Are you tired of the overpowered enemy AI?

Mustache Mayhem

Wilds Pathfinder

Join Date: Aug 2005

BEN

R/N

Quote:
Originally Posted by The Drunkard View Post
I'm tired of the stupid AI that we deal with.

-Heroes and hench will run across the map when you try to pull.
-Flagging avoid combat will make heroes run around the map drawing agro because they won't stay in proximity of a flag.
-Hench cannot be ordered to stay passive and run around a group, making them even worse to handle than minions.
-AI cannot properly comprehend threats. Unless you call a target, a hero will spam their interrupts on garbage skills while having nothing to stop high AoE damage skills.
-There's nothing to hold agro with, aside from a tank balling up mobs and nukers casting from maximum range
-AI cannot comprehend casters with defensive sets, they will blind or use empathy on them.
-AI in hard mode is still buggy with aoe spells

The list goes on an on about problems with the AI, I don't see how it can be overpowered aside from instant interrupts. I think the problem you might be having is with the damage output of some monsters.
it's because your heros are set to attack.. there's 3 icons on their skill bar if you open it up there's the sword (which your set on) sets aggressive

the shield.. they will stay within range of the flag- use this most often.. and this bird looking icon which makes them avoid combat

learn basics and then start complaining the only people that complain about ai are usually lazy and want a console version of everything- push a button and it tells you your a winner

oh and the american jab.. from what I hear parts of the uk aren't any better- a lot of the kids in elementary today are dumb as a box of rocks =\ glad I won't be around to see the world fall apart

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Mustache Mayhem View Post
oh and the american jab.. from what I hear parts of the uk aren't any better- a lot of the kids in elementary today are dumb as a box of rocks =\ glad I won't be around to see the world fall apart
The person making the jab claims to come from the Netherlands; need I tell you that is not part of the United Kingdom of Great Britain and Northern Ireland?

Mustache Mayhem

Wilds Pathfinder

Join Date: Aug 2005

BEN

R/N

lol yeah the netherlands are perfect.. must be all the weed and prostitution

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

It would only be perfect if they came for free.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Quote:
Originally Posted by NocturnalLunacy View Post
I have become so disgusted and just down right p***ed lately of how overpowered the enemy AI is in the pve area of any campaign of GW. I'm talking about in hard mode. For example: during the "Wanted" quests, in Prophecies, you are only allowed 6 team mates in the areas around Lion's Arch. In hard mode you have to attempt to defeat on average, 10+ enemy NPC's that range from lvl 26 up to 32. Now honestly how in the Hell can 6 PVE players defeat all those enemy NPC's that tend to spam high damage skills without having to worry about recharge time? I got hit with Rodgert's Invocation from two Fire Imps 6 times in a matter of 1 second. It took out the whole team. No team mate even had time to cast before we were dead. And then to top it off, we get a death penalty that makes us even weaker. Even the Mesmer had no chance to cast an interrupt. That is uncalled for. Then when fighting the White Mantel, they run in packs of 15 or more at times. C'mon, is Anet trying to P*ss everyone off? Or is Anet just a bunch of sadists? There have been so many times that I've wanted to just delete my account and go get my money back from my pre order of GW2. I understand the nerfing of skills that are overpowered compared to other skills, but as it is, every skill has been nerfed so much that there is no balance. Things absolutely are unfair when it comes to human players against the enemy AI in hard mode. Is this game supposed to be fun or irritating and infuriating? And most of all, what can be done about it?
Here is what i do and have no problem Hard mode solo heroes and hench

1. Monk - Good WOH build
2. Elementalist - Ether Renewal / Blinding Flash - air magic (melee problems dissapear)
3. Necro - minion bomber / condition remover / plauge sender

Hench - Mage and fighter or necro does not really matter they are fodder

Me - Mesmer/necro Vision of regret / Chaos Storm / necrosis

Kill healers first (monk then Rit)

balance are easy

Rits have spirit rift move your team it will kill all of you in one blast

GLHF - stop ranting

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by NocturnalLunacy View Post
Then when fighting the White Mantel, they run in packs of 15 or more at times.
There's your problem. You're overaggroing like MAD, because the WM come in groups of 2-6. Bring a bow, pull them to a safe area, send one guy in first (doesn't have to be a tank, just put a prot or two on him), and it's easy as hell.

