August 12, 2010 skill updates

Playing Is Srs Bsns

Frost Gate Guardian

Join Date: Feb 2010

Finland-land

Rage Like A Panda [?????????]

Quote:
Originally Posted by Moonstalker View Post
Skill Changes

[edit] Miscellaneous

* Vincent Evan [Air Henchman] now uses the PvP version of Flesh of My Flesh.
Whyyyy? My favorite henchie is less useful now

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by Cuilan View Post
How bout you read the skill? They killed the recharge.
Really? It was a Spell, now it is a Hex Spell

See the Old version, the new version, the diff and the description of Mind Wrack.

Killed u man

Forge Runner

Join Date: Feb 2006

You people need to get off your horses.

The skills arn't that imbalanced, and the fact that you guys think they are only shows how much you guys really understand about game balance.

Now, I'm not saying it's ok that mesmers have access to non-conditional damage skills (unlike shatter which requires an enchant), however, the damage from WD will not be "lolzomg mAT NERF" as people claim it to be.

Sure, I can see a couple of situations where you can totally prevent someone from casting (Diversion and shame, but you don't want to use these as a cover, rite?) such as a Hammer warrior or blackout. But the truth is that you'dd have to dedicate an intire build (alteast 2 characters) for only this skill to work.

All this does is give mesmers the ability to do some damage to bad players. On top of that, pretty sure the old WD would've done more damage (the 8 sec recharge one) give that every second WD they use a skill. (The old WS did 102 damage as I recall)

belshazaarswrath

belshazaarswrath

Krytan Explorer

Join Date: Mar 2006

AMP

It's a good change for PvE in my opinion. They'll change it back in PvP I'm sure.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

IDC bout PvP, but in PvE its not all that great....You'd have to lump it with a couple of skills to get it's full effect as the AI spams skills.

belshazaarswrath

belshazaarswrath

Krytan Explorer

Join Date: Mar 2006

AMP

Quote:
Originally Posted by Essence Snow View Post
IDC bout PvP, but in PvE its not all that great....You'd have to lump it with a couple of skills to get it's full effect as the AI spams skills.
Well it would just be retarded if you didn't have to do that...

Imagine if it didn't have the condition that a skill ends it...mes would usurp the throne of most overpowered class thanks to one skill.

IrishX

Frost Gate Guardian

Join Date: Jan 2008

W/

Quote:
Originally Posted by belshazaarswrath View Post
They'll change it back in PvP I'm sure.
It's pretty weak. The only way it would possibly be a problem (as far as I can see) is if it was in Illusion and stacked with IoP.

belshazaarswrath

belshazaarswrath

Krytan Explorer

Join Date: Mar 2006

AMP

Quote:
Originally Posted by IrishX View Post
It's pretty weak. The only way it would possibly be a problem (as far as I can see) is if it was in Illusion and stacked with IoP.
I was assuming from the bitching it was causing problems. I haven't actually messed with it.

Shame on me for taking the complaints at face value without hands on experience.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Quote:
Originally Posted by belshazaarswrath View Post
Well it would just be retarded if you didn't have to do that...

Imagine if it didn't have the condition that a skill ends it...mes would usurp the throne of most overpowered class thanks to one skill.
Dedicating not only a single build but a teambuild around 1 skill (maybe 2, might as well bring ww as well) that does only moderate dmg is simply not worth it. There are just much better options for PvE imo.

belshazaarswrath

belshazaarswrath

Krytan Explorer

Join Date: Mar 2006

AMP

Quote:
Originally Posted by Essence Snow View Post
Dedicating not only a single build but a teambuild around 1 skill (maybe 2, might as well bring ww as well) that does only moderate dmg is simply not worth it. There are just much better options for PvE imo.
Teambuild? Just run panic on your bar.

Also I did a few matches in RA with this and it's nothing to call home about.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Quote:
Originally Posted by belshazaarswrath View Post
Teambuild? Just run panic on your bar.

Also I did a few matches in RA with this and it's nothing to call home about.
Panic alone is not enough tbh, unless you have a tank balling aggro. If you have a tank balling aggro you should be spiking that ball <5secs anyhow, so WD is pointless in that situation.

belshazaarswrath

belshazaarswrath

Krytan Explorer

Join Date: Mar 2006

AMP

Quote:
Originally Posted by Essence Snow View Post
Panic alone is not enough tbh, unless you have a tank balling aggro. If you have a tank balling aggro you should be spiking that ball <5secs anyhow, so WD is pointless in that situation.
Well yea if you just want to steamroll things in no seconds flat I guess that's true.

