Ban heroes from prophecies

robmdq

robmdq

Academy Page

Join Date: May 2005

Well, the prophecies campaign was not meant for using heroes, if it was then the prophecies characters would have access to heroes like the EotN and NF. Through the years since heroes have been added we've seen how it damaged the PVE part of the game, specially whithin the prophecies lands.

Just like now heroes cannt be used in gvg, they shouldn't be used within the prophecies campaign, at least to keep "some" of it's original spirit still alive.

I'm not sure, but i believe the same happen with factins.

Maybe removing heroes and their always perfect timing for doing everything would bring back a bit of the challenge it was to play the prophecies campaign.

Gennadios

Gennadios

Wilds Pathfinder

Join Date: Jun 2009

N/A

>_<

Sure, give people even LESS reason to play prophecies.

Considering that the entire campaign is an unrewarding, monotonous pita until the Crystal Desert, or possibly even the Dragon's Lair, removing heroes will just leave proph more deserted than it already is.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

I wouldn't mind this for normal mode, but HM would be stupid hard with henchies. And the proph 4-mans are already some of the hardest vanqs in the game. Yeah we know heroes ruined the game, but it's really too late to remove them now and expect people to group again.

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

I lol'd at the guy unwilling to buy other campaigns complaining about heros xD


Do you really wanna make proph a wasteland?

/lol

only worse Idea I have seen involved removing ectos and buffing mm's

jch_8705

jch_8705

Academy Page

Join Date: Jan 2007

77550 USA

Prophets of Eveready Magic

D/

remove henchies while your at it i mean we didnt need them in Pre Searing why should they implment them in Post Searing

seriously do you hear yourself .....before you post say it out loud to yourself

/not signed

Kosar The Cruel

Kosar The Cruel

Krytan Explorer

Join Date: Feb 2010

Ontario, Canada

D/

Quote:
Originally Posted by Gennadios View Post
>_<

Sure, give people even LESS reason to play prophecies.

Considering that the entire campaign is an unrewarding, monotonous pita until the Crystal Desert, or possibly even the Dragon's Lair, removing heroes will just leave proph more deserted than it already is.
This pretty much sums it up. ^
The main city in Prophecies (LA) is basically dead. I check the search and I usually only see 40 people tops during peek hours. Most missions except maybe Hell's Precipice are empty except for a few AFK'ers. The only way to do the missions in prophecies is to use heroes most of the time. Removing heroes would just cause more complaining about Henchmen and more people asking in Guild/Alliance chat for someone to help them.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

No thanks. THe thing that makes Prophecies seem so empty is that you don't really "have" to do most of the missions. You can just get runs to the areas that are required and skip most of the storyline. Bad idea.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Anet had an update to enemy skillbars, so perhaps they can have another for Prophecies. Many areas are just too painfully easy because of bad bars of foes compared to fair to great bars that can be added to heroes.

Atro

Atro

Miss the good ol' days

Join Date: Sep 2009

Where don't I live?

A/

Overall i just think this is a bad idea, several people already dont play just to play anymore and it would make it even harder for people to get Guardian of Tyria.

/notsigned

ightgg

ightgg

Wilds Pathfinder

Join Date: Jul 2008

Rt/

/notsigned
this is insane, get over it the game has changed. change with it or leave

Rather Harmless

Rather Harmless

Ascalonian Squire

Join Date: Jun 2009

W/

I noticed you have another thread advocating the use of henchmen in UW and FOW or possibly disallowing heroes there as well. It seems to me that since you don't have heroes, you want to bring everybody else down to your level so it's "fair." Let's face it, the game is 5 years old now, and much of prophecies is completely abandoned. So say your suggestion is implemented, what does that accomplish? Outposts that may see 2 or 3 people a day now see none, but at least the game is "fair" again.

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

Yeah, and maybe from Factions as well, right?

totally
/not signed

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by robmdq View Post
Maybe removing heroes and their always perfect timing for doing everything would bring back a bit of the challenge it was to play the prophecies campaign.
No, it would just mean that everyone would stop playing Prophecies. There are no PUGs left in most outposts. It's not even that there are tons of people in the outposts but everyone has a full H/H party so you can't get a group; there's just no one there at all! The few people who are there plan on doing whatever they're doing with H/H, and if they happen to see someone asking to group up when they zone in they might decide to party up instead. Without heroes, you won't have those people, so there goes the last chance of making a PUG for most of these missions.

Bad thread is really bad.

agrios

agrios

Krytan Explorer

Join Date: May 2006

South America

Naked Stalkers of America[Nude]

W/

No, no and no.

