Who ever wrote the loot scaling algorithm

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Kelfer
Kelfer
Frost Gate Guardian
#1
Needs a good slap !!
I've tried to get the Woe Spreader to drop and 12 times in a row, no success! That really friggin sux
I suspect that I'm being hit unfairly by loot scaling as I was trying this in NM (Woe spreader is a nightmare in HM) and have been doing lots of solo stuff in HM lately.

This is a sad reflection of the present state of the game somehow....

OK 2 min. rant over
B
Bob Slydell
Forge Runner
#2
I've farmed a whole lot more than that a whole lot more times than that with barely any luck either, you're not alone. Don't worry.
F
Fay Vert
Desert Nomad
#3
lol

Most bosses drop their greens 1 in 20 to 1 in 40 times so 12 runs is NOTHING!
And greens are exempt from the loot nerf
HM does not increase the drop rate.

The only thing that suxs is you! YOU are a sad reflection of the present state of the game.
c
calamari cruiser
Academy Page
#4
Uhm arnt greens supposed to be "difficult" to get?
Imagine if every time u killed a boss it dropped a green :P
Greens are worthless already ^^
K
Kook~NBK~
Grotto Attendant
#5
Only 12 tries? *PFFT* Come back when you've got a legitimate complaint.
F
Falkin
Academy Page
#6
Quote:
Originally Posted by Kook~NBK~ View Post
Only 12 tries? *PFFT* Come back when you've got a legitimate complaint.
But boy there are many who just don't get it. This guy tried 12 times, i have seen several complain after 5 tries.

Anyway though, they got a pretty low drop rate, come back when you have done 88 more tries and whine if it haven't dropped then
Q
QueenofDeath
Krytan Explorer
#7
Lol I must be lucky I got it the first try and I had 3 heroes with me. )

On the other hand I've been trying for Ssahrs Channeling staff for awhile now and haven't gotten a thing. Way more than 12 tries though. )
stretchs
stretchs
Jungle Guide
#8
I have to agree with most in this thread, I used to farm greens ALOT, and their drop rate can be soooo fickle. Especially if you are doing that same farm OVER AND OVER. My suggestion, dont complain with only 12 runs in, get to about 50 runs, solo with no H/H and maybe you have a case.

Also, switch up what you are doing on occasion, as much as people have said things dont get worse when you work the same zone over and over, its a fib, there is something there with repeated same zone entries and diminishing returns.
To Chicken To Die
To Chicken To Die
Krytan Explorer
#9
You tried 12 times and din't get a green omg this is madness.
S
Spiritz
Forge Runner
#10
Excuse me while i laugh at 12 tries - lol
Anyone will usually tell you its down to luck - ive done before ( pre sf nerf ) around 80 runs for dwaynas grace as i was after 2 of them - i had one drop and that was on last run , i also add out of that total i got 2 elite derv tomes only but lulu`s spear and custows bow i got around 5 of each in total .
All of those runs were solo ( me an zero heros ) and in both hm and nm.
If greens were that easy to get then a huge amount of greens within gw would be 500g on player market and you could probably go into la and get one within 1 min.Low drop rate and chance as mentioned by others is the cause and only advice is keep trying
Eragon Zarroc
Eragon Zarroc
Atra estern?? ono thelduin
#11
Quote:
Originally Posted by Wiki View Post
Loot scaling was introduced in the April 20, 2007 game update. The amount of drops you get are scaled to your party size and to the speed at which enemies are killed.

The following are affected by loot scaling:

* Common (white) items
* Gold

The following are exempt from loot scaling:

* Skill Tomes
* Scrolls
* Dye
* Rare materials, such as Ectoplasm
* Gemstones from the Domain of Anguish
* All other rare (gold) items
* All unique (green) items
* Special event items
Your complaint about loot scaling is grounded in a misbelief that greens are scaled. They are not. Problem resolved.
Kelfer
Kelfer
Frost Gate Guardian
#12
Well that's enlightening if greens are exempt, thx for that, v. interesting.

