August 12, 2010 skill updates
belshazaarswrath
Their old functionality was terrible...now it's a lot better. 250 AoE damage over the course of 5 seconds (through both wastrels skills) is a lot better than what could have been done before.
fowlero
I don't get it, anet gets a lot of shit but why the hell are people complaining about this update?
It was a tiny skill update, that actually fixed a problem (second time round lol) and hasn't resulted in something broken. By anyones standards that's successful.
I'm not fanboy of anets but seriously?
It was a tiny skill update, that actually fixed a problem (second time round lol) and hasn't resulted in something broken. By anyones standards that's successful.
I'm not fanboy of anets but seriously?
belshazaarswrath
Quote:
I don't get it, anet gets a lot of shit but why the hell are people complaining about this update?
It was a tiny skill update, that actually fixed a problem (second time round lol) and hasn't resulted in something broken. By anyones standards that's successful. I'm not fanboy of anets but seriously? |
Xenomortis
HigherMinion
Quote:
Diversion, Backfire, VoR etc.
Thankfully VoR is weaker when stacked and the Dom hexes aren't too common right now. |
Because, well, it doesn't change *anything*. You have Diversion on you; you don't cast. You have Diversion on you AND a hex dealing damage, if you have a monk, it'll remove the damage and you can wait out the last second or so for Diversion to end. See? No change, nothing OP about it.
Life Bringing
Quote:
I have noticed it being used in RA now, Xeno. Not actually seen any problem with it; they try to stack diversion over it, but the damage isn't even that impressive.
Because, well, it doesn't change *anything*. You have Diversion on you; you don't cast. You have Diversion on you AND a hex dealing damage, if you have a monk, it'll remove the damage and you can wait out the last second or so for Diversion to end. See? No change, nothing OP about it. |
HigherMinion
Quote:
The problem comes when the monk has a huge stack of hexes preventing him from casting and he used his 1-2 12 second recharge hex removals already while the opposing Mesmer spams 2 hexes that are on a three second recharge, covering all the other hexes while doing huge damage in the process.
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Xenomortis
belshazaarswrath
Desert Rose
belshazaarswrath
IrishX
Xenomortis
Buffing the counter doesn't fix the problem. It seldom does.
For the longer Mes and Nec hexes to work and put out meaningful pressure to get results, you need to get them to stuck and for that, you need to overload removal. This can be done until removal gets buffed to the point where all hexes get removed from play. This isn't a desirable situation and hence it would be better to not encourage or strengthen hexes than trying to increase power levels across the board.
Countering hex play doesn't usually require massive hex removals anyway. The standard GvG templates can usually cover it.
For the longer Mes and Nec hexes to work and put out meaningful pressure to get results, you need to get them to stuck and for that, you need to overload removal. This can be done until removal gets buffed to the point where all hexes get removed from play. This isn't a desirable situation and hence it would be better to not encourage or strengthen hexes than trying to increase power levels across the board.
Countering hex play doesn't usually require massive hex removals anyway. The standard GvG templates can usually cover it.
belshazaarswrath
Quote:
Buffing the counter doesn't fix the problem. It seldom does.
For the longer Mes and Nec hexes to work and put out meaningful pressure to get results, you need to get them to stuck and for that, you need to overload removal. This can be done until removal gets buffed to the point where all hexes get removed from play. This isn't a desirable situation and hence it would be better to not encourage or strengthen hexes than trying to increase power levels across the board. Countering hex play doesn't usually require massive hex removals anyway. The standard GvG templates can usually cover it. |
Lanier
I really dont understand all this complaining. In regard to hexes, they really do add a whole new level of strategy both offensively and defensively to the game. Maybe the balance isnt perfect at the moment, but it is still fun to mess around with hexes and there is certainly no reason to say they shouldn't have been added originally. In regards to the update... i mean it seems good to me. It was just a couple of skill balances and imo, anet did a good job of balancing those two skills.