Ban heroes from prophecies
robmdq
Well, the prophecies campaign was not meant for using heroes, if it was then the prophecies characters would have access to heroes like the EotN and NF. Through the years since heroes have been added we've seen how it damaged the PVE part of the game, specially whithin the prophecies lands.
Just like now heroes cannt be used in gvg, they shouldn't be used within the prophecies campaign, at least to keep "some" of it's original spirit still alive.
I'm not sure, but i believe the same happen with factins.
Maybe removing heroes and their always perfect timing for doing everything would bring back a bit of the challenge it was to play the prophecies campaign.
Just like now heroes cannt be used in gvg, they shouldn't be used within the prophecies campaign, at least to keep "some" of it's original spirit still alive.
I'm not sure, but i believe the same happen with factins.
Maybe removing heroes and their always perfect timing for doing everything would bring back a bit of the challenge it was to play the prophecies campaign.
Gennadios
>_<
Sure, give people even LESS reason to play prophecies.
Considering that the entire campaign is an unrewarding, monotonous pita until the Crystal Desert, or possibly even the Dragon's Lair, removing heroes will just leave proph more deserted than it already is.
Sure, give people even LESS reason to play prophecies.
Considering that the entire campaign is an unrewarding, monotonous pita until the Crystal Desert, or possibly even the Dragon's Lair, removing heroes will just leave proph more deserted than it already is.
FoxBat
I wouldn't mind this for normal mode, but HM would be stupid hard with henchies. And the proph 4-mans are already some of the hardest vanqs in the game. Yeah we know heroes ruined the game, but it's really too late to remove them now and expect people to group again.
End
I lol'd at the guy unwilling to buy other campaigns complaining about heros xD
Do you really wanna make proph a wasteland?
/lol
only worse Idea I have seen involved removing ectos and buffing mm's
Do you really wanna make proph a wasteland?
/lol
only worse Idea I have seen involved removing ectos and buffing mm's
jch_8705
remove henchies while your at it i mean we didnt need them in Pre Searing why should they implment them in Post Searing
seriously do you hear yourself .....before you post say it out loud to yourself
/not signed
seriously do you hear yourself .....before you post say it out loud to yourself
/not signed
Kosar The Cruel
Quote:
>_<
Sure, give people even LESS reason to play prophecies. Considering that the entire campaign is an unrewarding, monotonous pita until the Crystal Desert, or possibly even the Dragon's Lair, removing heroes will just leave proph more deserted than it already is. |
The main city in Prophecies (LA) is basically dead. I check the search and I usually only see 40 people tops during peek hours. Most missions except maybe Hell's Precipice are empty except for a few AFK'ers. The only way to do the missions in prophecies is to use heroes most of the time. Removing heroes would just cause more complaining about Henchmen and more people asking in Guild/Alliance chat for someone to help them.
jazilla
No thanks. THe thing that makes Prophecies seem so empty is that you don't really "have" to do most of the missions. You can just get runs to the areas that are required and skip most of the storyline. Bad idea.
Cuilan
Anet had an update to enemy skillbars, so perhaps they can have another for Prophecies. Many areas are just too painfully easy because of bad bars of foes compared to fair to great bars that can be added to heroes.
Atro
Overall i just think this is a bad idea, several people already dont play just to play anymore and it would make it even harder for people to get Guardian of Tyria.
/notsigned
/notsigned
ightgg
/notsigned
this is insane, get over it the game has changed. change with it or leave
this is insane, get over it the game has changed. change with it or leave
Rather Harmless
I noticed you have another thread advocating the use of henchmen in UW and FOW or possibly disallowing heroes there as well. It seems to me that since you don't have heroes, you want to bring everybody else down to your level so it's "fair." Let's face it, the game is 5 years old now, and much of prophecies is completely abandoned. So say your suggestion is implemented, what does that accomplish? Outposts that may see 2 or 3 people a day now see none, but at least the game is "fair" again.
Mintha Syl
Yeah, and maybe from Factions as well, right?
totally
/not signed
totally
/not signed
Skyy High
Quote:
Maybe removing heroes and their always perfect timing for doing everything would bring back a bit of the challenge it was to play the prophecies campaign.
|
Bad thread is really bad.
agrios
No, no and no.
If anyone want more challenge playing without heroes its just a matter of not bringing them with you. Still easy? bring less henchies. Still easy? remove healers. Still easy, take of all your equipment and try hard mode. Still easy?dont use elite skills or pve skills.
got the picture ? is that challening enuff now? Good.
