Update - Thursday June 10th, 2010

Johny bravo

Wilds Pathfinder

Join Date: Aug 2006

[SoS]

N/

I will agree that the quest was a little long but is that really so bad. Remember back in the days of prophecies when missions would take 1 hour or more, Urgoz, UW, DOA before speed clears.
We have become so accustomed to just rolling through everything in 10-20 minutes that when presented with a mission that requires more time we aren't used to it.
So many people have been asking for more content well here it is. Not really a Sorrows Furnace Level content improvement but at least something new. Got me to get back on for a few hours.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

I wasted 1 1/2 hours on it in Hard mode. My major problem was relying on Hench monk as primary healer. It would be nice to have a prot hench too ...but no biggie. I will have to change my setup. No problems till the start of the 10 groups you have to kill. I had Party death and gave them a Massive minion army. This allowed them to meat shielding and plugging up the area. eek. Gave up because I only had an 1 1/2 to play so I had to quit. I did try all sorts of paths here and there are numerous kills to make. Got a lot of orders to drop 7 which I guess isn’t too bad for a full party. Normal mode will be a piece of cake so I will probably turn off the had mode. I don't waste my time again. Solo mesmer and hench hero. Please give the monk Hench some skills or some intelligence

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

The quest was easy enough on NM. Wiped at the entrance to Sheamoor, so the Asuran beacon was kinda handy.

The only annoying thing were the WM spawns on your way back fram Loamhorst. A WM pop every 5 steps isn't exactly engrossing gameplay. Only irritating.

The Black Mumba

The Black Mumba

Frost Gate Guardian

Join Date: Jul 2008

N/W

The problem isn't the lenght, but the reward. It takes about an hour for 5 gifts, a moh and 2k; in the same time i can do all the daily wanted quests on 6 toons, which will give me more supplies and more gold.

trankle

trankle

Lion's Arch Merchant

Join Date: Oct 2005

BloodBath & Beyond

Rt/

I can verify what majoho said:

You only need to do the first half of the mission if you want to use the Asuran beacons. If you're comfortable clearing the village without the beacons, you can go straight there and do so. Just as with the long way, once you defeat all the groups in the village, the final gate lever becomes operational.

The Real Avalon

The Real Avalon

Desert Nomad

Join Date: Jun 2006

Belgium, Ostend.

Mo/A

Quote:
Originally Posted by Arduin View Post
The quest was easy enough on NM. Wiped at the entrance to Sheamoor, so the Asuran beacon was kinda handy.

The only annoying thing were the WM spawns on your way back fram Loamhorst. A WM pop every 5 steps isn't exactly engrossing gameplay. Only irritating.
Easy fix. Just wipe and ress at the beginning, it saved my team about 15 minutes of annoyance.

sixdartbart

sixdartbart

Forge Runner

Join Date: Jun 2005

Peace Machine GRRR [DiE]

W/N

I see lots of people bashing Alesia but not hearing much about the White Mantle Priests who are easly twice as dumb as her. {I guess when the AI is stupid in your favor that's ok}

I wish I had access to the Peacekeepersguru to see them bitching at the LEEEEEEROY healers on their team I've only noticed hex eater sig and healing touch making them suicide but they still have 4-6-8 "stupid AI" players on their team.

I don't see why you take the henchies if you hate em so much, if your doing NM for these quests you can faceroll them with yourself and 3 heroes, since the reward is the same for NM or HM you would only be doing HM for a challenge right?
Well whats more challenging then trying to keep Alesia alive?



Quote:
Originally Posted by Jk)Phoenix View Post
i was going to ask if the reward, like in riverside assassination, was the same both in NM and HM
Same reward for NM or HM, you can just look at quest log to see rewards, if it doesn't say Bonus for HM then the only reason to do HM is because you forget to click that NM button again like I did for both quests.


Did anyone else notice more mobs in the mission than in the previous bounty for that place? groups seemed bigger to me but I don't always pay too much attention...

Jk)Phoenix

Jk)Phoenix

Wilds Pathfinder

Join Date: Apr 2006

Pizza's Town

I've Quit GW ^^

E/

i was going to ask if the reward, like in riverside assassination, was the same both in NM and HM;

think the person above me answered to me, other confirm it's the same?

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Quote:
Originally Posted by sixdartbart View Post
I see lots of people bashing Alesia but not hearing much about the White Mantle Priests who are easly twice as dumb as her. {I guess when the AI is stupid in your favor that's ok}
Except in Hard mode they turn into a mini Willa the Unpleasant.

