Best 3 Hero Team for Physical Char?

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

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Quote:
Originally Posted by Dusk_ View Post
Any dedicated damage dealing build should match, if not exceed, Discordway's DPS on single targets on it's own. That's not even counting a Scythe's multi-hits, if you're running one of those.
Your retarded if you think a single melee char can out dmg 3 necros spamming 100dmg, armor ignoring discord on a single target...
Quote:
Originally Posted by Dusk_ View Post
Any AoE build, like Axes or Hammers, runs completely counter to Discord. While you're trying to wipe out several enemies at once, your Heroes are pinging them down one at a time. don't bring an aoe physical build with discord... bring a build that helps with the spikes on the targets you call.

Sankt Hallvard

Guest

Join Date: Dec 2006

Riiiight...

There are some things I can't help but wonder, maybe you guys can clear it up since I basically do a lot more theorycrafting than actual playtesting.

Let's take this build for example, which was mentioned as a great build for OP earlier in this thread: http://pvx.wikia.com/wiki/Build:Team...ical_Hero_Team

The MM bar looks great. I still wonder if masochism is really worth it. Putrid bile should be on any MM IMO.

ER blood? What's the point? Sacrificing the elite just to maintain his own health? Should be able to spam those spells on a nec primary anyway, especially since you get OoV at 5e over OoP at 10e. Seems like a wasted char slot doing minimal support to me. Probably good for a 100b AI-abusing warrior though.

And what's with everyone taking smiting on 2ndary professions? SoH is the single best skill in pve, why give up on the extra dmg a primary monk with a major/superior rune can provide? The rit version doesn't even use its primary attribute. And what do you gain? Signet of spirits? What am I missing here? 3 lvl 11 spirits that will die in 3 hits even in NM. They don't deal any significant dmg but people are all in awe over these rits in pve. I just don't get it. Splinter at 14 gives you 1 extra attack over an attrib at 10. Not worth the cost, even if the skill is pretty good on a hero. Arage - 100 or so dmg every 10 secs, whoopdy fooken doo. Not worth it. Spirit siphon, are your heroes smarter than mine cause last time I checked they would target the nearest spirit regardless and with a 3s recharge they are likely to spam it at the cost of 5 and get no return essentially throwing energy away.

Sankt Hallvard

Guest

Join Date: Dec 2006

Quote:
Originally Posted by raea29
View Post
Whats your ideal 3 heroes then. I know people say try your own things but what would you suggest? I don't know to be honest. It just depends too much on what you run and where you plan on running it.

I guess we can assume the player is a melee, even though the thread title says physical. Then I would never leave home without SoH and probably bring more enchantments as well to cover it unless the area has absolutely no enchantment removal. I can see no reason not to bring a MM for any area, it would pretty much have to be an area with absolutely no corpses. The third slot should fill in the gaps. Again depending on whether you do HM or NM, for HM it would have to be some sort of extra prot(ER) or heal(n/rt).

Personally I rarely do HM at all, I just don't see the point. Ridiculous mobs pretty much requiring you to run "Tank'n'Spank" or otherwise abusing AI to not blow up. That's not my style at all. The drops aren't better either.

And I have to admit I can't be bothered to pve alone so I would only do it with a friend and thus bring 6 heroes, or even better bring 2 friends! In this case my standard/favourite setup involves: 2 a/w daggerspam with sys, 1 a/d wounding strike with EBSoH, 2 mm's, 1 smitemonk, 1 OoV blood/prot, 1 IV healer. Easy to run, no need to ball enemies(cheating IMO) with good defense and offense without overdoing either. It's balanced and honorable bringing up to 20 minions to the party that blow up to deal dmg(nova) and are replaced by better ones(jagged), putrid bile+iv doing aoe whenever the physicals kill something, big prot(ps), small prot(soa), 2 copies of aegis, partyhealing(d's sorrow/blood bond/OoV), plenty hex/condi removal, enchant removal and even stance removal if needed(wild strike).

tl;dr - 3 heroes: MM as mentioned, smitemonk and 3rd either curses, n/rt, ER or something else you need for the area. In that order of preference. But I understand mesmers will be buffed relatively soon so maybe that would make a great 3rd hero!

