Because warrior is the only well designed melee profession in GW.
Nobody would mind if the assassin or dervish would be as powerful as a warrior if they wouldn't be one-trick ponys.
D
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Wait , no one is saying its uncounterable . In fact there are bloody hell lots of melee counter ( lot more than caster counters ) and Jagged has no bonus dmg and only has .... bleeding ? woah. I think it should stay like that.
I agree thou that FF have fast recharge, good damage bonus , its unblockable and quick activation time. Its bloody broken . It is without a doubt the better ( if not a top 3 ) offhand that sins have. They should nerf one of its aspects ... or 2. I would take out its quick activation time and make recharge 6 sec. |

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My only complaint is that those sin skills are too effective for the amount of skill required to mash the button repeatedly.
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If they're spamming and Failing, then it's bad. If they're spamming and getting a good outcome, it's not.
Think of it like this: A popular Stoning elementalist build; you go Ebon Hawk-Stoning-Ash Blast on the phys then cover Blind with Weakness again. If you just spammed it constantly on the one foe without tabbing or targeting properly, it's ineffective. If you weaken a foe but then they get cleaned before your Stoning hits them, it's ineffective. It's all down to the execution. |
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Woooo +30 damage on top of dagger autoattacking every 3 seconds! Big numbers here!
>_> Any warrior should be hitting for more simply autoattacking and hitting some random attack skills. As long as autoattacking under an IAS has such high DPS for a warrior, you can't honestly complain about the existence of some (pretty bad) spamming builds for other professions. R/As were bad because they literally would never run out of energy, and they had effectively permanent 33% speed boost / block coupled with 33% IAS / block. This...no. Enough whining already. |
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Assassins have roles: to KILL SH*T and FAST! If they're killing you fast, it means you aren't using Guardian, Natural Stride, any Tactics stances, etc.. and expect to win how? There's also a plethora of anti-melee skills and spells to subdues them. USE THEM. Quit your whining.
Also, The 1/2 cast attacks have no huge raw damage, only bleeding degen, interruption, or a weak bonus. Again, no HUGE damage that can overwhelm and instakill you. So, stop being bad at the game, please. |
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I can't understand if the op is trying to say the skills are too hard to defend against or make playing assassin too easy? either way I'm thinking this thread is a joke.
Either get some blocking/blind skillz if it's killing you or switch the skillz for others if u don't like using them. This is going nowhere tho. I vote /closed |
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Again, I'm not talking about the POWER of these skills here, but about the way in which they're used.
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That's the assassin class dude. It either does that or dies. Only way to fix is a complete re-haul or deletion of the class. Neither of which will happen any time soon.
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Alright once again in PvE every class uses a spam build of some sort (pretty much). They are not currently an issue in PvP and so why waste the little time they put into balancing skills in this game on skills that are not even used in the current meta? Let them focus on shit that actually matters instead of fixing shit like this because you feel bored mashing jagged -> fox fangs.
o and bring back AoD sins please |
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It'd make the weak-ass assassins even weaker, and it'd make Wild Strike the far better option again. You sure are the bright bulb when it comes to balance, ey?
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So basically, if you had your way, assassins would be deleted?
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The more spammable the skills, the faster the game moves; the more exciting it should be.
What Morphy seems to want is people to wand/chop eachother to death with 30s recharge skills as a way of balancing... Sounds awesome? |
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In PvP, I doubt bringing back AoD is a very good idea. That build, while requiring some level of skill, was extremely frustrating to play against. Turning Assassins into a class with superior mobility is fine with me, returning it to a class that is practically uncatchable even with snares isn't.
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This what you're getting at?
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