If anyone want more challenge playing without heroes its just a matter of not bringing them with you. Still easy? bring less henchies. Still easy? remove healers. Still easy, take of all your equipment and try hard mode. Still easy?dont use elite skills or pve skills.
got the picture ? is that challening enuff now? Good.

/not signed - of course

robmdq

robmdq

Academy Page

Join Date: May 2005

If you think i didn't knew i would be shot with a ball of cr*p for making the suggestion you will be very wrong, i know perfectly it would happen, but that's the way it is, the only way to make suggestions and such is via fansites (which makes non sense) but hey, i don't care, i have seen many really really pathetic suggestions being made through my 5 yars playing GW. Yes, i am pissed because the money i spent un purchasing my games was screwed when they released the "upgrades", while upgrade means usually making something better, instead of getting an upgrad IF i buy the expansion we've got a downgrade on the basic game.

Like it or not, i will keep advocating in favor of recovering prophecies as it was. At least i defend my rights as comsumer instead of just spending more money to get screwed again and again.

It is my right to do so, so i am sorry for those who don't like it.

SunfallE

SunfallE

Ascalonian Squire

Join Date: Nov 2009

West Texas

Fifteen Over Fifty [Rare]

R/Rt

Seeing that it's already a choice, as in you don't have to use them, seems rather counter productive to remove that option.

/not signed

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

Quote:
Originally Posted by robmdq View Post
Like it or not, i will keep advocating in favor of recovering prophecies as it was. At least i defend my rights as comsumer instead of just spending more money to get screwed again and again.

It is my right to do so, so i am sorry for those who don't like it.
No one cares about how self centered you are demanding that the game you bought be better then all the other ones...stop acting like your better then everyone who did buy the games... At least they're capable of understanding why your perfect skills got dulled down QQ

Ariovist Lynxkind

Ariovist Lynxkind

Lion's Arch Merchant

Join Date: Dec 2006

Lynxkind Atrium, Echovald Forest, Cantha

Death Bringers Union [DBU]

R/

While we are at it, maybe we should ban them from Factions too...

/sarcasm

Seriously though, one name: M.O.X.

s/he/it is acquirable in both Prophecies and Factions so both campaigns do have a hero (not to mention Zinn's lair is actually in a Proph area, not to mention the new content coming out...)

So definitely a /notsign for me. Also it isnt really the heros that have damaged the PvE side of the game, but OP skills, namely the PvE only ones...


Sidenote
Quote:
Originally Posted by robmdq View Post
Maybe removing heroes and their always perfect timing for doing everything would bring back a bit of the challenge it was to play the prophecies campaign.
*Laughs*

*Tries to stop laughing*

*Laughs more*

Ho boy, 'always perfect timing...' I gather you haven't played with heroes that much, if at all. They have some... Shall I say 'Character traits' that can border on frustration sometimes. Three I can point out are Tahlkora's intermittent use of UA (I get so frustrated having to manually select it sometimes), Koss' ability to aggro anything even when set on peaceful (okay, slight exaggeration, but he is a damn aggro magnet) and Vekk's seeming refusal to use wards

Zenzai

Zenzai

Lion's Arch Merchant

Join Date: Jun 2009

N/E

Quote:
Originally Posted by robmdq View Post
Well, the prophecies campaign was not meant for using heroes, if it was then the prophecies characters would have access to heroes like the EotN and NF.
It is true that they were not intended to be in prophecies, but what exactly is it hurting? Those who have heroes that want the 'challenge' aren't being stopped from using henchies.

Quote:
Through the years since heroes have been added we've seen how it damaged the PVE part of the game, specially whithin the prophecies lands.
'Damaged'? Just how in the heck can it be 'damaged'? Explain... Step by step. Down to the last bloody and gruelling detail.


Quote:
Just like now heroes cannt be used in gvg, they shouldn't be used within the prophecies campaign, at least to keep "some" of it's original spirit still alive.
GvG is a form of PvP. Player versus Player. Not player versus AI or Enviroment. It makes sense for them not to be allowed there, especially when heroes don't even technically belong to guilds. Apples to Oranges.


Quote:
I'm not sure, but i believe the same happen with factins.
You're going to try and pursuade us with "I don't know
Maybe removing heroes and their always perfect timing for doing everything would bring back a bit of the challenge it was to play the prophecies campaign.
You're going to try and pursuade us with "I don't know"'s?
I see no facts here or any logical points. Just an ignorant, biased opinion.

/notsigned

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Since I'm not allowed to say "It ain't going to happen", I'm going to point you towards SunfallE's comment.

/notsigned

eekzor

Frost Gate Guardian

Join Date: Sep 2005

Mo/E

Also remove factions/nightfall/eotn skills for prophecies then if you're going to make stupid suggestions.

NewbreedofMe

NewbreedofMe

Academy Page

Join Date: Jan 2010

In the refuge of the Sylvari.

