
All your help is greatly aprecitated.
stargate_sg1sg1
Two April Mornings
Ipse_Dixit
Illusion
Avarre
Injektilo
Turbo Wombat
Cymmina
jciardha
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ange1
tuperwho
Lady Lozza
Ole Man Bourbon
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LouAl
holden
Jetdoc
Crazy Boy
agentblade
Mavrik
Caged Fury
Siliconwafer
Mavrik
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rii
Treevore
Lady Lozza
M C H A M M E R
LightningHell
Avarre
Mosgerion
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Avarre
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Avarre
DieInBasra
Would the team rather have 5 enemies taking 10 damage per second, or 1 caster casting slow, 1 caster dying from backfire, a blinded, stumbling warrior that is hitting a caster, a warrior being tanked that is tearing itself apart...?
In the same situation we could have two casters casting slow and the warriors without adren with Illusion spells as well, have those hexes last twice as long so you don't have to worry about them until the end, AND have some energy managment. The dom/ill situation you posted would cost 50 energy and you'd have little way of getting it back. The guy useing conjure has 5 other spells he can use for energy gain that can help the party as well. All in all I think that it matters where you are and what group you have. But, when you have the choice an illusion mesmer has skills that work well with a team that knows each other, and knows what to do. In a PUG, domination is probably better. |