In short, play better.

Quote:
I don't know if anyone actually reads the discussion or the whole primary thread because I have said numerous times that I do pull, I know how to pull, I don't over-aggro (well, at least I try not to but minions and/or the stupid shining blade tag alongs) but I was elsewhere reading on this same issue another ele had.
Mmmmmm...no. You're wrong. There are no 15-member WM mobs, there are no 10-member mobs either. So, it's your pulling and overaggroing. Deal with it.

Myotheraccount

Myotheraccount

Lion's Arch Merchant

Join Date: Mar 2010

On the interweb. n__n

Desolation Lords [DL]

A/W

Quote:
Originally Posted by NocturnalLunacy View Post
LOL i hate mesmers. Anyway, I don't know if anyone actually reads the discussion or the whole primary thread because I have said numerous times that I do pull, I know how to pull, I don't over-aggro (well, at least I try not to but minions and/or the stupid shining blade tag alongs) but I was elsewhere reading on this same issue another ele had. And basically they said that when ever you enter an area with the War in Kryta quests or whatever active, your normal builds used for vanquishing will more than likely be useless. It was suggested to use a build of the primary skills of your secondary without an elite, (why no elite? Idk) but I used that strategy and it works like a charm. I used and ele/necro build, ele/mes build, ele/derv build, ele/sin build etc and rarely lost 25% hp in battle. Why this seems to work I don't want to theorize about because all the know-it-alls that have responded to this thread will tell me I'm wrong. But after doing it, I have to say that whoever came up with the strategy is a genius at least when it comes to GW lol. But I tried this same strategy during regular vanquishing in NF and Factions and EOTN and epic failure. So maybe it's just the White Mantel. Anyone know why this strategy works? The skills I used weren't even high damage output skills. Mostly self healing and life steal.



I have to disagree, I use consumables just to make the quest/mission/vanquish go faster.



LOl thats what I said right before slamming my fist onto my desk and throwing my mouse. I thought "bug" at first, but then after anet supposedly fixed Silver Armor, I was fighting Joff the whatever and my entire team was getting hit with Silver armor at the same time. The damage meter read x16 and I could see my other team members getting hit at same time and the hp meter of everyone declining at same time. Joff was the only one left when this happened so it couldn't have multiple instances of Silver Armor. I reported it to anet and they said they would get back to me and that was 2 weeks or so ago and still no response so IDK maybe they see a problem or not either way, it seems over the last few months or so there has been weird things happening during game play, i.e. missing weapons, missing runes, missing gold that suddenly appears later. And no I'm not being hacked. My only hypothesis on this is that anet are moving servers getting ready for release of gw2 and glitches are popping up as a result.

Crystal Lake

Crystal Lake

Frost Gate Guardian

Join Date: Dec 2007

Mo/

Just curious, but have the people saying its easy recently vanquished White Mantle areas in HM? A guildie and I tried to vanquish Twin Serpent Lakes, which is now a completely different area, filled with White Mantle groups. Our party kept dying and we had to go back and revamp our builds. I never had so much trouble vanquishing an area. We finally completed it when the monk guildie used an SoS rit build. So, I would say the White Mantle Areas are now overpowered. So yes we were able to do that area but it took way too long for such a small area.

Da Tru Legend

Furnace Stoker

Join Date: Jul 2006

Light of Honor [Lite]

A/

Quote:
Originally Posted by Crystal Lake View Post
Just curious, but have the people saying its easy recently vanquished White Mantle areas in HM? A guildie and I tried to vanquish Twin Serpent Lakes, which is now a completely different area, filled with White Mantle groups. Our party kept dying and we had to go back and revamp our builds. I never had so much trouble vanquishing an area. We finally completed it when the monk guildie used an SoS rit build. So, I would say the White Mantle Areas are now overpowered. So yes we were able to do that area but it took way too long for such a small area.
I haven't tried vanqing Kryta recently, but I did Riverside Assassination in HM the first day it came out just for fun. Wiped twice, using the frontal approach. Both wipes were a result of me being careless and overaggroing. I used a daggerspam sin, discord heroes, Alesia and Dunham. That's my standard setup for WiK HM on my sin, since I actually haven't run discord until recently (didn't want to because I was being "purist" or something).

~Tru

Nerel

Nerel

Jungle Guide

Join Date: Jun 2008

Australia, what you want my home address?