The Legion of the Golden Aguila [PNOY]

R/

Lots of stuff that needs improving. Not just this..

/notsigned

Ariovist Lynxkind

Ariovist Lynxkind

Lion's Arch Merchant

Join Date: Dec 2006

Lynxkind Atrium, Echovald Forest, Cantha

Death Bringers Union [DBU]

R/

Quote:
Originally Posted by eekzor View Post
Also remove factions/nightfall/eotn skills for prophecies then if you're going to make stupid suggestions.
You forgot to add the skill nerf revert for Proph too

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

This is opposite of good. It would only succeed in getting me to play with other players for very specific missions, and would make vanquishing extremely bothersome.

Popeye1906

Popeye1906

Academy Page

Join Date: Nov 2009

R/

Gratz to the OP, you really know how to make friends.


/not signed to you QQing idea

Deviant Angel

Deviant Angel

Krytan Explorer

Join Date: Apr 2006

On a boat!

Homeless.

Mo/

I can still use professions, skills, weapons, armor, consumables, and everything else that I got from the other campaigns... just not heroes? That makes a lot of sense!

I can't think of a better way to keep it pure than to allow fancy imports and magic from other lands!

/unsigned

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Spend the money to buy the other games or learn how to do with what you have. Heroes were hardly the only thing added, and they were not added to Factions. If you think the addition of new titles (Factions, Nightfall, and Eye of the North) caused problems for a 'perfect' game (Prophecies) then you would need to remove classes, skills, consumables, titles, HM, weapons, armor, runes, and insignias.... and probably lots more I am not thinking of off the top of my head.

/unsigned..... please, think it through carefully.

Swahnee

Swahnee

Wilds Pathfinder

Join Date: Jul 2008

Italy

Mo/

TBH Prophecies wasn't meant to have Hard Mode too (and that is the real problem, since Prophecies NM is very easy even without heroes, pve skills and consumables)...

Promoting team play is good, but IMHO this isn't the right way to do it. As others have said, now a lot of players H/H their way through PVE, and play pretty much only for titles, so making a lot of those titles really hard (or even more time consuming) to obtain would probably cause a lot of rage quits. I'd prefer increasing the rewards when playing with other people instead..

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Don't want to use heroes in Proph? Don't. It's that simple. There will always be tons of people who don't like your playstyle; there's nothing you can do about it.

/notsigned.

Gennadios

Gennadios

Wilds Pathfinder

Join Date: Jun 2009

N/A

Quote:
Originally Posted by robmdq View Post
Yes, i am pissed because the money i spent un purchasing my games was screwed when they released the "upgrades", while upgrade means usually making something better, instead of getting an upgrad IF i buy the expansion we've got a downgrade on the basic game.
Where exactly was that downgrade? And which challenge are you missing oh-so-much? The challenge of having to completing a missions with 3/4 4/6 5/8 ppl because of a chunk of your party left right after completing the bonus? Or maybe it's banging your head against the wall trying to get all the missions from Thunderhead Keep done with pugs? Ooooh, it must be the 40 minute waits to find monks for the group.

Hell, THK and all the ROF missions are still filled to the brim with discoordinated noobs still running their pre-searing skillbars. If you want to play with them so much, you're free to, they're always LFGing and even the ones that have heroes can't use them.

Quote:
Originally Posted by robmdq View Post
Like it or not, i will keep advocating in favor of recovering prophecies as it was. At least i defend my rights as comsumer instead of just spending more money to get screwed again and again.
If it's any consolation, no expansions will be released for GW1 anymore. Refrain from buying any more costume packs and your rights as a consumer are golden.

Quote:
Originally Posted by mage767 View Post
Zhed has issued a decree to all heroes to hunt down "robmdq" and assure his demise in PvE.
I think some form of demise (fail) in PvE is the cause of this thread.

CronkTheImpaler

CronkTheImpaler

Jungle Guide

Join Date: Apr 2006

midwest

AE

W/Me

The OP just smacks of sour grapes. No-one forces you to do anything. The game was not downgraded in any way. Each and every soul that purchased this game has the same advantages, disadvantages as everyone else.

If there is something you dont like..DONT DO IT.

Ex. Patient " Doctor it hurts when i twist my arm like this."
Doctor "Dont twist your arm like that then."

Quit bawling and spend your cash elsewhere if guild wars has betrayed you in such a heinous and spiteful manner.


Cronk

Charlie Dayman

Charlie Dayman

Desert Nomad

Join Date: Apr 2009

Trifecta Luminati [TRI]

W/

Quote:
Originally Posted by Ariovist Lynxkind View Post
and Vekk's seeming refusal to use wards
Weird, mine uses wards fine. His main problem for me is that he sometimes insists on using skills from punching radius and ends up dying in a glorious suicidal charge.

