Preliminary Skill Update Notes - 23 April 2010

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LONGA
LONGA
Krytan Explorer
#141
Cool mesmer update.FC still deciding what to add.I was thinking that if mesmer is a very fast caster he could just put a few more spell without worry about energy.Either make any hex land on nearby foe after an interrupt.Or give him a window of opportunity to cast with out recharge or energy expense.
Thats way other class cant use Mesmer skill.
reaper with no name
reaper with no name
Desert Nomad
#142
Hey, something just occured to me.

What happened to all the energy denial stuff? Has that been dropped?
JDRyder
JDRyder
Jungle Guide
#143
Quote:
Originally Posted by reaper with no name View Post
Hey, something just occured to me.

What happened to all the energy denial stuff? Has that been dropped?
hopefully they just didn't say anything about it because they're still working on that (like fast casting)
Q
Quail Stomp
Academy Page
#144
Shadow Form+WW. It could get nasty.
S
Shriketalon
Lion's Arch Merchant
#145
Quote:
Originally Posted by reaper with no name View Post
Hey, something just occured to me.

What happened to all the energy denial stuff? Has that been dropped?
Check the bottom of the preview...

"This is just an overview of some of the issues we’ve identified, how we are approaching them, and the types of changes we’re testing. We’re taking on other issues as well (things like energy denial, signets, utility functions like condition-spreading and enchantment/hex removal, and overly specialized counters) and, of course, looking at skills that are fine conceptually but are simply underpowered. "
T
The Drunkard
Wilds Pathfinder
#146
After reading this, I kinda feel bad for rangers in HM, since the only decent builds they have running for them now are SY, splinter barrage, and dagger builds.

$10 after this update passes we're going to see a ranger thread pop up.
reaper with no name
reaper with no name
Desert Nomad
#147
Yeah, they need help too. I'm kind of surprised Anet didn't mention them but noted that they were working on Dervishes, Paragons, and smiting (?!).
Regulus X
Regulus X
Banned
#148
Quote:
Originally Posted by JDRyder View Post
UA is total OP and the only reason its popular is its fast rezing ability that supports monks staying bad and using DP removal instead of actually healing people and playing monk as it should be played (not a rez bot). UA is OP to monks in the same since as if Ebon vanguard sniper support had 100% chance of success for DPS classes, its a iWin button for lesser players that just want to rush everything without actually playing. It shouldn't of even existed. HB is the same only not quite as bad, though it supports all around bad monking as well. imo they should look more like

Unyielding Aura, Enchantment, for 30 secs, your Prot and divine enchantments last for 25% longer, and Prot and divine skills heal for 25% more

Healer's boon, enchantment, for 30 secs, spell, your healing spells heal for 30% more, and cast 30% faster, you lose 1 energy for every 5 energy you spend per spell.
Or they could just make it:

Unyielding Aura, Enchantment, for 3 secs, your Prot and divine enchantments last for 5% longer, and Prot and divine skills heal for 5% more

Healer's boon, enchantment, for 90 secs, spell, your healing spells heal for 3% more, and cast 3% faster, you lose 10 energy for every 1 energy you spend per spell.

That'd balance things out completely.
shoyon456
shoyon456
Desert Nomad
#149
Quote:
Originally Posted by reaper with no name View Post
Yeah, they need help too. I'm kind of surprised Anet didn't mention them but noted that they were working on Dervishes, Paragons, and smiting (?!).
We both know overall the situations for Dervs and Paras are far worse than for Rangers. Dervs are simply inefficient compared to when other classes wield scythes and Paras have one solid build. However, I am slightly surprised that Smiting was targetted before Rangers.
Bryant Again
Bryant Again
Hall Hero
#150
My my, look at all this imba...

Welp, have fun when it hits!

Quote:
Originally Posted by Ninja Ninja View Post
Isn't upier on the test crew he probably had inside info.
Upier is possibly one of the smartest members on these boards, moreso when you look at his style (his linked thread is proof of that). ANet really needs to hire his bottom, pronto!
Amy Awien
Amy Awien
Forge Runner
#151
Quote:
Originally Posted by AlienFromBeyond View Post
... at least if each of those counts as a separate interrupt on a single attack for Frustration.
You can only interrupt a skill once, concussion shot never (re)applied it's daze on an allready dazed foe.

