Mesmer's overpowered?
cellamaret
Does anyone else think that the Mesmer class is completely overpowered?
Im playing random arena and i get into a game and there is a mesmer on the other team that just keeps putting empathy on me and backfire on the monk. All of our damage goes down the drain since the other assassin was busy getting knocked down by a warrior/ele combo, and idk what the other guy was doing. Empathy can be on a person for 13 seconds while it has a 10 second cooldown, its not even fair cause it completely shuts down melee classes, and then healers cant even heal unless they feel like getting killed by backfire. how is this fair at all?
Im playing random arena and i get into a game and there is a mesmer on the other team that just keeps putting empathy on me and backfire on the monk. All of our damage goes down the drain since the other assassin was busy getting knocked down by a warrior/ele combo, and idk what the other guy was doing. Empathy can be on a person for 13 seconds while it has a 10 second cooldown, its not even fair cause it completely shuts down melee classes, and then healers cant even heal unless they feel like getting killed by backfire. how is this fair at all?
Narcin
Quote:
Does anyone else think that the Mesmer class is completely overpowered?
Im playing random arena and i get into a game and there is a mesmer on the other team that just keeps putting empathy on me and backfire on the monk. All of our damage goes down the drain since the other assassin was busy getting knocked down by a warrior/ele combo, and idk what the other guy was doing. Empathy can be on a person for 13 seconds while it has a 10 second cooldown, its not even fair cause it completely shuts down melee classes, and then healers cant even heal unless they feel like getting killed by backfire. how is this fair at all? |
Dont Nerf The Perma
When theres no hex removal, mesmers are like h4X. They even get blamed sometimes for hacking becuase they have a skills that temporarily steals an elite from a foe.
ShadowsRequiem
In Ra you should really bring some sort of condition/hex removal because you have no idea if you are going to have a monk on the team(one who isnt terrible).
Ugh
Mesmers are only OP in RA.
And they're not OP if you have a good ranger, a good mesmer, a good warrior, or a good monk. Also, they're squishy; kill them.
And they're not OP if you have a good ranger, a good mesmer, a good warrior, or a good monk. Also, they're squishy; kill them.
X Ghoul
rampage365
empathy and backfire? Sry but those skills have existed in GW ever since GW was created and they never really been "overpowered" because they fit the role of a Mesmer. Total shut down, that is actually the point of the Mesmer. They are suppose to totally shut you down. You have to be cleaver enough to bring hex removal. TBH backfire is probably least dangerous to a monk, it's the other casters that have to worry about backfire. Unless the monk is a noob, they will ALWAYS have some form of hex removal for such skill. All it takes is one hex removal, then heal away. I agree with you that empathy can be totally unfair to melee characters, especially warriors. But again, shut down is a part of what the Mesmer is, it is you who has to be cleave and beat it.
RedDog91
Rolin's hex counter tutorial!
1. Backfire: stop casting spells
2. Empathy: stop attacking
3. both hexes can easily be dispatched with a hex removal, and if you're smart enough to do so, forget parts 1 and 2
Class dismissed!
1. Backfire: stop casting spells
2. Empathy: stop attacking
3. both hexes can easily be dispatched with a hex removal, and if you're smart enough to do so, forget parts 1 and 2
Class dismissed!
kariemindstorm
mesmers are far from overpowered but i will say that they can do some serious stuff to any unprepared team which is very simply what happened to you, if your going to do RA make sure you go in prepared to counter anything such as hexes, if your team had any hex removal it wouldve been that simple so dont QQ
crazybanshee
When I play as monk I have 2 hex removal skills on my bar. There's no excuse for going into RA without hex removal.
StormX
the problem is that in RA whether you win or lose mostly boils down to whether you have a monk. if both teams have monks, then it depends on which team's monk dies first. if your casters are not casting and your physicals are not attacking, the enemy monk is not going down. domination spells are already strong, pair them up with the esurge bs and it makes them overpowered.