[CAT]

Mo/

Quote:
Originally Posted by Crystal Lake View Post
Just curious, but have the people saying its easy recently vanquished White Mantle areas in HM? A guildie and I tried to vanquish Twin Serpent Lakes, which is now a completely different area, filled with White Mantle groups. Our party kept dying and we had to go back and revamp our builds. I never had so much trouble vanquishing an area. We finally completed it when the monk guildie used an SoS rit build. So, I would say the White Mantle Areas are now overpowered. So yes we were able to do that area but it took way too long for such a small area.
Yep, been vanquishing the areas while doing the bounties in the hopes of getting a nice drop (not even a green yet), always 2 player + 4 heroes using a spirit way variant, me running a SoS rit and at least one Pain Inverter and one Technobabble in the party... steam rolls every area once you get a few minions raised.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Quote:
Originally Posted by Crystal Lake View Post
Just curious, but have the people saying its easy recently vanquished White Mantle areas in HM? A guildie and I tried to vanquish Twin Serpent Lakes, which is now a completely different area, filled with White Mantle groups. Our party kept dying and we had to go back and revamp our builds. I never had so much trouble vanquishing an area. We finally completed it when the monk guildie used an SoS rit build. So, I would say the White Mantle Areas are now overpowered. So yes we were able to do that area but it took way too long for such a small area.
Another time you should just make your party at Temple of the ages and you shouldn't have any problems at all.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Crystal Lake View Post
Just curious, but have the people saying its easy recently vanquished White Mantle areas in HM?
Yes. Since the Mantle mobs have arrived I've vanquished Twin Serpent Lakes, Kessex Peak and The Black Curtain using only heroes and henchmen on my Necromancer (the last two were done with an 8-man team from ToA obviously). I might also have vanquished North Kryta Province, but I can't remember and I don't feel like checking.
I don't recall wiping on Twin Serpent (took a few deaths though, since I hadn't fought them much and didn't know what to expect) but I only really had a problem with Verata's mob (they still died) in Kessex.

I also did the assassination mission in HM (H/H again) - little bit harder due to the lack of an ally but not anything too noteworthy. Wiped once due to my team getting repeatedly knocked down when a mesmer with Psychic Instability took me by surprise after I had overaggroed a bit (I'd canceled the flags before I noticed his build).

These Mantle mobs are certainly nowhere near as difficult as some EotN dungeon mobs and it isn't too difficult to build for a 6 man team.

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Quote:
Originally Posted by Mustache Mayhem View Post
it's because your heros are set to attack.. there's 3 icons on their skill bar if you open it up there's the sword (which your set on) sets aggressive

the shield.. they will stay within range of the flag- use this most often.. and this bird looking icon which makes them avoid combat

learn basics and then start complaining the only people that complain about ai are usually lazy and want a console version of everything- push a button and it tells you your a winner

oh and the american jab.. from what I hear parts of the uk aren't any better- a lot of the kids in elementary today are dumb as a box of rocks =\ glad I won't be around to see the world fall apart
/sigh
Obviously you didn't read my entire post, so you might want to actually read it, but I'll play along and respond to your comments. (you know, because you finish reading a book by reading from start to end, amirite?).

First of all, henchmen have no controls so they can do whatever the hell they want without you being able to do squat. If they agro a group and that mob hits them, heroes on defensive will immediatly start fighting until you run away. Putting them on avoid combat just makes things worse.

Second of all, I'd love to hear your thought process as to why I am lazy. Is it because I can't pull patrols without henchmen risking pulling multiple patrols because my hench will not respond to flagging?

How about instead of trying to troll me you actually read my comments? I know your ego would probably be unable to handle it, but it's worth a shot.

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

Quote:
Originally Posted by Danzo Dattori View Post
Tbf, I actually get where this guy is coming from, I find things hard even on normal mode when I just want to get somewhere...

But then again, it just goes to show perhaps this game isn't for the casual crowd of people, people want challenges, so Anet just putting it on their plate for them.
SOme how that was unavoidable. It's GW's version of WoW's powercreep.

The player's power is the same save for new skills and game-wise buffs (which monsters get too). Once players wont throught a game, they'll want equal or superior challenge (or different... but that's progressively harder to do), so the difficulty level goes up.

