Update - Thursday June 17th, 2010

jimbo32

jimbo32

Site Contributor

Join Date: Aug 2008

Canada

Gentlemens Club [GC]

W/

  • Krytan Events

    Success against Aily the Innocent lends much hope to the people of Kryta, but it comes with the realization of how much difficulty remains. With each battle, the Shining Blade and its allies face tougher foes and see the war edge ever closer to the seat of power. Princess Salma asks that everyone remain vigilant and resolute, as the worst is surely yet to come.

    Note: Princess Salma now offers a new quest - Temple of the Intolerable


  • PvP

    - Adjusted the location of the Guild Lord and some NPCs in the following guild halls:
    Druid's Isle
    Frozen Isle
    Imperial Isle
    Isle of Jade
    Isle of Meditation
    - Defy Pain (PvP): split for PvP; changed skill type to stance; removed damage reduction.
    - Oath of Protection: changed functionality to: "While the Bodyguard is alive, the Guild Lord takes no more than 30 damage from each attack or spell and takes 30 less damage each second."


  • Bug Fixes
    - Fixed a bug that allowed some War in Kryta miniatures to receive buffs.
    - Fixed a bug that allowed High Priest Alkar to drop Alkar's Concoction on the ground during the quest The Destroyer Challenge.
    - Fixed a bug that prevented Disco Balls from triggering fireworks in some outposts.



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Developer Update - June 2010 GvG Balances


We have a few large balance projects underway right now. Because today's update is not directly related to any of these large balance projects, we want to clarify what's in the works:
  • Guild battles. We are currently working with the Test Krewe on major possible changes to GvG. This is our top priority, but we expect it to require months to fully test, tune, and compare the changes we are exploring. Today's update is not related to any of the major changes we are testing, but it should address a few of the issues currently seen in GvG.

  • Dervish balance. We are also working on changes to the Dervish, with both PvE and PvP in mind. This is our second priority, and it may or may not be ready at the same time as the GvG changes.

  • Other issues. As always, we have a number of other projects that we are considering based on community feedback. Similar to the changes in today's update, some of these projects may be small enough in scope to be completed and released before the major GvG update. Others will need to wait until the GvG and Dervish updates are finished. We'll keep you updated as things develop.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

It's a start.

Scarlett Romanov

Scarlett Romanov

Guest

Join Date: Jul 2005

Me/

Yes! If you use henchies in this new mission they are level 10! YES!


Is it really too much to ask to have them bumped to lvl 20 for these new missions? :|

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Play with a friend, guildie, or PUG. Or you can try hard mode like me with H/H, which is painfully easy except for the incoming side groups. For that I recommend not going in yet till they're all gone.

tealspikes

Lion's Arch Merchant

Join Date: Jul 2009

Quote:
Originally Posted by jimbo32 View Post
  • PvP

    - Adjusted the location of the Guild Lord and some NPCs in the following guild halls:
    Druid's Isle
    Frozen Isle
    Imperial Isle
    Isle of Jade
    Isle of Meditation
    - Defy Pain (PvP): split for PvP; changed skill type to stance; removed damage reduction.
    - Oath of Protection: changed functionality to: "While the Bodyguard is alive, the Guild Lord takes no more than 30 damage from each attack or spell and takes 30 less damage each second."
Or..they could have just nerfed the mindblast instead of going through all that trouble.

Carboplatin

Carboplatin

Jungle Guide

Join Date: Jul 2005

[PIG]

W/A

Dervishes only, what about the paras?

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Quote:
Originally Posted by jimbo32 View Post
[*]Dervish balance. We are also working on changes to the Dervish, with both PvE and PvP in mind. This is our second priority, and it may or may not be ready at the same time as the GvG changes.
I love you Live Team (not Anet). Don't rush it, get it done right. Ironically, it's kind of sad they have to keep mentioning how balancing Dervs for PvE and PvP is such a huge project.

At least they're not doing like in GW2 and removing them completely, this is why I heart the Live Team when they get their <explicative> together.

PuppyEater

PuppyEater

Frost Gate Guardian

Join Date: Nov 2005

I'm on the left...

Guilds? Where we're going we don't need guilds...

