Mesmer: Domination or Illusion?

hazmat

Academy Page

Join Date: Oct 2005

WtF

Quote:
Speaded degen is excellent, but if you want that, play a necro.. Completely agree with this..

Domination far outweighs Illusion in general.. to me at least. I do find illusion excellent in random arena - especially considering the amount of warriors that play there. Shutting down casters with domination is so much more fun.

BTW, is migraine really worth taking up your only elite slot when arcane conundrum does pretty much the same thing?


Edit: Blah .. getting carried away

DieInBasra

Lion's Arch Merchant

Join Date: Aug 2005

Migraine has faster recharger, lasts longer, and adds a bit of degen. Miagraine lasts for 17 recharges in 15, conundrum lasts for 13 recharges in 20, so you can keep migraine up constanly. With mantra of persistance you can keep it on two people.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by DieInBasra
Have you ever been out of the random arena?
We're currently discussing PvE. And yes, I have, particularly with mesmer.

Quote:
Originally Posted by DieInBasra

In the same situation we could have two casters casting slow and the warriors without adren with Illusion spells as well, have those hexes last twice as long so you don't have to worry about them until the end, AND have some energy managment.
The dom/ill situation you posted would cost 50 energy and you'd have little way of getting it back. The guy useing conjure has 5 other spells he can use for energy gain that can help the party as well.
All in all I think that it matters where you are and what group you have. But, when you have the choice an illusion mesmer has skills that work well with a team that knows each other, and knows what to do. In a PUG, domination is probably better. I'll say it again... domination/illusion combo is best... domination conditional damage + SV + other hexes.

Little way of getting it back? Have YOU ever left PvP? Firstly, the whole point of tossing out hexes is from after that, you don't need to spam spells. They stay on the target. Secondly, spells such as guilt can net you a quick energy boost, as well as interrupting an enemy spell. Occasionally I play empathy spammer (mantra of recovery, empathy, some other spells), and with guilt and eTap I rarely run too heavily out of energy.

What I posted wasn't a PvP design, it was for PvE. Running something like that in PvP would get you slaughtered. I suggested 4 skills, leaving 3 for energy recovery. If you still profess to state conjure phantasm is the enemy-harming equivelent to Backfire and Empathy, then your point works.

Me/N with 1 rotting flesh in areas such as new UW = full spammage of phantasm. At less energy, and less targetting concern, for around the same time. That leaves SEVEN (not counting res) more skills to use. Like I said, play necro or Me/N if you want degen, illusion is best for skills like Visage, Migrane etc..

DieInBasra

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Little way of getting it back? Have YOU ever left PvP? Firstly, the whole point of tossing out hexes is from after that, you don't need to spam spells. They stay on the target.
Yeah, I'm more pvp focused, but still, in pve it's better to have a way to get your energy back instead of asking your group to wait around. And you say that you can afford the points for energy gain, but then your points are spread around 4 attrubutes.

I was playing devils advocate on the conjure thing, yeah, that's not so great.

Quote: We're currently discussing PvE. And yes, I have, particularly with mesmer. Then you'd know that being a migraine mesmer involves a conjure and a drain enchant, enough to throw both veil and CoP off. What made me kind of confused is that you said that migraine can easily be CoP'd or veiled off, but that
Quote: My bad for the wrong skill name
Honestly energy drain is a must if you are using Ether Lord. The point of e-denial is exactly that making it better if they can't regen energy quickly, and you have to have the energy to keep casting, I've tried this with e-surge and e-tap (yes the non-elite ) and it just isn't enough to keep the regen down. The only other options for a quick regen after Ether Lord are basically all interrupts, which aren't garanteed to work. Furthermore, the recharge time of e-surge may be better but you don't get anything out of it and it costs more. IMHO if you don't care about getting the energy back go with Panic + e-tap and e-lord, it may cost more than e-surge, however the recharge is better and the effects of the skill are far better for the purpose of e-denial.