I still think Gw is casual friendly (not a casual game), at least for NM and most of non-end-game HM. The time investment to be successful (not optmal) is relatively small, access is easy to pretty much everywhere (save a few exceptions). But that doesn't mean a real casual player can just grab teh hardest content and play easily through it (even in NM). But any player can "walk it's way" throught the games, eventually into harder content, and eventually in the hardest content (at least in NM, at least see it, if not be succesful in it).

CronkTheImpaler

CronkTheImpaler

Jungle Guide

Join Date: Apr 2006

midwest

AE

W/Me

Henchman respond to flags every time for me. Every time without exception. I just use all flag and they sit tight.

hmmm i must have the smart henchman. This thread is beginning to smell of Deep water trolling.

End game mantle debate = They are no where near as hard as DOA some of the Dungeons in EotN. No comparison. Virtually everyone says the same thing. Use theright builds the right heros, pull with some common sense and this is not real hard.


Cronk

oscarmk

oscarmk

Lion's Arch Merchant

Join Date: Nov 2005

Quote:
Originally Posted by Tobi Madera View Post
just run discord,firehench,prot hench,healer hench,and earth hench. You become a spirit spammer. problem solved. between wall of minions and spirits HM becomes a joke.(and if u feel unlucky bring some candy canes or w/e for DP removal).
But then, what fun is that?. I personally have never used any wiki builds, seems like a no brainer to me.

SirSausage

SirSausage

Lion's Arch Merchant

Join Date: Feb 2008

Poland

Architects of Forgotten Truths [AoFT]

W/Mo

I thought the same as you (the OP) when I first confronted the peacekeepers with sabway necros. My party got wiped pretty quickly. Now I run a team of 2 spirit spammers and 1 mm (it's called Hero Spiritway, got it off PvX). Flag heroes behind you, then pull the mob. Make sure you or your minions get aggro first. You can pretty much steamroll through every peacekeeper mob there is. I even vanquished Kessex Peak with that setup (including peacekeepers) and It was a lot easier than I thought. Give it a try!

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

Why dont we have OP post his team build to see how OP that is?

Xo Twinblade

Xo Twinblade

Frost Gate Guardian

Join Date: Oct 2008

Zealots of Shiverpeak

W/N

Quote:
Originally Posted by Myotheraccount View Post
You's pretty Hot

bursta91

Krytan Explorer

Join Date: Nov 2008

Canada

Gangsters In The [HooD]

Rt/

After not reading 5 pages.
i have come to the conclusion that PvE is hard

Jeydra

Forge Runner

Join Date: May 2008

Lol ... to think I was going to start a topic about how much of a joke PvE now is! Like, some time ago while I was farming Nicholas's Gifts, I actually brought 7.5 damage characters into Sparkfly Swamp HM, with the only pure red-bar pushers being MBAS / Spirit Light / Kaolai on one of my heroes, and I had zero trouble.

Instead of complaining, you should / could get better at the game. If you weren't so obstinate, I could've helped you.

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

Went to do three WiK bounty quests H/H way. Didn't find anything TOO annoying throughout the whole time. Only time was when I got ambushed, but that's it. I went with the physical way hero team with henchies and caused crap to blow the heck up. Also I flagged and pulled. There was one spot near one of the bosses that looked particularly suspicious, of which I was right and avoided a cluster mess up. I think that for someone like me who is a vet and has good experience of this game should have a moderate time with these quests and other occurrences for the WiK event.

The only part that I do have a problem with is protecting the messenger H/H way. Neither heroes or henchmen would bother to heal him so I'm forced to go for the "tank in front of him and pray they don't target him." Of course that always failed, so it's frustrating that our ally AI are too ignorant to heal the poor guy. Maybe it's a cause for fix? Either way, that's my only distaste about the difficulty of this event. Everything else was completable enough for me.

NocturnalLunacy

NocturnalLunacy

Academy Page

Join Date: Jun 2009

The Shadows of the Cornfields Nebraska

TruE

Rt/N

Quote:
Originally Posted by Mangione View Post
AI is nowhere near overpowered.

NPCs tend to attack minions, ball in AoE, switch targets randomly, and do a lot of other stupid weird things.

