponents with dedicated physical hate, so the only way you will go 25 is if you have melee, dedicated shutdown and heals on your team. It's difficult to assemble all of those components randomly (let alone have all of the players not suck), so we get syncing.
Long story short, balancing the game for 8v8 pretty much guarantees that randomly-paired 4v4 will be a mess.