Mustering a Response

Isfit

Isfit

Lion's Arch Merchant

Join Date: Nov 2006

Vienna

D/

What idiot designed this dumb quest ffs?
I tried like 100 times already and always failed because one of the three (Livia, Blimm or Zinn) either fall back so much that they get slaugthered by the White Mantle, or the Ascalonian Settlers run directly into the White Mantle and die...

Anyone running and would care to run me please? If so PM me your IGN or leave it here, please, im so freakin frustrated been trying this Ascalonian-thing for like 1 hour already...

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

It's a case of stalling the horde of White Mantle and Jades so that the 3 NPCs can make it to LA. The villagers can die.

Take defensive skills like Wards, Eruption, Aegis and spirits. Once the 3 NPCs make it to LA, you may map to LA and go to the Keep for the next quest

Riot Narita

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Isfit View Post
What idiot designed this dumb quest ffs?
I tried like 100 times already and always failed because one of the three (Livia, Blimm or Zinn) either fall back so much that they get slaugthered by the White Mantle, or the Ascalonian Settlers run directly into the White Mantle and die...
The problem is not too much "Fall Back!", it's not enough of it :-D

Try "Charge!", and "Incoming!" too.

Jay Em

Jay Em

Wilds Pathfinder

Join Date: Jun 2006

Finland

It's actually easy with one player who has "Incoming!" and "Fall Back!". Just run through the areas alternating those two skills.

Urass

Krytan Explorer

Join Date: Sep 2008

UTC -5 or -6

I took a War hero with 1 skill, "Charge", and a Para hero with 2 skills, "Fallback" & "Incoming". Between those 3 you can keep +33% speed boost constantly.

Just make sure none of the NPC's required fall outside the "earshot" range.

Also, when you get to LA, do not run in... let the NPC's run in to update the quest.

edit: If you fail, restart from LA... you will have no foes on the run back.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

To be honest, I keep lagging so hard that I can't finish it anyway.

Guess I'll wait for the servers to quit freaking out :/

Isfit

Isfit

Lion's Arch Merchant

Join Date: Nov 2006

Vienna

D/

Ok got someone to run me in LA...

SZSSZS

Ascalonian Squire

Join Date: May 2010

Tears of the Ascended ToA

W/

Charge and Fall Back did the trick for me.

Pale-Dim

Lion's Arch Merchant

Join Date: Oct 2006

Field Of Dreams

E/Me

here is what worked for me. Came up with it while i was running the first time (had no speed buffs either). since it was just me and heroes+hench. as we were running i would flag a single hero in the path and the mantle/jade would stop and kill that hero. while i was still running I would do that again further down the line. each time they would stop and kill my hero and i would be miles ahead of them. After each hero and my 2 hench were killed i was pretty much at lions arch and the quest updated and there were still no jade on my screen. give that a try and see if that works. I only did this mission once and that's what i made up on the fly.

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

Throw in henchies to die if you are slow

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

*wrong forum*

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

I only had my sos rit doing this with mm, healer and nuker....had no problems....just dropped a spirit every once in a while and kept running (no run boosting skills at all).

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

There's a secret to doing this quest. It's called "Charge"

Celestina

Celestina

Frost Gate Guardian

Join Date: Jun 2010

Veritas Invictus

Me/

I just ran, no speed boosts, just ran.

Imaginos

Jungle Guide

Join Date: Jun 2005

i loades SoS on my bar as a distraction and 2 hero warrior/paragons with charge and fall back. then I'd just stop running for a sec to make sure all the npc's were in earshot and trigger charge/fallback if needed and drop a set of spirits to distract the followers.

one SoS as you enter the path towards where the tengu spawn
one SoS at the end of that path
one SoS just as the two groups come up just past where the road splits and the people are running towards the rez shrine to/near LA
one SoS on the path up the little hill before LA

made it into LA with no deaths from any citizens or livia, zinn, blimm this way 2x so far.

jbysmith

Ascalonian Squire

Join Date: Jun 2008

Quote:
Originally Posted by SZSSZS View Post
Charge and Fall Back did the trick for me.
This worked for me as well; just swapped to a paragon secondary (Incoming and fall back) and ran like hell. I did "throw away" a couple heroes when it got a little close for comfort, but we made it to Lions Arch with time to spare, and the peasants rejoiced.

IlikeGW

Jungle Guide

Join Date: Aug 2005

Use party run skills and most importantly stay with those you're escorting, they don't follow. It's actually more like a non-quest, just there to show us one more time that we are indeed Tyria's stupid fetch and escort quest bitch.

Black Metal

Black Metal

Desert Nomad

Join Date: Jan 2009

N/

stay near the named NPC's so your charge and fall back buff them too.

that literally is all you need to do this, no spirits, heals, nothing.

Gabriel of Ravn

Gabriel of Ravn

Desert Nomad

Join Date: Mar 2010

Virginia

None, retired to GW2.

