Update - Monday May 24, 2010

Danax

Danax

Lion's Arch Merchant

Join Date: Jun 2007

Ontario

R/Mo

Update - Monday, May 24, 2010
Bug Fixes

* Fixed a bug that placed inaccurate map markers after completing Wanted by the Shining Blade quests.
* Fixed a bug that allowed players to add and change upgrades on War in Kryta unique weapons.
* Fixed a bug that prevented Justiciar Marron's name from appearing correctly.
* Fixed a bug that caused Lesser Flame Sentinels in the Burning Isle guild hall to lose Health too quickly.
* Fixed a bug that removed Discord (PvP) from the game.
* Fixed a bug that caused the duration of Calculated Risk (PvP) to scale incorrectly.
* Fixed a bug that caused Sliver Armor to deal armor-ignoring damage instead of earth damage.
* Fixed a bug that caused Symbolic Celerity to affect signets used by foes and allies.
* Fixed a bug that caused Syn Spellstrike [Illusion Henchman] to use Migraine instead of Migraine (PvP).
* Fixed a bug that caused Tannaros [Punishing Henchman] to use Empathy instead of Empathy (PvP).
* Fixed a bug that caused Vincent Evan [Air Henchman] to use Blinding Surge (PvP) instead of Blinding Surge.
* Fixed a text bug in the concise description for Keystone Signet.
* Fixed a text bug in the German descriptions for Psychic Instability and Psychic Instability (PvP).

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

Fare thee well, Sliver. May flights of angels sing thee to thy rest.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Nice mind wrack fix.

Oh wait...

Firebaall

Firebaall

Krytan Explorer

Join Date: Sep 2006

$$$$

To those that had them/modded them. lol

Gabriel of Ravn

Gabriel of Ravn

Desert Nomad

Join Date: Mar 2010

Virginia

None, retired to GW2.

W/A

Quote:
Originally Posted by Firebaall View Post
$$$$

To those that had them/modded them. lol
Did the mods stay?

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Quote:
Originally Posted by FoxBat View Post
Nice mind wrack fix.

Oh wait...
Do you have a point?

Notice this is a BUG fix.

Atro

Atro

Miss the good ol' days

Join Date: Sep 2009

Where don't I live?

A/

Haha sliver

Goodbye D:

Danax

Danax

Lion's Arch Merchant

Join Date: Jun 2007

Ontario

R/Mo

Quote:
Originally Posted by Gabriel of Ravn View Post
Did the mods stay?
Sure as hell hope not.

game = broken if
mods still exist = true

Pale-Dim

Lion's Arch Merchant

Join Date: Oct 2006

Field Of Dreams

E/Me

can still mod them. not sure if the mods still stack though but they can be changed

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

yeah, they fixed a bug that allowed the mods to be stacked, but did they remove the mods that have already been stacked? O_o

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Sliver could use a duration buff now that the skill doesn't focus damage.

Gabriel of Ravn

Gabriel of Ravn

Desert Nomad

Join Date: Mar 2010

Virginia

None, retired to GW2.

W/A

Quote:
Originally Posted by Eragon Zarroc View Post
yeah, they fixed a bug that allowed the mods to be stacked, but did they remove the mods that have already been stacked? O_o
I'm hearing from several in game that the mods were removed.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Oh cool. We keep the large bone horrors!

Cleavage

Cleavage

Worlds Hexiest Man

Join Date: Jun 2006

[TRDR]

Of course the weapon mods were reversed silly. EXCEPT FOR THE ONES I PUT ON KOSS AND DID THE DOCKS MISSION TO GET HIM CAPTURED!!!!!! MuahHaHa j/k

Satzu

Ascalonian Squire

Join Date: Mar 2010

R/Mo

Quote:
Originally Posted by Lishy View Post
Oh cool. We keep the large bone horrors!
I lol'd so much ;x

Gabriel of Ravn

Gabriel of Ravn

Desert Nomad

Join Date: Mar 2010

Virginia

None, retired to GW2.

W/A

Quote:
Originally Posted by Cleavage View Post
Of course the weapon mods were reversed silly. EXCEPT FOR THE ONES I PUT ON KOSS AND DID THE DOCKS MISSION TO GET HIM CAPTURED!!!!!! MuahHaHa j/k
You know that would be really epic if that worked I would call you the evil genius of gw.

Cleavage

Cleavage

Worlds Hexiest Man

Join Date: Jun 2006

[TRDR]

Quote:
Originally Posted by Gabriel of Ravn View Post
You know that would be really epic if that worked I would call you the evil genius of gw.
Some already do

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Quote:
Originally Posted by Satzu View Post
I lol'd so much ;x
Bigger bone horrors are all that matters!
Why have small minions when you can have giant baddass zombies of dh00m!

PowerRAV

PowerRAV

Krytan Explorer

Join Date: Jul 2005

Missouri (Central Time Zone)

N/

Quote:
Originally Posted by Cleavage View Post
Some already do

Actually I call him "Hexiest Evil Genius" <3


oh and the update didn't work btw greens still moddable...

Deviant Angel

Deviant Angel

Krytan Explorer

Join Date: Apr 2006

On a boat!

Homeless.

Mo/

Ummmmmm yeah, I can still add mods and dye to the greens. Nice fix!

Gabriel of Ravn

Gabriel of Ravn

Desert Nomad

Join Date: Mar 2010

Virginia

None, retired to GW2.