Myotheraccount

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Quote:
Originally Posted by Daesu View Post
Let me just put this as simply as possible to you since all the supporting arguments have already been posted on this thread and I can't be bothered to repeat myself. Discordway has been tested and failed to yield the kind of performance AoE damage can dish out in HM.

If you still think Discordway is superior, please prove us wrong:

http://www.guildwarsguru.com/forum/p...0425162p3.html
Stop creating group identity. Makes it look like you have a split personality. Even if you really do: stop now.

Discord is just overall inferior. Spiritway doesn't AoE much but it will yield best results for minimal effort involved. Has better wall, better damage, better everything. If you want to set records in Dungeons then you should probably be looking at tank & spanking. But you have to do more than smashing just face vs. keyboard.

Quote: Discord takes 1 second to cast, 2 seconds to recharge, and another 1 second to cast again.

That's 3 Heroes doing 600 damage in 4 seconds, meaning 150 DPS, under optimal conditions where they don't cast anything else in between. Three thirds of your team are devoted to dealing a pathetic amount of damage.

Have you even played a damage dealer before? If you can't even break 150 DPS, you are doing something seriously, seriously, seriously wrong.

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Quote:
Originally Posted by Daesu View Post
Stop giving out terrible advice again and again. That pvx physical hero team build (http://pvx.wikia.com/wiki/Build:Team...ical_Hero_Team) plain sucks, even for a pvx fanboy like you.

So you think bringing OOP+DF with 3 caster heroes and 1 melee player is just fine. That is the classic mistake of trying to push too many features into a 3-heroes build that are better left for 6-heroes. Let's calculate the cost, DF+OOP is 34% life sac and 20e every 5s, not even counting AtB. Sure with ER and AoR it recovers most of the hp, but the hero AI does not cast ER whenever it renews. And even if it does, you will still have about 8s at least, without ER, wielding a 20% enchant staff.

All in all, he is definite to lose hp even when no monsters are hitting him. All this for the sake of supporting orders on 1 melee physical player and maybe crappy Aidan. Bring that team to an area with lots of burning/degen and you would start to feel it.

By the way, the variant build with the N/Rt is more realistic in HM and works better than the ER main build. Even this favorite build of yours recommended a necro elite of Ravenous Gaze or SV, despite you flaming him. Daesu butthurt again. You must of gotten shitstormed on PvX at some point for being so autistic. =/

There are no Necro elites that heroes can use well. So you might as well run ER for better energy management and health gain. It's a decent build, I see why people recomended it. Defenetely a sort of thing you should be running for c+spacing with a melee.

Dusk_

Dusk_

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Quote:
Originally Posted by Myotheraccount
View Post
Daesu butthurt again. You must of gotten shitstormed on PvX at some point for being so autistic. =/

There are no Necro elites that heroes can use well. So you might as well run ER for better energy management and health gain. It's a decent build, I see why people recomended it. Defenetely a sort of thing you should be running for c+spacing with a melee. OoP is only useful for Racway, with a minimum of 3 physicals, or for a HB War. Otherwise, it doesn't do anything. You could run SS and get a better damage output.

Daesu

Daesu

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Join Date: Oct 2008

Quote:
Originally Posted by Myotheraccount View Post
Daesu butthurt again. You must of gotten shitstormed on PvX at some point for being so autistic. =/

There are no Necro elites that heroes can use well. So you might as well run ER for better energy management and health gain. It's a decent build, I see why people recomended it. Defenetely a sort of thing you should be running for c+spacing with a melee.
Originally Posted by Sankt Hallvard View Post
ER blood? What's the point? Sacrificing the elite just to maintain his own health? Should be able to spam those spells on a nec primary anyway, especially since you get OoV at 5e over OoP at 10e. Seems like a wasted char slot doing minimal support to me. Probably good for a 100b AI-abusing warrior though. What Necro elite? SS? Lol.
There are no Necro elites worth taking so you might as well have a hero with better energy management and massive health gain to combat sacs. OoV means no Dark Bond so less "SY!". But same dommags.
Also, that build is decent to c+space with any melee build, not just 100b warrior. ^^

fireflyry

fireflyry

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Join Date: Jan 2007

New Zealand

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If your getting back into the game I'd roll Sabway for ease of use, at least till your familiar with the game mechanics again.