/not signed - of course
If anyone want more challenge playing without heroes its just a matter of not bringing them with you. Still easy? bring less henchies. Still easy? remove healers. Still easy, take of all your equipment and try hard mode. Still easy?dont use elite skills or pve skills.
got the picture ? is that challening enuff now? Good.
/not signed - of course
robmdq
If you think i didn't knew i would be shot with a ball of cr*p for making the suggestion you will be very wrong, i know perfectly it would happen, but that's the way it is, the only way to make suggestions and such is via fansites (which makes non sense) but hey, i don't care, i have seen many really really pathetic suggestions being made through my 5 yars playing GW. Yes, i am pissed because the money i spent un purchasing my games was screwed when they released the "upgrades", while upgrade means usually making something better, instead of getting an upgrad IF i buy the expansion we've got a downgrade on the basic game.
Like it or not, i will keep advocating in favor of recovering prophecies as it was. At least i defend my rights as comsumer instead of just spending more money to get screwed again and again.
It is my right to do so, so i am sorry for those who don't like it.
Like it or not, i will keep advocating in favor of recovering prophecies as it was. At least i defend my rights as comsumer instead of just spending more money to get screwed again and again.
It is my right to do so, so i am sorry for those who don't like it.
SunfallE
Seeing that it's already a choice, as in you don't have to use them, seems rather counter productive to remove that option.
/not signed
/not signed
End
No one cares about how self centered you are demanding that the game you bought be better then all the other ones...stop acting like your better then everyone who did buy the games... At least they're capable of understanding why your perfect skills got dulled down QQ
Ariovist Lynxkind
While we are at it, maybe we should ban them from Factions too...
/sarcasm
Seriously though, one name: M.O.X.
s/he/it is acquirable in both Prophecies and Factions so both campaigns do have a hero (not to mention Zinn's lair is actually in a Proph area, not to mention the new content coming out...)
So definitely a /notsign for me. Also it isnt really the heros that have damaged the PvE side of the game, but OP skills, namely the PvE only ones...
Sidenote
*Laughs*
*Tries to stop laughing*
*Laughs more*
Ho boy, 'always perfect timing...' I gather you haven't played with heroes that much, if at all. They have some... Shall I say 'Character traits' that can border on frustration sometimes. Three I can point out are Tahlkora's intermittent use of UA (I get so frustrated having to manually select it sometimes), Koss' ability to aggro anything even when set on peaceful (okay, slight exaggeration, but he is a damn aggro magnet) and Vekk's seeming refusal to use wards
/sarcasm
Seriously though, one name: M.O.X.
s/he/it is acquirable in both Prophecies and Factions so both campaigns do have a hero (not to mention Zinn's lair is actually in a Proph area, not to mention the new content coming out...)
So definitely a /notsign for me. Also it isnt really the heros that have damaged the PvE side of the game, but OP skills, namely the PvE only ones...
Sidenote
Quote:
Maybe removing heroes and their always perfect timing for doing everything would bring back a bit of the challenge it was to play the prophecies campaign.
|
*Tries to stop laughing*
*Laughs more*
Ho boy, 'always perfect timing...' I gather you haven't played with heroes that much, if at all. They have some... Shall I say 'Character traits' that can border on frustration sometimes. Three I can point out are Tahlkora's intermittent use of UA (I get so frustrated having to manually select it sometimes), Koss' ability to aggro anything even when set on peaceful (okay, slight exaggeration, but he is a damn aggro magnet) and Vekk's seeming refusal to use wards
Zenzai
Quote:
Well, the prophecies campaign was not meant for using heroes, if it was then the prophecies characters would have access to heroes like the EotN and NF.
|
Quote:
Through the years since heroes have been added we've seen how it damaged the PVE part of the game, specially whithin the prophecies lands. |
Quote:
Just like now heroes cannt be used in gvg, they shouldn't be used within the prophecies campaign, at least to keep "some" of it's original spirit still alive. |
Quote:
I'm not sure, but i believe the same happen with factins. You're going to try and pursuade us with "I don't know Maybe removing heroes and their always perfect timing for doing everything would bring back a bit of the challenge it was to play the prophecies campaign. |
I see no facts here or any logical points. Just an ignorant, biased opinion.
/notsigned
The Drunkard
Since I'm not allowed to say "It ain't going to happen", I'm going to point you towards SunfallE's comment.