W/A

Well I just did some experimenting in FoW with sliver on the shadow warrior NM I was only doing 12 damage at 12 earth magic with no buffs. In HM with By Ural's Hammer my sliver was doing 15 damage to shadow warriors.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

I guess we'll see a fix to fix the things that weren't fixed in this fix, maybe they'll fix it in that fix.

(and I'd like to keep the horrors as they are now so don't fix that).

Mireles

Mireles

Wilds Pathfinder

Join Date: Jun 2009

W/Me

Yes keep fixing stuff, its actually quite entertaining to see what bugs they can scare up

Infanta

Academy Page

Join Date: Apr 2010

So is UWSC/FOWSC finally dead now?

Gabriel of Ravn

Gabriel of Ravn

Desert Nomad

Join Date: Mar 2010

Virginia

None, retired to GW2.

W/A

Quote:
Originally Posted by Infanta View Post
So is UWSC/FOWSC finally dead now?
I highly doubt it.

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

Quote:
Fare thee well, Sliver. May flights of angels sing thee to thy rest.
Well, the angels will need to outshout my whoops. As someone who does not farm and has died all too many times to having sliver trigger off a whole MM's undead group...

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

I tried adding a mod to my WiK green focus and nothing happened, is there some special way or did they fix it again?

Coverticus

Coverticus

Lion's Arch Merchant

Join Date: Jan 2006

The Zodiac Elites [TZE]

Mo/

Hmm, The Inderdictor just dropped for me and I cannot mod it. However, my daggers are still moddable that dropped prior to the update.

Note on wiki:

Quote:
War in Kryta unique weapons that dropped prior to this update can still be upgraded.
Will be surprised if they don't go back and revert the items still out there.

Gabriel of Ravn

Gabriel of Ravn

Desert Nomad

Join Date: Mar 2010

Virginia

None, retired to GW2.

W/A

Quote:
Originally Posted by Mr. Undisclosed View Post
I tried adding a mod to my WiK green focus and nothing happened, is there some special way or did they fix it again?
They fixed the ones that are dropping from being double modded but ones prior to the update can still be modded. They are suppose to be fixing this within a day or 2 from what I hear.

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Quote:
Originally Posted by Cleavage View Post
Of course the weapon mods were reversed silly. EXCEPT FOR THE ONES I PUT ON KOSS AND DID THE DOCKS MISSION TO GET HIM CAPTURED!!!!!! MuahHaHa j/k
LOL,
and now I bet many people do just that for the weapons that are still moddable But I guess it also comes to a price, who knows one day you bring out your shiny 'unique' greens and next days banned for exploits

Killed u man

Forge Runner

Join Date: Feb 2006

Quote:
Originally Posted by Bristlebane View Post
LOL,
and now I bet many people do just that for the weapons that are still moddable But I guess it also comes to a price, who knows one day you bring out your shiny 'unique' greens and next days banned for exploits
Anyone modding these items can -should- be banned for abusing an exploit. If Anet were to stop using their double standards that is...

Just a question:

How does this dual modding work then? Does it override the previous mod? (On greens), or does it simply stack? If so, what mods can be stacked? (Vamp + zealous? +60 HP axes? )

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Quote:
Originally Posted by Gabriel of Ravn View Post
They fixed the ones that are dropping from being double modded but ones prior to the update can still be modded. They are suppose to be fixing this within a day or 2 from what I hear.
That's probably true.

I think it takes a lot of time scanning through databases and such to revert the existing modded greens.

I remember that it took a while to upgrade everybody's Elementalist armours that were outdated due to the introduction of the insignia system. Old Pyromancer armour had +15 armour versus fire damage but new insignias offered +10 vs. elemental damage as well as + 10 vs. fire damage.

It took weeks before they patched the old armours though.

Hells Fury

Hells Fury

Krytan Explorer

Join Date: Aug 2009

W/D

You think that moddable greens will have same value as lets say hedge sword.

I don't think they'll ban ppl for having those items. By now they should warn them to destroy those weps. We don't need another fiasco like GH travel in presearing.

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

Oh phew,moddable greens is the best decision they made since...well I can't really think of any good decisions off the top of my head...

edit: Or not,buzzkill...

Fusylum

Fusylum

Lion's Arch Merchant

Join Date: Nov 2007

Michigan

Reign of Judgement [RoJ]

They hurt so much with this update...
But who cares, it will make the games prices on everything go up!

Garreth MacLeod

Krytan Explorer

Join Date: Nov 2005

So the new greens are worthless again? They should have left them as moddable but fixed the double stacking issue.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Quote:
Originally Posted by Garreth MacLeod View Post
So the new greens are worthless again? They should have left them as moddable but fixed the double stacking issue.
Yes this please!!
It was such an improvement over the old greens, it might even make green worth something again.

Bill Clinton

Krytan Explorer

Join Date: Mar 2009

What was the double stacking thing?

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

I'm all for moddable uniques, but they should either be:

- Gold coloured, for consistency - Greens are green for a reason: they're different from Golds because they are unique and hence they have specific, fixed stats. As I mentioned in some other thread, we already have some moddable items that act like "uniques" (Dhuum's Soul Reaper, the three swords coming out from the Gifts of the Traveller and the old Icy Dragon Sword) and all of them are gold items.

- Differently coloured - such as, what, orange, or straw-yellow. WiK "uniques" are actually not that unique, as they have their own proper name with no reference to the foe originally using it, since they're dropped by specific categories of foes and not just bosses, so why not a new category for them?

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

Quote:
Originally Posted by Killed u man View Post
Anyone modding these items can -should- be banned for abusing an exploit.
pffft, a little over-eager there aren't you? it's being fixed