Spamming little machines they are.

trankle

trankle

Lion's Arch Merchant

Join Date: Oct 2005

BloodBath & Beyond

Rt/

In the village, the groups can all be gathered to nice chokepoints. Skills like Panic shine here. Turn that spamming against them!

Imaginos

Jungle Guide

Join Date: Jun 2005

Quote:
Originally Posted by Arduin View Post
The quest was easy enough on NM. Wiped at the entrance to Sheamoor, so the Asuran beacon was kinda handy.

The only annoying thing were the WM spawns on your way back fram Loamhorst. A WM pop every 5 steps isn't exactly engrossing gameplay. Only irritating.
I agree. The excessive "ambushes" on the way back were just tedious and not engaging at all. Just drew a long story out even longer. Mission was ok otherwise.

Hyaon

Lion's Arch Merchant

Join Date: May 2005

P/W

Good grief, I'm sorry but even with the ambushes and then skipping the first half later on with other chars, this is not a terrible quest. The complainers need to accept they are not 'the pwn' if it continuely goes wrong for them and adapt, changing their builds.. me? I used my defy pain warrior, olias mm, dunky healers boon, xundra sos with splinter, ancestors. Healer, mesmer, necro and ele henchies. Get on with it! The beacons are not even needed!

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by The Real Avalon View Post
Easy fix. Just wipe and ress at the beginning, it saved my team about 15 minutes of annoyance.
Ally whisped me the same, after I complained how tedious it was to get all the way back to Livia.

But only until after I fought my way back, of course.
Quote:
Originally Posted by trankle View Post
I can verify what majoho said:

You only need to do the first half of the mission if you want to use the Asuran beacons. If you're comfortable clearing the village without the beacons, you can go straight there and do so. Just as with the long way, once you defeat all the groups in the village, the final gate lever becomes operational.
Oh, but isn't that helpful!

crazybanshee

Desert Nomad

Join Date: Jun 2006

Look out!

E/

I agree the mission was dragged out, did it with heroes and hench in about an hour, would have been a lot less without the annoying spawns on the way back from picking up the key.

malevolence

malevolence

Krytan Explorer

Join Date: Jun 2006

Quote:
Originally Posted by shoyon456 View Post
I don't know about the others, but I was doing Wanted: Sevaan at the same time so doing both at once in HM just seemed convenient.
SAme here , I was doing both WiK missions at the same time , didn't have a problem at all in Hard mode with another player, no henchs.

Alesia sucks since gw day 1, best option I guess is to PUG or at least 2 players + heroes.

Thunder79

Thunder79

Krytan Explorer

Join Date: Aug 2006

Chaos Rising

Took me 1-1.5 hours to do this with h+h on NM...I suspect that it's easier on HM with full level henchies and their elites. Once I got past the gate guards I had no issues...those gate guard groups were a pita.

And I too fought every single mantle group that popped on the way back...now that it was mentioned, I should have just died and ressed back at Zinn's place...just didn't think about it.

Also it was a pita when I went to turn it in only to find out I missed the Wanted quest for the other boss in that mission. I'll be doing that tonight...

Tarkin

Tarkin

Jungle Guide

Join Date: Dec 2005

W/N

Just made it in NM for 20 min, no need to get key, just go kill the 10 groups open the gate and get reward.

IlikeGW

Jungle Guide

Join Date: Aug 2005

I liked that it was longer. Boo on all the people looking for massive short cuts, just play the damn game for once.

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

Quote:
Originally Posted by Game Update - 6/11/2010

Fixed a bug that allowed players to complete steps of the quest A Little Help From Above out of order.
Welp, there you have it.

Off-topic, and I rarely ever complain about GW, but it's kind of lame they didn't fix the SBB.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

I'm baffled by Zinn's weapon thing. Is it bugged or intended to do nothing?

Some golems spawn then die instantly; I'm not sure if they did any damage. If they did it was too insignificant to merit the inconvenience of carrying the beacon.

ManlyMan

Ascalonian Squire

Join Date: Apr 2010

HA HA I just finished it on my other char just in time too.

Imaginos

Jungle Guide

Join Date: Jun 2005

Quote:
Originally Posted by makosi View Post
I'm baffled by Zinn's weapon thing. Is it bugged or intended to do nothing?

Some golems spawn then die instantly; I'm not sure if they did any damage. If they did it was too insignificant to merit the inconvenience of carrying the beacon.

Drop the beacon in the middle of a big group and golems fall from the sky doing some hefty aoe damage.

