August 12, 2010 skill updates
3 pages • Page 2
Quote:
|
I just made a quick test and honestly it's not as powerfull as it looks.
|
To be fair....it is pretty hilarious in PvE. Panic+WW+WD is basically PvE on cruise control, not that PvE wasn't already on cruise control....
l
D
Quote:
|
Wastrel's Demise is adjacent and really it's just 11 damage at 16 domination.
|
When left without being removed, at 12 dom it will do 120 damage, AoE.
Quote:
| The Overload change ... |
W
Quote:
|
I think I'd rather be diversion'd, VoR'd, or Backfire'd than take 250 armor-ignoring AoE damage.
|
Besides I'm pretty certain that since it ends on skill if you cast a hex removal it will won't stop the hex below it getting removed like wastrels worry. So it's only good with diversion/shame under it unless he's running veil.
Quote:
|
Read it again (1) it's every second and (2) every second an additional 1..8 for every second the hex was active.
When left without being removed, at 12 dom it will do 120 damage, AoE. |
edit: I would assume it would function slightly different from SH, where the pulse hits on contact, rather than delayed to the end of the second. I could be wrong about this though.
Quote:
|
How do you guys coming up with 250 damage? If Wastrel's Demise functions like SH it should deal 10+10, 10+20, 10+30, 10+40, 10+50 = 200 damage.
|
WD does 150 damage (10, 10+10, 10+20, 10+30, 10+40 = 150), but everyone will use it with WW now, because together they're insane AoE damage and great cover hexes for skills like diversion.
RA is going to suuuuuuck.
F
Quote:
|
I'm wondering if "using a skill", in terms of a spell, means casting must be successful, or merely starting to cast it. If the spell has to be successfully cast, then Panic will stop that, allowing WD to complete.
Both Panic and WD have fast recharges, so if you can ball up enemies, that's a pretty sweet mes nuke. |
f


