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Originally Posted by NerfHerder
With the current meta, there isnt much room for two Paragons in a party. But if Imbagon were slightly less effective or even unchanged, and Paragons had more than one viable utility build, there would be plenty of room. I couldnt imagine a Paragon update w/o buffing motivation. If SY! stays the same, could you imagine a newly buffed Motigon and an Imbagon spamming TNTF and a lux/kurz SY! chain?
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Yes, I can imagine, because I vanquished Ascalon that way... before they nerfed Motivation into oblivion. There are still some good skills there but many have been made useless. Paragon healers used to be able to do a decent job but they are shut down easily... any form of blocking, blinding, miss hexes, anti-adrenaline hexes, etc. makes them pretty useless because without adrenaline their adrenaline-to-energy conversion shuts down. Because of this problem I would consider Monks and Ritualists to always be superior healers as they are better able to deal with adversity and they have more energy to start with. Having used one extensively, my opinion is that paragon healers are only useful in a team with other paragons... the constant rain of shouts and anthems make the few decent motivation skills shine.
Quote:
Originally Posted by NerfHerder
I hate to use a Rt as an example, because there is alot of debate about it being OP. But no one turns down a Rt anymore. They have a lot of options to bring to a group. You can go SoS, Communing, DwG, and thier Restoration line aint shabby either. Add a Rt/N minion bomber and thats easily 5 roles a Rt can bring to a group. Im not asking this of a Paragon, but is 2 or 3 roles too much to ask for?
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Actually I am glad you brought this up because I think that Ritualists and Paragons are very similar from a design standpoint... ritualist is the caster version of paragon, and paragon is the physical version of ritualist. Both can deal direct damage, both can provide unstrippable party support (with weapon spells, spirits, shouts, anthems, refrains), both of them have healing ability, including mass healing. When you draw a direct comparison between the two the imbalance becomes pretty obvious.
paragon:
direct damage (spear): poor
offensive support (anthems): good
defensive support (imbagon, etc): excellent
healing/energy: poor
farming: poor
ritualist:
direct damage (SoS, DwG, Spirit's Strength): excellent
offensive support (weapon spells): good
defensive support (shelter, union, displacement, etc.): excellent
healing/energy: good
farming: excellent
The professions shouldn't be exactly equal but there should be good reasons to play each profession. At the moment there are plenty of things that ritualists are good at and only one thing that paragons are good at. This is the definition of imbalance.