Ether Renewal Hero Discussion
distilledwill
I wonder if we could just brainstorm some suggestions regarding the Ether Renewal Healer Hero. I've recently replaced my N/Rt healer with one in my Hard Mode team and I'm refining my build/equipment - I'd really appreciate hearing how you set yours up and what equipment you use.
So, at the moment this is mine:
Skills:
Heal Other
Jamei's Gaze
Spotless Mind
Protective Spirit
Spirit Bond
Ether Renewal [E]
Aura of Restoration
Life Attunement
Stats: Energy Storage: 12+1+2 (15)
Healing Prayers: 11
Protection Prayers: 6
Equipment: Energy Storage Staff +20% Enchant, 20% Half Recharge on Spells, 10% Half Cast on Spells. (might be the other way around 10/20%)
I am using full survivors, with a major ES rune (makes AoR a nice round 500%, and ER 20s, +20 health and +4e each cast) I just like the nice round numbers the Major brings.
I have only just put SB in there, I'm not sure its worth the investment at only 6 Prot - should I invest more in Prot?
I don't use Infuse, I believe you can get a similar effect from heal other and not get the nasty health loss.
I maintain Life Attune on the hero itself, and on any other healers in the party. Could I replace this with another skill?
So, how do you set yours up? Different skills - any tips on equipment? I'm totally open for crit so fire away.
So, at the moment this is mine:
Skills:
Heal Other
Jamei's Gaze
Spotless Mind
Protective Spirit
Spirit Bond
Ether Renewal [E]
Aura of Restoration
Life Attunement
Stats: Energy Storage: 12+1+2 (15)
Healing Prayers: 11
Protection Prayers: 6
Equipment: Energy Storage Staff +20% Enchant, 20% Half Recharge on Spells, 10% Half Cast on Spells. (might be the other way around 10/20%)
I am using full survivors, with a major ES rune (makes AoR a nice round 500%, and ER 20s, +20 health and +4e each cast) I just like the nice round numbers the Major brings.
I have only just put SB in there, I'm not sure its worth the investment at only 6 Prot - should I invest more in Prot?
I don't use Infuse, I believe you can get a similar effect from heal other and not get the nasty health loss.
I maintain Life Attune on the hero itself, and on any other healers in the party. Could I replace this with another skill?
So, how do you set yours up? Different skills - any tips on equipment? I'm totally open for crit so fire away.
Xenomortis
The ER Ele I take on caster primaries:
Skills:
Protective Spirit
Spirit Bond
Infuse Health
Patient Spirit
Aegis
Dwayna's Kiss
Aura of Restoration
Ether Renewal {E}
Stats:
Energy Storage: 12+1+1
Healing Prayers: 10
Protection Prayers: 8
Equipment:
Full Survivor's and Vitae (or they would be if I could be bothered to fully equip my heroes) with one Minor ES Rune on the headpiece.
Spear: Any 20% enchanting spear does (ideally with a +5e inscription, but that's trivial really).
Shield: Shield of Fortitude with a -2 phys whilst enchanted mod (I didn't put it there, I found it).
Infuse doesn't scare me. I don't mind the downside since it very rarely gets him killed and is a nice spike heal when he does use it.
It becomes an issue when you have two ER heroes with it in your team since they can get stuck in an Infuse chain for a while.
Aegis is simply too strong to pass up. It's a really good skill and I always look to have two copies of it in my team. The same goes for Prot Spirit.
I don't bother with cleaning on him since cleaning skills can be very easily run on the midline heroes (MM/MBs are good for this).
I know some people run their heroes with a bow instead of staff or spear and shield. I've not tried it but it does mean that they'll initially attack from outside of aggro range. However I like having the defensive mods a shield provides whilst still having a 20% enchantment mod. I also set mine to Avoid when playing on casters, nullifying the issue.
The ER Ele I sometimes take with physical primaries:
Skills:
Protective Spirit
Spirit Bond
Aegis
Convert Hexes/Reverse Hex
Remove Hex/Shield of Absorption
Strength of Honor
Aura of Restoration
Ether Renewal {E}
Stats:
Energy Storage: 11(/10)+1+1/(/2)
Protection Prayers: 10
Smiting Prayers: 10(/11)
Same equipment as before (with maybe the altered rune).
This build basically rolls up the defensive bonuses with Strength of Honor. I typically use it with 2 Rit heroes and a Monk henchmen (or two).
The hex removals I bring depend on the area and what hexes are around. Hexes like Soothing Images can be a nightmare and if it's cast a lot, I'll bring two, deeper removals. If it's just Empathy or Conjure Phantasm, I'll only bring the one and take the extra prot.