You are doing HARD mode. Here some tips for the problems you describe:



- No group is made by 10+ enemies (except some mobs in Joko's Domain in NF). If you say that "on average" you are against 10+ NPCs at the same time, then you are overaggroing. Flag your heroes not too far from you, use a longbow to lure the enemies to you.
If you do it properly, you will never have problems.
Really? Are you serious? Okay, for one I don't know where or who you have been fighting, but the NPC's always go straight for the healer and me first. ALWAYS. There has been no deviation from that except when minions have their way blocked. Especially in HM. Now I am going to attach a screen shot of just how many enemies you can and will come across. This pic is from leaving Lornar's Pass into Deadnaughts Drough or whatever the name is. And instantaneously we were attacked. My screen hadn't even came into full view and I was already at half health. And I have a fairly quick computer. Quad core overclocked. Now I can say this is a rare incident, as most of the time when I enter this area there is a group of about 10 or so on the left of mainly Doliak Masters and about 10 on right of melee and rangers. But honestly tell me, how can 6 Doliak masters, 3 Doliak mesmers and minion masters and warriors and rangers be beaten? Especially that many. I counted 23 and this was after we had killed a few of em. And this is normal mode and not hard mode. I'd sure hate to confront that in HM.

Quote:
Originally Posted by Myotheraccount View Post
LOL what?????
Is that you in that pic? If so let's have lunch.

It sure is funny and not helpful how everybody thinks that they are elite players in this game and so called "Vets". I've been playing for quite a while also and I don't have a huge ego. If I did I wouldn't have even posted this thread risking having everyone think I'm a noob or something.
And as I have said several times before, I have had no problems vanquishing or doing HM missions. One of my issues is how the enemy AI seem to know when exactly to do their stomps or knockdowns at the precise moment you are activating a skill or something. And it's instantaneous some of the time without the warm up or what ever they call it now. For instance, I was farming the azure remains in So Shiverpeaks, and those tundra Giants use that stomp. Well I usually count how many there are so I can wait for the stomps before activating skills since they almost always use the stomp once they get near you. So I would count the tundra and then count the stomps and unless I have forgotten to count to 10, there is always that extra stomp right when I'm activating one of my most damaging skills. 4 tundras 5 stomps? What do all you elites and vets have to say about that. And don't say the skill was recharged because you can see by the body gestures of the ai when they are doing their stomp move or knockdown.

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

Quote:
Originally Posted by NocturnalLunacy View Post
So I would count the tundra and then count the stomps and unless I have forgotten to count to 10, there is always that extra stomp right when I'm activating one of my most damaging skills. 4 tundras 5 stomps? What do all you elites and vets have to say about that.
You need to learn to count is what I have to say about that...

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by NocturnalLunacy View Post
Really? Are you serious? Okay, for one I don't know where or who you have been fighting, but the NPC's always go straight for the healer and me first. ALWAYS. There has been no deviation from that except when minions have their way blocked. Especially in HM. Now I am going to attach a screen shot of just how many enemies you can and will come across. This pic is from leaving Lornar's Pass into Deadnaughts Drough or whatever the name is. And instantaneously we were attacked. My screen hadn't even came into full view and I was already at half health. And I have a fairly quick computer. Quad core overclocked. Now I can say this is a rare incident, as most of the time when I enter this area there is a group of about 10 or so on the left of mainly Doliak Masters and about 10 on right of melee and rangers. But honestly tell me, how can 6 Doliak masters, 3 Doliak mesmers and minion masters and warriors and rangers be beaten? Especially that many. I counted 23 and this was after we had killed a few of em. And this is normal mode and not hard mode. I'd sure hate to confront that in HM.
Dude, you ran Conjure Flame on an Elementalist bar not using a martial weapon - and you call people out for thinking you're a noob??

I'll go kill that mob for you, just because I can. Do you want me to go out there with just me + 3 heroes, or do you prefer I use 6 characters (since I'm leaving from Lornar's anyway)?

NocturnalLunacy

NocturnalLunacy

Academy Page

Join Date: Jun 2009

The Shadows of the Cornfields Nebraska

TruE

Rt/N

Quote:
Originally Posted by End View Post
You need to learn to count is what I have to say about that...
And we have a winner. Yeah thanx. Now what did you say again? Oh nothing.
Fail

Quote:
Originally Posted by Jeydra View Post
Dude, you ran Conjure Flame on an Elementalist bar not using a martial weapon - and you call people out for thinking you're a noob??

