Um, mini event rant. Flowchart included.
zwei2stein
Promissed flowchart is here: http://wiki.guildwars.com/images/0/0a/War_in_kryra.png (idea stolen from Scrutilla)
Now, why rant? I mean, it is shiload of content (yay!), always good thing for game or ... mature ... age. Because it is ridiculous!
This stuff is fairly well hidden: You simply have to read forum and wiki. Unlike any other "major" content, it is fairly hard to miss. Mox was basically standing outside town. Zquests, Titan quests, TOPK, etc ... player always knew where to go and what is expected on him (take quest a follow it, mostly.)
But here? Okay, you go check camp and dialogue plays (or visit eotn). Will seccond one play? How much rezones? Where else do I have to go? Did I miss something? Flowchart to the rescue! God help you if you have several characters and you did bit of diffetent stuff on each.
It is basically bare-bones implementation of event system: cascade of events as players triggers them. And it has one major flaw: lack of ... dun dun ... Quest Log. Player here lacks feedback on state of game. It is unclear what to do next and what he has already done.
That is my issue: It is a bit messy. You need flowchart.
(Also, getting several character to state where they can get bounties is pita.)
Now, why rant? I mean, it is shiload of content (yay!), always good thing for game or ... mature ... age. Because it is ridiculous!
This stuff is fairly well hidden: You simply have to read forum and wiki. Unlike any other "major" content, it is fairly hard to miss. Mox was basically standing outside town. Zquests, Titan quests, TOPK, etc ... player always knew where to go and what is expected on him (take quest a follow it, mostly.)
But here? Okay, you go check camp and dialogue plays (or visit eotn). Will seccond one play? How much rezones? Where else do I have to go? Did I miss something? Flowchart to the rescue! God help you if you have several characters and you did bit of diffetent stuff on each.
It is basically bare-bones implementation of event system: cascade of events as players triggers them. And it has one major flaw: lack of ... dun dun ... Quest Log. Player here lacks feedback on state of game. It is unclear what to do next and what he has already done.
That is my issue: It is a bit messy. You need flowchart.
(Also, getting several character to state where they can get bounties is pita.)
Risus
Yea I hate how it has no log on it whatsoever. Quest log would be nice
Ariovist Lynxkind
I actually think the lack of quest log is a good thing. besides the fact that there arent any real quests (save for the bounty and the scavenger hunt), the fact that you have to find these things makes it that tad bit more interesting, I feel.
but that is just my opinion. I dont always like things handed to me on a silver platter
but that is just my opinion. I dont always like things handed to me on a silver platter
cosyfiep
It would have been nice when you spoke to thacky to know which items you had not yet given him---with multiple characters (15+) I had to keep track on paper, and then I still missed a few (dang bday cupcakes!)....and then all the dialogues to sit thru
well, I dont believe I will be doing it on all of my characters ....unless there is something really BIG as a reward for it.
well, I dont believe I will be doing it on all of my characters ....unless there is something really BIG as a reward for it.
sixdartbart
Quote:
I actually think the lack of quest log is a good thing. besides the fact that there arent any real quests (save for the bounty and the scavenger hunt), the fact that you have to find these things makes it that tad bit more interesting, I feel.
but that is just my opinion. I dont always like things handed to me on a silver platter |
This is somewhat like when GWs came out and we would go to areas just to see what was there as many places didn't really serve a storyline purpose.
We had a rule that anyone who made a new necro had to go to cap the MM skills from Verata.
anyone else remember when people played games for FUN???
or better yet, anyone remember GWs pre wiki?
Mintha Syl
Same for me. It feels more like an adventure and like you're really partecipating, when you have to discover things instead of talking to some guy, not reading what he says (I doubt many people really read all the quest text) and following an arrow.
kupp
A quest log on an ongoing event doesn't make much sense, especially one where there isn't a plan layed out. But yes I agree with you, it does leave players somewhat lost in the game, if it weren't for the wiki I'd still be looking for the next bit of content.
fowlero
I don't pve much and do find it a bit confusing, and i guess it does alienate some players a bit.