But it's still a useful skill and all you need is panic to help make it effective in general play.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by Amy Awien View Post
Really? It was a Spell, now it is a Hex Spell

See the Old version, the new version, the diff and the description of Mind Wrack.
You're not even reading any of my posts.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

I am just happy to see that the players(Test Krewe) are just as bad at a really troublesome thing called balance as the devs were. It's harder than it looks, and no one in this thread is trying to be the solution, I only see negativity. Maybe some constructive criticism would be a better way to tackle this issue. I say keep the skills the way the are right now and increase Skill Recharge.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by Moonstalker View Post
Overload: reduced recharge to 5 seconds; changed functionality to: "Hex Spell. For 5 seconds, target foe suffers -1...3 Health degeneration. If target foe is using a skill, then Overload deals 15...75 damage to that foe and all adjacent foes.”


Dear ANet, thank you for killing overload even more; I really liked it once upon a time... but at least it's still spammable. The original version was the best, please bring it back.

If you guys don't like the original version it should be 40 guaranteed to the target and 40 conditional AoE on a 5 sec recharge. :\

belshazaarswrath

belshazaarswrath

Krytan Explorer

Join Date: Mar 2006

AMP

Quote:
Originally Posted by Winterclaw View Post
Dear ANet, thank you for killing overload even more; I really liked it once upon a time... but at least it's still spammable. The original version was the best, please bring it back.

If you guys don't like the original version it should be 40 guaranteed to the target and 40 conditional AoE on a 5 sec recharge. :\
I'm with you on this. At least for PvE...do it for the scrubs (see:me). Please?

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

Well after unnatural got nerfed im not really bothered about overload whether it gets reverted or not. My main issue is still mind wrack, it discourages good play (weaponswapping) and is too strong anyway. If that got hit I wouldn't complain about mesmers anymore.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by Cuilan View Post
You're not even reading any of my posts.
I shouldn't read them, that much is true.

You did write:

Quote:
Originally Posted by Cuilan View Post
Wastrel's Demise is adjacent and really it's just 11 damage at 16 domination.
About a skill that can do more then ten times as much.

And

Quote:
The Overload change was an unnecessary nerf in recharge. Doesn't make a difference if it's a hex, you had to decide to f' it or make sure you hit a skill
It makes a difference that it's a hex because it won't trigger Mind Wrack now. The recharge might well be less of a 'nerf' then making it a hex, skills to hit don't come that often - and now missing one doesn't put you on 12 second recharge. You can argue about which is worse, but not that I wouldn't have read your post.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by jazilla View Post
no one in this thread is trying to be the solution
I gave a solution.
Quote:
Originally Posted by Amy Awien View Post
About a skill that can do more then ten times as much.

[...]

It makes a difference that it's a hex because it won't trigger Mind Wrack now. The recharge might well be less of a 'nerf' then making it a hex, skills to hit don't come that often - and now missing one doesn't put you on 12 second recharge. You can argue about which is worse, but not that I wouldn't have read your post.
Foes can still cast though Panic. Really it's basically a degen skill that gets over the cap.

You somehow missed the less recharge part of the skill.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

I missed nothing about the recharge part, stop making comments about things you know nothing about. What makes you think I missed the instant recharge on the older version? If you feel the change in the recharge is more important then anything else, say so, argue about it, but don't make yourself look like a fool by babbling about what I would have missed.

You're not commenting on the 11 damage from WD anymore?

Why panic? Interrupt whatever they try to use to get rid of WD, use something else. ANd it won't always deal full damage, you can't expect to get a 120 AoE skill for 5E with a 5 sec recharge.

Ka Tet

Ka Tet

Krytan Explorer

Join Date: Nov 2006

Pita Bread And Scud Missiles Ai[iiii]

Quote:
Originally Posted by Killed u man View Post
You people need to get off your horses.

The skills arn't that imbalanced, and the fact that you guys think they are only shows how much you guys really understand about game balance.

Now, I'm not saying it's ok that mesmers have access to non-conditional damage skills (unlike shatter which requires an enchant), however, the damage from WD will not be "lolzomg mAT NERF" as people claim it to be.

Sure, I can see a couple of situations where you can totally prevent someone from casting (Diversion and shame, but you don't want to use these as a cover, rite?) such as a Hammer warrior or blackout. But the truth is that you'dd have to dedicate an intire build (alteast 2 characters) for only this skill to work.