Once your ok at pulling, positioning, mitigation and want to blow stuff up take a MM and a couple of Rits aka Spiritway.

Splinter Weapon is gold.You really can't go wrong.

If you want to c-space with a caster bar roll Discord.Seriously one of the worst hero set-ups for a melee, or anything else.

Ever.

Fear The Apocalypse

Fear The Apocalypse

Frost Gate Guardian

Join Date: Dec 2006

Project Flyswatter [SWAT]

N/

Take at least 1 ss/mop necro and use MOP on the target you attack. Say GG to mobs in either mode.

Daesu

Daesu

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Join Date: Oct 2008

Quote:
Originally Posted by Myotheraccount View Post
What Necro elite? SS? Lol.
There are no Necro elites worth taking so you might as well have a hero with better energy management and massive health gain to combat sacs. OoV means no Dark Bond so less "SY!". But same dommags.
Also, that build is decent to c+space with any melee build, not just 100b warrior. ^^ Stop giving out terrible advice again and again. That pvx physical hero team build (
http://pvx.wikia.com/wiki/Build:Team...ical_Hero_Team) plain sucks, even for a pvx fanboy like you.

So you think bringing OOP+DF with 3 caster heroes and 1 melee player is just fine. That is the classic mistake of trying to push too many features into a 3-heroes build that are better left for 6-heroes. Let's calculate the cost, DF+OOP is 34% life sac and 20e every 5s, not even counting AtB. Sure with ER and AoR it recovers most of the hp, but the hero AI does not cast ER whenever it renews. And even if it does, you will still have about 8s at least, without ER, wielding a 20% enchant staff.

All in all, he is definite to lose hp even when no monsters are hitting him. All this for the sake of supporting orders on 1 melee physical player and maybe crappy Aidan. Bring that team to an area with lots of burning/degen and you would start to feel it.

By the way, the variant build with the N/Rt is more realistic in HM and works better than the ER main build. Even this favorite build of yours recommended a necro elite of Ravenous Gaze or SV, despite you flaming him.

Dusk_

Dusk_

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Join Date: Jun 2005

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Quote:
Originally Posted by Eragon Zarroc View Post
Your retarded if you think a single melee char can out dmg 3 necros spamming 100dmg, armor ignoring discord on a single target...
Would you stop theory crafting and rub that stupid awe-struck look from your eyes whenever you see a green banner with a 'Great' rating for a pvx build? Did you even try that build? If not, did you even read the pvx build discussion tab at least?

The reason why they added the variant was because too many people complain that it sucks, they kept dying, and party wipe so they recommended adding a more sabway-like healing. Why would anyone think such a build deserves a 'Great' rating, with so many negative feedback from their users who have tried it in HM, is beyond me, except maybe some build master is theory crafting and defending the build yet again. How do I know? I actually see a tab called 'rate'. They should have a new rating for this, called 'Great as long as you don't try this in HM, kids'.

Quote:
Originally Posted by From build pvx discussion
I'm not gonna revote to avoid 1RV, but really think this shouldn't be in great. Maybe good, not great.

Your healing comes from monk henchies, or Chiyo or whatever. They have very little/bad energy management, meaning under heavy pressure = dead.
Blood bond HEALS your minions, = less kersplodeyness = less dead enemies = more dead you.
Heroes can't use summon spirits, which means your Rit will cast SoS and then have to wait 30s to cast again. At the rate which things die in PvE, you could say you're wasting your elite slot there since your spirits will be left behind.
Let's look at Sab:

Epic healer which is strong under pressure, and has strong party heals. Healer henchies have few/no party heals.
same MM
curses necro which does more damage than the SoS and incorporates all but the orders from your orders ele.
Room for pure-damage henchies, pew pew, and let's face it, henchies are better at damage than healing (Mhenlo lolol vs say, Herta or Gehraz even)
For a hero build to be great, it has to be practically invincible. Take discord, with which I VQ'd Gandara, the Moon Fortress without completing "a thorn in Varesh's side" beforehand, H/H, without pulling the mobs apart. I just let them run at me as they spawned (all at once). Go try that with this, and tell me if it deserves great.