Think a lot of players do enjoy the adventure feel to it though. Wouldnt be surprised if they do make it a bit simpler once it's finished, i dunno.
Think a lot of players do enjoy the adventure feel to it though. Wouldnt be surprised if they do make it a bit simpler once it's finished, i dunno.
??iljo
They should make it acc based,like hard mode.
Gabriel of Ravn
Yeah that's why I'm only doing stuff on my warrior simply because I don't feel like going through all the dialogue and rezoning to make sure that I have everything to get into the keep.
Fay Vert
I wonder how many players, who don;t visit forums/wiki, have absolutely no idea there is any event going on other than the uninformative login message.
NerfHerder
If it helps, Ive found that you dont really have to do that much to get the new content.
1)Watch Zinns Trial.
2)Go to Shining Blade Camp.
3)Watch all the dialogue in the Shining Blade Camp.
4)Zone in and out of the camp until you finish the dialogue with Zinn and they leave for the new lab. There is a zone at the south east corner of the camp to save time.
After that the new content will be available. No need to even go to EotN with all your characters.
1)Watch Zinns Trial.
2)Go to Shining Blade Camp.
3)Watch all the dialogue in the Shining Blade Camp.
4)Zone in and out of the camp until you finish the dialogue with Zinn and they leave for the new lab. There is a zone at the south east corner of the camp to save time.
After that the new content will be available. No need to even go to EotN with all your characters.
Chronos the Defiler
Quote:
I wonder how many players, who don;t visit forums/wiki, have absolutely no idea there is any event going on other than the uninformative login message.
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And it is not like they can;t ask for themselves, online games are founded on player interactions, if they can't ask someone or bother to look and find out for themselves, then they don't need to worry about it to begin with.
Quote:
If it helps, Ive found that you dont really have to do that much to get the new content.
1)Watch Zinns Trial. 2)Go to Shining Blade Camp. 3)Watch all the dialogue in the Shining Blade Camp. 4)Zone in and out of the camp until you finish the dialogue with Zinn and they leave for the new lab. There is a zone at the south east corner of the camp to save time. After that the new content will be available. No need to even go to EotN with all your characters. |
Bob Slydell
That flowchart kinda makes my brain turn into liquid and run out of my ears.
Gabriel of Ravn
-Vodka-
It would have been nice if a book had been implemented documenting your character's progress in the WIK storyline, similar to the mission/ dungeon guides etc..
That way all you'd have to do is double click the book to see how far into the unfolding story you are, with a small paragraph to refresh your memory on each "stage".
That way all you'd have to do is double click the book to see how far into the unfolding story you are, with a small paragraph to refresh your memory on each "stage".
ValaOfTheFens
You know what would be helpful? A reminder popup when you zone into certain areas. Like when you get to a port city for the 1st time on a new toon and it tells you who to talk to go to the other campaigns. When a new bounty is available in LAK the dialouge would say "Princess Salma summons you to Lion's Arch Keep. Please speak to [insert NPC's name] to access it.".
Hailfall
can someone please explain how that flowchart works? My brain cannot follow it at 2:30am oO
FoxBat
Very disappointed in Anet. All the quests up till now were fluff, now the real rewards show up, and we have to grind every character though this? I thought they were forgoing the quest structure because they wouldn't REQUIRE people to experience events in order, which by the way is one of the major benefits of the event system. Instead we have genuine quests, warts and all, minus a quest log to track them.
majoho
Or you could just have done them while they were introduced.
Nefore people complained about "non-content" - now people complain because they were lazy and couldn't be bothered and now have to "grind".
Nefore people complained about "non-content" - now people complain because they were lazy and couldn't be bothered and now have to "grind".
Gabriel of Ravn
Yeah I by no means see this as a "grind" and really until I see a use for getting more than 1 character up to date I'm fine with just my war doing the war in kryta content.