Quote:
Firstly, the whole point of tossing out hexes is from after that, you don't need to spam spells. They stay on the target. You also say you aren't spamming, but you just threw 4 spells out there one after the other, then you say that the person who used conjure five time is. All spin, I suppose.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

And yes, I'm more PvE oriented. Usually my migrane is torn apart by every monk on the enemy side as soon as it and its feeble coverhex is cast.

There are 2 energy recovery skills for domination, guilt and shame. Both are quite useful, especially in areas like new UW where interrupting an enemy interrupt with guilt is always handy. But usually, without any energy maintainance, I don't have problems tossing out 4 hexes in rapid sucession. I've also never needed to slow down the team for being low energy, because after hexing I can basically sit and regen- my damage is 'dealt' as you could say, for the next 20 or so seconds. Guilt put on a scythe, or shame on a shadow monk gives enough of a boost to toss several more hexes, and by then the enemy side is crippled and dying already.

Quote:
Originally Posted by DieInBasra
Then you'd know that being a migraine mesmer involves a conjure and a drain enchant, enough to throw both veil and CoP off. Umm, if you enemy was, say, a boonprot, draining their veil would remove phantasm and their CoP would still remove boon to get the migrane, no?

DieInBasra

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Usually my migrane is torn apart by every monk on the enemy side as soon as it and its feeble coverhex is cast Then you need to bring a Necro, which goes back to my statement of Illusion being more potent in a team that knows each other, and who's skills interlink as opposed to a PUG.

We're talking random or teams then. Well, you'd target someone esle and leave him there to rot with -2 energy regen. When you see the veil is off( you'll be able to notice the cast times), follow up with the migraine conjure. You could also cast conjure and acrane conundrum on a different target, drain the target monk to get that energy back and strip him of veil, then proceed with the conjure/migraine. Conjures recharge should be able to beat out the CoP if you can get it on right after the migraine.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Eh, or I could play dom/insp energy drainer and completely ignore the enchantments on them, because they don't really affect that build

Both work, but in PvE illusionary degen is weak. In PvP, illusion doesn't kill by degen, its from cast slowing and things like Visage, both of which is use on Dom/Illu builds for PvE.

Jasrak

Jasrak

Pre-Searing Cadet

Join Date: May 2005

Canada

A/N

Inspiration ftw? :P

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

It's like comparing Coke to beer... it just doesn't work like that. I use them all, depending on the mood. Even in PvE illusion is potent- Ineptitude/Phantom Pain/Shatter Del/Epidemic and you got yourself some nice AoE capabilities. That's what I used to use in FoW back in the days. Along with conundrum and rangers dazing though I find myself leaning towards Domi atm, e-denial is far too potent. But yea, it depends on what you are building for and what you are fighting.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Degen just doesn't kill fast enough for me. I do like the Phantom Pain + Shatter delusion combo...but that's mostly Domination.

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

Quote:
Originally Posted by Avarre
Energy Tap isn't an elite, energy drain is The reason most people don't use it is because it drains... <10 from the enemy (you gain 2x) per 30 seconds, whereas surge / echo (for weariness signet) drains 10/20s.
Degen just doesn't kill fast enough for me. I do like the Phantom Pain + Shatter delusion combo...but that's mostly Domination. The purpose of degen is degen so the casters - almost always monks - can't do what they are suppose to do (which is heal). It is not suppose to kill. Monks with low energy and low regen = no healing for team = easier to kill. The rest of the team does the actual killing

