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Originally Posted by Karate Jesus
Yes, I would. However, I would have pushed the development team to create an official forum where I had the administrator rights to delete comments and would have tied forum accounts to game accounts so people were responsible (read:bannable) for trolling.
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There is very little that would get deleted on an official forum that isn't deleted here.
Tying forum accounts to game accounts will go some of the way to keeping people in line, but it's really not a solid solution or a replacement for a healthy community. It still helps though, so I'll give you that.
What you don't mention is the amount of work involved in running an official forum. There are some 30-40 staff here on Guru, and the population has declined significantly. How many staff do you think we had back when Guild Wars was in its prime? How much do you think it would cost a company to hire and maintain a similar workforce?
ArenaNet could open a forum and try to run with a volunteer program, sure, though that would require them hiring another two or three full time community staff just to get it off the ground. Then there's the issue of responsibility: Every rookie moderator on the official forum would be a representative of ArenaNet, and there's huge potential for embarrassment when you dealing with dozens of volunteers with limited commitment or investment.
And that, my friend, is just one tiny facet of the arguments for and against games having official forums. It's a lot more complicated than 'they just should to help stop trolls'.
Quote:
Originally Posted by Karate Jesus
You know...what every.other.game.does.
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Indeed, and many MMOs with official forums also have large, well run fan forums - some of them even bigger than the official ones. For example: Aionsource has always been bigger than the official Aion forum, and WarhammerAlliance has always been bigger than the official Warhammer Online forum (though admittedly it had a head start).
Experienced fansite developers can provide a great service for free, and it boggles my mind when developers try to compete with them. For what? Control of the message? Unless you're straying into dangerous areas like censorship or manipulation any fansite owner will be entirely cooperative. Stability? Develop stronger relationships with the fansite owners/admins.
Quote:
Originally Posted by Karate Jesus
I understand that, but we have a 4 man CR team (Regina, Emily, Stephane, and Martin), and I assume that Martin will be mostly handling Gamescon (since he speaks German), which leaves 3 other CRs who are doing....what, exactly? By "what", I mean besides commenting on GW2Guru.
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Aside from convention season preparations (which is a massive workload by itself) I imagine that the focus of the community team has shifted largely to Guild Wars 2. It's their next big leap, and they will be doing everything they can to ensure it is a resounding success. There are four of them, though only three are dedicated community managers, and two of those have a focus on other language groups. That's stretching it already, and you are suggesting they continue to give full support to both games?
Should they be communicating more with the Guild Wars community? Maybe. You seem to think GW:B requires more communication from them, I'm really not sure. In purely practical terms should it be a priority for them? Probably not, as if they were to increase engagement with the Guild Wars audience again it would again require hiring more community staff. Finding someone who is qualified and suitable would take months, not to mention getting them settled in and actually doing the job - by which point Guild Wars 2 might already be dragging people away by the hundreds.
Quote:
Originally Posted by Karate Jesus
And just so everyone is aware, the mark of a good CR team is one that keeps in touch with players EVEN WHEN there's not much going on.
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You are basically advocating that community managers waste their time with idle chatter, as if pure attention is the magic solution for community woes. I'm afraid that's not the case, however much many people on this forum live for it.
Attention does help in the short term, but that's it. Instead of 'we need more communication' it soon becomes 'we need better communication', as people realize that nothing is actually being solved. Quantity of communication is no substitute for quality - and can actually be detrimental: Constant small talk will water down the significance of your communication, meaning when you need impact it wont be there. It also builds an expectation for that level of engagement, which you might not be able to sustain when things get busy, leading to even more disappointment.
There is a huge amount of depth in the community management role, most of which is invisible from the outside. It's very easy to be a community manager who
appears to engage with the community regularly, a friendly face who offers consolation or a pat on the back. What's not easy is being a community manager who is actually effective at getting things done, making real differences.
I'd much rather have the latter, at the cost of the hugs and sunshine that come with the former, and luckily that is exactly what we have.
This thread reminds me of that famous phrase 'a little learning is a dangerous thing'. You know enough to be opinionated and upset, but not enough to really be aware of what you are talking about.