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Originally Posted by Emily Diehl
To be clear (since I think some folks are mixing up a few different topics here), you still need to log into your NCsoft Master Account to manage your Guild Wars account. The change is that you now no longer need to enter your Guild Wars password after that to get into the game account management section.
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Folks here, in particular some of the most critical voices, seem to be perfectly clear on that point to me.
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The only things you can actually do from the Guild Wars account management screen on the NCsoft website is change your game password, add a serial key to your account, or download the client.
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And view your personal data...
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there’s still a huge wall between you and any random hacker: the requirement to know a character name on your account.
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1. That's not a very strong wall. IGN's abound in forums like this, in screenshots, and... well.. in game. Only the difficulty of associating the PlayNC account with the IGN stands between you and account theft.
2. It is massively inconvenient to have to safeguard your IGN as an account credential. It makes arranging any sort of activity outside of the game -- from trading to joining a guild to forming a group -- a downright dangerous thing. See
Riot Narita's post for more on what a hassle that is. I daresay that the inconvenience of needing to protect your IGN is a bigger inconvenience to more people than the inconvenience of the few idiots who can't remember their passwords.
3.
EVEN IF you were correct that the IGN was a sufficient wall (and a convenient one) -- and you aren't -- it would still remain the wiser practice to have more than one effective security feature in place.
And let's be honest here, right now IGN is the
ONLY effective security feature we have right now. As recently as a few months ago it was possible to break the NCMA through any one of (1) brute force against the password reset, (2) glitching into someone else's account, (3) file mirroring the whole domain, (4) monkeywrenching the javascript(!!?) functions used for user verification, or (5) SQL injection (possible, unverified how far one could get this way). Unless and until NCSoft is ready to admit those problems existed and put forth some evidence that they've been fixed, I'm going to make the reasonable presumption that the NCMA remains utter Swiss cheese.
To illustrate that point, try to answer this simple question: Assume that on 7/1/2010 someone associated with an RMT business interested in stealing accounts, who already knows how to compromise NCMAs, will figure out how to obtain a list correlating NCMAs and IGNs. How many of those GW accounts would be stolen before you even know about the problem? How many more will be stolen before you can figure out how he's doing it? How many more yet before you can fix the problem? Now, how many accounts would be stolen if the old-password requirement had remained in place?
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We are not removing the character name requirement functionality in game, and (as we’ve stated in the past), as SOON as we implemented that measure, we noticed a phenomenal drop in account hacks and thefts.
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Which is as close as anyone from NCSoft or a-net has come to admitting that the story you keep telling us is bullshit and the real problem was with the NCMA.... Thank you for your (almost) honesty.
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Let's face it. When you want to log in and check out a game you paid for (but may not have played for a while), there’s nothing more frustrating than being locked out of your own account. And when you try to log into the game’s website to fix that issue, but are then being asked for the password you already know you forgot in the first place, that’s just annoying. Then you have to fill out a ticket and wait for someone to answer it to get help.
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More annoying than...
...having your account stolen?
...having your account stripped and/or characters deleted?
...having to constantly guard your IGN?
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Anyway, I hope this helps you guys understand a little more about our reasoning behind the changes.
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I think this pretty much sums it up:
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Originally Posted by Riot Narita
You compromise EVERYONE'S security, just because a TINY MINORITY of morons can't remember their own password.
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Originally Posted by Emily Diehl
I’d also like to mention that we’re more than willing to answer questions about the topic, but you should keep a few things in mind:
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Phrase your questions and concerns in a constructive way
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OK, in the spirit of being constructive, how's this:
There does not
have to be a conflict between the interests of the tiny minority of morons who can't remember their passwords and the rest of us who would rather have a secure account. You should be able to design the NCMA to give the user the option to choose between more security or more "convenience." Let the morons opt out of the old-password requirement. Or let me opt in to the old-password requirement. Or, better yet, let me opt to sever my GW account from the NCMA -- which I will do in a heartbeat, and that will be the end of the problem.