/notsigned
/notsigned
eekzor
Also remove factions/nightfall/eotn skills for prophecies then if you're going to make stupid suggestions.
NewbreedofMe
Lots of stuff that needs improving. Not just this..
/notsigned
/notsigned
Ariovist Lynxkind
Shayne Hawke
This is opposite of good. It would only succeed in getting me to play with other players for very specific missions, and would make vanquishing extremely bothersome.
Popeye1906
Gratz to the OP, you really know how to make friends.
/not signed to you QQing idea
/not signed to you QQing idea
Deviant Angel
I can still use professions, skills, weapons, armor, consumables, and everything else that I got from the other campaigns... just not heroes? That makes a lot of sense!
I can't think of a better way to keep it pure than to allow fancy imports and magic from other lands!
/unsigned
I can't think of a better way to keep it pure than to allow fancy imports and magic from other lands!
/unsigned
MagmaRed
Spend the money to buy the other games or learn how to do with what you have. Heroes were hardly the only thing added, and they were not added to Factions. If you think the addition of new titles (Factions, Nightfall, and Eye of the North) caused problems for a 'perfect' game (Prophecies) then you would need to remove classes, skills, consumables, titles, HM, weapons, armor, runes, and insignias.... and probably lots more I am not thinking of off the top of my head.
/unsigned..... please, think it through carefully.
/unsigned..... please, think it through carefully.
Swahnee
TBH Prophecies wasn't meant to have Hard Mode too (and that is the real problem, since Prophecies NM is very easy even without heroes, pve skills and consumables)...
Promoting team play is good, but IMHO this isn't the right way to do it. As others have said, now a lot of players H/H their way through PVE, and play pretty much only for titles, so making a lot of those titles really hard (or even more time consuming) to obtain would probably cause a lot of rage quits. I'd prefer increasing the rewards when playing with other people instead..
Promoting team play is good, but IMHO this isn't the right way to do it. As others have said, now a lot of players H/H their way through PVE, and play pretty much only for titles, so making a lot of those titles really hard (or even more time consuming) to obtain would probably cause a lot of rage quits. I'd prefer increasing the rewards when playing with other people instead..
Marty Silverblade
Don't want to use heroes in Proph? Don't. It's that simple. There will always be tons of people who don't like your playstyle; there's nothing you can do about it.
/notsigned.
/notsigned.
Gennadios
Quote:
Yes, i am pissed because the money i spent un purchasing my games was screwed when they released the "upgrades", while upgrade means usually making something better, instead of getting an upgrad IF i buy the expansion we've got a downgrade on the basic game.
|
Hell, THK and all the ROF missions are still filled to the brim with discoordinated noobs still running their pre-searing skillbars. If you want to play with them so much, you're free to, they're always LFGing and even the ones that have heroes can't use them.
Quote:
Like it or not, i will keep advocating in favor of recovering prophecies as it was. At least i defend my rights as comsumer instead of just spending more money to get screwed again and again.
|
I think some form of demise (fail) in PvE is the cause of this thread.
CronkTheImpaler
The OP just smacks of sour grapes. No-one forces you to do anything. The game was not downgraded in any way. Each and every soul that purchased this game has the same advantages, disadvantages as everyone else.
If there is something you dont like..DONT DO IT.
Ex. Patient " Doctor it hurts when i twist my arm like this."
Doctor "Dont twist your arm like that then."
Quit bawling and spend your cash elsewhere if guild wars has betrayed you in such a heinous and spiteful manner.
Cronk
If there is something you dont like..DONT DO IT.
Ex. Patient " Doctor it hurts when i twist my arm like this."
Doctor "Dont twist your arm like that then."
Quit bawling and spend your cash elsewhere if guild wars has betrayed you in such a heinous and spiteful manner.
Cronk
Charlie Dayman
Weird, mine uses wards fine. His main problem for me is that he sometimes insists on using skills from punching radius and ends up dying in a glorious suicidal charge.
In response to this thread: no.
That would destroy PUG's even more - or at least what's left of them. Also, some of us actually like playing with heroes. Heroes are a game feature that is here to stay. It's far too late into the game and counter-productive to completely remove them from a campaign as massive as Prophecies.
/notsigned
In response to this thread: no.
That would destroy PUG's even more - or at least what's left of them. Also, some of us actually like playing with heroes. Heroes are a game feature that is here to stay. It's far too late into the game and counter-productive to completely remove them from a campaign as massive as Prophecies.