W/A

the only 2 skills i had on my war was fall back and charge that is literally all that is needed

Mustache Mayhem

Wilds Pathfinder

Join Date: Aug 2005

BEN

R/N

if your a rit.. can lay down spirits with armor and that will stall them.. ward sounds like the best idea though

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Even with Charge! Blimm shows some embarassing suicidal tendencies.

One of the most irritating and stupid quests in the game.

Crystal Of Winter

Crystal Of Winter

Frost Gate Guardian

Join Date: Nov 2005

London, UK

Mo/W

I took the advice from this thread and went a bit over the top...

Mo/P - "Incoming!" + "Fall Back!"

Heroes:
W/P - "Charge!" + "Fall Back!"
P - "Incoming!" + "Fall Back!"
P - "Incoming!" + "Fall Back!"

= lololololol quest done.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

I failed it one time then I took 2 warriors and one Paragon hero and gave them all the running skills and disabled everything else - ran from Lions Arch (because I failed the last part) to the village started the quests and it was a breeze.

The next quest though... I failed that three times can't handle all the mursaat right at the end :/

Nerel

Nerel

Jungle Guide

Join Date: Jun 2008

Australia, what you want my home address?

[CAT]

Mo/

Ran it flawlessly with no speed buffs anywhere in the party... but I was using a spirit spammer, dropping a trail of spirits to slow the mantle hordes down.

I imagine a trapper could have fun with this as well.

edit : I imagine a team with multiple trappers could have a lot of fun, really...

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

This quest is a joke, and you should feel bad if you haven't figured out the easiest way to beat it by the fifth attempt.

Use three warrior heroes with Charge!, Fall Back!, and Make Haste!. Keep an eye on the three crucial NPCs and Haste them if they start falling behind, or even just drop your speed a little in the NKP, since they seem to follow their own route. Send a warrior back to distract/stall the incoming enemies, and load it up with Signet of Stamina and Endure Pain to make even more time for you and your allies.

SpyderArachnid

SpyderArachnid

Wilds Pathfinder

Join Date: Jul 2008

United States

Lords Of Noh [LoN]

Me/

Quest was a pain for me at first as well cause I didn't know I could just run it. I thought I had to fight :P

But overhearing conversation in Beetletun, I just grabbed 3 random heroes, gave them all a Paragon Secondary, then maxed out command and only put Fall Back on their bars. Didn't have to micro manage it or anything and they alternated it between themselves.

Made it through just fine, with no trouble at all. I was a SoS Rit and just summoned my signet every now and then to hold back the enemies, but didn't really need to at all, since we moved fast enough to outrun them.

kennywong

kennywong

Frost Gate Guardian

Join Date: May 2008

GMT +8

Did it the 1st time with with a friend & it was hard.

Trick/Game design I discovered after doing it for x times in NM of course:

This quest can be done in parts:

1 & 2 = Load running skills & para/war heroes set to avoid combat. Skills = Incoming, Fallback, or Charge. Optional = Vocal Was Sogolon

3 = Just zone & talk to npc

4 = 3 single groups will spawn one at a time at the first 3 positions. They spawn when your party is close to Livia & company & they start to move. Dispose them 1 group at a time then move on to next position.

The 4th, 5th & 6th groups could be quite a challenge cos sometimes they spawn all at once or 2 groups at once. Just check Livia & company names are greyed out & they should be in the Nebo village.

If the party wiped its ok as long as Livia & company are at the Nebo village. The last 3 groups will move on to the entrance of North Kryta Province (east of map). Go there & dispose them then walk back to where Livia & company are & talk to Elder Sobel. Now just escort Livia & company to entrance of North Kryta Province & make sure your quest is updated.

5 = Load running skills & para/war heroes set to avoid combat (similar running skills as point 1). Start from Bergen Hot Springs & run into North Kryta Province. Talk to npc to update quest then run with Livia & company + natives to LA.

Hope this help & have fun.

StormX

StormX

Krytan Explorer

Join Date: Nov 2005

E/Mo

Did this with a PUG..the whole team bringing fallback/haste. No fighting at all. Gave the npcs a headstart and stayed at a distance behind the npcs so that if the mob caught up one guy would suicide to delay them. We had a shadowform assa to stall also.. it was pretty hilarious cause everyone was freaking out and only one guy made it to the end XD

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

I just have one para with my ranger and that was all you need, incoming and fall back + vocal.
I changed my secondary to rt and created a spirit once in a while to slow the mob of mantle down more than enough.

biofrog

Ascalonian Squire

Join Date: Oct 2006

Saucy Scorchers

E/

Cripes! All you 'need' is one key! JUST PRESS 'R'.

Don't wait for them, don't attack anything, don't go wandering around the map looking at scenery. It's that simple. O.o

Maybe it's because I did it in easy mode? There's no bonus for doing it in hard mode, so why not.

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

There are so many foes, that you really don't have a chance to seriously delay the onslaught - speed boosts are the best solution.