If for some reason I bring a Smiting Monk hero, I would run SoH on that and take the first ER Ele listed.
The case for using a Bow becomes more obvious with this hero, since I recommend setting your ER hero to "Defend" instead of "Avoid". That way he'll attack at range rather than follow you into the frontline.
Skills:
Protective Spirit
Spirit Bond
Infuse Health
Patient Spirit
Aegis
Dwayna's Kiss
Aura of Restoration
Ether Renewal {E}
Stats:
Energy Storage: 12+1+1
Healing Prayers: 10
Protection Prayers: 8
Equipment:
Full Survivor's and Vitae (or they would be if I could be bothered to fully equip my heroes) with one Minor ES Rune on the headpiece.
Spear: Any 20% enchanting spear does (ideally with a +5e inscription, but that's trivial really).
Shield: Shield of Fortitude with a -2 phys whilst enchanted mod (I didn't put it there, I found it).
Infuse doesn't scare me. I don't mind the downside since it very rarely gets him killed and is a nice spike heal when he does use it.
It becomes an issue when you have two ER heroes with it in your team since they can get stuck in an Infuse chain for a while.
Aegis is simply too strong to pass up. It's a really good skill and I always look to have two copies of it in my team. The same goes for Prot Spirit.
I don't bother with cleaning on him since cleaning skills can be very easily run on the midline heroes (MM/MBs are good for this).
I know some people run their heroes with a bow instead of staff or spear and shield. I've not tried it but it does mean that they'll initially attack from outside of aggro range. However I like having the defensive mods a shield provides whilst still having a 20% enchantment mod. I also set mine to Avoid when playing on casters, nullifying the issue.
The ER Ele I sometimes take with physical primaries:
Skills:
Protective Spirit
Spirit Bond
Aegis
Convert Hexes/Reverse Hex
Remove Hex/Shield of Absorption
Strength of Honor
Aura of Restoration
Ether Renewal {E}
Stats:
Energy Storage: 11(/10)+1+1/(/2)
Protection Prayers: 10
Smiting Prayers: 10(/11)
Same equipment as before (with maybe the altered rune).
This build basically rolls up the defensive bonuses with Strength of Honor. I typically use it with 2 Rit heroes and a Monk henchmen (or two).
The hex removals I bring depend on the area and what hexes are around. Hexes like Soothing Images can be a nightmare and if it's cast a lot, I'll bring two, deeper removals. If it's just Empathy or Conjure Phantasm, I'll only bring the one and take the extra prot.
If for some reason I bring a Smiting Monk hero, I would run SoH on that and take the first ER Ele listed.
The case for using a Bow becomes more obvious with this hero, since I recommend setting your ER hero to "Defend" instead of "Avoid". That way he'll attack at range rather than follow you into the frontline.
ac1inferno
With [[Ether Renewal] on Ele heroes, there's no need to go healing. Go full prot and put a [[Infuse Health] in there and they can red bar:
[build prof=E/Mo energy=12+1+1 prot=12 hea=3][Ether Renewal][Aura of Restoration][Aegis][Spirit Bond][Protective Spirit][Shield Guardian][Shield of Absorption][Infuse][/build]
If you don't want it backline and more midline to support physicals, make it orders:
[build prof=E/N energy=12+1+3 blood=12][ether renewal][aura of restoration][order of [email protected]][dark [email protected]][blood [email protected]][optional][optional][awaken the blood][/build]
[build prof=E/Mo energy=12+1+1 prot=12 hea=3][Ether Renewal][Aura of Restoration][Aegis][Spirit Bond][Protective Spirit][Shield Guardian][Shield of Absorption][Infuse][/build]
If you don't want it backline and more midline to support physicals, make it orders:
[build prof=E/N energy=12+1+3 blood=12][ether renewal][aura of restoration][order of [email protected]][dark [email protected]][blood [email protected]][optional][optional][awaken the blood][/build]
Daesu
This is the ER hero I use:
ES 12+1+3
Smiting 10
Protection 8
Healing 2
Ether Renewal
AoR
PS
SB
Shield Guardian
Infuse Health
Convert Hexes/Reverse Hex
Strength of Honor
The point is to give it expensive spammable skills. Bring Mhenlo as he has Dwayna's Kiss in prophecies and EOTN. Here is the full build:
http://pvx.wikia.com/wiki/User:DarkS...roes_For_Melee
Having DF on the MM, makes the DF casting less dependable because the MM has 3s animate and 2s DN on his bar. But it is certainly better than having PS on the MM, unless you are prepared to micro PS often. You should also micro MoP.