Horace Slughorn
I got 10 chars through to LA Keep, and have been doing the quests daily on them. So far it has been quite a bit of prep work, and the royal gifts haven't been fantastically rewarding (opened ~50, mostly junk, a few of the new consummables). I'm hoping that whatever the new war medals are for will make all this effort worthwhile. And if not, I'd just be grinding some other part of the game anyways, so no big loss
KZaske
Quote:
Promissed flowchart is here: http://wiki.guildwars.com/images/0/0a/War_in_kryra.png (idea stolen from Scrutilla)
...snip... That is my issue: It is a bit messy. You need flowchart. |
zwei2stein
Quote:
It would have been nice if a book had been implemented documenting your character's progress in the WIK storyline, similar to the mission/ dungeon guides etc..
That way all you'd have to do is double click the book to see how far into the unfolding story you are, with a small paragraph to refresh your memory on each "stage". |
Yay, thread having usefull output!
Quote:
Originally Posted by ValaOfTheFens
You know what would be helpful? A reminder popup when you zone into certain areas. Like when you get to a port city for the 1st time on a new toon and it tells you who to talk to go to the other campaigns. When a new bounty is available in LAK the dialouge would say "Princess Salma summons you to Lion's Arch Keep. Please speak to [insert NPC's name] to access it.".
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We also have "Call of the Eye" status, so somethig like that would work quite well.
Sjeng
Quote:
Same for me. It feels more like an adventure and like you're really partecipating, when you have to discover things instead of talking to some guy, not reading what he says (I doubt many people really read all the quest text) and following an arrow.
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It's nice to go hunting, but some sort of log to keep track would be helpfull.
Why not a book, like MOX's manual, just to keep track. It could check off every encounter and dialogue there is, and you can delete it after you've seen everything there is to see. Heck, they could have let the royal gift collector give you one gift for a full book. That way, you still have to go search for all ecnounters, but at least you'll know what you've done with your characters so far.
edit: damn, -vodka- beat me to it :P great minds think alike eh?
cosmic massacre
came across that chart by chance and im glad i did,would have been lost without it.
bilinast
While everyone keeps ranting/whining/w/e about mini/mesmer buff, no one seems to mention about the new mobs with this update. Overall, i think the new mobs are well balance, dual professions and kinda fun.
The courrier falken or w/e his name is, reminds me of dynamic content or system they said about in gw2 and he spanws randomly too!
The courrier falken or w/e his name is, reminds me of dynamic content or system they said about in gw2 and he spanws randomly too!
Biggus Shlongus
Well I for one am loving all the new content but I'm disappointed with the guild wars guru community! Many of you complain about how "ANET doesn't give us any new content" yet when they release something new that not only adds not only new depth to a game that is 5 years old, but also links it into a sequel (guild wars 2 for the people living on mars that haven't heard about it!)
Also, I don't know how you can talk about the "grind" of having to get a character to play through dialogue and sequences and new content when I'm sure that some of you regularly grind and farm to make money or whatever else! Perhaps instead of complaining, appreciate the free content which is given to you.
Yes I agree that perhaps ANET could have given themselves a bit more credit and actually posted some more information on 'War In Kryta' but then, as you've already said, how they have done it, allows for a far more authentic version of what this game was originally about, an adventure, discovering a mythical world with other people. I mean, do I dare say this could actually inspire people to play together outside of their alliances, or cause people to ask others in game what is happening because wiki doesn't have any information on it yet? I for one hope so!
Think of it this way guys: if you were on the guild wars content development team and you saw the lack of support the guru community shows for you, would you feel like bothering to make the effort next time or indeed in guild wars 2
Also, I don't know how you can talk about the "grind" of having to get a character to play through dialogue and sequences and new content when I'm sure that some of you regularly grind and farm to make money or whatever else! Perhaps instead of complaining, appreciate the free content which is given to you.
Yes I agree that perhaps ANET could have given themselves a bit more credit and actually posted some more information on 'War In Kryta' but then, as you've already said, how they have done it, allows for a far more authentic version of what this game was originally about, an adventure, discovering a mythical world with other people. I mean, do I dare say this could actually inspire people to play together outside of their alliances, or cause people to ask others in game what is happening because wiki doesn't have any information on it yet? I for one hope so!
