Favorite Resurrection Skill?
Zanis
I've been searching around for something like this, but haven't found anything. So, i ask you, what is your favorite resurrection skill?
As for me, I have always had favorites for different situations. On a frontliner, like my dervish or assassin, in an easy normal mode or hard mode mission I like to use the Monk skill Rebirth. I've found that if i time it right and kite right before the rest of my group wipes, I have been able to bring back up the entire team, use some DP remover and get back to whatever we were doing.
Now, if i am using playing as my monk, or maybe my mesmer in an elite area i might use Rebirth as well, for the same reason. But, if i have Unyielding Aura i use that as my res.
If I'm playing as some kind of midliner I like to bring Flesh of my Flesh because its fast, with no recharge time.
The way i see it, Resurrections are one of the most importiant part of a team, And they need to be exicuted right or it can end badly for the team. Everyone messes up, and need to be resurrected.
So, what do you think? Thoughts, Comments, Opinions? All of them are valued.
As for me, I have always had favorites for different situations. On a frontliner, like my dervish or assassin, in an easy normal mode or hard mode mission I like to use the Monk skill Rebirth. I've found that if i time it right and kite right before the rest of my group wipes, I have been able to bring back up the entire team, use some DP remover and get back to whatever we were doing.
Now, if i am using playing as my monk, or maybe my mesmer in an elite area i might use Rebirth as well, for the same reason. But, if i have Unyielding Aura i use that as my res.
If I'm playing as some kind of midliner I like to bring Flesh of my Flesh because its fast, with no recharge time.
The way i see it, Resurrections are one of the most importiant part of a team, And they need to be exicuted right or it can end badly for the team. Everyone messes up, and need to be resurrected.
So, what do you think? Thoughts, Comments, Opinions? All of them are valued.
X Dr Pepper X
Put Res Signet on anything without Unyielding Aura.
You don't want death pact signet or flesh of my flesh because heroes AI is awful. Monk res skills take a long time to use and heroes will use it at very bad times.
On humans, half the res skills are ok, but for heroes lack of AI, Res Sig, UA, Res Chant is good stuff.
You don't want death pact signet or flesh of my flesh because heroes AI is awful. Monk res skills take a long time to use and heroes will use it at very bad times.
On humans, half the res skills are ok, but for heroes lack of AI, Res Sig, UA, Res Chant is good stuff.
Winterclaw
In PvE res chant and rebirth depending on the circumstances.
Wenspire
For PvE characters (non-hero)... "We Shall Return" on my prot monk and Restore Life on my heal monk.
Life Bringing
I only bring 1 rez when i h/h, and thats usually DPS. WSR has it's moments on a nec or para, but on everything else it's cost is too high. Restore life is bad because it's a touch rez. Rez chant is alright, but if you're choosing your secondary purely for a rez, fomf/dps is a better option
JimmyTyme
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Originally Posted by X Dr Pepper X
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You don't want death pact signet or flesh of my flesh because heroes AI is awful. Monk res skills take a long time to use and heroes will use it at very bad times.
On humans, half the res skills are ok, but for heroes lack of AI, Res Sig, UA, Res Chant is good stuff.
Light of Dwayna: This skills is just an underpowered we shall return with half the range and far less advantages, but if you don't have access to WSR this can be a viable skill, but i still don't recommend it because you're not very likely to use it to it's full potential, just use flesh of my flesh or res chant.
Restore life: Touch Range.... bad ALTHOUGH mid-lines can use it very effectively and so can the frontlines, avoid at all costs on your backlines
Renew life: esstentially a restore life with a party heal mixed it, use it on frontlines and midlines , avoid on backlines
Flesh of my Flesh: awesome skills no recharge means capable of being spammed by 1 or 2 of your party members keeping you alive in fights works GREAT on backlines and decent for midlines avoid for frontlines
Rebirth: great for holy cocking shite partywipe recovery, and rangers or necro's as they're out of the fight and can compensate for the energyloss
Ressurection Chant: great skills AMAZING! for mesmers, as they can bring the time cost down from 6seconds to 3-4seconds with fast casting which when coupled with the power of it is just amazing you can have a fully functional player or hero back on their feet doing as good as new without having to heal them first mid-fight.
Ressurection Signet: 1 use is the drawback here... otherwise it's probably the best so far, its fast, requires no attribute spread, no secondary profession or primary required, maxed health good energy back amazing but lacks multi-use
Sunspear Ressurection signet: a Res signet on steriods still drawback is, 1 use only.
We Shall Return-> possibly the BEST skills available, it's powerful, instant cast, MULTI-USE not only in the sense of 1 or 2 uses out of it but multiple revives multiple times, downside ...it costs
Verdict: for frontliners-> renew or restore life are the greatest options, Midliners-> reschant or flesh of my flesh, Backliners-> none, flesh of my flesh, or res signet (sunspear optional), Rangers & necros-> Res chant, Flesh of my Flesh or rebirth, Paragons ->WSR or the leaship paragon signet (i don't recall the name atm)
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Quote: Originally Posted by JDRyder
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UA is total OP and the only reason its popular is its fast rezing ability that supports monks staying bad and using DP removal instead of actually healing people and playing monk as it should be played (not a rez bot). UA is OP to monks in the same since as if Ebon vanguard sniper support had 100% chance of success for DPS classes, its a iWin button for lesser players that just want to rush everything without actually playing. It shouldn't of even existed. HB is the same only not quite as bad, though it supports all around bad monking as well. imo they should look more like
Unyielding Aura, Enchantment, for 30 secs, your Prot and divine enchantments last for 25% longer, and Prot and divine skills heal for 25% more
Healer's boon, enchantment, for 30 secs, spell, your healing spells heal for 30% more, and cast 30% faster, you lose 1 energy for every 5 energy you spend per spell.
Unyielding Aura, Enchantment, for 30 secs, your Prot and divine enchantments last for 25% longer, and Prot and divine skills heal for 25% more
Healer's boon, enchantment, for 30 secs, spell, your healing spells heal for 30% more, and cast 30% faster, you lose 1 energy for every 5 energy you spend per spell.