tl;dr: sucks compared to discord and sab. And yes, you can compare all hero build to those two. -- Star talk 23:29, March 15, 2010 (UTC)

Not enough conditions and hex removal. Not enough (if any) red barring. Sabway has better condition removal and red barring than this build and condition removal is important for a physical who can be blinded or weakened. If you miss, you can't gain adrenaline. Again, I can't login and rate this build any worse than 'Great!' because my vote would be removed as it has already been decided this is the targeted rating. 71.112.20.205 15:16, March 24, 2010 (UTC)

This build cannot be compared to discord or sabway however I think there are some uses for it. In Normal Mode it works better than sabway as you dont need that much healing and a Physical with all those buffs = more damage than SS. For HM it was pretty weak but like I said this could be very well used if you are doing dungeons in NM, for which it works great. The Time Less One 19:59, April 24, 2010 (UTC)

I have tried this and i noticed that the weaker mobs were dead in an instant, but the mobs that were just slightly more stronger could wipe out an entire party in a matter of seconds in HM. I find Sabs or Spiritway to be way more succesful for a melee character. And lastly, I did try it in HM myself and it definitely does suck. But it would still be ranked 'Great' as long as someone keeps defending its ratings by removing votes that are < 4/5 like an obsessed goalie.

Myotheraccount

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Quote:
Originally Posted by Daesu View Post
Would you stop theory crafting and rub that stupid awe-struck look from your eyes whenever you see a green banner with a 'Great' rating for a pvx build? Did you even try that build? If not, did you even read the pvx build discussion tab at least?
I never theorycraft. Stop crying. Ofcourse I have tried the build. It's pretty decent. ER works very well with orders.
Quote:
The reason why they added the variant was because too many people complain that it sucks, they kept dying, and party wipe so they recommended adding a more sabway-like healing. Why would anyone think such a build deserves a 'Great' rating, with so many negative feedback from their users who have tried it in HM, is beyond me, except maybe some build master is theory crafting and defending the build yet again. How do I know? I actually see a tab called 'rate'. They should have a new rating for this, called 'Great as long as you don't try this in HM, kids'. Ehh...lol you are desparately butthurt, Daesu. Quoting any criticism from godawful players that have no idea what they are talking about just so you can argue with me.
Negative feedback from four people three of which are whorus and one is bad doesn't count as many. All of them mainly complain about lack of redbarring - lolbad. Some went as far as saying Discord is better for a melee than that build - roflcakes.
It's natural that there are more noobs that need an extra hero dedicated solely to healing and protting. Read the talk, and see why they added the N/Rt bar. Also, Revenous Gaze is bad because it doesn't do enough life steal to cover the sac of two orders meaning you have to drop either one of them and some other spells like MoP and Barbs too so you can take more heals. It makes absolutely no sense to me why you recomend running it over ER. Awful suggestion.
Quote: uh..Neither does ER and adding in DF and AtB only makes the life sac worse.

@OP: Try this build for HM. Recommended henchies are Mhenlo, Herta, Cynn, and who ever.

N/Rt (set to guard)
5 Blood
9 Curse
12+1+1 Death
8+1 SR
2 Restoration

Aotl or JB
Bone Minions
Weaken Armor or Mark of Pain (micro this)
Death Nova
Dark Fury or Mark of Pain (micro this and replace SoLS with Blood Bond, Curse 9+1)
Signet of Lost Souls
Rip Enchantment
Flesh of my Flesh

SoS Rt (set to avoid, guard when wielding a spear)
Channeling 12+1+1
Restoration 12+1
Spawning 3+1

Spirit Siphon
SoS
Ancestor's Rage
Splinter Weapon
Flesh of my Flesh
Mend Body and Soul
Life
Protective was Kaolai

ER E/Mo (set to avoid, guard when wielding a spear with 20% enchant)
Energy Storage 12+1+1
Smiting 10
Protection 8
Healing 2

Ether Renewal
Aura of Restoration
Protective Spirit
Spirit Bond
Infuse Health
Shield Guardian
Convert Hexes
Strength of Honor

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Quote:
Originally Posted by Daesu
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Each cast of Order only lasts about 6s so the hero would keep casting it, saccing 34% (not counting extra sac from AtB) of its life away every 6s.