In response to this thread: no.

That would destroy PUG's even more - or at least what's left of them. Also, some of us actually like playing with heroes. Heroes are a game feature that is here to stay. It's far too late into the game and counter-productive to completely remove them from a campaign as massive as Prophecies.

/notsigned

SunfallE

SunfallE

Ascalonian Squire

Join Date: Nov 2009

West Texas

Fifteen Over Fifty [Rare]

R/Rt

I forgot to mention another reason why I put /not signed for this proposal. I got Guild Wars back in October of last year (yes I'm a newbie ). So banning hero's from Prophecies, like M.O.X. for example, would be stripping the game of content that as a consumer, I paid for.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Wait... this wasn't a joke thread?

The problem with proph is that it is old and the people who still play who used to have only it now have 3 other places to go to. If you want to meet people in proph, do the Zquests there, you can always find a group looking for Zquests.

ightgg

ightgg

Wilds Pathfinder

Join Date: Jul 2008

Rt/

Quote:
Originally Posted by robmdq View Post
If you think i didn't knew i would be shot with a ball of cr*p for making the suggestion you will be very wrong, i know perfectly it would happen, but that's the way it is, the only way to make suggestions and such is via fansites (which makes non sense) but hey, i don't care, i have seen many really really pathetic suggestions being made through my 5 yars playing GW. Yes, i am pissed because the money i spent un purchasing my games was screwed when they released the "upgrades", while upgrade means usually making something better, instead of getting an upgrad IF i buy the expansion we've got a downgrade on the basic game.

Like it or not, i will keep advocating in favor of recovering prophecies as it was. At least i defend my rights as comsumer instead of just spending more money to get screwed again and again.

It is my right to do so, so i am sorry for those who don't like it.
Join Date: May 2005
It is not your right to cry on a forum that 50 dollars spent 5years ago is now lost because the game progressed. Time to grow up and play the whole game and stop living in your little tyrian igglo. Kill this thread mods its full of 100% not signed.

KZaske

KZaske

Jungle Guide

Join Date: Jun 2006

Boise Idaho

Druids Of Old (DOO)

R/Mo

While I am not a fan of heros, I would not want to see them get banned from Prophecies or Factions. The time to ban them was when they were introduced, not now. With the introduction of Hard Mode heros are now needed in Prophecies and Factions. I am sad to say that the balance of the entire game has been altered to support and encourge the use of heros. I think they are the worse thing introduced into Guild Wars since Factions; they are also in many ways. also the best thing introduced since Sorrow's Furnace.
I feel that they (heros) are a bad thing, but getting rid of them after the entire dynamic of the game has been altered to support them is a worse thing.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Considering the fact that any character from any campaign can get heroes if they've got NF/EotN on their account, and considering the fact that there's a direct portal from Elona to Tyria, and considering the fact that there's no restriction on Level 20's going back and running low-level characters through low-level NM missions like Ft. Ranick in 10-15 minutes SOLO, and considering the fact that each GW installment added new skills, including many OP PvE only skills, and considering the fact that any Prophecies NM mission can be easily completed with Henchmen, I don't see how restricting the use of heroes in Prophecies (or factions, for that matter) will improve game-play.

/not signed

Oleg

Frost Gate Guardian

Join Date: Mar 2008

The Apologetti

W/

If you've ever run through proph with a non-core char ghen you'll realise what proph wasn't set up for. An imbagon and a Rit are hilarious together in proph. Do you want to ban foreigners crom Tyria as well?

I have a proph only storage account. Occassionally I'll run through a few missions with henchies. It's doable but it isn't fun. Rather than present a challenge it's just annoying. Good luck doing Last Day Dawns and the other Titan quests with henchmen.

Pretty much everyone has completed the game. Good luck with LFG like the old days. I used to love spending 30 mins getting a group together. That was rivetting.

If your idea is implemented, in the interest of fairness, groups with more than one human should be banned from the other campaiogns. Actually, human players should be banned from EotN altogether. The heroes can have that for themselves.

dagrdagaz

dagrdagaz

Krytan Explorer

Join Date: Mar 2010

NL

E/N

Being able to use Heroes in Prophecies compensates for the lack of human players, imo.
I wouldnt like redoing quests and missions more if they fail with using only henchman.
As a newer player, I dont wanna waste time either.

I actually would prefer to be able to use more Heroes instead of less.

Masmar

Masmar

Krytan Explorer

Join Date: May 2008

Aberdeen, Scotland

We Gat Dis [HRUU]

E/

Or if you don't want to use heroes in prophecies, don't.
Don't make the rest of the community suffer