All this does is give mesmers the ability to do some damage to bad players. On top of that, pretty sure the old WD would've done more damage (the 8 sec recharge one) give that every second WD they use a skill. (The old WS did 102 damage as I recall)
My upset at this update wasn't at the imba-ness it was at the irrelevance. Lots of things need to be fixed, they did not really address any of them. However, I suppose that it is good that overload no longer triggers mindwrack.

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Quote:
Originally Posted by jazilla View Post
I am just happy to see that the players(Test Krewe) are just as bad at a really troublesome thing called balance as the devs were. It's harder than it looks, and no one in this thread is trying to be the solution, I only see negativity. Maybe some constructive criticism would be a better way to tackle this issue. I say keep the skills the way the are right now and increase Skill Recharge.
I don't know, maybe it's because the devs rarely listen to guru unless people create a massive shitstorm over an issue. Anet could admit that buffing pvp skills for mesmers was unneeded and start reverting the ones causing the biggest problems, but I doubt it would happen.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

OR maybe the devs idea of how things should be are completely different from what a small minority think they should be. We keep talking about balance like we're supposed to know what the devs intentions are. If you don't like it there are a few options I can think of in my mind that you could try....I'll let you figure it out.

Balance? LOLWTFGETOVERIT...

Puddin Cheeks

Puddin Cheeks

Wilds Pathfinder

Join Date: Aug 2006

On Welfare

Jelly of the Month [Club]

All I'm thinking is , OMG another fail update.
Seriously it took a month to produce this garabage.

A freshman in into to programming could pull of better stuff than Anet is producing right now.

So basically, live team is sitting around playing GW2 demo drinking coffee laughing at us.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Quote:
Originally Posted by Puddin Cheeks View Post
So basically, live team is sitting around playing GW2 demo drinking coffee laughing at us.
The irony here is that a significant number of people don't care what they're doing (or not doing in this case) and are eagerly awaiting GW2 so they can jump ship.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Quote:
Originally Posted by Puddin Cheeks View Post
All I'm thinking is , OMG another fail update.
Seriously it took a month to produce this garabage.

A freshman in into to programming could pull of better stuff than Anet is producing right now.

So basically, live team is sitting around playing GW2 demo drinking coffee laughing at us.
So just what kind of minor-scale update are you expecting in between a large update?

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Quote:
Originally Posted by Lishy View Post
So just what kind of minor-scale update are you expecting in between a large update?
I can't speak for him, but personally its more about the fact that Anet can never keep its "expected deadlines." First it was monthly updates...they couldn't do that. Then it was bimonthly...they couldn't do that. Now its what, every 3 months? That leaves till the end of August from May 21st when they did the Mesmer skill balance for them to get the Dervish skill balance out the door if they keep to the plan (which they rarely do).

I forget who it was, but someone from the TK said something along the lines of "don't hold your breath," which was taken to mean that the update was nowhere near ready.

Also, lets not forget the Mes balance was in May and they're still picking up the pieces from that.

Quote:
Originally Posted by belshazaarswrath View Post
That's what you do with old games. I'm not ashamed to say that in my case the original Guild Wars is getting shafted for Guild Wars 2. Hell Guild Wars 1 gets shafted now when anything more interesting comes along (which is pretty much anything these days...).

True, aside from Anet's promise of high-quality support. Ignoring the fact that Anet completely changed their original business model to make GW2 which is essentially the cause of this.

Quote:
Originally Posted by belshazaarswrath View Post
Anyway with the community for Guild Wars 1 basically eating itself and becoming a giant whinestorm can you blame anyone for being eager to leave it all behind?
Yes...but if you're even slightly jaded why would you want to go back to the same company and community just in a new game? I understand it may be an entertaining game, but as you already know its principle for me.

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

Quote:
Originally Posted by Puddin Cheeks View Post
So basically, live team is sitting around playing GW2 demo drinking coffee laughing at us.
I wish I could have a job like that T_T

Unless the live team is composed by macacos getting paid in bananas and nuts...

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Btw, back to the topic, WD's hex duration is just a tad too short for the fifth pulse, resulting in a total of 120 at 12 domination, at least against the MoD.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Wastrel's Demise: Oboi, both a cover Hex and a Savannah heat with 3 recharge and zero cast time for shut down opponents.

Apok

Apok

Frost Gate Guardian

Join Date: Apr 2010

After obsing a few (12) matches, I see that no one is abusing WD. Really, though, that was to be expected.

