PUG rant
Daesu
It doesn't matter whether you are a good player or not. As far as PUGs are concerned, they judge you immediately based on the profession you are in. For example, I have ALOT of problems getting into PUGs as an assassin but when I was a monk, I have no problems finding a group. All my other characters (necros, rits, eles) have fewer problems getting into a group.
It doesnt matter to them whether you are a good assassin player or not. PUGs discriminate and they discriminate against assassins ALOT!
It doesnt matter to them whether you are a good assassin player or not. PUGs discriminate and they discriminate against assassins ALOT!
Risus
this is why you stay in alliance teams and away from the retards
JimmyNeutron
Rule #69 - If you're a healer, heal only people that listen to you regardless of you being the leader or not. Remember, they need you more than you need them to succeed.
godis
This is one long commercial thread for 7 heroes :-)
SunfallE
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Nothing is worse than being asked to take a build that is totally new to you. It cripples you and makes your presence a wasted team slot.
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That more than anything put me off from trying any pug for the longest time. The few times I did they didn't like my build (I was, and still am, quite new to the game) and what was suggested I either didn't have or wasn't used to running.
If I'm going to run an entire new build, even if it's tested and proven, I want a chance to get used to it. Or at least have people realize that it's going to take a little time to adjust to it.
Now that I've started actually joining pug's I rarely ping my build unless someone asks. Or I'll ask if they have a preference if someone is running the same class and I'll alter it on my own since I know what I'm comfortable with.
Oh and totally agree with the communication bit. It's hard to know what people expect if they don't tell you.
zwei2stein
Being "build" nazi sucks for everyone involved anyway:
If you see party member with "fail" build, you are going to be uncomfortable because you "know" that said player could be way more effective if he switched to something else (and hence, mission would be much easier and relaxed experience). If you suceed, it does not help much however, because you would still notice him not playing it "righ"
If you have your own build and some random person who you did not met before suggests you are idiot, your build cant work and you need to change it, you are going to be pissed and insulted and should you decide to accomodate him, you are going to struggle with new build and here goes your enjoyment of game.
Just learn to let it go, you will be much happier. You will fail more, but hey, Loosing Is Fun(tm). Who knows, maybe that sucky build actually works just fine.
I just wish game had more people who would want to cooperate on builds and make "team build". Bud that never really happened outside friend groups anyway. Shame.
If you see party member with "fail" build, you are going to be uncomfortable because you "know" that said player could be way more effective if he switched to something else (and hence, mission would be much easier and relaxed experience). If you suceed, it does not help much however, because you would still notice him not playing it "righ"
If you have your own build and some random person who you did not met before suggests you are idiot, your build cant work and you need to change it, you are going to be pissed and insulted and should you decide to accomodate him, you are going to struggle with new build and here goes your enjoyment of game.
Just learn to let it go, you will be much happier. You will fail more, but hey, Loosing Is Fun(tm). Who knows, maybe that sucky build actually works just fine.
I just wish game had more people who would want to cooperate on builds and make "team build". Bud that never really happened outside friend groups anyway. Shame.
Silmar Alech
My experiences with PUGs are mostly good. Most players do what is right, follow whoever turns out to be the leader. That's not always the person on top of the party list. Most have decent builds that beat the mission.
Sometimes, people solve the mission differently from what I am used to. This is my main motivation in joining PUGs.
There were bad encounters as well. You named them all. I see it as an additional challenge - beat the mission even with one or two idiots. For this, I have set PUG rules for myself:
- do PUG only if you don't "need" that mission or have much time, so failure is no loss or wasted time.
- never leave. Ever. If the team dissolves mid-mission, all /resign collectively or I am the last person in the party.
- comment on pinged builds only if I have to say something constructive. But if I have to say something, I definitely will say something. People cannot improve if no one comments on builds.
- as monk, heal everyone. Regardless of the flames he may have written. Regardless of how bad he plays. He is a member of the party and is trying to achieve victory, so he deserves healing. Shout at the team only after a fight.
There is only one kind of person I really despise - leechers. Fortunately, up to now whenever a leecher was identified, all party members left in consent and we restarted without the leecher. I never have a problem with people saying: 'wait, door bell rang' and waiting 5 minutes until he comes back. But I do have a problem with people saying nothing but simply stay behind or do actually nothing during fights, not even auto-attack.
Sometimes, people solve the mission differently from what I am used to. This is my main motivation in joining PUGs.