Quote:
Originally Posted by Feedback:Skill update previews
...we’re changing the way the Hard Mode casting speed increase works, so that spells with a casting time of 1 second or less are unaffected
That part is going to make this the best update since the introduction of Hard Mode.
F
FireWhale
Academy Page
#152
Quote:
Originally Posted by The Drunkard View Post
After reading this, I kinda feel bad for rangers in HM, since the only decent builds they have running for them now are SY, splinter barrage, and dagger builds.

$10 after this update passes we're going to see a ranger thread pop up.
I use a scythe build. Those 4 builds are 3 more builds than mesmers.

haha just a joke people.
Cuilan
Cuilan
Forge Runner
#153
Quote:
Originally Posted by shoyon456 View Post
I am slightly surprised that Smiting was targetted before Rangers.
Rangers I see in game think they're amazing with their asuran summons, degen, and Splinter Weapon that they cast on themselves. Any attempt at saying something of theirs isn't good gets you followed by 20 ranger defenders.

They also have scythe/pet and barrage with someone spamming GDW on them.
Enon
Enon
Lion's Arch Merchant
#154
Quote:
Originally Posted by Preliminary Skill Update Notes - 23 April 2010
In this way, we avoid have the Mesmer just feel like an AoE damage dealer.
Quote:
Originally Posted by The Guild Wars Manuscripts
While Mesmers are not known for brute strength, their ability to confuse, distract, and drain the enemy’s resources more than compensates.
Call me stupid, but are we changing the profession concepts? Their Manuscripts specifically states Mesmers aren't about brute force, yet their update notes state they're turning them into AoE damage dealers, just slightly different from other AoE damage dealers.

What exactly is the point in constantly boosting the damage output of the different professions? If they keep going at this rate all professions will be AoE damage dealers... I completely understand the need for PvE Mesmer love, but this is just ridiculous.
Cuilan
Cuilan
Forge Runner
#155
Quote:
Originally Posted by Enon View Post
I completely understand the need for PvE Mesmer love, but this is just ridiculous.
Give them more shutdown, but wait people fear that. Let's not ignore changes that have already happened in the game since its release and what mesmers lack.
G
Grj
Frost Gate Guardian
#156
Quote:
Originally Posted by Cuilan View Post
Give them more shutdown, but wait people fear that. Let's not ignore changes that have already happened in the game since its release and what mesmers lack.
The only thing mesmer's lack is the overpowered s**t that some other professions have, thats the reason why people shun the dervish because its been left behind the powercreep.

Alot of the reason why the mesmer gets shunted in pug's is alot due to player perception and ignorance, sadly the only way for that to change is to give them overpowered s**t.

It happened with CoP untill people realised that you might as well use it on another profession. Then the cries for it to be nerfed began...

Also for a forum that loves to push the whole pug's suck, use heroe's hench etc... mentaility why are so many people worried about grouping with others if pug's groups suck? Again another player perception/ignorance issue...

So going by this, why would I still want to take a mesmer when I can just take a mesmer hero?
C
Catchphrase
Frost Gate Guardian
#157
I am gonna so *love* the new PvE meta where everyone would be carrying MoR to stop those massive interruptions thrown around.
/sarcasm

Honestly the HM rework of casting speed limit on mobs is sufficient enough to warrant some interruption skills brought into play. What is needed IMO is a PvE mesmer hex that causes target foe's skill bar to be disabled for several seconds whenever the mesmer successfully lands an interrupt on the foe.
Enon
Enon
Lion's Arch Merchant
#158
Quote:
Originally Posted by Cuilan View Post
Let's not ignore changes that have already happened in the game since its release and what mesmers lack.
I'm not ignoring that. Not at all. But if ArenaNet is going to keep this up, there is no point in having different profession anymore.

It's just silly that this upcoming update is focused on giving Mesmers damage rather that expanding their ability to 'control' enemies and cast illusions, because that's what a Mesmer is about. Then again, Guild Wars isn't build for such a profession, because enemies die too quickly.
F
Fay Vert
Desert Nomad
#159
I think ranger interrupts in PvE will now be pretty pointless.
kostolomac
kostolomac
Jungle Guide
#160
If these changes are correct I will love playing my mesmer again, but at the same time hate playing against mesmer mobs.