/notsigned
SunfallE
I forgot to mention another reason why I put /not signed for this proposal. I got Guild Wars back in October of last year (yes I'm a newbie ). So banning hero's from Prophecies, like M.O.X. for example, would be stripping the game of content that as a consumer, I paid for.
Winterclaw
Wait... this wasn't a joke thread?
The problem with proph is that it is old and the people who still play who used to have only it now have 3 other places to go to. If you want to meet people in proph, do the Zquests there, you can always find a group looking for Zquests.
The problem with proph is that it is old and the people who still play who used to have only it now have 3 other places to go to. If you want to meet people in proph, do the Zquests there, you can always find a group looking for Zquests.
ightgg
Quote:
If you think i didn't knew i would be shot with a ball of cr*p for making the suggestion you will be very wrong, i know perfectly it would happen, but that's the way it is, the only way to make suggestions and such is via fansites (which makes non sense) but hey, i don't care, i have seen many really really pathetic suggestions being made through my 5 yars playing GW. Yes, i am pissed because the money i spent un purchasing my games was screwed when they released the "upgrades", while upgrade means usually making something better, instead of getting an upgrad IF i buy the expansion we've got a downgrade on the basic game.
Like it or not, i will keep advocating in favor of recovering prophecies as it was. At least i defend my rights as comsumer instead of just spending more money to get screwed again and again. It is my right to do so, so i am sorry for those who don't like it. Join Date: May 2005 |
KZaske
While I am not a fan of heros, I would not want to see them get banned from Prophecies or Factions. The time to ban them was when they were introduced, not now. With the introduction of Hard Mode heros are now needed in Prophecies and Factions. I am sad to say that the balance of the entire game has been altered to support and encourge the use of heros. I think they are the worse thing introduced into Guild Wars since Factions; they are also in many ways. also the best thing introduced since Sorrow's Furnace.
I feel that they (heros) are a bad thing, but getting rid of them after the entire dynamic of the game has been altered to support them is a worse thing.
I feel that they (heros) are a bad thing, but getting rid of them after the entire dynamic of the game has been altered to support them is a worse thing.
Kook~NBK~
Considering the fact that any character from any campaign can get heroes if they've got NF/EotN on their account, and considering the fact that there's a direct portal from Elona to Tyria, and considering the fact that there's no restriction on Level 20's going back and running low-level characters through low-level NM missions like Ft. Ranick in 10-15 minutes SOLO, and considering the fact that each GW installment added new skills, including many OP PvE only skills, and considering the fact that any Prophecies NM mission can be easily completed with Henchmen, I don't see how restricting the use of heroes in Prophecies (or factions, for that matter) will improve game-play.
/not signed
/not signed
Oleg
If you've ever run through proph with a non-core char ghen you'll realise what proph wasn't set up for. An imbagon and a Rit are hilarious together in proph. Do you want to ban foreigners crom Tyria as well?
I have a proph only storage account. Occassionally I'll run through a few missions with henchies. It's doable but it isn't fun. Rather than present a challenge it's just annoying. Good luck doing Last Day Dawns and the other Titan quests with henchmen.
Pretty much everyone has completed the game. Good luck with LFG like the old days. I used to love spending 30 mins getting a group together. That was rivetting.
If your idea is implemented, in the interest of fairness, groups with more than one human should be banned from the other campaiogns. Actually, human players should be banned from EotN altogether. The heroes can have that for themselves.
I have a proph only storage account. Occassionally I'll run through a few missions with henchies. It's doable but it isn't fun. Rather than present a challenge it's just annoying. Good luck doing Last Day Dawns and the other Titan quests with henchmen.
Pretty much everyone has completed the game. Good luck with LFG like the old days. I used to love spending 30 mins getting a group together. That was rivetting.
If your idea is implemented, in the interest of fairness, groups with more than one human should be banned from the other campaiogns. Actually, human players should be banned from EotN altogether. The heroes can have that for themselves.
dagrdagaz
Being able to use Heroes in Prophecies compensates for the lack of human players, imo.
I wouldnt like redoing quests and missions more if they fail with using only henchman.
As a newer player, I dont wanna waste time either.
I actually would prefer to be able to use more Heroes instead of less.
I wouldnt like redoing quests and missions more if they fail with using only henchman.
As a newer player, I dont wanna waste time either.
I actually would prefer to be able to use more Heroes instead of less.
Masmar
Or if you don't want to use heroes in prophecies, don't.
Don't make the rest of the community suffer
Don't make the rest of the community suffer