Are you tired of the overpowered enemy AI?

Notorious Bob

Notorious Bob

Frost Gate Guardian

Join Date: Mar 2009

Gwen's underwear drawer

The Curry Kings

R/

Never ceases to amaze me that as soon as something proves a little challenging then folks start QQ'ing about how things need dumbing down.

Not everything is supposed to be 12345678 easy. If you can't plan, use a bit of strategy, pull averagely and control aggro then you really need to rethink your approach to GW.

Failing that, there are plenty of cookie cutter builds that will play rompa stompa with the white mantle.

Danzo Dattori

Danzo Dattori

Pre-Searing Cadet

Join Date: Apr 2010

Cantha - Kaineng Centre

A/W

Tbf, I actually get where this guy is coming from, I find things hard even on normal mode when I just want to get somewhere...

But then again, it just goes to show perhaps this game isn't for the casual crowd of people, people want challenges, so Anet just putting it on their plate for them.

Benderama

Benderama

Krytan Explorer

Join Date: Jul 2008

UK

[Rage]

Rt/

I wouldn't have said the AI is OP it's just henchmen doing what they usually do. if a mob of10 lvl30 jade armours comes over they'll still be picking daisies while spectral agony kills them. yes its annoying having like 6 party members (2 of which may not be infused<----) but try the rest of the game quite a lot of factions is easy in hm

Zebideedee

Zebideedee

Jungle Guide

Join Date: Sep 2007

55?? 57' 0" N / 3?? 12' 0" W

N/Me

I'd agree that some Ele bosses are WAAAAY overpowered, but it just involves adapting your build and/or taking different heroes. if you could just skip through things without any challenge, what would be the fun in that?

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Quote:
Originally Posted by Horace Slughorn View Post
I'm confused why you're talking about "new" War in Kryta bars being over-powered and then going on about how your team wiped from fire imps. I'm pretty sure the imps have been there for a while.
I think the OP just got owned....LOL

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

Ok, you said you did all the game in hm....and now have trouble with WiK? And with imps? You never met imps before in all the game?? So you're saying the new Kryta is the most difficult HM area in all the game? Sorry, I'm a bit confused, I need to ponder a bit....

belshazaarswrath

belshazaarswrath

Krytan Explorer

Join Date: Mar 2006

AMP

Fire Imp+Prot Spirit=Glowing Heart

Jastra

Ascalonian Squire

Join Date: Oct 2009

[GnoC]

E/Me

Quote:
Originally Posted by Lord Sojar View Post
lol...

Everything you are complaining about can be fixed with good positioning, good teamwork, working builds, and aggroing correctly.

Learn to flag heroes and henchmen, and use the resources you have available.
this.

@ OP: go play tetris than.

Anime Divine

Frost Gate Guardian

Join Date: Nov 2007

W/

There are plenty of places with 10+ enemies. But thats usually 1 group per area. The rest is overaggro.
Some places tough are tough. A few tips.
Look for wiki what you gonna face.
Lots of confition--- condition removal.
Lots of hex-- lots of hex removal
Melee-- duh antimelee.
If a group is to hard try to pick them off onme by one.
During vanq there have been places where my H/H died over more than 20 timesm but i still made it cos i target them
1 by 1.

Riot Narita

Desert Nomad

Join Date: Apr 2007

The composition of peacekeeper mobs are randomised, and there are some that are virtually invincible combinations of massive spike and/or AoE damage, interruption, healing, protection and hard rezzes. (Invincible against a H/H party of 6 that is).

It's rare when that happens, but I've come across mobs like that a couple of times so far. Those times, I've had to just /resign and go again to get a different enemy composition to spawn, or get guildies to help.

In other words, I don't think it's ALWAYS a case of "you suck, LTP". Sometimes its just bad luck, or you could treat it as an incentive to play with real people - join a good guild or even PuG. Actually, I think that was A-Net's intention.

By the way, it's much worse for characters you ran through the game just far enough to get into Lion's Arch keep... and don't have many heroes to choose from. Trust me :-D LOL

I have to say it's a pleasing challenge though, rather than "overpowered enemies".

