August 12, 2010 skill updates

3 pages Page 2
MisterB
MisterB
Furnace Stoker
#21
Quote:
Originally Posted by Karate Jesus View Post
EDIT: Oh sweet Yahweh! I didn't even think about WW+WD. That's so....wrong...
Indeed. Damned if you do, damned if you don't.
Karate Jesus
Karate Jesus
Forge Runner
#22
Quote:
Originally Posted by MisterB View Post
Indeed. Damned if you do, damned if you don't.
I think I'd rather be diversion'd, VoR'd, or Backfire'd than take 250 armor-ignoring AoE damage.
hitsuji182
hitsuji182
Lion's Arch Merchant
#23
I just made a quick test and honestly it's not as powerfull as it looks.
Karate Jesus
Karate Jesus
Forge Runner
#24
Quote:
Originally Posted by hitsuji182 View Post
I just made a quick test and honestly it's not as powerfull as it looks.
250 armor-ignoring, AoE, spammable damage is "not as powerful as it looks"? Um...what?

To be fair....it is pretty hilarious in PvE. Panic+WW+WD is basically PvE on cruise control, not that PvE wasn't already on cruise control....
Malla13
Malla13
Frost Gate Guardian
#25
Quote:
Originally Posted by Ghost Dog View Post
Generic negative comment toward arena net!
I lol'd.

123456...12
Cuilan
Cuilan
Forge Runner
#26
Where are all the ritualist and assassin nerfs? How is it Anet is so focused screwing with skill changes that aren't needed or are less serious? Stupid stunts like this that make people jaded and complain.
Quote:
Originally Posted by Malla13 View Post
I lol'd.
Well what do you expect such updates?
Owik Gall
Owik Gall
Wilds Pathfinder
#27
Don't forget about Overload. It might add into the Mes cluster-mess-you-up fiasco. I am honestly trying to be optimistic about this, but it's really giving me the feeling that there will be rage quitters in RA pretty soon.
HigherMinion
HigherMinion
Forge Runner
#28
Bah! They still haven't bothered fixing SF's bug, have they? Atleast pick a profession who's skills haven't been already changed ten times in the past two months. ><
l
locao
Ascalonian Squire
#29
well i guess its hard to balance a game where u have so many combinations of 2 professions skills like gw.u fix one problem and u may be creating another and anet knows they'll not be able to balance it.i think thats the reason who drove them to make gw 2 one profession only
D
Desert Rose
Krytan Explorer
#30
How do you guys coming up with 250 damage? If Wastrel's Demise functions like SH it should deal 10+10, 10+20, 10+30, 10+40, 10+50 = 200 damage.
Amy Awien
Amy Awien
Forge Runner
#31
Quote:
Originally Posted by Cuilan View Post
Wastrel's Demise is adjacent and really it's just 11 damage at 16 domination.
Read it again (1) it's every second and (2) every second an additional 1..8 for every second the hex was active.

When left without being removed, at 12 dom it will do 120 damage, AoE.

Quote:
The Overload change ...
As hex it doesn't 'work' with Mind Wrack anymore. Might have been rather neccesary to do this.
W
Wish Swiftdeath
Desert Nomad
#32
Quote:
Originally Posted by Karate Jesus View Post
I think I'd rather be diversion'd, VoR'd, or Backfire'd than take 250 armor-ignoring AoE damage.
I wouldn't want to get diversioned.

Besides I'm pretty certain that since it ends on skill if you cast a hex removal it will won't stop the hex below it getting removed like wastrels worry. So it's only good with diversion/shame under it unless he's running veil.
Ka Tet
Ka Tet
Krytan Explorer
#33
Quote:
Originally Posted by Amy Awien View Post
Read it again (1) it's every second and (2) every second an additional 1..8 for every second the hex was active.

When left without being removed, at 12 dom it will do 120 damage, AoE.
Unless I am misunderstanding how it functions, at 12 Dom it should do 160 damage. Pulse that hits at the end of second: [1]16 [2]24 [3]32 [4]40 [5]48.

edit: I would assume it would function slightly different from SH, where the pulse hits on contact, rather than delayed to the end of the second. I could be wrong about this though.
Karate Jesus
Karate Jesus
Forge Runner
#34
Quote:
Originally Posted by Desert Rose View Post
How do you guys coming up with 250 damage? If Wastrel's Demise functions like SH it should deal 10+10, 10+20, 10+30, 10+40, 10+50 = 200 damage.
250 damage is from Wastrel's Demise AND Wastrel's Worry (because they will always be used together now) @ 12+1+2 Dom, the standard now.

WD does 150 damage (10, 10+10, 10+20, 10+30, 10+40 = 150), but everyone will use it with WW now, because together they're insane AoE damage and great cover hexes for skills like diversion.

RA is going to suuuuuuck.
Cuilan
Cuilan
Forge Runner
#35
Quote:
Originally Posted by Amy Awien View Post
As hex it doesn't 'work' with Mind Wrack anymore. Might have been rather neccesary to do this.
How bout you read the skill? They killed the recharge.
F
Femmefatal
Academy Page
#36
Quote:
Originally Posted by The Drunkard View Post
WD damage doesn't go through SF...lame
lol @ you lol

Quote:
RA is going to suuuuuuck.
I'm waiting for you! <sirens song>
Mintha Syl
Mintha Syl
Desert Nomad
#37
Quote:
Originally Posted by Black Metal View Post
I'm wondering if "using a skill", in terms of a spell, means casting must be successful, or merely starting to cast it. If the spell has to be successfully cast, then Panic will stop that, allowing WD to complete.

Both Panic and WD have fast recharges, so if you can ball up enemies, that's a pretty sweet mes nuke.
As far as I've seen starting the cast is enough to end wastrel's effect. But maybe with a PI knockdown....uhm need to try this new version, I was already having lot of fun with WW, let's see this.
Coast
Coast
Furnace Stoker
#38
probably also nice if paired with some nice kds from either an axe or hammerwar
Hells Fury
Hells Fury
Krytan Explorer
#39
Yay skill update shuffling. And i don't mind at all. At least we get some. Change skills until satisfied.
f
fowlero
Jungle Guide
#40
Since people are struggling at how demise works.

It's another packet for every second it's been active, so at 15 dom.

10 + 20 + 30 + 40 + 50 = 150