I'll go kill that mob for you, just because I can. Do you want me to go out there with just me + 3 heroes, or do you prefer I use 6 characters (since I'm leaving from Lornar's anyway)?
CHALLENGE ACCEPTED!!! Tell me where to meet you and I'll just watch. And I'll take screen shots so we can show everyone. If you're not scared.

Umm yeah. It adds fire damage to fire damage. Do you not see what is going on? Its the same as using glyph of ele power only it lasts longer. I do NOT need to use a martial weapon and I think it's useless for an ele to use one. Oh let me guess, you're wanting to be like the charr that use conjure flame with their attacks. Instead of talking crap why don't you go try using it. On an fire ele without a martial weapon. My staff deals fire damage and thats all you need. It doesnt have the att +1 just +hp and faster casting and faster recharge. Just because everyone uses Conjure Flame for their flaming swords or spears or whatever, doesn't mean a fire ele cant use it for extra fire damage. PfpPFPFPFPPFPF

Jeydra

Forge Runner

Join Date: May 2008

You're on.

Conjure Flame adds damage IF YOU ARE USING A FIRE WEAPON, not to your FIRE SPELLS. Read the description carefully. Unless you spend more time wanding people than casting spells, Conjure Flame does nothing for you. And if you're logged on to the game right now, message me on my IGN: Jeydra Evenstar.

I should tell you that right now I'm halfway through Lornar's Pass to the area you're talking about, with just me + my 3 heroes, in HM.

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Quote:
Originally Posted by Lord Sojar View Post
lol...

Everything you are complaining about can be fixed with good positioning, good teamwork, working builds, and aggroing correctly.

Learn to flag heroes and henchmen, and use the resources you have available.
true indeed, flagging before agro can make such a difference.
Also as look at the foe's you can encounter in areás before making builds
can be a great thing to..

The only thing I am always surprised to see. Is why ???? rly. Why ???
Are people always flaming on one and other just telling their experience.
Where one just could say.. Wel m8 I'll think you have some problems.
here are some sugestions.

For me the real nubs are those who think they are great in a game and there for flaming others who arn't just that great in a game...
this must feed the flamers.. so oki

NocturnalLunacy

NocturnalLunacy

Academy Page

Join Date: Jun 2009

The Shadows of the Cornfields Nebraska

TruE

Rt/N

Quote:
Originally Posted by Jeydra View Post
You're on.

Conjure Flame adds damage IF YOU ARE USING A FIRE WEAPON, not to your FIRE SPELLS. Read the description carefully. Unless you spend more time wanding people than casting spells, Conjure Flame does nothing for you. And if you're logged on to the game right now, message me on my IGN: Jeydra Evenstar.

I should tell you that right now I'm halfway through Lornar's Pass to the area you're talking about, with just me + my 3 heroes, in HM.
So....I've been trying to message you but it keeps saying you're not online.
oh well.
Yes I read the inscription. And it adds extra damage to your attacks only if your weapon has fire damage. It doesn't say damage by your weapon, it says attacks and spells are attacks. Not melee attacks but attacks. I get where you're coming from and I've had this discussion with others. But when I do not use conjure flame the damage output of my fire spells isn't as high as when I am using it. And if you didn't notice, when a caster casts, that caster points the wand or staff at the enemy am I right? And what happens when the weapon is pointed at the enemy during the cast? That's right the spell comes from it so it can be considered an attack. Unless you have to wand or weapon at all then it would be ineffective now wouldn't it? Conjure doesn't add the extra damage to the spell being cast itself, it's added to the damage of the attack and that's where it can get confusing. Wiki it or send a request to anet for clarification. They'll respond and give you on. They have for me.

Jeydra

Forge Runner

Join Date: May 2008

I tell you what. You try casting a spell - say Liquid Flame - on someone without Conjure Flame on yourself. Then try it again with Conjure Flame on yourself. Do you get more damage when you have Conjure Flame?

I dare you to try it on the Master of Damage and then post screenshots here. No, Conjure Flame does not increase the damage from spells. Don't insult my intelligence by claiming it does. That's why you're bad at the game, but refuse to think so.

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

I did Riverside Assassination HM for the first time today. I took the mesmer and monk henchies, and used 3 of my heroes (2 rits, 1 MM). Took me 34 min (first time, with 2 wipes) without cons.