Andemius

Krytan Explorer

Join Date: Nov 2008

Vanguard's Last Stand [Hero]

W/

Quote:
I got hit with Rodgert's Invocation from two Fire Imps 6 times in a matter of 1 second.
Lol eh? How does that work!

Rog is 2 sec ast time, now if we take into account HM, and call it 1 sec, then it stil doesn't work! It'd like have to have a 1/4 cast time and no recharge!

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

Hardmode says what its meant to be - im surprised op is crying over 6 man areas where theres plenty of 4 man areas on starter areas.
Now if i recall most of hm is more like easy mode - oh yes foes attack an move faster an do more damage but some builds are optimum in hm for that reason - great example would be the old 600/smite - most places in nm it sucks as not enough dmg intake but in uw/fow in nm works a treat and when it was used in hm - like a knife thru butter.
War in kryta too hard in hm ? i think a lot of players will be laughing at that as my sin and my mes farm and vq there quite a bit and i only dislike the mes boss at watchtower in hm as she have a love for placing empathy on my sin and shes the only problem out of whole area i have.

If its too hard in hm then use nm or actually get some decent hero builds and fully kit heros out or get yourself a gd build or get a pug or guildies to help.

Lord Dagon

Lord Dagon

Desert Nomad

Join Date: Jul 2009

Inside the Oblivion Gate

The Imperial Guards of Istan[TIGE]

E/Me

just run discord,firehench,prot hench,healer hench,and earth hench. You become a spirit spammer. problem solved. between wall of minions and spirits HM becomes a joke.(and if u feel unlucky bring some candy canes or w/e for DP removal).

Zarion Silverarrow

Zarion Silverarrow

Lion's Arch Merchant

Join Date: Jul 2008

Puerto Rico

The Annunaki Interventionists

P/W

Quote:
Originally Posted by Andemius View Post
Lol eh? How does that work!

Rog is 2 sec ast time, now if we take into account HM, and call it 1 sec, then it stil doesn't work! It'd like have to have a 1/4 cast time and no recharge!
I think he may be talking about flare :\

Nah but seriously OP.

GW is very easy. Stop trollin' and PvX,then learn to make your own build.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by NocturnalLunacy View Post
... I'm not a noob. I've been playing for a long while. I've beaten all the campaigns both in nm and hm. ... And aggro has nothing to do with 2 Fire Imps producing that much damage. And our builds are sound. They've been tested and used and experienced through out the campaigns. So don't act like I am some noob frustrated over not knowing how to use my skills. I am frustrated over the overpowerment of the enemy NPC's. Instead of being disrespectful, why don't you put your energy into finding a way to solve it.
My dear, but you do act like a noob frustrated over not knowing how to play.

Being carried throught HMs does not make you good. Just because you used build in past with success does not make it good either. I am afraid you have delusion of being actually competent player.

But do not worry, many players suffer such affliction. It is easily cured by either playing in normal mode untill you are ready for hard mode or by griding money for consumables. Or, if you are trully hopeless both.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Quote:
Originally Posted by NocturnalLunacy View Post
Things absolutely are unfair when it comes to human players against the enemy AI in hard mode. Is this game supposed to be fun or irritating and infuriating? And most of all, what can be done about it?
Personally, I'm glad that there's something beside just elite dungeons/areas that presents a challenge. If HM wanted quests are too much for you, do NM.
I can do them without too much problem (only 1-2 party wipes per ) in HM with heroes and henchies - and if I can do it, anyone can.
And, of course, there's always consumables - it's good to need them for something.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

I don't have any problems with the mantle/peacekeepers really - the worst that can happen is that you run across a group where there are many mobs that can ress.

My biggest problem with HM is usually mobs spiking my party to death, and that doesn't happen in the WiK content since you don't encounter 3-4 mobs of the same kind in a group (typically eles).

Myotheraccount

Myotheraccount

Lion's Arch Merchant

Join Date: Mar 2010

On the interweb. n__n

Desolation Lords [DL]

A/W

Quote:
Originally Posted by NocturnalLunacy View Post
How in the Hell can 6 PVE players defeat all those enemy NPC's that tend to spam high damage skills without having to worry about recharge time?
By not being epic fail. Gosh, I can't believe someone even complains about GW PvE being hard...