Even though ER+AoR can help to balance off most of the life sac, but it is still a net negative. Plus, the HM monsters are not going to leave your ER hero alone and they hit hard. Also hero's ER can never be up all the time and the rest of the extra sac skills on that ER hero's bar makes it too dependent on it.

If you realize that you are trying to sustain 2 orders for only ONE single physical melee player then it becomes obvious that OOP+DF is a bad choice for a 3-caster heroes build. Sure, you can add Aidan and maybe Zho but they are not going to benefit much from all that orders and adrenaline that are you saccing alot for. It is just not worth it!

On top of that, despite what you said, it is not the kind of build for simple c-space playing because PS on a MM should be especially micro-ed with its 3s animate spells and the 2s DN casting to compete with PS.

Try it out in a simple degen place like Dalada Uplands HM and see for yourself. Just roll an ER orders exactly like it's said in the article (with major rune) and you will see that you regain all health lost from the sac. Otherwise you will be losing around 2 hp per order if you spam one after the other which is an irrelevant loss and an implausible scenario. It's not micro heavy either. Only thing you may need to micro is PS.

Lastly, maybe two orders for just one physical isn't exactly a pinnacle of efficiency but as long as it helps me deal sexy three digit numbers and spam "SY!" like crazy, I don't mind. Besides, another physical may join up with you.

Daesu

Daesu

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Join Date: Oct 2008

Quote:
Originally Posted by Myotheraccount View Post
Just roll an ER orders exactly like it's said in the article (with major rune) and you will see that you regain all health lost from the sac. Otherwise you will be losing around 2 hp per order if you spam one after the other which is an irrelevant loss and an implausible scenario. It's not micro heavy either. Only thing you may need to micro is PS.
Check that ER needs 30s to recharge and how long does the ER last? Heroes also seems to cast ER when they need energy and not whenever it recharges. Even if ANet fixes the AI in the future, you still have >=8s ER down time with that bar.

The total amount of sac required in that build during the times when ER is down is hogging up the healing from the hench healers.

Quote:
And lastly, I did try it in HM myself and it definitely does suck. But it would still be ranked 'Great' as long as someone keeps defending its ratings by removing votes that are < 4/5 like an obsessed goalie. Somehow anything you try that doesnt have all three heroes dedicated to healing and protting fails and you say it sucks. I say you suck and not the build. =/
Lastly, I tell you this: Someone disagreeing with you doesn't justify your whining. Stop being butthurt or DIAF.

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Seriously guys.

Re-read the OP.

Daesu

Daesu

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Join Date: Oct 2008

Quote:
Originally Posted by Myotheraccount View Post
Revenous Gaze is bad because it doesn't do enough life steal to cover the sac of two orders meaning you have to drop either one of them and some other spells like MoP and Barbs too so you can take more heals. It makes absolutely no sense to me why you recomend running it over ER. Awful suggestion.
Lastly, maybe two orders for just one physical isn't exactly a pinnacle of efficiency but as long as it helps me deal sexy three digit numbers and spam "SY!" like crazy, I don't mind. Besides, another physical may join up with you. If you really need to spam more adrenaline skills check out EFGJack's DF builds which works a lot better in HM because he knows not to over extend his bar with OOP and AtB along with DF, not the inferior pvx dual Orders+AtB ER build. The pvx build is overly ambitious so much so that it becomes a build that is more suitable for NM than HM. I can say this because I have tested both.

The purpose of my ER protect/smite and bringing a MB is to make it much easier for c-spacers. If you want better efficiencies, more damage, with the cost of having to micro, see EFGJack's builds.

http://www.guildwarsguru.com/forum/p...t10434178.html

I can replace my MB with EFGJack's default DF necro and it still works well even without micro. I would be using that configuration for low corpses areas.

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Quote:
Originally Posted by Daesu View Post
Check that ER needs 30s to recharge and how long does the ER last? Heroes also seems to cast ER when they need energy and not whenever it recharges. Even if ANet fixes the AI in the future, you still have >=8s ER down time with that bar.

The total amount of sac required in that build during the times when ER is down is hogging up the healing from the hench healers.
Micro ER if the hero forgets to cast it. Derp.