ES 12+1+3
Smiting 10
Protection 8
Healing 2
Ether Renewal
AoR
PS
SB
Shield Guardian
Infuse Health
Convert Hexes/Reverse Hex
Strength of Honor
The point is to give it expensive spammable skills. Bring Mhenlo as he has Dwayna's Kiss in prophecies and EOTN. Here is the full build:
http://pvx.wikia.com/wiki/User:DarkS...roes_For_Melee
Having DF on the MM, makes the DF casting less dependable because the MM has 3s animate and 2s DN on his bar. But it is certainly better than having PS on the MM, unless you are prepared to micro PS often. You should also micro MoP.
Dusk_
Quote:
Originally Posted by Daesu
This is the ER hero I use:
ES 12+1+3
Smiting 10
Protection 8
Healing 2
Ether Renewal
AoR
PS
SB
Shield Guardian
Infuse Health
Convert Hexes/Reverse Hex
Strength of Honor
The point is to give it expensive spammable skills. Bring Mhenlo as he has Dwayna's Kiss in prophecies and EOTN. Here is the full build:
http://pvx.wikia.com/wiki/User:DarkS...roes_For_Melee
Having DF on the MM, makes the DF casting less dependable because the MM has 3s animate and 2s DN on his bar. But it is certainly better than having PS on the MM, unless you are prepared to micro PS often. You should also micro MoP. It seems like such a waste to put SoH on the ER Ele. Especially with your team build, where there's a perfectly good SoS Ritualist who really doesn't need healing spells (ER + Monk hench usually more than enough, especially with a Necro and Spirits).
If you give your Rit Smiting skills, you get a stronger (albeit, slightly) SoH, more Hex removal with Smite Hex, and you can still keep your condition removal with Mend Condition + Smite Condition...and get some damage from the deal as well.
ES 12+1+3
Smiting 10
Protection 8
Healing 2
Ether Renewal
AoR
PS
SB
Shield Guardian
Infuse Health
Convert Hexes/Reverse Hex
Strength of Honor
The point is to give it expensive spammable skills. Bring Mhenlo as he has Dwayna's Kiss in prophecies and EOTN. Here is the full build:
http://pvx.wikia.com/wiki/User:DarkS...roes_For_Melee
Having DF on the MM, makes the DF casting less dependable because the MM has 3s animate and 2s DN on his bar. But it is certainly better than having PS on the MM, unless you are prepared to micro PS often. You should also micro MoP. It seems like such a waste to put SoH on the ER Ele. Especially with your team build, where there's a perfectly good SoS Ritualist who really doesn't need healing spells (ER + Monk hench usually more than enough, especially with a Necro and Spirits).
If you give your Rit Smiting skills, you get a stronger (albeit, slightly) SoH, more Hex removal with Smite Hex, and you can still keep your condition removal with Mend Condition + Smite Condition...and get some damage from the deal as well.
Lanier
I never, ever leave town in HM without my ER protter:
12 prot
6 heal
11+1+1 Energy Storage
Ether Renewal
Aura of Restoration
Life Attunement (disable and precast on hero whenever entering a new area)
Aegis
Prot Spirit
Shield Guardian
Dismiss Condition/Spirit Bond
Infuse Health
Survivor Insignias, Vigor Rune, Minor Energy Storage Rune, Vitae Runes
For his weapon, I use a staff with +20% enchantment, health staff head, and 20/20 HSR and HCT.
This hero really does work wonders. My party's survivability increased dramatically when I started using this hero.
12 prot
6 heal
11+1+1 Energy Storage
Ether Renewal
Aura of Restoration
Life Attunement (disable and precast on hero whenever entering a new area)
Aegis
Prot Spirit
Shield Guardian
Dismiss Condition/Spirit Bond
Infuse Health
Survivor Insignias, Vigor Rune, Minor Energy Storage Rune, Vitae Runes
For his weapon, I use a staff with +20% enchantment, health staff head, and 20/20 HSR and HCT.
This hero really does work wonders. My party's survivability increased dramatically when I started using this hero.
Daesu
Quote:
Originally Posted by Dusk_
Quote:
Quote:
Originally Posted by Cuilan
I'm not aware of the reasons.
In normal mode and against WiK foes Alesia is not only inadequate, but also a burden to the team, in HM she's fine as healer.
If you give your Rit Smiting skills, you get a stronger (albeit, slightly) SoH, more Hex removal with Smite Hex, and you can still keep your condition removal with Mend Condition + Smite Condition...and get some damage from the deal as well.