The VoR bar is already compressed enough that it doesn't need a cover hex, especially one as bad as WD. Most cover hexes last at least 15 seconds; WD only lasts, at most, 5 seconds. Secondly, the VoR mes needs enough e-management to continually maintain Empathy, Backfire, and VoR on the team. Power Drain, and Drain Enchantment are pretty much needed. And Diversion and Shame usually take up the remaining slots for added shutdown.

The Shutdown mes is also very compressed. People are still using Unnat Sig for spikes, and using WD as a double-edged sword on monks with Diversion or Shame on them is useless; a Shielding Hands or a Patient Spirit can easily overheal the 135 damage.

Lastly, WD has to basically be spammed to be marginally effective. You'd need Lyssa's Aura or something to make it viable.

They took this into consideration when testing it, guys. Don't count them out just yet when all you are thinking about is offensive power.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by Apok View Post
After obsing a few (12) matches, I see that no one is abusing WD. Really, though, that was to be expected.
You have to give people a few days. I've seen several HA matches with 2 doms abusing the hell out of it. It'll be in GvG soon enough.

They'll do what they always do and fix the skill after this month's mAT. It's ridiculous how reactionary they are. I'm sure they still haven't realized how bad this is.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Karate Jesus View Post
You have to give people a few days. I've seen several HA matches with 2 doms abusing the hell out of it. It'll be in GvG soon enough.

They'll do what they always do and fix the skill after this month's mAT. It's ridiculous how reactionary they are. I'm sure they still haven't realized how bad this is.
It honestly hasn't seemed too broken right now. Dom mesmers in GvG are only used in spike builds (VoR is obsolete), and Demise has no place on a damage-heavy Esurge bar.

I reserve the right to eat my words if someone breaks it.

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

I think WD and Overload are more of a cover-hex than anything else, really. Its damage is light, but it's still almost guaranteed damage. No monk is going to want to remove a cover hex with 3-5 recharge on it. Also, they don't require Lyssa's Aura to use properly [unless you're trying to LOLspam it everywhere on recharge like a moron]. P.Drain + D.Enchant should be sufficient to handle the cost. Using it wisely is key! It's a great cover hex, and it's guaranteed damage and/or degeneration.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Doesn't seem OP... Someone casts, it deactivates... All Wastrel's skills are terrible due to being so reactive.

Femmefatal

Academy Page

Join Date: May 2010

Quote:
Quote:
Originally Posted by Puddin Cheeks
So basically, live team is sitting around playing GW2 demo drinking coffee laughing at us.

I wish I could have a job like that T_T

Unless the live team is composed by macacos getting paid in bananas and nuts...
That's what I do at my job, drink coffee play NEW games 12 hours a day and laugh at you all so concerned with GW1 or GW2 hahahahahah. There's just too many other good games released now to worry or wonder about the GW world anymore. When it comes it comes it's no big deal.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by lemming View Post
It honestly hasn't seemed too broken right now. Dom mesmers in GvG are only used in spike builds (VoR is obsolete), and Demise has no place on a damage-heavy Esurge bar.
Just because something doesn't work in the current meta doesn't mean it's not broken or stupid.
Something that promotes the old mesmer hexway skills isn't good.

Killed u man

Forge Runner

Join Date: Feb 2006

Quote:
Originally Posted by lemming View Post
It honestly hasn't seemed too broken right now. Dom mesmers in GvG are only used in spike builds (VoR is obsolete), and Demise has no place on a damage-heavy Esurge bar.

I reserve the right to eat my words if someone breaks it.
There is no way to break it. Even if you can trigger the condition on every cast (preventing cast), youre still only looking at barely 30 DPS.

Even if you can hit up to 3 people AND prevent them all fron casting, you still barey got an overal 90 DPS. (Apply ranger spreading poison can eaily half that by solely spreading poison, not even including arrow dmg)

The first thing that came to my mind was some kind of soul barbs abuse (overload + wastrels = lol), but then I was reminded Anet destroyed Recurring Insecurity a while back...

This skill wont get abused, ever. If it does, people can easily counter it: cast.

Ranger Jaap

Lion's Arch Merchant

Join Date: Oct 2007

people forget that wastrel demise ends if you use a skill. really in PVE it only works with a panic mesmer or other shutdown combined with it.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by HigherMinion View Post
Doesn't seem OP... Someone casts, it deactivates... All Wastrel's skills are terrible due to being so reactive.
That doesn't make them terrible. It just means they take more skill to use effectively.