ER downtime is not an issue because the hero isn't going to cast orders more than once each during the downtime. So it's not going to be hogging up the healing like you say. Also, ER is cast at the start of the fight and lasts ~22 seconds. By the time it ends, most of the targets will be killed.

Quote:
If you really need to spam more adrenaline skills check out EFGJack's DF builds which works a lot better in HM because he knows not to over extend his bar with OOP and AtB along with DF, not the inferior pvx dual Orders+AtB ER build. The pvx build is overly ambitious so much so that it becomes a build that is more suitable for NM than HM. I can say this because I have tested both. You actually tested something? Wow! Screenshot or it didn't happen.
Comparing his build to ER orders makes no sense. ER orders is not inferior. It's probably the best orders hero you can run for general c+spacing purposes. EFGJack's build is not a c+spacer. Hence I doub't you ever tried either of them.

If you need to micro ER then it is not the c-space build that you said it is now, is it?

Also ER can be stripped and when that happens, you have to wait for the 30s recharge.

Quote:
ER downtime is not an issue because the hero isn't going to cast orders more than once each during the downtime. So it's not going to be hogging up the healing like you say. Also, ER is cast at the start of the fight and lasts ~22 seconds. By the time it ends, most of the targets will be killed. Unless you want to wait there for ER to renew at the end of every fight before you move on (very boring and slows you down), you are not guaranteed to be able to cast ER just before every fight.

Quote:
You actually tested something? Wow! Screenshot or it didn't happen.
Comparing his build to ER orders makes no sense. ER orders is not inferior. It's probably the best orders hero you can run for general c+spacing purposes. EFGJack's build is not a c+spacer. Hence I doub't you ever tried either of them. I use an ER too. But I dont build it with the assumption that ER would always be maintained when it is obviously not going to be present at all times. That is the difference! Tell you another thing, I never needed to micro my ER, unlike that dual orders AtB build.

Dual Orders AtB for a SINGLE melee fighter is just stupid for a HM 3-caster heroes build. Nobody else except you would think that is a good idea and keeps defending it like a fanboy.

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Quote:
Originally Posted by Daesu View Post
If you need to micro ER then it is not the c-space build that you said it is now, is it?
We are going in circles now. In that case, the one you posted isn't that kind of c+space build either. Quite a stupid thing to say really. Every c+space build has something you may need to occasionally micro like PS, SoA, Masochism, MoP, WoW etc. Not an issue.

Quote:
Also ER can be stripped and when that happens, you have to wait for the 30s recharge.
No build is perfect. But it won't happen often when you got it covered by 3-4 other enchants.

Quote:
Unless you want to wait there for ER to renew at the end of every fight before you move on (very boring and slows you down), you are not guaranteed to be able to cast ER just before every fight. Heroes don't mantain ER. They usually cast it when you aggro. I don't understand what youre trying to say here - your theorycrafting doesn't make any sense.

Quote:
I use an ER too. But I dont build it with the assumption that ER would always be maintained when it is obviously not going to be present at all times. That is the difference! Tell you another thing, I never needed to micro my ER, unlike that dual orders AtB build. Yeah point indeed. A point to prove that everything you said about ER orders is bullshit. Do you even realise that without ER a hero can reduce it's health to 25% in just two casts of Infuse? That's less than OoP and DF cast one after another. And unlike Orders, Infuse has considerably faster casting time without a recharge and heroes love to spam it. So casting Infuse without ER is considerably more dangerous than a casting Orders without ER. Yet, you don't seem to have any troublem with it. Truth is, there really are no big troubles arising from ER is not always mantained with either of the two builds. But, it does make all your theorycrafting a complete bullshit because the ER Prot you like using so much suffers considerably more from this issue than the ER Orders.

Also, you can't talk about efficiency when you build your heroes on the assumption that you are going to be terrible (which you are, actually).