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Riot Narita View Post
The composition of peacekeeper mobs are randomised, and there are some that are virtually invincible combinations of massive spike and/or AoE damage, interruption, healing, protection and hard rezzes. (Invincible against a H/H party of 6 that is).

It's rare when that happens, but I've come across mobs like that a couple of times so far. Those times, I've had to just /resign and go again to get a different enemy composition to spawn, or get guildies to help.

In other words, I don't think it's ALWAYS a case of "you suck, LTP". Sometimes its just bad luck, or you could treat it as an incentive to play with real people - join a good guild or even PuG. Actually, I think that was A-Net's intention.

By the way, it's much worse for characters you ran through the game just far enough to get into Lion's Arch keep... and don't have many heroes to choose from. Trust me :-D LOL

I have to say it's a pleasing challenge though, rather than "overpowered enemies".
Fair enough. On rare occasions you end up with a random peacekeeper/mantle mob that's got at least one very solid healer and at least 2 fast rezzes, plus enough damage/disruption/strip to eventually overcome your defenses, and none of the relevant monsters are willing to stand together to be AoE'd. I can't blame anyone for rezoning if they can't clear that mob. In that sense, I agree that "it's [not] ALWAYS a case of 'you suck, LTP.'"

However, OP is dying to Fire Imps that roam NKP in groups of 2 or 3. While not every case is one of "you suck, LTP," this one is.

(PS: Random monster systems are going to generate outliers that are unfairly hard or even impossible every now and then. The rare, impossible WiK mobs are a lot like how D2's random monster system would generate an impossible boss that was MS+LE+Conviction every now and then. The only solution for it is to rezone. That's the price we pay for finally getting mobs that are not predictable and not susceptible to gimmicks.)

00039

00039

Lion's Arch Merchant

Join Date: Jun 2005

Me Want Snuu[Snuu]

D/W

Quote:
Originally Posted by Deakon View Post
Now... today's Z-bounty was tough in HM. Finished that with some DP. lol
mesmer buffs in action eh?

Laraja

Laraja

Krytan Explorer

Join Date: Dec 2007

Somewhere over the rainbow

Descendents of Honor

Rt/

Most of the areas are easy to roll through in HM, so it's nice to have a challenge. Enemies/mobs that make you pause and think and strategize are what make the fights fun. Also, it makes you think on your build and if your build is optimized for a particular area.

I like the challenge of difficult mobs. That one in Vloxen still elludes me. I get through it, but not elegantly.

oscarmac

Ascalonian Squire

Join Date: Apr 2005

Quote:
Originally Posted by Chthon View Post
However, OP is dying to Fire Imps that roam NKP in groups of 2 or 3. While not every case is one of "you suck, LTP," this one is.
Fire Imps can be a huge pain in HM. You have to make sure to flag your heroes out of AoE range of each other.

I've been vanquishing and doing the WiK bounties with my Ele and 3 Discord Heroes, Claude, and Alesia. No problems really, once I learned to set up for each encounter: Flag your heroes before the battle, try to pick some high ground if possible. Find the important targets in the mob before engaging (healers, AoE spammers, splinter weapon) and take them down first. And if you die, DP wears off pretty fast in Hard Mode!

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

Quote:
Originally Posted by NocturnalLunacy View Post
I got hit with Rodgert's Invocation from two Fire Imps 6 times in a matter of 1 second.
Something isn't quite right here.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by ZenRgy View Post
Something isn't quite right here.
Ya think?

http://wiki.guildwars.com/wiki/Rodgort%27s_Invocation
http://wiki.guildwars.com/wiki/File:...rge-darker.png

shadows of hob

Krytan Explorer

Join Date: Mar 2007

Rocky (Dragon)Mountains

Mo/Me

If they deal a lot of damage, just bring Pain Inventer.

No, seriously.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by shadows of hob View Post
If they deal a lot of damage, just bring Pain Inventer.

No, seriously.
Even with pain inverter, they still do a lot of damage fast, and you can only use PI on one at a time.

I had massive problems with the Imps, but I managed to vanq all those areas somehow.

Now I'm thinking that playing an Ether Renewal Prot Bonder would have helped a great deal more.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Quote:
Originally Posted by shadows of hob View Post
If they deal a lot of damage, just bring Pain Inventer.