Think of it this way guys: if you were on the guild wars content development team and you saw the lack of support the guru community shows for you, would you feel like bothering to make the effort next time or indeed in guild wars 2
Gli
Quote:
the royal gifts haven't been fantastically rewarding (opened ~50, mostly junk, a few of the new consummables). I'm hoping that whatever the new war medals are for will make all this effort worthwhile. And if not, I'd just be grinding some other part of the game anyways, so no big loss
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They're stacking up pretty fast, at 36 per Falken run. (1 character + 3 heroes doing the work, 2 other accounts just there to click on Falken at the end. )
Eragon Zarroc
yeah, quite anoying that there is no quest chain, but perhaps this is showing us an example of things to come in gw2? dynamic event in gw1? lol
zwei2stein
Biggus Shlongus: I think you are attributing this way much whining and negativity that was meant to be (zero actually). Besides, no-one bashes idea of WIK actually happening
It certainly looks that way: Recruit new allies -> Keep becomes avaiable to players; Courier events start happening. Possibly further tiggering something in future as new stuff gets added.
There is, of course no devolving back (i.e. if you let your allies die often enought, you do not loose keep access and do not have to regain it and negotiate for new vanguard unit to be sent).
Quote:
... but perhaps this is showing us an example of things to come in gw2? dynamic event in gw1? lol
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There is, of course no devolving back (i.e. if you let your allies die often enought, you do not loose keep access and do not have to regain it and negotiate for new vanguard unit to be sent).
BrettM
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I thought they were forgoing the quest structure because they wouldn't REQUIRE people to experience events in order, which by the way is one of the major benefits of the event system. Instead we have genuine quests, warts and all, minus a quest log to track them.
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I agree, though, that this whole situation shows that GW2 is going to need some good tools to prevent mass confusion. The lack of logs, books, or NPCs to speak with about the context of current events is a problem in GW1.
Davros Uitar
Thanks for flow chart - that makes a lot of sense to me.
Keep up the good work.
Keep up the good work.
Reformed
Gli
Why would it be? I'm at the keyboard manually playing all 3.
Dzjudz
Aksharack
Nice chart! now I know what is going on...
okay, so some background: been playing GW for years now, but only very lightly during the past year or so. I log it to play RA sometimes and to dink around with finishing this or that mission.
When this new event came out, since I didn't come to the websites, I actually didn't know there was an event.. at first I thought it was just new costumes.
Then I started looking for info on the wiki, but it was pretty vague about how this worked as well..
Generally, I think I agree that there needs to be something more in game to clue you in.
okay, so some background: been playing GW for years now, but only very lightly during the past year or so. I log it to play RA sometimes and to dink around with finishing this or that mission.
When this new event came out, since I didn't come to the websites, I actually didn't know there was an event.. at first I thought it was just new costumes.
Then I started looking for info on the wiki, but it was pretty vague about how this worked as well..
Generally, I think I agree that there needs to be something more in game to clue you in.
distilledwill
I love the grassroots feel of the recent content updates - they seemed to curiously coincide with me getting involved in ARGs (Alternative Reality Gaming) and the information is disseminated much like it is in an ARG, just left and waiting for someone to decipher it. Its awesome.
Winterclaw
The thing that I think sucks is that the items thackery needs are a PITA to get alone. If you don't have them from an event or quest, GL trying to find them. Take the honeycombs. I used them after I got them because I never thought, hmm there's going to be a new event 2-3 years from now that'll require them. Apple ciders? My characters don't drink so I didn't keep any that I got.
Fay Vert
The only reason why it is added is because it does matter. ANet have to try and manage to hold onto their player base for GW2 with as little investment as possible. So, given that they spent hard cash on developing this in the game, it's pretty stupid making it so obscure that a very significant number of people won't play it and hence wander off to other games because GW is dead.