Imaginos

Jungle Guide

Join Date: Jun 2005

Quote:
Originally Posted by trankle View Post
I can verify what majoho said:

You only need to do the first half of the mission if you want to use the Asuran beacons. If you're comfortable clearing the village without the beacons, you can go straight there and do so. Just as with the long way, once you defeat all the groups in the village, the final gate lever becomes operational.
Not any more

Update - Friday, June 11, 2010
[edit] Bug Fixes

* Fixed a bug that allowed players to complete steps of the quest A Little Help From Above out of order.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Quote:
Originally Posted by Imaginos View Post
Not any more

Update - Friday, June 11, 2010
[edit] Bug Fixes

* Fixed a bug that allowed players to complete steps of the quest A Little Help From Above out of order.
You snooze you loose.

Zeff Nut

Frost Gate Guardian

Join Date: Dec 2007

Canada

Guild Of The Blue Goblin

W/N

Quote:
Originally Posted by Imaginos View Post
Drop the beacon in the middle of a big group and golems fall from the sky doing some hefty aoe damage.
This ^, for all that are complaining about h/h'ing it, you're obviously having some trouble, 2 tips that may or may not help, try playing/teaming with real people, either with friends/guildies if possible or even PUG it, I know many people complain about them but if you happen to be one of them, form the team yourself, build the team you want to run with. I pugged this in HM on both my war and monk (did bounty & quest same time) it was a blast, and a bonus of having all people is you can use a bunch of beacons at once, very helpful when you encounter the big mobs.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

I did A Little Help from Above earlier today in hard mode on my assassin. Mesmer, minion master, and an elementalist healer for heroes. Then two warriors, Alesia the monk, and the fairly good mesmer henchman who likes to steal my interrupts when I'm on my mesmer.

Had a couple wipes. One the minions went out too far and the other when I went afk. Main trick is to pull even if they aren't near another group, since the mobs have very interesting paths that make it more troublesome.

It was a refreshing challenge. Thank you Anet (although Alesia still needs better AI).

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Quote:
Originally Posted by ManlyMan View Post
each party member can get one, was fun when my group pulled like 4 groups together in shaemoor, and dropped our beacons. mwahahahaha
Thanks for the info. It does seem that A-Net is putting more and more stuff like this in-game to encourage teaming up to do this stuff.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

So glad I got my chars taken care of before they fixed this "bug." Seemed reasonable enough to me. If you can do it without the beacon you shouldn't have to waste time getting it IMO.

Showtime

Showtime

Forge Runner

Join Date: Sep 2005

WTB Q9+5e Bows/Q8 14^50 Weapons

R/P

Quote:
Originally Posted by majoho View Post
I never did the first part of the quest, I went straight to the temple and killed all the groups, tried the lever and it wouldn't budge - killed the boss on top of the stairs tried the lever again and the door opened, went to mursaat group and killed them and... mission completed!

Basically I couldn't figure out how to get to the required boss so assumed I had to go through the temple to get to him.

Btw. what are beacons
Both times that's how i did it. 1st time was accidental since I went for that Ally boss and just kept killing everthing.

2 humans, ap caller etc, 6 heros, spirits and discord and monk, set spirits, bow to pull, and easy as can be. even pulled out a triple aggro after killin half of one mantle patrol. spirits were set and just flagged them all behind spirits away from the incoming bad guys.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Lol, that comic with stefan and alesia on the first page made me Lol.

Lol, I opened and ended a sentance with Lol.

Jk)Phoenix

Jk)Phoenix

Wilds Pathfinder

Join Date: Apr 2006

Pizza's Town

I've Quit GW ^^

E/

27 mins and done, in NM 5/8, kinda funny quest, reward a bit low if we consider the riverside assassination but anyway a funny quest

NOW GIVE US THE WEAPONS CRAFTER!

Garreth MacLeod

Krytan Explorer

Join Date: Nov 2005

Quote:
Originally Posted by Jk)Phoenix View Post
27 mins and done, in NM 5/8, kinda funny quest, reward a bit low if we consider the riverside assassination but anyway a funny quest
The reward isn't bad for 27 minutes if compared to some of the rewards we got from Prophecies quests...like Villany of Galrath O_O

So if I'm understanding this thread and the update, you didn't have to go to the lab before the update but now you do? And this adds how much extra time? A few minutes?

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Quote:
Originally Posted by Garreth MacLeod View Post
The reward isn't bad for 27 minutes if compared to some of the rewards we got from Prophecies quests...like Villany of Galrath O_O

So if I'm understanding this thread and the update, you didn't have to go to the lab before the update but now you do? And this adds how much extra time? A few minutes?
No you didn't have to go and get the key, which is on the other part of the map. And on the way back every 10 feet you'll get a popup group.
You could just go and kill the 10 groups, the boss and the lever worked.

