War in kyrta greens Moddable?

Mouseslayer

Ascalonian Squire

Join Date: Jul 2009

R/Rt

http://wiki.guildwars.com/wiki/The_Adjudicator






Proof right there. I think the war in kyrta greens are moddable. I only have one atm, a shield, and no shield mods. Can someone else prove this or disprove this?

I found a person showing it in game.

EDIT: This was the only place i could think of putting the thread. I dont know if its right or not.

talon994

talon994

Wilds Pathfinder

Join Date: Mar 2009

Ontario,Canada

聖光麒麟

W/

Mind blowing. Lol Anet finally gives use for the green item.

ashes

Desert Nomad

Join Date: Oct 2007

Beertown ;P

RoP

E/Mo

Also read, somewhere on gwg, that some of the greens are dyeable

Elephantaliste

Krytan Explorer

Join Date: Nov 2008

adblockplus.or

So two greens with same name and skin but different mods.
We need more example/occurences about this.

Now for the moddable part, unless anyone can do it itself, just forget it for now ^^
What shield do you have, no inherent mods on it or none to test on it ?

Elephantaliste

Krytan Explorer

Join Date: Nov 2008

adblockplus.or

i can confirm for dyable part on Harmony (green DF focus HSR 10% +30hp)
I applied a brown dye on it.
Then applied a yellow dye.


Can't use HCT 10% focus core on it, neither focus inscriptions like +10AL vs. damage.

hattara

Academy Page

Join Date: May 2009

Finland

Blinkie Ponie Armie [BPA]

R/

Oh, wow. I just tested it on The Soul Reaper and yes, it appears to accept both staff heads and staff wrappings. I didn't actually go through with the modding but the game would have let me.

I would test on the spear Righteous Fury, had I any spear mods ATM. But neither weapon accepts inscriptions.

edit: also tried dyeing. Soul Reaper is NOT dyeable, but Righteous Fury is.

edit the second: lovely guildmate borrowed me a spear grip and yes, Righteous Fury accepted it.

Elephantaliste

Krytan Explorer

Join Date: Nov 2008

adblockplus.or

Quote:
Originally Posted by hattara View Post
I just tested it on The Soul Reaper and yes, it appears to accept both staff heads and staff wrappings. I didn't actually go through with the modding but the game would have let me.
Looks like green modding could work like modding non-inscriptible items.

Can you salvage mods ?
Be aware that to confirm you can salvage or apply a mod, you actually need to do it.
(Most of current pre-war greens accept salvage action on them, but can't get salvaged, for example)

Marco_vd

Marco_vd

Ascalonian Squire

Join Date: Apr 2010

Belgium | Antwerp

Howling Voids [hv]

W/

This might be intresting

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

Oh snap!? Shame none have dropped for me yet...(hint god's of GW)

hattara

Academy Page

Join Date: May 2009

Finland

Blinkie Ponie Armie [BPA]

R/

I am not willing to either mod or attempt to salvage my greens, because 1) I want to keep them and 2) I will not abuse a potential bug. So I will not go through with either action. However, let's see. Righteous Fury lets me apply a salvage kit, Soul Reaper does not - I did not actually click to salvage to see what the spear would have salvaged into.

Elephantaliste

Krytan Explorer

Join Date: Nov 2008

adblockplus.or

1) you can use perfect salvage kit
2) there are no bugs, only features

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by Elephantaliste View Post
1) you can use perfect salvage kit
2) there are no bugs, only features
Tell that to the people who got banned for duping Armbraces, or for the people who skipped the 4 prerequisite parts for Mallyx, etc. Anet does make mistakes, and they do hold people accountable for abusing things that are not meant to be there. However, if people were to 'use' an exploit like this, and then notify Anet about it, along with what and how they did it, it would be fine for them. But making use of something not intended is indeed a problem.

I don't, however, think this was unintended. I think they finally saw that a unique skin on a green weapon is nice, but not all people want the same stats.