I dont really like Smite Hex because heroes do not prioritize well as to which hex to remove. Most of the time, they would waste it on a non-threatening hex while leaving the threatening one behind. Smite Hex would work well if you are prepared to micro though or you can bring multiple copies of Smite Hex to mitigate against this like in EFGJack's build. Mend Condition only removes 1 condition and you can't self-target, while MB&S removes conditions based on the number of spirits plus a better heal. I prefer MB&S over Mend Condition. Daesu
Quote:
Originally Posted by Dusk_
|
Mandragors and many other creatures have conditions stacked on. Smite Condition also doesn't synergize well with an ER build because you need high energy cost and spammable spells to get more out of your ER.
Smite Hex isn't very useful on its own, but when combined with the ER's removal, it'll solve a lot of issues. Like with conditions, a lot of enemies have single hex spam on the entire team (especially when counting monster skills). Granted, it depends on the mobs you'll be facing. If I'm facing "balanced" mobs, with only one hexer, Convert Hexes is probably ideal. A lot of enemies are mobs of the same type, though, so Reverse + Smite helps a lot more.
The same reason as above, Reverse + Smite are 2 skills. But it makes sense to bring more hex removal if the area happens to be hex heavy, so this is area dependent like you said.
The Josip
Isn't both Prot spirit and Spirit bond a bit redundant? I am not saying these skills aren't good, but you can only put 8 skills on EMo hero.
The Josip
I suppose since I'm usually using sup runes on heroes... Hence, less than 600 health.
The Josip
I've been using it, but his skillbar is getting crowded and I'm trying to make some space
Myotheraccount The Riven
Hold up here... ER on a human, very understandable and worthwhile, on a hero.... why bother? Either use hench healers (despite what people say they are more than adequate)
Or if running in a party of more that 2 people, healing should be a very minor part of any team build. The game is now just stupidly easy, H/H a mission and there is never an excuse to bring an ER hero. maxxfury Cuilan
Quote:
Originally Posted by The Riven
Hold up here... ER on a human, very understandable and worthwhile, on a hero.... why bother? Either use hench healers (despite what people say they are more than adequate)
I often don't either for lesser areas, but I for sure do with the War in Kryta quests for reasons I'm sure you're aware of.
The Riven
Quote:
Originally Posted by Cuilan
These quests can easily be hero henched, in fact i do so on at least 3 chars daily. I do like pugging these quests, basically because some of the builds one sees are just so conceptually wrong its fun to party to see how evolved the AI truly is. If I feel I need to complete them after disastrous pugs I will resort to H/H to secure the WS for the day. Cuilan
Because your only healer henchman is Alesia for 6-8 person areas. So you would either replace her or have another healer in addition to her, unless you're not H/Hing. She's often very low level in normal mode and has AI/skill bar issues regardless of mode.
... The Riven
It is all too possible to run an offensive hero bar that contains one or two defensive skills/buffs while maintaining a primarily offensive hero party, the single healer will suffice.
As my main is a paragon it is all to easy to fall back on the classic imbagon build, while this is plenty to ensure a near deathless H/H it does lack in offensive capabilities, You have to learn to maximise the offence on any given hero build. As for WiK.. FS on a hero will ensure no vengeance dervs, VG will neutralise any minions... the list goes on... They are by no means great AI foe. Cuilan
Never said anything about foe AI and an imbagon is a damage reduction build. When I and many others say healers, they mean the role and not just solid redbar.
Jeydra
Off topic, but:
Originally Posted by The Riven
Quote: Or if running in a party of more that 2 people, healing should be a very minor part of any team build. The game is now just stupidly easy, H/H a mission and there is never an excuse to bring an ER hero. |
Quote:
Originally Posted by Cuilan
I often don't either for lesser areas, but I for sure do with the War in Kryta quests for reasons I'm sure you're aware of.
I'm not aware of the reasons. All the WiK stuff I've done so far, I've done running standard spiritway + Alesia. Burning a hero slot on a pure healer is just plain silly in my opinion; the slots are needed for damage.
Cuilan
Too many experience with Alesia tanking or doing other abnormal things (did mention AI/skills). Sometimes she's fine, but I wouldn't want her bringing down the whole party.
Dusk_
Quote:
Originally Posted by Myotheraccount
Still overkill. Very inflexible one-sided build.
You keep saying that an ER Hero is "overkill", and yet most of the H/H builds I've seen you post contains the same amount of redbarring and protting (six skills worth).
I've commonly run an ER hero with SoGM+SoS rits, with the only other "prot" being an optional Smite Hex or Smite Condition. Arrogant Bastard
With casters, ER heroes aren't that great.
They are very good for melees on the other hand since you are doing the majority of the damage yourself. kanuks
I am very experienced with ER heros builds. When h/h i rarely use them though. Using them more in a mix of heroes/players party. I use one when i do slavers hm with h/h though.