Little Shenanigan

Little Shenanigan

Wilds Pathfinder

Join Date: Aug 2007

i was able to complete this by using to warrior heroes that each had Charge, and alternated between them.

a note though - Blimm did fall behind and was about to die (he hadn't reached the bridge right before LA) but the quest counted as completed when Livia and Zinn reached LA, so i did not need to do it again.

Hobbs

Hobbs

Desert Nomad

Join Date: May 2006

Organised Spam [OS]

W/

I ran 3 W/P heroes with OQkiUxmMRJu34jdjRvtjxW8WAA and completed it without a hitch.

Celestina

Celestina

Frost Gate Guardian

Join Date: Jun 2010

Veritas Invictus

Me/

Quote:
Originally Posted by biofrog View Post
Cripes! All you 'need' is one key! JUST PRESS 'R'.

Don't wait for them, don't attack anything, don't go wandering around the map looking at scenery. It's that simple. O.o

Maybe it's because I did it in easy mode? There's no bonus for doing it in hard mode, so why not.
Honestly, that's pretty much what I did, just ran. Although speed boosts do make it faster and easier regardless.

Coney

Coney

Wilds Pathfinder

Join Date: Aug 2008

Quote:
Originally Posted by Isfit View Post
What idiot designed this dumb quest ffs?
I tried like 100 times already
LOL, I only tried it once, with a 4 player team (myself and 3 heroes). My build wasn't nearly optimal, but I held them all at bay (near the first staircase), until the elite jades appeared, and pretty much bull-dosed me...

I'm thinking I can do it with 5 player team (4 heroes from 2 accounts) and efficient build...

EDIT - OOPS, I'm talking about the 5th and final quest above.

The 4th quest was cake, you just run (don't stop to fight - drop some dummy rituals along the way to distract them).

Verene

Verene

Furnace Stoker

Join Date: Jan 2009

[SOTA]

D/

You know, I hate escort quests, but this one I actually had fun with. Went with a friend who is a Paragon, and I made my two heroes /P, so we always had Fall Back! up. Livia got stuck so we had to restart the escort bit, but other than that, it went off fine. Even at the end when the two of us realized that Livia and company took a different path to LA than we did. And even with that, they made it in just fine.

It's so easy, and I was incredibly amused at watching all of these tons of red dots appear all over the compass.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

That quest is easy as long as you take few paragon/war skills to go faster. If you are not warrior , just take Incoming , fallback and make hast ( for npc who s too much behind ) . If you're a warrior , take charge , fallback and make haste.

You don't really need heroes for it if you got those skills equipped .

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Aww, I really enjoyed this quest, particularly the first time. Seeing all those dots bearing down on you as you flee for your life, throwing Koss under the bus when necessary, it was a lot of fun. I do bring spellbreaker now on a monk in case Blimm decides to be suicidal, it has a tendency to save his ass from all the slowing hexes the WM throw around.

Doctor Overlord

Academy Page

Join Date: Dec 2011

Quote:
Originally Posted by Isfit View Post
What idiot designed this dumb quest ffs?
I agree 100% with the OP.

I swear if it wasn't for GW1 storyline and my wanting to finally see the history setting up GW2, I wouldn't bother with this.

Quote:
Originally Posted by Hobbs View Post
I ran 3 W/P heroes with OQkiUxmMRJu34jdjRvtjxW8WAA and completed it without a hitch.
I can't say how much I appreciate you posting those builds. THANK YOU I was able to manage it with 2 W/P and following Blimm like a hawk. Your build made tedious mission lacking any kind of fun into something I never have to do again.

Nothing quite like the heroic feeling one gets repeatedly running from Bergen Hot Springs to get to the zone gate for the final leg of the mission. Talk about ruining any sense of of dramatic effect that this mission might have had and turning it into a less interesting version of Groundhog Day.

tummlykins

Frost Gate Guardian

Join Date: Jun 2010

Quote:
Originally Posted by Doctor Overlord View Post
I can't say how much I appreciate you posting those builds. THANK YOU I was able to manage it with 2 W/P and following Blimm like a hawk. Your build made tedious mission lacking any kind of fun into something I never have to do again.

Nothing quite like the heroic feeling one gets repeatedly running from Bergen Hot Springs to get to the zone gate for the final leg of the mission. Talk about ruining any sense of of dramatic effect that this mission might have had and turning it into a less interesting version of Groundhog Day.
As much as I agree the mechanics of the mission were incredibly boring and had no creativity at all (it would have been far better for them to make it a solo mission and give the player character a unique skill bar with all the required skills on it, having them either boost the escorted or distract the White Mantle, maybe a combination of both at different points), I'm glad they represented a plot development (the escorting of Zinn and Blimm for the final battle) with game play.

It's probably too late now (considering the Live Team is mostly done for), but in future it would be a nice change for GW:B to continue representing plot developments like this with unusual game play objectives (no fighting) but next time give us pre-determined skill bars that are designed to make the encounters fun and meet the requirements. Design an experience not an objective. I don't think anyone who brought three charge or incoming heroes was particularly impressed by this part of the content.