There were bad encounters as well. You named them all. I see it as an additional challenge - beat the mission even with one or two idiots. For this, I have set PUG rules for myself:
- do PUG only if you don't "need" that mission or have much time, so failure is no loss or wasted time.
- never leave. Ever. If the team dissolves mid-mission, all /resign collectively or I am the last person in the party.
- comment on pinged builds only if I have to say something constructive. But if I have to say something, I definitely will say something. People cannot improve if no one comments on builds.
- as monk, heal everyone. Regardless of the flames he may have written. Regardless of how bad he plays. He is a member of the party and is trying to achieve victory, so he deserves healing. Shout at the team only after a fight.
There is only one kind of person I really despise - leechers. Fortunately, up to now whenever a leecher was identified, all party members left in consent and we restarted without the leecher. I never have a problem with people saying: 'wait, door bell rang' and waiting 5 minutes until he comes back. But I do have a problem with people saying nothing but simply stay behind or do actually nothing during fights, not even auto-attack.
Tharg
yes, playing as a monk, I try to heal / prot everybody of course. But there always seems to be a sin around that thinks he is a tank and he ends up costing me 80% of my time and energy - and dies anyway. It's just not worth it keeping him alive. And then he ends up calling me a noob... Very frustrating.
Kook~NBK~
To me it all starts with the party leader. IMHO, a good party leader...:
1. Will advertize that he/she is forming a party more than once every 10 minutes.
2. Will know if there's a hero required for the task at hand and hold a spot open for that hero.
3. Will listen to what's being said - I don't know how many times I've mentioned that we need hero X (after the party size reaches 5 or 6) but the party leader fails to keep a space open for the hero
4. Will know what role each party member is set to play (please don't have two SoS rits, TYVM), without dictating to them. ("could you go xxxx?" works much better than "Monk go heals.")
5. Will NOT do "cattle calls" to form a party!
6. Will be able to recognize decent builds even if they're not PvXwiki cookie-cutters.
7. Will ask questions and/or make suggestions about a member's build if it's "iffy"
8. Will offer suggestions if a pinged build is bad, and isn't afraid to kick the person with the bad build if they insist on running it.
8. Will kick anyone who says "Kick the Mesmer."
1. Will advertize that he/she is forming a party more than once every 10 minutes.
2. Will know if there's a hero required for the task at hand and hold a spot open for that hero.
3. Will listen to what's being said - I don't know how many times I've mentioned that we need hero X (after the party size reaches 5 or 6) but the party leader fails to keep a space open for the hero
4. Will know what role each party member is set to play (please don't have two SoS rits, TYVM), without dictating to them. ("could you go xxxx?" works much better than "Monk go heals.")
5. Will NOT do "cattle calls" to form a party!
6. Will be able to recognize decent builds even if they're not PvXwiki cookie-cutters.
7. Will ask questions and/or make suggestions about a member's build if it's "iffy"
8. Will offer suggestions if a pinged build is bad, and isn't afraid to kick the person with the bad build if they insist on running it.
8. Will kick anyone who says "Kick the Mesmer."
Quaker
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Tip for PUG players: just because you made the build yourself, doesn't make it good. Go to PvX, use something from there. That way you'll be useful.
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I thank you for being a bad example.
P.s - here's a strategy for people who don't like to ping their build and/or change their build. If someone asks you to ping your build, load up a regular PvX build, ping it, and then change back to your regular build.
Karate Jesus
The Drunkard
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/signed
That more than anything put me off from trying any pug for the longest time. The few times I did they didn't like my build (I was, and still am, quite new to the game) and what was suggested I either didn't have or wasn't used to running. If I'm going to run an entire new build, even if it's tested and proven, I want a chance to get used to it. Or at least have people realize that it's going to take a little time to adjust to it. |
One problem is that people only want efficiency nowadays. It's sad how many groups shun me for trying to pug with a mesmer, even if I mention that I've almost UAS and am flexible for builds. People don't want to fail a mission, they want to complete it and cash in for the reward. Although my situation is a bit different than yours, they both illustrate that egos will always keep Pugs in the poor state that they're in.