And to Fay Vert for a stinky comment or 2

N.B. I shall keep trying, don't fret
Voodoo Rage
Voodoo Rage
Desert Nomad
#13
Green drops are really strange. One of these days I really need to so a somewhat decent study to figure out what's going on. As any raptor farmer will tell you, sometimes you will end up back in town with 5-6 greens in your inventory and other times it never drops for a long time. I'm not sure if it's actually coded to have "hot" and "cold" periods or if this is just selection bias (I remember "hot" and "cold" periods).

Otherwise, regardless of what the loot scaling page says, party members clearly reduce your chance of getting a green. What happens is the green DOES drop but it gets assigned and picked up by a random party member (could be a hero or henchie). So your chance of it getting assigned to you is reduced.
Yawgmoth
Yawgmoth
Furnace Stoker
#14
It's just RANDOM, people!

Random. A fully random chance for a typical boss to drop his green is estimated to be around 1:11 but it doesn't mean you're guaranteed to get 1 in 11 kills or 10 in 110 kills. It's the expected average, so you might get 2 in first 2 kills or may get none in 40 kills and it's all perfectly normal.
highway
highway
Academy Page
#15
Quote:
Originally Posted by Kelfer View Post
Well that's enlightening if greens are exempt, thx for that, v. interesting.

And to Fay Vert for a stinky comment or 2

N.B. I shall keep trying, don't fret
I kinda liked Fay's comment. I guess Fay like many others are tired hearing about the state of the game that sucks. It's not the game that sucks, lots of us still enjoy it. But most people spend their time hanging around guru, Kamadan and Lion's Arch, not playing the game anymore, but keep telling people how it sucks. But when someone quits and hands out stuff they are first in line.

I still love Guild Wars.
Kelfer
Kelfer
Frost Gate Guardian
#16
You're taking me out of context:
A. I said the ls algo sux (seems, however, that greens aren't involved)
B: I like the game and play actively i.e. not hanging around in towns the whole time making downers
C. I'm still at it after 3 yrs. of changes, nerfs & updates

So, I think the previous comments are somewhat inappropriate !

Anyway I got 1 now after about 30 tries YAY!
Risus
Risus
Krytan Explorer
#17
I love how he rants on something that doesn't exist. Its called luck. There is no such thing as loot scaling I can prove it to you in-game.

Here is the explanation of how I disprove it without wasting 30 mins -1 hour showing you:
Drops are all listed the moment you enter the zone. The list of drops cycles in huge lists on ANet's servers. Your drop list depends on the time you enter the zone. This is how they seem to "loot scale." They cut down drops during heavy traffic hours.

Here is how I PROVE IT:
1. Repeatedly try to sync zone with someone into an easy area (you are in different parties). Eventually you will zone in close enough to get the EXACT SAME DROP LIST.

How do I know its the exact same drop list?
ALL DROPS WILL HAVE THE SAME DAMAGE, REQUIREMENT, REQUIREMENT ATTRIBUTE, AND MODS (both will have +29HP or Aptitude 19% or +4 Armor).

Note: If you want to test this for yourself I suggest using Spirit Spammer in Jaya Bluffs Normal Mode because there is a loot scale if you kill everything in quick succession.
Kosar The Cruel
Kosar The Cruel
Krytan Explorer
#18
Quote:
Originally Posted by Fay Vert View Post
lol

Most bosses drop their greens 1 in 20 to 1 in 40 times so 12 runs is NOTHING!
And greens are exempt from the loot nerf
HM does not increase the drop rate.

The only thing that suxs is you! YOU are a sad reflection of the present state of the game.
This.

@OP less Q.Q. Like someone earlier said, probably faster to just farm the gold and buy the item from another player.
C
Chthon
Grotto Attendant
#19
1. Greens are not subject to loot scale.

2. Woespreader is an awful item, except for discordway, which is an awful build...
F
Fay Vert
Desert Nomad
#20
Just for amusement value I thought I'd go and farm one. He dropped it on the second run