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

Quote:
Originally Posted by Garreth MacLeod View Post
The reward isn't bad for 27 minutes if compared to some of the rewards we got from Prophecies quests...like Villany of Galrath O_O

So if I'm understanding this thread and the update, you didn't have to go to the lab before the update but now you do? And this adds how much extra time? A few minutes?
You honestly have no idea how annoying and long it was. It caused me physical pain.

Garreth MacLeod

Krytan Explorer

Join Date: Nov 2005

Quote:
Originally Posted by Mr. Undisclosed View Post
You honestly have no idea how annoying and long it was. It caused me physical pain.
I'll get to find out today. I finally got all my characters through the assassination quest.

I saw the map for this quest on the wiki. Looks like going to get that key could double or even triple the time needed to finish the quest?

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Quote:
Originally Posted by Garreth MacLeod View Post
I'll get to find out today. I finally got all my characters through the assassination quest.

I saw the map for this quest on the wiki. Looks like going to get that key could double or even triple the time needed to finish the quest?
Easy fix, when you have the key whipe and take dp remover.
But the groups on the way back aren't that hard or big. And who knows they might drop something

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

This mission was amusing.
I did it in HM with an 8 H/H man team from ToA (naturally).
The Peacekeeper mobs up to the key were easy (although I lost focus and balled up, causing me to wipe once when a Splinter-Barrager turned up).
Groups back to the lab once getting the key were annoying - Mantle are tougher than the Peacekeepers but nothing bad happened.

The difficult bit of the mission is the gate to the village. First time I aggroed the gate guards I did it at a distance, suspecting something - but I didn't suspect an army to swarm out and push as far as they did. I wiped at least twice (perhaps even three) against them and had a near wipe before I managed to control aggroing them (my minion hero got to 60% DP).

The village itself wasn't too bad - flagging heroes apart and pulling mobs into them and making sure nothing else came charging towards after dealing with them is all that needs doing. Tranquility can make pulling a little dangerous if you're trying to pull from quite a distance since Prot Spirit can end early if you cast it in the wrong spot.

Final boss wasn't anything special. Managed to spike down one of the Jades when I aggroed and the rest of the battle was just attrition - it would have been much quicker had Claude used Blood Ritual on me instead of Orion or Alesia.

Setup was:
Me (N/Me Fevered Dreams), Vekk (ER Prot+Heal), Whispers (MB+Prot), Xandra (SoS + Heals)
Orion, Claude, Reyna, Alesia.
Could probably replace Vekk since I have a lot of defense already, but meh.

1:44 in the end. Wasted about 10 minutes making tea another 5 on that first wipe.

dancing gnome

Krytan Explorer

Join Date: May 2006

House of Wandering Souls

R/Rt

Screw the Live Team. This update was so horribly balanced for H/H and martial classes it's pathetic.
  • Henchmen are still level 15 and thus usually a liability.
  • Mobs are so poorly pathed you end up aggroing more groups than in the Realm of Torment even when you pull them.
  • Asuran Beacons punish players for bringing a martial class and are mostly a burden for solo players.
  • For some reason the random spawn allies don't spawn in any of the new areas. We'll help you as long as you aren't playing in any area that was previously a mission?

Do they play test any of this shit?

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

Quote:
Originally Posted by Mr. Undisclosed View Post
You honestly have no idea how annoying and long it was. It caused me physical pain.
That doesn't really make me wanna go on and do the quest. :/

I only have one character to do it on, but still. I keep putting it off.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by dancing gnome View Post
Screw the Live Team. This update was so horribly balanced for H/H and martial classes it's pathetic.
  • Henchmen are still level 15 and thus usually a liability.
  • Mobs are so poorly pathed you end up aggroing more groups than in the Realm of Torment even when you pull them.
  • Asuran Beacons punish players for bringing a martial class and are mostly a burden for solo players.
  • For some reason the random spawn allies don't spawn in any of the new areas. We'll help you as long as you aren't playing in any area that was previously a mission?

Do they play test any of this shit?
So, I take you you wiped repeatedly and are pissed ... see ...

* Do not run H/H, run Humans and Heroes instead. PUGDUH
* Observe and pull. Do not leeroy. DUH.
* You are not forced to carry beacons. If they are burden and punishment, do not take them. DUH
* They are not supposed to spawn everywhere. What exactly do you want, permanent 9-member party for all wik stuff? Game is easy enough without npcs using pve only skills on your side.