Never use Infuse on them. They don't want to spam it and if you use other heros, they will insta heal the Er ele as he uses infuse, meaning his supposedly nrg free healing skill isn't nrg free anymore (it's the other h/h that spend nrg). Just use the jamei's gaze/heal other combo. Also with that setup you don't need life attunement at all. er, aor, ps, sb, jameis gaze, heal other, aegis, last skill is optionnal. a rez, a condition removal, hex removal, anything u need depending of what you're about to encounter. Lodar Aric
There was a time when i always brought a ER Hero whether it was for missions, VQ's etc. These days i tend to just bring more offense and stick with the healer+ healer or healer+prot henchies.
9 times out of 10 i will bring a MM AOTL Bomber hero (has prot spirit and Aegis), SOS rit and a Panic mesmer hero. With all the spirits and minion tanks they tend to absorb and kill stuff quick enough that needing massive prot isn't always needed. For the occasional hard mode mission or dungeon i will bring one, but most of the time i find you can get away with just using healer hench and prot hench and use your three slots for offense. Myotheraccount Cuilan
Quote:
Originally Posted by Jeydra
One word: micro.
You can't micro single henchman like heroes.
Jeydra
I bet you 600k, 500 ZKeys and 50 Ectos that you can micro Alesia.
Dusk_
Quote:
Originally Posted by Myotheraccount
Nope. I almost never use ER Prot, no need to be fanboy. Oh and get your facts straight too.
You've run Spiritway, with 3 Prots and 3 Redbars. Most of the other builds I've seen you run or suggest have similar support bars.
I run ER Prot...with 3 Prots, 1 Redbar, 1 Hex Removal and 1 optional. I think my facts are plenty straight. Hal
Quote:
Originally Posted by Jeydra
@kanuks - just curious but why would you use that over a N/Rt healer? Also without a maintained enchantment it'd seem the hero can't heal himself very well, unless (or maybe even if) it's smart enough to spam PS / SB on itself. |
Quote:
Then you might want to read Cuilan's again:Quote:
You can't micro single henchman like heroes.
Jeydra
Yes. But pay close attention too to what my statement was.
EDIT: On second thoughts just so this thread doesn't go more off topic than it already is -
You can micro Alesia so that she doesn't tank or do other abnormal things, thereby bringing down the whole party, by micro'ing. Not only can you micro Alesia herself (simply flag her ...) you can also micro stuff onto Alesia to mitigate her tanking (Prot Spirit, Resilient Weapon, Aegis, pure heals). Not to mention you can micro her positioning before aggro so she doesn't start tanking in the first place. Therefore although you cannot micro single henchmen without microing the other henchmen, that point is simply irrelevant. You can keep Alesia from causing teamwipes, and therefore WiK or no WiK, there's no need for ER heroes. If Cuilan uses ER heroes while doing WiK stuff for "obvious reasons", then I have to conclude that he needs more practice using heroes, because the only problem I have while doing WiK is me being overconfident. Oh and a "White Mantle Ritualist" having 4 different bars, but that's more annoying than problematic.
EDIT: On second thoughts just so this thread doesn't go more off topic than it already is -
You can micro Alesia so that she doesn't tank or do other abnormal things, thereby bringing down the whole party, by micro'ing. Not only can you micro Alesia herself (simply flag her ...) you can also micro stuff onto Alesia to mitigate her tanking (Prot Spirit, Resilient Weapon, Aegis, pure heals). Not to mention you can micro her positioning before aggro so she doesn't start tanking in the first place. Therefore although you cannot micro single henchmen without microing the other henchmen, that point is simply irrelevant. You can keep Alesia from causing teamwipes, and therefore WiK or no WiK, there's no need for ER heroes. If Cuilan uses ER heroes while doing WiK stuff for "obvious reasons", then I have to conclude that he needs more practice using heroes, because the only problem I have while doing WiK is me being overconfident. Oh and a "White Mantle Ritualist" having 4 different bars, but that's more annoying than problematic.
Dusk_
Quote:
Originally Posted by Jeydra
Yes. But pay close attention too to what my statement was.
We call that there a "Devil's wager" .
Amy Awien
Quote:
Originally Posted by Jeydra
Quote:
I bet you 600k, 500 ZKeys and 50 Ectos that you can micro Alesia.
You can flag her way out of aggro range to provide healing in-between-fights but then you still need something to heal during the fight. Once you start microing heroes to prot & heal her you are (a) wasting your own skill bar (b) bringing those skills on your heroes. Btw, are you certain about offering that bet? |