Quote:
Originally Posted by Mithie
Okay, so first of all, I don't pve, and this is coming across as somewhat of a mystery for me. Let's see if you people can clarify.
Botting in PVP, I can understand. It's like cheating on an exam. You want to get an unfair advantage to get ahead of the curve. It's like bringing a gatling gun to a knife fight. You want to show off your leetness in front of your peers on obs mode, but you suck at the game, so you resort to cheating like the little baddie that you are.
Why the hell would you bot in pve, though?
Why the hell would you make a boring experience even more boring? Grinding through a PVE instance like the Underworld is TEARJERKINGLY boring. Good god, man, I couldn't even stomach the first 10 minutes of the Fissure of Woe. Why would you make a bot and sadistically WATCH your character go through something that's boring enough to actually DO?
WHY? I can't wrap my head around this. The game is boring... so you make it MORE boring by running a program that plays the game for you?! It doesn't compute.
At first I was like 3700 accounts banned for botting! HELL YEAH! Then I find out the majority of these botters were PVE botters. PVE botters? What?
And
I
Don't
Get
It.
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It's funny. Kotaku actually answered your question when they did a news post on the Guild Wars bot bans.
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Originally Posted by Kotaku
Earlier this week, 3700 accounts were banned by the developers for “botting and match manipulation”, “botting” being the use of automated programs to run through the game’s boring stuff for you.
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I was pleased to see a large number of non guild wars fanboys noticed this in the comments on the story.
Basically, when achieving titles and items in the game isn't based on skill but rather how long you can bore yourself to death repeating the same thing thousands of times, people will cheat to get them.
If titles and loot were awarded to people for completing content and actually playing the game in ways that are fun, instead of farming the same mob of raptors for weeks or clicking on that alcohol in your inventory after a beeper goes off every few minutes, people would obtain them normally.
Because titles and in game loot are awarded for mundane tedious boring stuff, people who understand why we play games (I'll give you a hint, it starts with f) decide it's not something they want to do so they make a bot do it for them.
Risk Vs Reward. So many of the titles (aka how A Net measures your accomplishments to transfer to GW2) have intense unrealistic and unfun goals for most players. That's why they take the risk and bot for them. If titles only existed for actually playing the game (vanquisher, protector, elite skill capture) I bet that 3,700 would be A LOT smaller. If armour was unlocked by actually playing the game instead of farming ecto for 10 years, people would actually play the game. People are always going to cheat, some games just make it more tempting.
Quote:
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Originally Posted by Kotaku
Earlier this week, 3700 accounts were banned by the developers for “botting and match manipulation”, “botting” being the use of automated programs to run through the game’s boring stuff for you.
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Why is there boring stuff in a game we play for fun in the first place? Treat the problem not the symptom.