Elephantaliste

Krytan Explorer

Join Date: Nov 2008

adblockplus.or

There must be a difference between abusing duping bugs on purpose, and investigating about possible moddability of white mantle greens, introduced by WiK updates...

Hells Fury

Hells Fury

Krytan Explorer

Join Date: Aug 2009

W/D

So only WiK greens, not other ones. Right?

hattara

Academy Page

Join Date: May 2009

Finland

Blinkie Ponie Armie [BPA]

R/

I tested a few other greens I have, and nope, just the WiK ones.

And Elephantaliste... no, there really isn't a difference, when the end result is the same - unless you voluntarily destroy the items immediately afterwards. I opted for the safe, sane way and contacted Regina about whether this is intentional or a bug.

rotaulave

Wilds Pathfinder

Join Date: May 2005

Ftl Fla

Knights of Pallas [KOP]

W/Mo

If this is a bug , and you modify it, remember the HoD sword that Anet came in and unmodded for everyone, that just amounted to loosing the mod.
But in those days the +20% while enchanted was 150k. But i know anet took my 2 mods off and left me with a clean HoD sword.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

i would play on my sin just to use Law and Order lol

Elephantaliste

Krytan Explorer

Join Date: Nov 2008

adblockplus.or

Quote:
Originally Posted by rotaulave View Post
If this is a bug , and you modify it, remember the HoD sword that Anet came in and unmodded for everyone, that just amounted to loosing the mod.
But in those days the +20% while enchanted was 150k. But i know anet took my 2 mods off and left me with a clean HoD sword.
That makes sense. And WM item developper will get bashed ^^

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

Someone test to see if Law and Order is stable/ moddable if so my world is complete Firebrand too if they can

Fusylum

Fusylum

Lion's Arch Merchant

Join Date: Nov 2007

Michigan

Reign of Judgement [RoJ]

Yes, this looks quite fun to use...
Hopefully its something they put into the game not a bug!

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Might be intentional but... then again, why aren't these gold items instead?

Like Dhuum's Soul Reaper or the old IDS, both are moddable, gold rarity but act like green items (they drop with fixed basic stats), so why are the WiK uniques different?

hattara

Academy Page

Join Date: May 2009

Finland

Blinkie Ponie Armie [BPA]

R/

The French community rep replied on his talk page, however, I don't speak French.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

I think she was surprised and is going to verify the report and then reply. (my French is not very good)

NeferJackal

Ascalonian Squire

Join Date: Oct 2007

Quote:
Originally Posted by hattara View Post
The French community rep replied on his talk page, however, I don't speak French.
Ran it through google translate

What is the position of Anet over it, is what was expected and is it going to stay? Elephant 11:50, 24 May 2010 (UTC)

You have been modded your gun green? If I check, in response not long! Thank you for the message. Stephane Lo Presti 24:53, 24 May 2010 (UTC)

Deakon

Deakon

Frost Gate Guardian

Join Date: Jun 2007

Arkansas

Just The Four Of Us [TRIO]

Mo/E

Anyone try to display them in the HoM?

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

Quote:
Originally Posted by NeferJackal View Post
You have been modded your gun green?
automatic translators are always so funny

it should be something like: Were you able to modify your green weapon? Other way I will check, answer soon (but on this sentence I could be wrong, I'm not very good both at english and french!). Thanks for the message.

IlikeGW

Jungle Guide

Join Date: Aug 2005

Sounds like a bug? They should just leave it though, greens are pointless since inscriptions came out.