QuixotesGhost

QuixotesGhost

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by DieInBasra
We're talking random or teams then. Well, you'd target someone esle and leave him there to rot with -2 energy regen. When you see the veil is off( you'll be able to notice the cast times), follow up with the migraine conjure. You could also cast conjure and acrane conundrum on a different target, drain the target monk to get that energy back and strip him of veil, then proceed with the conjure/migraine. Conjures recharge should be able to beat out the CoP if you can get it on right after the migraine. I'm a domination mesmer making a rocky transition from domination to illusion, trying out something new. It currently seems to me that if I'm able to burrow though all the monks hex defenses that illusion doesn't seem to punish monks for just throwing quick-cast enchants back up and CoPing migraine and conjure right back off. Whereas If i'm running Domination and I manage to get him stripped of enchants, Backfire and/or Diversion will punish him severly for trying to throw boon up to take down the hex.

hazmat

Academy Page

Join Date: Oct 2005

WtF

Quote:
Originally Posted by Lady Lozza
Honestly energy drain is a must if you are using Ether Lord. The point of e-denial is exactly that making it better if they can't regen energy quickly, and you have to have the energy to keep casting, I've tried this with e-surge and e-tap (yes the non-elite ) and it just isn't enough to keep the regen down. The only other options for a quick regen after Ether Lord are basically all interrupts, which aren't garanteed to work. Furthermore, the recharge time of e-surge may be better but you don't get anything out of it and it costs more. IMHO if you don't care about getting the energy back go with Panic + e-tap and e-lord, it may cost more than e-surge, however the recharge is better and the effects of the skill are far better for the purpose of e-denial. Energy Drain is a good way to bring your pool up after Ether Lord. Other options from the top of my head are using signets such as signet of weariness then drain enchantment, or guilt/shame(but kinda conditional in this respect).

DieInBasra

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by QuixotesGhost
I'm a domination mesmer making a rocky transition from domination to illusion, trying out something new. It currently seems to me that if I'm able to burrow though all the monks hex defenses that illusion doesn't seem to punish monks for just throwing quick-cast enchants back up and CoPing migraine and conjure right back off. Whereas If i'm running Domination and I manage to get him stripped of enchants, Backfire and/or Diversion will punish him severly for trying to throw boon up to take down the hex. Yeah, most of the time in arenas you'll have a hard time, mainly because of CoP. Boon Prot is such a popular choice these days. You'll find a big differance in gvg/hoh, because then you can make the space for a curse necro, who can cover your migraine heavily, and because you won't find CoP.
But if you see that thier monk is useing boon/cop, their isn't much you can do. The solution I posted will get your migraine and conjure on, enough for a healer with CoP, but for boon prot you'll have to compete with prot spirit/reversal. I usually target a different person, and since the monk usually doesn't have much hex romoval beyond CoP, their offence is screwed. My team can usually with the war of attrition.

Rayne Nightfyre

Rayne Nightfyre

Wilds Pathfinder

Join Date: Dec 2005

Acolytes of Lyssa [AL]

Me/A

In my build, i prefer to use both(15(11+4) domination and 12(11+1) illusion), since I like to play an anti-caster, anti-tank, and interupter all in one. I could never settle for just one, it's a hard decision to make. But imo, domination has a bit more pure damage spells, and illusion has a bit more status-affecting spells. I'll give you my favorite build that works just about anywhere(in PvE, haven't tried much PvP):
-11+4 Domination
-11+1 Illusion
-8+1 Fast Casting

Conjure Phantasm (Illusion)
Clumsiness (Illusion)
Ineptitude (Illusion elite)
Empathy (Domination)
Backfire (Domination)
Cry of Frustration (Domination)
Power Spike (Domination)
Arcane Conundrum (Illusion)

But yeah, do try using a combination of both, they work great together.

Ju_Smurph

Ju_Smurph

Frost Gate Guardian

Join Date: Jun 2005

In a house

[TaB]

Me/N

Illusion of weakness is a good cover enchant... Very commonly found to mask IW.

I used to use entirely domination, but there is so much more direct power in illusion. I mean most of Domination skills require the target to do something before it triggers, and this is true for some illusion skills to, but only a few.