Quote:
Dual Orders AtB for a SINGLE melee fighter is just stupid for a HM 3-caster heroes build. Nobody else except you would think that is a good idea and keeps defending it like a fanboy. They affect all physicals not just Melee. And nobody said there will always be one physical in your party. With one player and three heroes you will have up to 3 more slots to fill in (healer not counted). Also, Rupt Henchies, Barrage Henchies, Devona from GWEN has proven to be useful lately with KD's, Para in NF. Maybe, if you are the only physical it seems a bit of a waste, I said it before but on other hand Dark Fury is so sexy to have with "SY!" or anything adrenaline really. +14 damage doesn't hurt either especially seeing how the hero doesn't have any trouble tossing both orders around. So now explain how having massive adrenaline gain and dealing more sexy dommages (even if you are the only physical) is more stupid than your theorycrafting. But, if you really really really can't stand the sight of running two orders, swap either of them for MoF or anything you see fit.

Daesu

Daesu

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Join Date: Oct 2008

Yes we going in circles at this point. And I am repeating myself that melee henchies AI suck in AoE and Ranger henchies suck in the first place for dual orders. And please dont pretend that build only requires 1 healer and 3 more slots for physical. Dual orders+AtB is not as necessary as you are making it out to be for a single melee physical.

Heroes dont always recast ER right away when it renews.

If I want a better orders build that work in HM without micro, I would use EFGJack's general DF bot, not that dual orders AtB junk which you think it is so great since it has that 'Great' rating in pvx. Fanboy defending it to the bitter end then so be it.

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Quote:
Originally Posted by Daesu View Post
Yes we going in circles at this point. And I am repeating myself that melee henchies AI suck in AoE and Ranger henchies suck in the first place for dual orders. Dual orders+AtB is NOT as necessary as you are indicating for a SINGLE melee player.

If I want a better orders build that work in HM without micro, I would use EFGJack's DF bot, not that dual orders AtB junk which you think it is so great since it has that 'Great' rating in pvx, so it must be great no matter what other people here say. Fanboy defending it to the bitter end. You are either putting words into my mouth or can't/refusing to read properly. In either case, I never said it was necessary and thus you are once again, completely wrong.

Also, stop calling me a fanboy of the likes of yourself, spamming about EFGJack's builds in your every post when you don't even understand what makes his setup so good. Take a hero; slap DF and MoF on it. There you go a DF bot. I'm simply evaluating all pros and cons when fanboys like yourself refuse to deviate from their primitive "mai bild rockz and ozers suxxxx" way of thinking. Sadly, Guru was, is and will be a favourite spot for the likes of you to conglomerate to the very end of GW1. Quite sad but at least I can amuse myself crushing you in an argument.

Anyway, I have addressed your points, shown you where you are wrong and kicked off all of your ridiculous claims. All you have left to do now is try and drag me into a flame war or just flame and I am NOT going to participate in such a retarded feat so don't even try. No need to cry and kill yet another thread, Daesu. Like I said before, even though it may contradict your fanboy way of thinking it doesn't justify your whining. Have fun.

raea29

raea29

Ascalonian Squire

Join Date: May 2010

Army Of The Dark Angels [Dark]

W/A

Ok guys, pardon my ignorance. Slavers and Shadow of Orr.... these are two of the hardest mission/dungeons etc. to complete? What are some of the others (Wiki doesn't rate difficulty).

Is it possible to do these with Builds such as Sabway and Spiritway? aka the build thats require very little mico-ing and effort. Is there anywhere in particular these builds just wouldn't work?

It's not that I'm lazy but i'm not getting the hang of body blocking, pulling or advanced micro-ing very well so I have decided to take the best build as being the most efficient with least effort build ie C-Spacing (if possible).

What is the best build considering what I have just said.

Thanks again everyone for very helpful insight and info so far =]

Myotheraccount

Myotheraccount

Lion's Arch Merchant

Join Date: Mar 2010

On the interweb. n__n

Desolation Lords [DL]

A/W

Quote:
Originally Posted by raea29 View Post
Ok guys, pardon my ignorance. Slavers and Shadow of Orr.... these are two of the hardest mission/dungeons etc. to complete? What are some of the others (Wiki doesn't rate difficulty).

Is it possible to do these with Builds such as Sabway and Spiritway? aka the build thats require very little mico-ing and effort. Is there anywhere in particular these builds just wouldn't work?

It's not that I'm lazy but i'm not getting the hang of body blocking, pulling or advanced micro-ing very well so I have decided to take the best build as being the most efficient with least effort build ie C-Spacing (if possible).

What is the best build considering what I have just said.