Burst Cancel
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While it's nice to be able to drop into a pug and blaze through the mission with everyone doing their implied jobs in total silence
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As for builds and pinging, it is often important for the rest of your team to know what you are running; as such, hiding your build in the manner suggested by Quaker is counterproductive and therefore idiotic. As a monk, for instance, I need to know what kind of utility my team is bringing, whether other party members have self-heals/buffs, and whether there are potential liabilities (e.g., Frenzy, touch-range or PBAoE skills on squishies, etc.). In some cases, my build will need to be adjusted to compensate for gaps or to avoid redundancy (e.g., bringing Aegis when the team has blinds or wards).
You also need to recognize that while you have the right to play whatever skill bar you want, others have the right to not play with you. It is frankly hypocritical and juvenile to be offended by others criticizing your build while being perfectly willing to trick people into playing with you by hiding your build. If you want to play an unorthodox build, it is your responsibility to convince a group to take you. No one appreciates having their time wasted by a liar.
zwei2stein
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This is exactly the sort of dickwad attitude I was talking about. This is the sort of player who ruins PUG'ing for others.
I thank you for being a bad example. P.s - here's a strategy for people who don't like to ping their build and/or change their build. If someone asks you to ping your build, load up a regular PvX build, ping it, and then change back to your regular build. |
If you are not going to change build, fine, don't. But do not lie about what you are going to bring to table. Because, and here is problem:
Good player will propably react to your ping by synergizing, dropping any "doubled" skills or loading completelly different build. You just pissed him off royally.
Build nazi *will* notice and *will* point it out, and party will fall apart.
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Basically, what you say is "It is okay to lie to fellow party members". It is not. Good communication is basis of success.
Why would you even lie about it? Are you so desperate for party that you can't simply leave for more realxed group and let nazis to do their thing alone? Or do you just want to piss people off?
Frankly, I can not believe same person as OP of this thread wrote this post. Respect=0.
Corebreach
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A team-based game benefits tremendously from a playerbase with high average skill; the mere existence of a participating population of lesser-skilled players actually decreases enjoyment of the game universally. If all GW players actually met a baseline level of competence, there wouldn't be any PuG threads, because the PuG experience would have much more to recommend it.
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Allamorph
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Originally Posted by Corebreach
What can be done to work toward this goal constructively?
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Say I drop into a pug because they needed an MM and I said I was an MM. Say also that I've been MMing for just a few days, didn't really research the concept, and haven't got the greatest build together, and say I'm a fairly young player in the sense that it doesn't intuitively occur to me how to properly structure a build, either in a solo sense or in a party-synergy sense.
If I start screwing up and players start bitching at me, you can guess the attitude I'm going to take out of that experience. Without helpful criticism (yes, tell me what's wrong or what's better, but also tell me why and how; e.g. "there's a lot of random knockdown in Arborstone; I'd go Flesh Golem instead of Aura of the Lich, so you have some redundant skills") I'm going to learn nothing, and the same bitching is going to happen next time I pug.
But unless I ping my build when asked, and am honest about the build I'm going to be using—in other words, unless I am willing to risk getting my fragile feelings hurt—that can't even start to happen. And the same bitching is going to happen next time I pug, because I'm too self-absorbed to be willing to learn.
The other side of that, though, is that if as a veteran player your first reaction is to instaboot when you see a bad build, or to start bitching when the mission goes sour (got a story about that; happened just tonight, actually), you sure as heck ain't doin' anything to decrease the amount of noob stupidity screwing up your clean runs. About the only thing you're gonna do is make yourself look like a royal ass. And even if you're a good player, the heck I'm gonna pug with you again.
The better thing would be to be willing to take some oh-so-precious time to explain things as necessary: better builds, generally or map-specific; map tactics (pull this here, don't stand there, attack these first), even if it's just a cursory check to make sure people know what their role is; and generally not being a dick just because you've been playing since the game was born and you know everything there is to know about the game and if someone doesn't like that then they can go to hell 'cause they sure as hell ain't GWAMM eight times over.
(Gonna take me a while yet to do that, by the way. > >;; )
tl;dr: Chatter. I love chatter. Makes me feel like there's someone else with a brain on the other end. Especially if there's more than one other person talkin', 'cause I like crackin' jokes when I play, and if I ain't got an audience then what the frick is the point.
Edit:
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Originally Posted by Burst Cancel
...the mere existence of a participating population of lesser-skilled players actually decreases enjoyment of the game universally.
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It's the lack of open-ness.
Quaker
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P.s - here's a strategy for people who don't like to ping their build and/or change their build. If someone asks you to ping your build, load up a regular PvX build, ping it, and then change back to your regular build.