No, seriously.
That's my philosophy too.

I bring PI on every character including my hammer warrior and paragon. It made killing Lovisa, the ele boss, a piece of cake.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by shadows of hob View Post
If they deal a lot of damage, just bring Pain Inventer.

No, seriously.
You mean Protective Spirit.
Pain Inverter won't stop them from killing you.

mini pet monster

mini pet monster

Ascalonian Squire

Join Date: May 2010

E/Mo

The AI blows chunks. I think you mean the monsters are just overpowered and overnumbered.

The counter, good builds + consumables.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by mini pet monster View Post
The counter, good builds + consumables.
If you're having to use consumables then you're doing something wrong.

NocturnalLunacy

NocturnalLunacy

Academy Page

Join Date: Jun 2009

The Shadows of the Cornfields Nebraska

TruE

Rt/N

Quote:
Originally Posted by SpyderArachnid View Post
Basically everyone has told you what you need to do.

I do agree at times that HM can get frustrating if you do what I do and think you are all mighty. I have these moments where I feel like a bad*** (Probably because I'm a Mesmer and we are far more superior than everyone ) and think nothing can stop me so I get careless. Then after a wipe or two I get frustrated and upset and that just makes it even harder when you're not focused.

Definitely get yourself a random longbow for pulling. Flag your heroes at a safe distance, then pull and run back. Yeah it might be slower, but it is safer. As for the imps, flag your heroes to the side and pull yourself. This way, you are the only one getting blasted with RI and your heroes aren't. Or, get a Gwen interrupter.

I usually always bring a MM, Spirit spammer, and Healer with me. Sometimes I'll switch out my Spirit spammer for an interrupter. Then just grab henchman healer and whatever else you feel comfortable with. I usually bring Warrior for cannon fodder.

Don't forget your consumables as well. They come in handy greatly.

Just basically, take your time in Hard Mode. Pull your mobs, have patience, and in the end, it will all work out. Also don't forget, get Infused. Yeah it might be extra work to go out and infuse your toons, but in the end it is worth it. And as well, find a friend. Not to sound offensive or anything, but a friend that is willing to do HM with ya, is always better. Good luck to ya
LOL i hate mesmers. Anyway, I don't know if anyone actually reads the discussion or the whole primary thread because I have said numerous times that I do pull, I know how to pull, I don't over-aggro (well, at least I try not to but minions and/or the stupid shining blade tag alongs) but I was elsewhere reading on this same issue another ele had. And basically they said that when ever you enter an area with the War in Kryta quests or whatever active, your normal builds used for vanquishing will more than likely be useless. It was suggested to use a build of the primary skills of your secondary without an elite, (why no elite? Idk) but I used that strategy and it works like a charm. I used and ele/necro build, ele/mes build, ele/derv build, ele/sin build etc and rarely lost 25% hp in battle. Why this seems to work I don't want to theorize about because all the know-it-alls that have responded to this thread will tell me I'm wrong. But after doing it, I have to say that whoever came up with the strategy is a genius at least when it comes to GW lol. But I tried this same strategy during regular vanquishing in NF and Factions and EOTN and epic failure. So maybe it's just the White Mantel. Anyone know why this strategy works? The skills I used weren't even high damage output skills. Mostly self healing and life steal.

Quote:
Originally Posted by Xenomortis View Post
If you're having to use consumables then you're doing something wrong.
I have to disagree, I use consumables just to make the quest/mission/vanquish go faster.

Quote:
Originally Posted by ZenRgy View Post
Something isn't quite right here.
LOl thats what I said right before slamming my fist onto my desk and throwing my mouse. I thought "bug" at first, but then after anet supposedly fixed Silver Armor, I was fighting Joff the whatever and my entire team was getting hit with Silver armor at the same time. The damage meter read x16 and I could see my other team members getting hit at same time and the hp meter of everyone declining at same time. Joff was the only one left when this happened so it couldn't have multiple instances of Silver Armor. I reported it to anet and they said they would get back to me and that was 2 weeks or so ago and still no response so IDK maybe they see a problem or not either way, it seems over the last few months or so there has been weird things happening during game play, i.e. missing weapons, missing runes, missing gold that suddenly appears later. And no I'm not being hacked. My only hypothesis on this is that anet are moving servers getting ready for release of gw2 and glitches are popping up as a result.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by NocturnalLunacy View Post
I have to disagree, I use consumables just to make the quest/mission/vanquish go faster.
Quote:
Originally Posted by Xenomortis View Post
If you're having to use consumables then you're doing something wrong.
Depending on consumables is bad, just using them is not necessarily bad.