Akroma Angel NL

Akroma Angel NL

Krytan Explorer

Join Date: Nov 2007

[LLL]

W/

got this 1 modded

first green with those stats lol

Covah

Forge Runner

Join Date: Aug 2006

Ontario, Canada

Catching Jellyfish With [소N트T ]

Me/Rt

edit: nvm ninja'd post above

Sjeng

Sjeng

Desert Nomad

Join Date: Aug 2005

in my GH

Limburgse Jagers [LJ]

W/

Quote:
Originally Posted by hattara View Post
It appears that at least some of the new greens accept mods and dye. clicky

I'd suggest everyone be very careful about modding theirs, it could very well be a bug.
Yes, be carefull when buying these. I'd like to point out this topic.

It's obviously a bug overlooked by Anet. Do not buy these modded weapons for extravagant prices, as it will surely be fixed, and then you'll have bought the basic green for way too much money. I hope they fix it SOON.

ashes

Desert Nomad

Join Date: Oct 2007

Beertown ;P

RoP

E/Mo



Apparently the guys have been selling these for 48e/ea

Gabriel of Ravn

Gabriel of Ravn

Desert Nomad

Join Date: Mar 2010

Virginia

None, retired to GW2.

W/A

So if this is a bug what do you guys suppose they will do about the modded greens revert them back to their original stats?

Covah

Forge Runner

Join Date: Aug 2006

Ontario, Canada

Catching Jellyfish With [소N트T ]

Me/Rt

knowing Anet they will probably just change the ones that drop after the update so they can't be modded. Which will make the ones pre bug fix worth more. yay anet.

ashes

Desert Nomad

Join Date: Oct 2007

Beertown ;P

RoP

E/Mo

Most likely yes - hopefully soon

I dont think there is anyway of hiding ur bugged greenie from Anets banhammer

Gabriel of Ravn

Gabriel of Ravn

Desert Nomad

Join Date: Mar 2010

Virginia

None, retired to GW2.

W/A

Quote:
Originally Posted by Covah View Post
trying to*** anyone that buys for that price has problems.
Considering the number of greens I already seen and what is this day 4 yeah I wouldn't pay that much for them at all.

Chronos the Defiler

Chronos the Defiler

Desert Nomad

Join Date: May 2005

Calgary, Alberta, Canada

W/

they better keep these moddable, that is how they should have been to begin with:

Green = custom skin with custom name, mods should be player choice

ashes

Desert Nomad

Join Date: Oct 2007

Beertown ;P

RoP

E/Mo

Thats kinda too late - like 5 years too late

Gabriel of Ravn

Gabriel of Ravn

Desert Nomad

Join Date: Mar 2010

Virginia

None, retired to GW2.

W/A

Quote:
Originally Posted by Chronos the Defiler View Post
they better keep these moddable, that is how they should have been to begin with:

Green = custom skin with custom name, mods should be player choice
They aren't going to keep them moddable they are already working on a fix to this bug.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by ashes View Post


Apparently the guys have been selling these for 48e/ea
This is definitely a bug. Replacing a mod would be a possible feature, but adding a second mod is definitely a bug. Would be nice to be able to replace a Sundering with Vampiric, or something similar, but to have 2 Fortitude mods on one items is not balanced. I expect that they will treat this exactly like they did with the HoM sword and revert all the greens to their standard drop stats. All mods used on them will be trashed.

Still wish they would allow some of those skins to be used with different mods.

Chronos the Defiler

Chronos the Defiler

Desert Nomad

Join Date: May 2005

Calgary, Alberta, Canada

W/

Quote:
Originally Posted by MagmaRed View Post
This is definitely a bug. Replacing a mod would be a possible feature, but adding a second mod is definitely a bug. Would be nice to be able to replace a Sundering with Vampiric, or something similar, but to have 2 Fortitude mods on one items is not balanced. I expect that they will treat this exactly like they did with the HoM sword and revert all the greens to their standard drop stats. All mods used on them will be trashed.

Still wish they would allow some of those skins to be used with different mods.
Well you can change the sundering to a vampiric (I did it with The Hammer of Justice)

Adding the extra mod, i am not sure how that even managed, I tried using a +30 on the hammer and it only kept 1, so THAT axe is bugged.