The mobs can get over-powered if you let them pile up. But it was still very doable with the henchies in HM. Only the mesmer boss before the final boss was troubling - rest was pull and kill. I did it for the challenge, no special drops. I got the same reward as NM.

Countess Marie

Frost Gate Guardian

Join Date: Oct 2005

Theatre Debauchery

N/R

Quote:
Originally Posted by BuD View Post
They dont run in packs of 10-15 lol, control your aggro...
Not to be an elitist, but this made me laugh. It's true, though. As far as I can tell... the enemy spawns don't get any bigger in HM. They are just faster in patrol and they are more sensitive to pulling.

HM is a total sham. It's basically normal mode with a couple differences. The AI on NM is stupid! Insanely stupid. Their AI is not much different, they just cast and attack faster. They will break aggro more easily, too. But that's why you snare and nuke them.

If you are using cons (as most people are) it's kind of like old school NM with harder hitting enemies. Even without cons and pve skills, you can still roll through HM. It's just ya gotta, as dude said, control your aggro. 2 or 3 groups can be deadly where as in NM it's kind of like... yawn.

But if you aggro a bunch of groups in HM, you can always keep pulling back until they group together and nuke them...

-CM

Picuso

Picuso

Krytan Explorer

Join Date: Dec 2006

far far away

W/

Quote:
Originally Posted by NocturnalLunacy View Post
It doesn't say damage by your weapon, it says attacks and spells are attacks. Not melee attacks but attacks.
Melee/Ranged attack (or Bow/Spear skill) = Attack
Any Spell = Spell
Spell =/= Attack

If spells are attacks, Empathy would affect an Elementalist spamming Searing Flames (or casting any spell).

Try it yourself:
1- Equip only Liquid Flame and Conjure Flame
2- Go to Master of Damage
3- DO NOT CAST Conjure Flame
4- Cast Liquid Flame ONCE on MoD (after casting, press ESC so you don't wand him)
5- See the damage you did
6- Now cast Conjure Flame
7- Cast Liquid Flame ONCE on MoD (after casting, press ESC so you don't wand him)
8- After seeing that you do the same damage, wait for Conjure Flame to run out.
9- DO NOT CAST Conjure Flame and hit MoD with your wand ONCE
10- Cast Conjure Flame
11- Hit MoD with your wand ONCE
12- ???
13- Profit!

I think the main problem is not overpowered AI, but underpowered HI.

Mangione

Lion's Arch Merchant

Join Date: May 2007

Quote:
Originally Posted by NocturnalLunacy
Really? Are you serious? Okay, for one I don't know where or who you have been fighting, but the NPC's always go straight for the healer and me first. ALWAYS. There has been no deviation from that except when minions have their way blocked. Especially in HM.
I am vanquishing all the areas one at a time, at a slow pace, since the time I have to play is not too much.
I am not having any of the problems you mentioned.
The NPCs AI is really dumb, they will go for the target with the lowest AL first. That means minions and spirits.
Is your armor equipped with runes and insignias?
Do your heroes have runes and insignias equipped? All the heroes I use for vanquishing have a +41hp rune, and the most appropriate insignias for their profession/role.
I wouldn't use that SF bar shown in your screenshot for vanquishing, it doesn't seem very effective to me. Try a water magic build: Deep Freeze/Ice Spikes = snare, then add Maelstrom = casters owned.
Also, what builds are you running on your heroes, could you show them please?

Quote:
Originally Posted by NocturnalLunacy
Dreadnought Drift stuff...


I vanquished it with H/H, without consumables.
And I don't consider myself a particularly skilled player.

Anyway, here are some tips, on what to do (a.k.a. "how I did it"):
1) Bring a hero mesmer with pblock, diversion, cry of frustration and general caster hate, or bring arcane echo and diversion on your bar.
2) Enter Dreadnought Drift from south, so you can have more room to maneuver, and eventually run back if things start to go bad. Pull a group of dwarves (they will split).
3) Once you have "diversioned" several skills of the dolyak masters, since the AI is too dumb to cope with having skills diversioned, the whole mob goes down easy.
Be sure to lure and split the mobs. Simply watch patrols move, don't rush, be patient... the groups will split, and if you are having an hard time, you can always try to spike the enemies one at a time.
4)Profit.