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(I certainly wasn't suggesting that someone say they are, for example, an MM, and then change their build to something completely different.)
Note too, that in my original post I was not really complaining about people who want you to ping your skill bar and/or suggest changes before you enter the quest/mission/area. I mostly PUG these days in Z-quests, and I don't mind pinging my build because I am aware that there can be conflicts skill-wise, etc. In fact, if I'm playing a Monk or Rit, I'll want the other Monks or Rits to ping.
If I get kicked because they didn't like my build, or I leave because I don't want to change mine, well ..... Z-PUGs are like buses, if you miss one, there's always another coming along.
However, in combination with my post about Heroes not needing me, there are only a few places and Z-quests that actually need anything specific - places like DoA for example. But, I can do almost all of HM with just Heroes and Henchies, and as my "Heroes don't need me" post suggests, you often as not don't even need a full party.
My main problem is the people who go all Nazi while doing some simple Z-quest like Bloodstone cave, as if everything needs to be perfect to get it done. If you are in a big hurry to finish it, or don't want to take the chance of failing - do it with H&H or Guildmates, don't PUG. Leave the pugging to those who enjoy it.
I just had a thought though - perhaps some of these people who get so uptight about everyone's builds and methods, can't/don't/won't use heroes and henchies, otherwise I can't see why they bother with PUGs. To me, the fun of PUG'ing is the different builds and methods - I'm there to enjoy the game, not "get 'er done." If I want to guarantee success I go with H&H or, best of all, Guildmates & Heroes on Ventrilo.
Morphy
For PvE - Don't pug, take heroes instead. Except for stuff like tank n spanking and pulling mobs Heroes are pretty much better than 99% of the PvE community. If you REALLY want to play with PUGs that badly, be the team's leader, tell your team members what you want them to do and if they don't, kick them. If you suck ass, don't lead teams. It makes you look like a major jackass.
For PvP - If you're unranked, don't PUG. Try to find a proper guild instead and prove yourself. An alternative is to run a gimmicky build such as RtL spike that any moron can play and farm randomways.
If you're ranked, join ranked teams and make ranked teams. Use your rank to your advantage. People that are unranked are rarely good. You CAN try to teach them what they're supposed to do, but this is time consuming and in general ineffective. Not all ranked players are good, but you can easily kick the bad eggs out of the basket if needed.
This is of course all assuming you are in fact a good PvP player. If you aren't, you deserve to lose until you get good. End of story.
For PvP - If you're unranked, don't PUG. Try to find a proper guild instead and prove yourself. An alternative is to run a gimmicky build such as RtL spike that any moron can play and farm randomways.
If you're ranked, join ranked teams and make ranked teams. Use your rank to your advantage. People that are unranked are rarely good. You CAN try to teach them what they're supposed to do, but this is time consuming and in general ineffective. Not all ranked players are good, but you can easily kick the bad eggs out of the basket if needed.
This is of course all assuming you are in fact a good PvP player. If you aren't, you deserve to lose until you get good. End of story.
zwei2stein
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I wasn't being entirely serious here, but I guess some people can't take a joke.
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In seriousness thou: People actually do that (and it is incredibly angering and party killer as you can see), and your advice sounded "sound" enough to validate that or to follow it...
Some jokes are better off never made .
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Anyway, actually on topic:
Yes, in order to enjoy pug you have to learn let go and do make sacrifices. It pretty does not matter if you are going to be annoyed because you hand to change build or annoyed because someone did not change build.
Here is problem: Egos. Some people just wont let go and if two of them clash, it is bad. And in MMOS, all egos are inflated and unlikely to yield to random stranger.
Basically, no-one can compromise or take one for a team. Why?
Regulus X
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This is exactly the sort of dickwad attitude I was talking about. This is the sort of player who ruins PUG'ing for others.
I thank you for being a bad example. P.s - here's a strategy for people who don't like to ping their build and/or change their build. If someone asks you to ping your build, load up a regular PvX build, ping it, and then change back to your regular build. |
merciless_mike
After trying to pug foundry for the past however the ******** long, I am now THE most ********** off person in the country.
I can't even put into words how annoyed I am, and frankly don't even know why I'm writing this.
And before some smartass tells me to get a guild team - I am NOT going to leave MY guild JUST so I can finish DoA.
I can't even put into words how annoyed I am, and frankly don't even know why I'm writing this.