R/Rt

Quote:
Originally Posted by shoyon456 View Post
I love you Live Team (not Anet). Don't rush it, get it done right. Ironically, it's kind of sad they have to keep mentioning how balancing Dervs for PvE and PvP is such a huge project.

At least they're not doing like in GW2 and removing them completely, this is why I heart the Live Team when they get their <explicative> together.
Don't feel bad, from the look of the new warrior rangers are getting the axe as well...

Apok

Apok

Frost Gate Guardian

Join Date: Apr 2010

Quote:
Originally Posted by tealspikes View Post
Or..they could have just nerfed the mindblast instead of going through all that trouble.
If they nerfed MB, another gimmicky lord damage build would arise, and then another, and another. At least this way, the Bodyguard is a necessity for splits to kill to inflict heavy aggressiveness.

It's a temporary solution until a new tiebreaker comes out.

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

Quote:
Originally Posted by Scarlett Romanov View Post
Yes! If you use henchies in this new mission they are level 10! YES!


Is it really too much to ask to have them bumped to lvl 20 for these new missions? :|
To make it easier, they could always just give Krytan henchmen a Journey to the North type buff.

Am I the only one that's a tiny bit miffed at Dervishes being put on the back burner, followed after "months" of GvG testing?

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

I just hope they don't touch Wounding Strike for the Dervish (please... for the love of GAWD!). It's perfectly balanced as it is, and nerfing it will simply ruin Dervishes in PvP completely. WS is the cornerstone of every dervish as melee, so unless they're capable of offering up something equally as pressure-filled and worthy of an elite slot without it being OPd, please LEAVE WS ALONE.

I hope they change Anthem of Fury to an increased attack speed shout, but of course keeping balance 110% in mind! For example: Elite Shout: 10e|2ct|15 For 0...4...6 seconds, allies attack 0...25...33% faster. It'd be awesome to have the first IAS Shout ever in Guild Wars. If anyone finds any issues with my suggestion, please elaborate on "why", and perhaps offer up ideas approaching its balance.

Worldbeater

Frost Gate Guardian

Join Date: Dec 2005

Alabama

AcId

D/

Time to buff Mysticism bonus to give the hp & energy every time a dervish skill is activated and make multiple hits with a scythe dervish exclusive.

Celestina

Celestina

Frost Gate Guardian

Join Date: Jun 2010

Veritas Invictus

Me/

Quote:
Originally Posted by PuppyEater View Post
Don't feel bad, from the look of the new warrior rangers are getting the axe as well...
Except for the fact that we have pistols/rifles. Would make sense if the new version of Ranger is the class that wields these........since appearantly it took warriors about 250 years to master the bow >.>

jimbo32

jimbo32

Site Contributor

Join Date: Aug 2008

Canada

Gentlemens Club [GC]

W/

Quote:
Originally Posted by Worldbeater View Post
Time to buff Mysticism bonus to give the hp & energy every time a dervish skill is activated and make multiple hits with a scythe dervish exclusive.
No problems with a mysticism change, but altering the scythe mechanics would be dumb. They already hosed a perfectly good (in PvE anyway) Ranger build when they nerfed Ebon Dust Aura, and what you're proposing would make even less sense. Not to mention that a change like that would completely undermine Way of the Master. If something like that is going to be done, they might as well make all weapons exclusive to their respective classes and be done with it.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by PuppyEater View Post
Don't feel bad, from the look of the new warrior rangers are getting the axe as well...
From the looks of the new warrior, it looks like there will be a rangers class. Just happens that warriors will have some bow abilities, but that's not really Guild Wars related though. Love the new quest.

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

So, how's about that new quest? I can't even seem to get past the bridge because of Alesia.

Celestina

Celestina

Frost Gate Guardian

Join Date: Jun 2010

Veritas Invictus

Me/

Quote:
Originally Posted by Sante_Kelm View Post
So, how's about that new quest? I can't even seem to get past the bridge because of Alesia.
I just pugged it, fairly easy. However, past the bridge you can get swarmed as mantle will begin coming in from the sides. They don't seem to ever stop completly either, but instead have breaks in between each group. Basically it comes down to killing the boss as quick as you can when you think you have a large enough time frame before the next mantle groups. He'll also spawn more mantle when you go to kill him, so be ready for that.