For a good combo consider Phantom Pain & Shatter Delusions... Even still for those that require their actions. Put Clumisness on a warrior and most will swing right throught it, put Backfire on a caster and they will get it off. Put Clumsiness and Ineptitude on a warrior for a nice spike and blind... SoF for the win!

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

They complement each other really well.

Power Block + Conundrum + Arcane Echo ftw!

neoteo

neoteo

Banned

Join Date: Jun 2005

Macau

www.exilesofdarksteel.com

E/

learn all skills for all professions
its what im trying to do :P
illusion and domination are both good for pvp or pve

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Ju_Smurph
For a good combo consider Phantom Pain & Shatter Delusions... Yea easily one of the best combo's in the game.

Ju_Smurph

Ju_Smurph

Frost Gate Guardian

Join Date: Jun 2005

In a house

[TaB]

Me/N

With all these complaints about the HoD Helm, i think it's hilarious...

Oh, your phantom pain has expired, thats a shame cause i was only going to blow it up anyway

hazmat

Academy Page

Join Date: Oct 2005

WtF

Quote:
With all these complaints about the HoD Helm, i think it's hilarious... yea and throw in a few wastrals while you're at it

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Phantom Pain expiring is bad though, you loose the 75+ damage you'd get from shattering and the deep wound goes off quite fast... *cough*mendailment*cough*

Now, wastrels with soul barbs... thats a machinegunnuker I can live with

Ymir Sade

Ascalonian Squire

Join Date: Jul 2005

Champions Of the Phoenix

R/Mo

depends how annoying you want to be.... people are gonna hate you either way.

Casters=domination
anthing else=illusion

leeky baby

leeky baby

Desert Nomad

Join Date: Nov 2005

Surrey University

Starting to play again... need a guild

W/E

illusion-migrane
Domanation-energy surge

GG

Josh

Josh

Desert Nomad

Join Date: Oct 2005

England, UK

D/Mo

Mesmers are really your local piss you off build (which is a good thing, don't get the wrong end of what I'm saying).

You can totally shutdown an enemy, or annoy the hell for enemy Monks and allies of them as they have to waste energy healing someone who's degen'd while the actual killers/spikers can do all the damage, so Mesmers are kinda like;

- amma gonna shut j00 down
- amma gonna piss you off
- oo monk here, let's annoy the living daylights *backfireee, migraineee, power spike, arcane conodrum, energy drainnnn*

Generally Mesmers are quite funny to play with.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Avarre
Now, wastrels with soul barbs... thats a machinegunnuker I can live with Nother good one.

jciardha

jciardha

Krytan Explorer

Join Date: Sep 2005

International Districts

The Labyrinth of Night [LoN]

Me/

Quote:
Originally Posted by Josh
Mesmers are really your local piss you off build (which is a good thing, don't get the wrong end of what I'm saying).

You can totally shutdown an enemy, or annoy the hell for enemy Monks and allies of them as they have to waste energy healing someone who's degen'd while the actual killers/spikers can do all the damage, so Mesmers are kinda like;

- amma gonna shut j00 down
- amma gonna piss you off
- oo monk here, let's annoy the living daylights *backfireee, migraineee, power spike, arcane conodrum, energy drainnnn*

Generally Mesmers are quite funny to play with. To quote/paraphrase something I once saw:

A monk is loved by all, and knows if he did a good job when people compliment him with," Good healing, we've got a good monk."

A mesmer is hated by all, and knows if he did a good job when people compliment him with, "I $@%# HATE you, you $@#% mesmer!"

d3kst3r

d3kst3r

Krytan Explorer

Join Date: Jan 2006

Brisbane, Australia

When I started playing mesmer I was big on Illusion but lately I've noticed that Domination yields much higher impact and damage in PvP. I've now switched to Domination. Inspiration will always be a secondary/support attribute to me.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by jciardha
To quote/paraphrase something I once saw:

A monk is loved by all, and knows if he did a good job when people compliment him with," Good healing, we've got a good monk."