Quail Stomp
Esurge is gay, its easy to run but still not as good as a well placed pblock or diversion. Mesmers can seem a bit op if you face a good one but you can say the same for other professions. If you get one of those hexes on you be sure to ping it if you got a monk on your team, if not bring your own hex removal.
isoul
I remember MOBs having a hard time when I casted empathy on them. A human player will just stop attacking for a few seconds and wait/call for hex removal.
Backfire isn't much of a trouble for a monk.
Backfire isn't much of a trouble for a monk.
Regulus X
I never get worried about empathy being on me as a hammer warrior because I can still kill fast even with it on me. I figure: if we have a monk, he'll take it off me if he knows what's good for winning. Otherwise, we're gonna die anyway, so why not speed up that process? Ofc, I do wait some of that hex time out, and only chuck a spear when enraged charge is on so I can land Dev Hammer.
Tripolityx
Revolutionen
your right, mesmers should be removed from pvp in guild wars
Masmar
I Hate Chips
Combine that, with a necro that puts soulbind with cover hex parasitebond on all 4 enemies.... Imo necros are overpowered, IP shuts down melee, SB on each char shuts down the monk..
Dame Laureline
Well, the mesmer even has blackout. blackout with echo on the monk and the monk is dead. Endgame.
Edit
Wrong name of skill
Edit
Wrong name of skill
Andemius
lol if mesmers are OP in RA (PvP), it's not because of empathy and backfire, it's due to Esurge, Mind Wrack, Overload, Chaos storm and other recently buffed skills.
Morphy
They are, but not for the reasons you mentioned. Empathy, Backfire and Visions of Regret are all very annoying and stuff and something should be done about those, but it's the newly buffed Esurge, Mind Wrack, Overload, Unnatural Signet and Spiritual Pain that cause the real problems.
Tarkin
Quote:
Does anyone else think that the Mesmer class is completely overpowered?
Im playing random arena and i get into a game and there is a mesmer on the other team that just keeps putting empathy on me and backfire on the monk. All of our damage goes down the drain since the other assassin was busy getting knocked down by a warrior/ele combo, and idk what the other guy was doing. Empathy can be on a person for 13 seconds while it has a 10 second cooldown, its not even fair cause it completely shuts down melee classes, and then healers cant even heal unless they feel like getting killed by backfire. how is this fair at all? |
Grumpy Bear
Empathy and Backfire are hardly OP, they are just a nuisance. Any semi-decent monk knows to pre-veil so, if you get one on your team, those hexes won't be an issue. And, like has been said by previous posters, those two skills are hardly what make mesmers OP, its the newly buffed Mind Wrack and E-Surge.
We all have things that we really hate to be against in RA but it doesn't make them OP, in some cases yes things are OP but in this case they are not.
We all have things that we really hate to be against in RA but it doesn't make them OP, in some cases yes things are OP but in this case they are not.
Zebideedee
Quote:
Empathy can be on a person for 13 seconds while it has a 10 second cooldown, its not even fair cause it completely shuts down melee classes, and then healers cant even heal unless they feel like getting killed by backfire. how is this fair at all? |
I'm thinking hex removal
Chucky333
Quote:
Rolin's hex counter tutorial!
1. Backfire: stop casting spells 2. Empathy: stop attacking 3. both hexes can easily be dispatched with a hex removal, and if you're smart enough to do so, forget parts 1 and 2 Class dismissed! |
2. And make yourself completely useless for the duration, making the fight a 3v4.
3. Newsflash - hex removals have recharges, usually 12sec ones, and are not always available. Even if you bring 2 hex removals on a monk (Say cure and veil, but most monk bars only have one), you're still bound to have a boatload of hexes flying around which you can't remove.
The OP is talking about RA. In RA which is a 4v4 arena, if you stop casting spells or attacking for an entire duration of backfire\empathy\VoR\whatever, you lose your team the match unless you are already rolling them.