Also, the group that stays near him can be pulled without pulling him.

Mustache Mayhem

Wilds Pathfinder

Join Date: Aug 2005

BEN

R/N

ah another one

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

Quote:
Originally Posted by Celestina View Post
Except for the fact that we have pistols/rifles. Would make sense if the new version of Ranger is the class that wields these........since appearantly it took warriors about 250 years to master the bow >.>
there is still some hope but wars evidently mastered both bows and guns in that time

The RIFLE is a single-target ranged weapon that a warrior can use to pull monsters or finish off a fleeing foe.

Balistic Pve

Frost Gate Guardian

Join Date: Jun 2010

Club Of A Thousand Pandas [LOD???]

E/

Woot! Can't wait for the Dervish Update

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

Quote:
Originally Posted by Celestina View Post
I just pugged it, fairly easy. However, past the bridge you can get swarmed as mantle will begin coming in from the sides. They don't seem to ever stop completly either, but instead have breaks in between each group. Basically it comes down to killing the boss as quick as you can when you think you have a large enough time frame before the next mantle groups. He'll also spawn more mantle when you go to kill him, so be ready for that.

Also, the group that stays near him can be pulled without pulling him.
I can't even get to the boss because Alesia keeps charging into him. Looks like I'm done with WiK stuff.

Puddin Cheeks

Puddin Cheeks

Wilds Pathfinder

Join Date: Aug 2006

On Welfare

Jelly of the Month [Club]

LOL @ Defy Pain nublets in PVP, good ridance. HAMSTORM returns!!!!

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

lol, random npc movements in gh's? gg, lol. that's important eh?

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Quote:
Originally Posted by Sirius Bsns View Post
I hope they change Anthem of Fury to an increased attack speed shout...It'd be awesome to have the first IAS Shout ever in Guild Wars.
IWAY says 'sup.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

So they arn't going to implement the guild changes after "months" of testing and they will not implement dervish changes until after that? At Anet's rate, the next skill update will be in like 3-4 months... And what about the para or the smite update that there was supposed to be? will those be another 2 months after? I was really hoping for the para/derv update in July (skill updates were supposed to be every 2 months... right?) but I guess that isn't going to happen...

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by Eragon Zarroc View Post
lol, random npc movements in gh's? gg, lol. that's important eh?
Due to shitty tiebreaker people use fire eles to get lord damage through walls. Which is why they moved them,. Of course this was the dumber solution, but you can' really expect anything more from anet at this point.

headlesshobbs

Krytan Explorer

Join Date: Apr 2006

gawd, if casters were restricted to line of sight the move wouldn't be necessary....

oops I forget their players don't like that idea.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by headlesshobbs View Post
gawd, if casters were restricted to line of sight the move wouldn't be necessary....

oops I forget their players don't like that idea.
The problem was more the fault of the terrible tiebreaker, i find it funny how they nerf a terrible skill like defy pain, and move the npcs to the back of the pits rather than just try to fix the tiebreaker.

dancing gnome

Krytan Explorer

Join Date: May 2006

House of Wandering Souls

R/Rt

Quote:
Originally Posted by Sante_Kelm View Post
I can't even get to the boss because Alesia keeps charging into him. Looks like I'm done with WiK stuff.
The henchmen not being level 20 for content that is balanced for level 20 groups is very frustrating.

I went with a pug and it was a horrible experience. Only 10 mins in and we had a leaver. Then the guy who brought the monk hero refused to pin him back so Ogden kept running in and dieing, causing the rest of the party to follow. Finally my group wouldn't agree on how to bring down the boss with all the spawns so half of them ran away when a patrol came and half stayed. Basically what took me 15 minutes with my Warrior and 3 heroes (I didn't even bother to bring the henchmen, bone minions live longer) took 50 minutes with my ranger and 4..... 3 people and a UA monk.

I'm really glad the Live Team is pushing pugs, this was a wonderfully enjoyable experience for me. Now if you will excuse me I'm going to roll around in rusty razor blades, shoot myself in the foot with a nail gun then take a bath in salty lemon juice. You know, for fun.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by dancing gnome View Post
The henchmen not being level 20 for content that is balanced for level 20 groups is very frustrating.