And before some smartass tells me to get a guild team - I am NOT going to leave MY guild JUST so I can finish DoA.
Targren
QueenofDeath
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We already have like 3 threads with PuG advise. We really don't need another one, especially not a rant/whine inspired one.
Very few people still care about PuGing outside of zquest/zmission stuff anymore, so I don't even think we need the other ones that we have. |
I PUG all the time and I never experience these issues I see others mention. I think many of them here exaggerate about what other players do or just plain lie about it. PUGGING has always been more fun in the long run than just solo play. If you want to solo play you should go pick up Dragon Age or Diablo 2 or NWN's because online play was/is designed for PUGGGINGGGG! )
Anet merely put in heroes and henchies because there are just too many whinning soloists who won't buy the game unless it lets them play solo an attempt to THINK they are elite cause they finished some mission with overly powerful SCRIPTED heroes and henchies....they are not of course it's just an apeasement so Anet gets their money.
Zahr Dalsk
xylonna
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I've been doing a lot of the Zaishen Quests lately, and often times I join a PUG just for fun. This has been overall, a successful thing, but as you can imagine, sometimes it doesn't go so well.
I was going to vent about it with a rant, but I've decided that less rant, more suggestion may be better. So, the problem with PUGs, at least as far has HM Z-quests goes, is not what you may think. It's not the so-called noobs, or the inexperienced players. No, it's the experienced players who should know better that are the problem. So instead of a rant I'd like to offer these tips for PuG'ing to those semi-experienced, think-they're-leet, players who screw it up for the rest. 1. It's a PuG, this naturally means that you may get inexperienced players and/or players with skill bars that are (in your opinion) less then optimal. 2. Many missions and bounties have "back door" methods to get them done - alternate paths, enemies that can be avoided, etc. Keeping #1 in mind, not everyone in a PuG will be aware of these alternate methods. 3. Keep it simple - keeping in mind #1 and #2 - it's often simplest and fastest just to do it "oldschool". Do not assume that everyone will approach the task in the same manner as you. Be willing to learn new methods. 4. Pinging and drawing madly on the compass during the mission/quest is not helpful. No one knows who's pinging or why, or what they want, so it often just leads to the group being confused and spread out everywhere. 5. If you really, really want people to do things a particular way - explain it to the group before you start. I know it will take up some of your precious time, but... 6. If people go the "wrong way" and agro things you think you should avoid, it's much faster and easier to simply help kill the agro rather than whine about it or, worst of all, go off your own way without helping. Stay with the group. 7. Don't run way ahead of the healers and/or run past agro and then whine about not getting healed. (From the PuGs I've been a healer in. ) 8. Unless you actually are the leader, don't try to highjack the group and enforce your own view. /rant There could be more, but I could add them later. I think #3 is the most important overall. |
sometimes i think u shld try to give and take a bit, unless they are constantly drawing on the map to the point people are dying in mishs, it isnt really a big problem. I never had a prob with pugs in z mish HMs and i beat all of them sucessfully with pugs consisting of my 50% clear.
If you think this is bad, try playing a game like WoW. Majority of the players there are so bad and has a "spoonfeed me!" mentality that even a monster that req donkey brains to kill can be extremely hard. Sad, but thats what happened in a game where your forced to group.
If pugging doesn't work,try hero/hench it. Most mishs shldnt give you a prob
Targren
Trub
belshazaarswrath
In my opinion if you are "experienced" you are experienced in the art of explaining what the hell you need to do in a mission in a clear way and a way of tactfully getting the people to do the right damn thing. It's a skill that comes in handy in not only PuG's/Newbie's in your guild but also in life. Patience and a willingness to show people the way are the main ingredients of a good PuG.
a-kyle
wanna know how to solve pug issues?
learn to communicate with the other players and work together.....
learn to communicate with the other players and work together.....
Hyaon
just ask what theyre using and suggest better skills..Ive been suprised in the past when they agreed to do what I asked.
snaek
not sure why this was bumped, but...
this pretty much. believe it or not, pve is not that hard (lolpve), and doesn't require superior game playing skills. experienced and inexperienced alike should be able to find success as long as they communicate and work together. i find that the problems generally lie not in the speaking part of communication, but rather the listening part of communication. i don't care if your gwamm and think your super leet, you still need to listen to other players.
this pretty much. believe it or not, pve is not that hard (lolpve), and doesn't require superior game playing skills. experienced and inexperienced alike should be able to find success as long as they communicate and work together. i find that the problems generally lie not in the speaking part of communication, but rather the listening part of communication. i don't care if your gwamm and think your super leet, you still need to listen to other players.
