All your help is greatly aprecitated.
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stargate_sg1sg1
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Two April Mornings
Ipse_Dixit
Illusion
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Avarre

Injektilo
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Turbo Wombat
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Cymmina
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jciardha
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stargate_sg1sg1
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ange1
tuperwho
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Lady Lozza
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Ole Man Bourbon
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stargate_sg1sg1
LouAl
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holden
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Jetdoc
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Crazy Boy
agentblade
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Mavrik
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Caged Fury
Siliconwafer
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Mavrik
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stargate_sg1sg1
rii
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Treevore
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Lady Lozza
I've been flamed a number of times by IWAY warriors for using it 


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M C H A M M E R
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LightningHell
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Avarre
Especially with pure builds like... most casters 
The reason most people don't use it is because it drains... <10 from the enemy (you gain 2x) per 30 seconds, whereas surge / echo (for weariness signet) drains 10/20s.![]()
Mosgerion
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Avarre
Symbol
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Avarre
Symbol
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Avarre
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Avarre
DieInBasra
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Would the team rather have 5 enemies taking 10 damage per second, or 1 caster casting slow, 1 caster dying from backfire, a blinded, stumbling warrior that is hitting a caster, a warrior being tanked that is tearing itself apart...?
In the same situation we could have two casters casting slow and the warriors without adren with Illusion spells as well, have those hexes last twice as long so you don't have to worry about them until the end, AND have some energy managment. The dom/ill situation you posted would cost 50 energy and you'd have little way of getting it back. The guy useing conjure has 5 other spells he can use for energy gain that can help the party as well. All in all I think that it matters where you are and what group you have. But, when you have the choice an illusion mesmer has skills that work well with a team that knows each other, and knows what to do. In a PUG, domination is probably better. |