Hexes spam is OP in RA. This applies to both mesmer and necro hexes. This is because most teams will have no monk, and bringing remove hex or something like that on your warrior will severely harm your damage\spike potential.
Hexway was the meta in TA back when it existed, and it carried into RA. There is a reason why every team with half-decent mes, necro, and monk is bound to roll everything on their way to 25 wins. Open your eyes.
The Josip
I'll put aside the fact that original poster is a noob.
Anyone who plays or played mesmer in RA knows how hopeless mesmer is if the team has no monk. Yes I know it's going to be difficult more for other classes too, but especially for mesmer who is easily killed.
The only class who is overpowered in RA is monk. And underpowered is Paragon. The rest is too similiar in power to bother with - as far as RA is concerned.
Anyone who plays or played mesmer in RA knows how hopeless mesmer is if the team has no monk. Yes I know it's going to be difficult more for other classes too, but especially for mesmer who is easily killed.
The only class who is overpowered in RA is monk. And underpowered is Paragon. The rest is too similiar in power to bother with - as far as RA is concerned.
Black In Action
Meridon
Granted, in RA, Monks make you win or lose games.
However, that's because of the poor way RA is balanced, not because of the monks themselves.
However, that's because of the poor way RA is balanced, not because of the monks themselves.
Tenebrae
Oh, this is news for you ? most of the teams have one and a good monk is very capable of keeping 3 of 4 members alive most of the time. Now think the other way round ; if there was a player able to kill 3 of 4 members of the other team every 2 mins ..... wouldnt you call it overpowered ?.
Anyway , hexes > hex removal in this game , a dumb monkey can see it. RA is 4v4 so if you stack hexes , most of the times you win.
Anyway , hexes > hex removal in this game , a dumb monkey can see it. RA is 4v4 so if you stack hexes , most of the times you win.
Wish Swiftdeath
Yes monks are overpowered, as a monk I carry bad teams all day long until I face a good mesmer.
I would disagree that diversion/shame is more dangerous to a monk than the current edenial crap. If you're a good monk you will watch the mesmer casting and should remove diversion/shame/backfire/vor whatever right after it lands or at least know not to cast into it. With esurge, eburn, mind wrack, overload etc you can't react to it, you just sit in your negative energy set hoping your team doesn't suck and knows how to kite so that you don't have to constantly cast.
That being said mesmers are meant to own the crap out of casters given time and space to work, if there isn't a monk on the team mesmers are usually ****ed all over as soon as the game starts so I don't see the problem.
As for hexes being overpowered on melee... I believe thats the point, if empathy did ten damage people would just attack through it. You're meant to work together as a team to win, if the monk doesn't remove it, your ranger/mesmer can interrupt it or can get disrupted in a number of ways. If your team sucks then you're SOL.
What people often forget is that RA is a team game, if you get bad combinations/bad players you should expect to lose, you can't win every game by yourself. Yes, being good at monk helps because it's the most important position in RA(and the bar is overpowered allowing you to carry players) but people need to understand that luck plays a huge part of being successful in RA(unless you sync) so it can be frustrating when you’re stuck with bad players a lot of the time or you run into a team that works together well and has good players but that doesn’t necessarily mean it’s overpowered.
I would disagree that diversion/shame is more dangerous to a monk than the current edenial crap. If you're a good monk you will watch the mesmer casting and should remove diversion/shame/backfire/vor whatever right after it lands or at least know not to cast into it. With esurge, eburn, mind wrack, overload etc you can't react to it, you just sit in your negative energy set hoping your team doesn't suck and knows how to kite so that you don't have to constantly cast.
That being said mesmers are meant to own the crap out of casters given time and space to work, if there isn't a monk on the team mesmers are usually ****ed all over as soon as the game starts so I don't see the problem.
As for hexes being overpowered on melee... I believe thats the point, if empathy did ten damage people would just attack through it. You're meant to work together as a team to win, if the monk doesn't remove it, your ranger/mesmer can interrupt it or can get disrupted in a number of ways. If your team sucks then you're SOL.