A mesmer is hated by all, and knows if he did a good job when people compliment him with, "I $@%# HATE you, you $@#% mesmer!" A pity PvE mobs do not talk. Except for the occasional '#$%#!' from everyones-favorite-interrupt

LouAl

Wilds Pathfinder

Join Date: Dec 2005

^
Cry of [email protected] got to love/hate it

and I ALWAYS love it when someone compliments me with a "You @#$% n00b mesmer! I @#$% hate your #$%!" (because I kept them shutdown til they died 5 straight times in a row), yep I love that some people think I am a noob because I kept half their team out of the fight

I tried a new build in the Random Arena that used heay amounts of both illusion and domination and I had 10 seperate streaks of over 7 with 2 over 10 and one that was 17 in a row (The teams arena was full of crappy teams).

Draracle

Academy Page

Join Date: Nov 2005

Mo/Me

I had a ranger give up and start dancing... no one was attacking him, he was in a corner dancing. I believe it was followed with "you are a !#%$@".

d3kst3r

d3kst3r

Krytan Explorer

Join Date: Jan 2006

Brisbane, Australia

Quote:
Originally Posted by jciardha
To quote/paraphrase something I once saw:

A monk is loved by all, and knows if he did a good job when people compliment him with," Good healing, we've got a good monk."

A mesmer is hated by all, and knows if he did a good job when people compliment him with, "I $@%# HATE you, you $@#% mesmer!" Yep, Mesmer have become the most hated class in the game. I'd have times when I'd be on a team with 2 monks in arena and everyone would go for me instead of the monks. There's like a growing animosity towards us mesmers. The biggest thing is nobody understands mesmers and even fewer know how to play as mesmer. If you look at the forum index for the mesmer section, you'll see there are barely anyone viewing the mesmer forum compared to any of the others.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by d3kst3r
If you look at the forum index for the mesmer section, you'll see there are barely anyone viewing the mesmer forum compared to any of the others. I'm always here, when I can be

LouAl

Wilds Pathfinder

Join Date: Dec 2005

^
me too

Dodo The Extinct

Dodo The Extinct

Wilds Pathfinder

Join Date: Dec 2005

Me/Rt

Quote:
Yep, Mesmer have become the most hated class in the game. I'd have times when I'd be on a team with 2 monks in arena and everyone would go for me instead of the monks. There's like a growing animosity towards us mesmers. The biggest thing is nobody understands mesmers and even fewer know how to play as mesmer. If you look at the forum index for the mesmer section, you'll see there are barely anyone viewing the mesmer forum compared to any of the others. Someone should make an invinci-mesmer build for CA.

stargate_sg1sg1

stargate_sg1sg1

Ascalonian Squire

Join Date: Nov 2005

We Need Therapy [NOW]

Mo/W

Also the mesmer is great for gvg and HoH cuz they are great and reviving dead allies...THe REZMER! lol

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Josh
- amma gonna shut j00 down
- amma gonna piss you off
- oo monk here, let's annoy the living daylights *backfireee, migraineee, power spike, arcane conodrum, energy drainnnn* GENIUS!

Best laugh I've had all day - truth is, I actually think that when I'm playing as my mesmer. I started as a mesmer a couple of days ago - one of the best decisions I've made. My train of thought usually is:

Whoa, slow down there warriors...Just chill...
No No Mr Monk, no healing required today...
What's that Afflicted Ritualist?....You're using 'Flesh of my Flesh'?...no no no... *interrupt*

SUCH good fun!

frickaline

Frost Gate Guardian

Join Date: Dec 2005

Quest Of Ages

Quite honestly no mesmer skills are better than others, just better for certain situations, foes, maps, circumstances, etc... The mesmer is all about having the right tools for the job at hand. So I would ask you, what are you trying to build your mesmer to do? That will determine the skills you need to acquire. If you cannot answer that question, then my answer to you is you require both lines so that you can build for any situation.