Quote:
Originally Posted by NocturnalLunacy View Post
Anyway, I don't know if anyone actually reads the discussion or the whole primary thread because I have said numerous times that I do pull, I know how to pull, I don't over-aggro (well, at least I try not to but minions and/or the stupid shining blade tag alongs) but I was elsewhere reading on this same issue another ele had...
You make a thread complaining that you're finding something difficult and you object when people give you basic advice on how to deal with things that one may find challenging in PvE?

If you do all that you mentioned and more (flagging heroes apart, pre-protting, microing heroes, etc) then I can only surmise that the problem lies in your builds. Perhaps you would like to share them so there was actually something to discuss.

I myself haven't had any problem with the WiK mobs using my standard builds. They're above average for HM mobs - they take a bit longer to kill than most HM mobs and they present a greater threat to my team than many but they certainly aren't on the level of other parts of the game.
Indeed, one of the biggest challenges comes from having to face most of them with a team of 6 rather than the usual 8, but since they tend to number fewer than 6 themselves, this isn't a large concern.

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

I'm tired of the stupid AI that we deal with.

-Heroes and hench will run across the map when you try to pull.
-Flagging avoid combat will make heroes run around the map drawing agro because they won't stay in proximity of a flag.
-Hench cannot be ordered to stay passive and run around a group, making them even worse to handle than minions.
-AI cannot properly comprehend threats. Unless you call a target, a hero will spam their interrupts on garbage skills while having nothing to stop high AoE damage skills.
-There's nothing to hold agro with, aside from a tank balling up mobs and nukers casting from maximum range
-AI cannot comprehend casters with defensive sets, they will blind or use empathy on them.
-AI in hard mode is still buggy with aoe spells

The list goes on an on about problems with the AI, I don't see how it can be overpowered aside from instant interrupts. I think the problem you might be having is with the damage output of some monsters.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Well sometimes I do get annoyed when doing the new WiK quests or bounties. But all of the times I either manage to RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO it up myself or overaggro. I am kinda used to have such a strong team and even in HM overaggro almost never is a problem. But overaggro in lets say the riverside assasination and you have a serious problem.

But like I said, when that happens it is my own damn fault, I get annoyed, but not at the enemies AI that seems to be a lot better now. Not perfect but that is the way they are suppose to be, if they are perfect you would have little chance surviving.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Complaining about the American Intelligence of those monsters, i lol'd.

lishi

Forge Runner

Join Date: Jul 2005

you dont even need to micro flag your hero to space them, pulling with a longbow is all you need.

dagrdagaz

dagrdagaz

Krytan Explorer

Join Date: Mar 2010

NL

E/N

Quote:
Originally Posted by Morphy View Post
Complaining about the American Intelligence of those monsters, i lol'd.
sorry, i have to lmaorotfl

Anyway, to the OP, post the builds that u fail with and the builds (without an elite as u say) that u succeed with.
Witch makes interesting food for thought why and how foes would apparently react differently to those builds.

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

How is this thread still open?

Seriously.

cruzer

Ascalonian Squire

Join Date: May 2006

Canada

Snow

I haven't had any problems. Granted HM in the War in Kryta areas is harder than everywhere else but it is still doable. The easiest way I have found to overcome it is using an SoS Rit. It is not necessary to do this area in Hard Mode (no titles require it except vanquishing and if you are having trouble with that I suggest waiting for the War to end). Some of us enjoy a challenge. You can always use consumables and summoning stones.

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

Find a PUG. I've had good success with pugs while doing WiK. We rarely even ping bars unless there's 2 of the same profession and we need to make sure we don't overlap.

Even with h/h the areas aren't too difficult. Disruption can actually be helpful which is a nice change.