What people often forget is that RA is a team game, if you get bad combinations/bad players you should expect to lose, you can't win every game by yourself. Yes, being good at monk helps because it's the most important position in RA(and the bar is overpowered allowing you to carry players) but people need to understand that luck plays a huge part of being successful in RA(unless you sync) so it can be frustrating when you’re stuck with bad players a lot of the time or you run into a team that works together well and has good players but that doesn’t necessarily mean it’s overpowered.
ousbique
Hexes are overpowered.
Old news... did they still try to balance this game ?
Old news... did they still try to balance this game ?
Improvavel
4vs4 formats are stupid - there is simply no space to have all the skills required to provide all that is required for a team to function. Add to that random team builds, and you are damned.
Even in 8vs8 it is sometimes difficult to do everything you actually need.
Even in 8vs8 it is sometimes difficult to do everything you actually need.
Mintha Syl
II Lucky Charm II
Pre veiling is nice against empathy and backfire
Low set is nice against e denial
Kiting is nice against black out
What more is there about it? It's super easy to counter mesmers in RA even with 1 hex removal.
Low set is nice against e denial
Kiting is nice against black out
What more is there about it? It's super easy to counter mesmers in RA even with 1 hex removal.
jazilla
People! If this is such a problem for you, change your bar to counter! Can I suggest this:
http://guildwars.wikia.com/wiki/Empathic_Removal
The problem for people seems to be, "Man, I really want to run my fave bar, but these Mesmers are ruining all my fun. They need a nerf!"
My response is always the same, "Change your tactics."
There are so many options to beating a Mesmer it's not even funny. Stop whining for the love of all things good and decent.
All of the e-denial is so EASILY countered with a Rupt Ranger or a Mesmer with Stolen Speed. I saw mention in this thread of Energy Burn and Backfire. Do you have any idea how easy it is to shutdown an E-Denial Mesmer with a good Mesmer bar to counter it? If you don't like meta-game you have two options:
1.) Stop playing til the meta-game changes
2.) Counter the meta.
http://guildwars.wikia.com/wiki/Empathic_Removal
The problem for people seems to be, "Man, I really want to run my fave bar, but these Mesmers are ruining all my fun. They need a nerf!"
My response is always the same, "Change your tactics."
There are so many options to beating a Mesmer it's not even funny. Stop whining for the love of all things good and decent.
All of the e-denial is so EASILY countered with a Rupt Ranger or a Mesmer with Stolen Speed. I saw mention in this thread of Energy Burn and Backfire. Do you have any idea how easy it is to shutdown an E-Denial Mesmer with a good Mesmer bar to counter it? If you don't like meta-game you have two options:
1.) Stop playing til the meta-game changes
2.) Counter the meta.
Morphy
Quote:
People! If this is such a problem for you, change your bar to counter! Can I suggest this:
http://guildwars.wikia.com/wiki/Empathic_Removal The problem for people seems to be, "Man, I really want to run my fave bar, but these Mesmers are ruining all my fun. They need a nerf!" My response is always the same, "Change your tactics." There are so many options to beating a Mesmer it's not even funny. Stop whining for the love of all things good and decent. |
Spiritz
Ok - i dont pvp but when i read the op i almost fell of my chair laughing.
This has to be the first ever post for pvp saying op mesmers .. usually its bitching that mesmers have crap pve skills or players with no idea and usually its rangers that are called op because they shut players down etc.
This has to be the first ever post for pvp saying op mesmers .. usually its bitching that mesmers have crap pve skills or players with no idea and usually its rangers that are called op because they shut players down etc.
jazilla
Quote:
Ok - i dont pvp but when i read the op i almost fell of my chair laughing.
This has to be the first ever post for pvp saying op mesmers .. usually its bitching that mesmers have crap pve skills or players with no idea and usually its rangers that are called op because they shut players down etc. |