Thanks again everyone for very helpful insight and info so far =] Spiritway can do pretty much every dungeon HM, even the ones with massive AoE if you flag your heroes right. Some variations of sabway will work too but you will need to wall block from time to time.

Discord is probably the worst choice for dungeons because it lacks DPS. That means you will struggle on chest bosses or other resilient stuff. So you may need to use a conset.

But, if you want really massive returns for least effort involved, definitely run Spiritway.

Myotheraccount

Myotheraccount

Lion's Arch Merchant

Join Date: Mar 2010

On the interweb. n__n

Desolation Lords [DL]

A/W

Something I put together. It's a c+space build that uses three powerful hero concepts: A variant of DF bot but with Barbs because you don't ball often, SoS/SoH Rit and MB that Jeydra used in Slaver's Exile.

Strong like a bear seriously. Deals massive ammounts of damage and good defense from spirits, minion wall and SY! So far I vanquished more or less all GW:EN and some random stuff all over the world. Also did Charr Invasion HM. I'm sure it can run Dungeons too. Although some sort of tank & spank or Spiritway may be more efficient. In other aspects of PvE like Vanquishing and HM Missions where mobs are weak and battles short, c+space becomes considerably more efficient. Even if you will have to wall block something, this build has anough aoe to blow it up extremely fast.

DF bot is very flexible. You don't have to run the optionals I suggested, you can run ANYTHING in those three optional slots. DS, SoA, SoD, ER, rupts and so on and so forth. I just didnt want to waste my entire sandbox on listing all the options.

For my Warrior I use this. Fantastic build for dealing massive (I mean it) DPS and mantaining SY!

I suggest you try these out. :>

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Just to take a break from the squabbling, here is what I use with my melee characters:

N/Mo:
Discord
Animate Bone Minions
Death Nova
Putrid Bile
Enfeebling Blood
Protective Spirit
Draw Conditions
Signet of Lost Souls

N/Rt
Reaper's Mark
Mend Body and Soul
Spirit Transfer
Weapon of (can't remember! the one which counters hexes/conditions!)
Protective Was Kaolai
Life
Signet of Lost Souls
Death Pact Signet

Rt/Mo
Signet of Spirits
Bloodsong
Renewing Surge
Splinter Weapon
Ancestors' Rage
Castigation Signet
Smite Hex
Strength of Honor

Combine it with any melee character and you're laughing. Good defense with a strong necro healer, protection support from the MM and hex/condition support from both other characters. Enfeebling is awesome in HM. Spirit/Minion wall is also good for defense.

In terms of offense you have splinter/ancestors to pump up your short range damage - you yourself are buffed with SoH. SoS is awesome still and discord is always a goodie. Its best to be able to inflict a hex and a condition in case the ones on your hero builds are on a cooldown (so, stuff like Asuran Scan is always good and obviously there are lots of melee profession condition skills).

Anime Divine

Frost Gate Guardian

Join Date: Nov 2007

W/

lol this thread still going on.
.
but id have to say about that guy who posted pics about damage.
THAT is a very bad demonstration lol

its true a single can outdamage 3 necros. but its the sync that what makes discord so effective.
rather than take 70 seconds to kill just 1 enemy discord does it for you in 3 secs. hell even less. and a full groep does not take more than a minute.
provided all the hex condition and a full 8 man team attacking.
i dont see any normal so called balanced build beat that.

it is not only effective at killing single targets fast but also widespread. if you got splinterweapon and widespread degen.

heres an old pic im simply too lazy to go prove myself. see what splinterweapon really does.
http://www.guildwarsguru.com/forum/a...9&d=1234345204
I actually found the squabbling to be very useful because I got to see/hear reason why things don't work... and as i'm not anywhere near an elite player it is good for learning sakes =]

Quote:
Originally Posted by Anime Divine View Post
lt is not only effective at killing single targets fast but also widespread. if you got splinterweapon and widespread degen.

heres an old pic im simply too lazy to go prove myself. see what splinterweapon really does. Yeah splinter weapon is fantastic if used with a good melee character with the pyshical team builds but this post manages to explain to me (which is the idea) what is and isn't good for warriors to use.


Thanks again everyone. In the midst of making these team builds and trying them out =]