Crimson Robes
Most annoying imho are the people for ZQuests and AB (i dont even know anymore why i bother with AB) that go "No i wont ping my build, its mega secret and leet and i made it myself!!1!1! " -.-'
Kydd
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1. Cookie-cutter builds, especially 'Great' ones get nerfed every now and then. The really great ones rarely make it on there for that exact reason.
2. Not every PUGer has a shit build and you would be surprised at some of the different ideas people come up with out there. Not to mention the fact that not everyone looks at PvX, and to some degree there are those that dont even know about it, yet come up with interesting and great builds As I have said before, I would prefer someone who, on paper, looks like they have a shit build but know how to use it effectively than someone using a 'great' build from PvX but dont have a clue to work it. Sidenote: Pinging a build to me is not exactly a good guide, as while it gives the attribute settings, they dont account for what armour/weapon mods the person is running. Some may be more powerful than you think, while others could have a crap setup with a 'great' build and still be useless |
Quaker
It seems that many people responding to this thread have missed my main point. My biggest point was about people who know some "trick" way of doing a mission/quest and assume that others know it as well.
A prime example would be Gayla Hatchery. Most people know that it's easier to do this by running around the "back way" and clearing the path back to the turtles. However, not everyone, especially new players, know this. So, if you start this mission and someone runs down and triggers the turtles, unless you made sure everyone knew before you went in, there is no point scream "Noob!" and rage quitting.
And that was just a common example - there are many, many more instances where there are "back ways" and/or alternate ways to do things - don't assume that everyone in the party knows "your way".
Anyway, it really doesn't matter - I've basically stopped joining pugs.
A prime example would be Gayla Hatchery. Most people know that it's easier to do this by running around the "back way" and clearing the path back to the turtles. However, not everyone, especially new players, know this. So, if you start this mission and someone runs down and triggers the turtles, unless you made sure everyone knew before you went in, there is no point scream "Noob!" and rage quitting.
And that was just a common example - there are many, many more instances where there are "back ways" and/or alternate ways to do things - don't assume that everyone in the party knows "your way".
Anyway, it really doesn't matter - I've basically stopped joining pugs.
Eragon Zarroc
jray14
Back when I used to PUG, I always had the best results from entering "GLF misfits" into party chat. It tended to attract players who were sincere and comfortable with their own styles, even if they lacked experience or leet efficiency. Elitists tend to stay away because they don't like admitting that they're misfits . I don't mind failing and restarting with a group of pleasant misfits.
If I want to get a mission done quickly, then I avoid PUGs altogether and just take 6 heroes using an alt account. If you have only one account with heroes, then I think a guild/alliance would be a good substitute.
Joining PUGs when you're in a hurry is a recipe for disaster no matter how you slice or dice it.
If I want to get a mission done quickly, then I avoid PUGs altogether and just take 6 heroes using an alt account. If you have only one account with heroes, then I think a guild/alliance would be a good substitute.
Joining PUGs when you're in a hurry is a recipe for disaster no matter how you slice or dice it.
belshazaarswrath
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Back when I used to PUG, I always had the best results from entering "GLF misfits" into party chat. It tended to attract players who were sincere and comfortable with their own styles, even if they lacked experience or leet efficiency. Elitists tend to stay away because they don't like admitting that they're misfits . I don't mind failing and restarting with a group of pleasant misfits.
If I want to get a mission done quickly, then I avoid PUGs altogether and just take 6 heroes using an alt account. If you have only one account with heroes, then I think a guild/alliance would be a good substitute. Joining PUGs when you're in a hurry is a recipe for disaster no matter how you slice or dice it. |
ilr
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8. Unless you actually are the leader, don't try to highjack the group and enforce your own view.
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#1 reality of PuGs: Most teams are always formed by the n00biest n00bs in n00btown b/c their primary attribute is Impatience. If it can't be Discorded through, they WILL fail unless someone with some brains speaks up and saves the rest of the group from this Baddie
Zebideedee
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their primary attribute is Impatience |
I always prepare for disaster when a PUG I join has some person barking orders in full caps
belshazaarswrath
I am either GOD at picking teams or you guys are pugging weird shit because my PuGs as of late have been fantastic.