I went with a pug and it was a horrible experience. Only 10 mins in and we had a leaver. Then the guy who brought the monk hero refused to pin him back so Ogden kept running in and dieing, causing the rest of the party to follow. Finally my group wouldn't agree on how to bring down the boss with all the spawns so half of them ran away when a patrol came and half stayed. Basically what took me 15 minutes with my Warrior and 3 heroes (I didn't even bother to bring the henchmen, bone minions live longer) took 50 minutes with my ranger and 4..... 3 people and a UA monk.

I'm really glad the Live Team is pushing pugs, this was a wonderfully enjoyable experience for me. Now if you will excuse me I'm going to roll around in rusty razor blades, shoot myself in the foot with a nail gun then take a bath in salty lemon juice. You know, for fun.
Don't forget to play some Lady Gaga while you do all that.

headlesshobbs

Krytan Explorer

Join Date: Apr 2006

Quote:
Originally Posted by Del View Post
The problem was more the fault of the terrible tiebreaker, i find it funny how they nerf a terrible skill like defy pain, and move the npcs to the back of the pits rather than just try to fix the tiebreaker.
Well the tiebreaker has always been a problem... I had to laugh at defy pain cause most of the time I play JQ, I end up being forced to go toe-to-toe with a W using it and frankly they have a hard enough time trying live through it. Now I'd like to see what happens if they keep screwing that up.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by headlesshobbs View Post
Well the tiebreaker has always been a problem... I had to laugh at defy pain cause most of the time I play JQ, I end up being forced to go toe-to-toe with a W using it and frankly they have a hard enough time trying live through it. Now I'd like to see what happens if they keep screwing that up.
The nerf had nothing to do with jq so much as it was that one [MBP] vs [Gold] match.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Dervish changes, huh?

Prediction Time!:

- Buff to Zealous Vow.
- Buff to Reaper's Sweep.
- Nerf to Wounding Strike.
- Change to Ebon Dust Aura, specifically about using an earth weapon.
- Avatar of Dwanya will cost more energy to use.
- Avatar of Melandru will cost less energy to use.
- Buff to Signet of Mystic Speed.
- Buff to Grenth's Aura.
- Major change to Radiant Scythe.
- Major change to Pious Restoration.

So go on, everyone! Make your predictions!

Bob Slydell

Forge Runner

Join Date: Jan 2007

DP warriors in PvP = PWNEDSAUCE

Mustache Mayhem

Wilds Pathfinder

Join Date: Aug 2005

BEN

R/N

Quote:
Originally Posted by Sante_Kelm View Post
So, how's about that new quest? I can't even seem to get past the bridge because of Alesia.
speced into fire and left the henches.. I'm sure it'd be easier if you bring a daze of some kind (I was just casting aoe on groups after flagging the hench)

easiest way from what I seen- hit the patrols first and pull his group, he'll stay up there

then when you go to fight him he'll spawn another group with a jade.. just wipe those groups as they spawn and keep on him.. he's blood necro so succubus time without ints

probably way easier on a ranger or sos.. don't think I'm going to try this in hm

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

And how about codex arena? can we get some change, get back HB or even get serious update finally instead of getting same quest in every Krytan area each thursday , or instead of changing lord location? seriously ....

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

I really hope the changes to dervish will be good...I always fear some nerf, even if in theory it should be a buff. I hope for some mysticism buff, really.
And uhm...why major changes to radiant scythe? I think I've lost something!

instanceskiller

instanceskiller

Lion's Arch Merchant

Join Date: Jan 2008

Myst

A/

Positive-YAY! for dervishes at last!!!!

Negative-I really don't like the way they said 'months'. That implies it's more than two and again, they will not keep to their 'bi-monthly schedule', not that they ever did... I also don't like how they said the dervish update MAY be released at the same time as the gvg changes

Overall, YAY DERVISHES!!!!!!!!!!!!!
Now if only they will at least give us a preview soon...

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Time to dust of my derv to see she can stop being worse than my scythe sin. Hope the update comes soon.

niek2004

niek2004

Krytan Explorer

Join Date: Sep 2007

Afk in Gh.

Old N Dirty[ym] Good Tactics[Good]

P/Rt

The tiebreaker won't change. Every single potential change was a joke, I think they gave up.