Quote:
Originally Posted by NocturnalLunacy
Now I am going to attach a screen shot of just how many enemies you can and will come across. This pic is from leaving Lornar's Pass into Deadnaughts Drough or whatever the name is. And instantaneously we were attacked. My screen hadn't even came into full view and I was already at half health. And I have a fairly quick computer. Quad core overclocked. Now I can say this is a rare incident, as most of the time when I enter this area there is a group of about 10 or so on the left of mainly Doliak Masters and about 10 on right of melee and rangers. But honestly tell me, how can 6 Doliak masters, 3 Doliak mesmers and minion masters and warriors and rangers be beaten? Especially that many. I counted 23 and this was after we had killed a few of em. And this is normal mode and not hard mode. I'd sure hate to confront that in HM.
This is not a problem of AI, it is not that enemies are acting smarter. It is a problem of being outnumbered, crowd control.
Sorry, I don't believe you were aggroed while loading. Ever been with someone in your party with a slow PC? When they are still loading they are "greyed" on the party bar, and their heroes won't spawn before they have loaded.
Also: you spawn in a "safe spot", outside the patrols range. So probably you aggroed a group of enemies, were not too quick to dispatch them, and the following patrols added up. Don't attack the first patrol passing by. Wait for the right moment.

I've seen that exact situation happening when our guild was bringing an inexperienced friend to Droknar. It happened due to overaggro. One member of our party attacked the enemies, and aggroed the whole population of the area, so we wiped. Then we resapwned at the rez shrine and we wiped again, because the enemies camped the place. No one blamed the AI, we blamed the dude who happily brought the whole area upon us. We blamed the bad design of that single specific area. (It's not that the entire game is like that. Only that place is "defective".)

Quote:
Originally Posted by NocturnalLunacy
It sure is funny and not helpful how everybody thinks that they are elite players in this game and so called "Vets".
Wait, what?
I, as many others, told you different strategies and what to look for improvement people here is offering helpful advice (even though several people asked, and you still refuse to post your hero builds).
We suggested where you are doing wrong stuff. You seem to ignore all suggestions and go on rambling how hard can be PVE.
If you just want people to agree with you on the fact that AI is overpowered, you won't find many here. Because AI is NOT overpowered.


Quote:
Originally Posted by NocturnalLunacy
For instance, I was farming the azure remains in So Shiverpeaks, and those tundra Giants use that stomp.
Anti-KD skills or... wait, are you complaining about NM now?


http://www.youtube.com/watch?v=6bMLrA_0O5I

Silmar Alech

Silmar Alech

Lion's Arch Merchant

Join Date: Aug 2009

Europe

Tom Son [TS]

E/

To give an additional answer to the original question:

I don't feel the enemy AI is overpowered. The Peacekeeper groups are strong, in some cases very strong, but nothing someone could not handle. Difficulty in hard mode is slightly higher than average, probably comparable to vanquishing Sunijang District or the 4-man areas in Ascalon.
Especially nasty is the group of Minea the Obscene in Watchtower Coast, who you have to eliminate to get access to Inquisitor Lovisa.

You should check your build. I saw you go with fire magic. Fire damage is armor-regarding, and since the armor class of enemies in hard mode is greatly increased and also their levels, you often actually do no more than a measly 30-35 damage with Searing Flames where your skill description tells you that you do 100 damage with 15 fire magic.
Consider bringing Weaken Armor, and while you change your secondary to necromancer, also bring Necrosis. With a Searing Flames + Necrosis build, you usually achive 45+ dps at the Master of Damage in the Isle of the Nameless. Fire magic doesn't really bite in hard mode, but Necrosis does, and the enemies are always burning so Necrosis has his precondition.

Or consider moving away from fire magic completely and do a supporting role with water magic (slowing enemies down) or earth magic (help party with wards).

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

After a lot of cleaning, I declare this thread officially dead.

The AI is stupid. True for both your HH and the enemies. To compensate for human ingenuity, the enemies have high levels, enabling them to have high HP/armor and deal big damage. If you're getting trashed by the AI in HM, you're doing something wrong. The ways to exploit AI stupidity are numerous and trump the cheats developers give AIs.

AI has cheated in some way in many games since the first good strategy games in the late 80's. AI has improved, but it's still AI. It's no different in GW, except that sometimes your AI allies fail and trigger a wipe with their own bad play.