Several Computers linked to 1 keyboard:legal?
Ranger Jaap
I don't know if this the right board for this but lets start.
Some people may have noticed that there are several people playing with more computers linked to one keyboard. A example my friend does FOW now with 1 person but that person has 7 accounts 7 computers linked to 1 keyboard so if his ele uses skill x all the other eles start using it to.
I asked them if this was legal and everyone i met who had his keyboard linked etc said yes you're not breaking any laws of gw.
My question now is this legal or not?
Some people may have noticed that there are several people playing with more computers linked to one keyboard. A example my friend does FOW now with 1 person but that person has 7 accounts 7 computers linked to 1 keyboard so if his ele uses skill x all the other eles start using it to.
I asked them if this was legal and everyone i met who had his keyboard linked etc said yes you're not breaking any laws of gw.
My question now is this legal or not?
Vallen
Legal, yes id say so. Disturbing, definitely so. Why on earth would you do this? Might be good for some pvp spikes if you had the 3 rangers linked to 1 keyboard for an r-spike for example. But its nothing that 3 good players cant do. As for FOW, why would you go to that bother when its easy to clear FOW with just you and your 3 heros with regular builds.
Must be one heck of a lair where he plays.
Must be one heck of a lair where he plays.
Ranger Jaap
hehe true,imagine a room filled with 7 computers wires everywhere.
Ranger Jaap
but some people have been banned because of macros they had on a keyboard or something?
RedDog91
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but some people have been banned because of macros they had on a keyboard or something?
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The accounts that were banned were banned for botting, match manipulation, buying/selling gold, and account hacking.
The only way i see the keyboard thing being a problem is if you sync RA with it....that would be match manipulation.
Vlad
Dont see why it would be Illigal. Why the heck 7 keyboards?
The Mountain
"You agree not to use any hardware or software, including but not limited to third party tools, or any other method of support which may in any way influence or advantage your use of the Service"
Pretty sure this is an advantage gained through hardware.
ETA:
Before the trolls attack, I should add this clause of the EULA also states that GWx2 and Multi-launch, etc. are all against the rules. According the our log-in message, these accounts (all serious players in GW?) should be TERMINATED, not even face a small suspension/warning...but of course it's their prerogative to pick and choose which elements of their CONTRACT they will follow up on.
Pretty sure this is an advantage gained through hardware.
ETA:
Before the trolls attack, I should add this clause of the EULA also states that GWx2 and Multi-launch, etc. are all against the rules. According the our log-in message, these accounts (all serious players in GW?) should be TERMINATED, not even face a small suspension/warning...but of course it's their prerogative to pick and choose which elements of their CONTRACT they will follow up on.
snaek
i would think it is. this is different from using gwx2: using gwx2 your playing both accounts. this method however, your only playing 1 account and the rest are being played automatically for you. i would think of it like a "real-time bot script" as opposed to a "pre-recorded bot script".
what matters though is that anet won't be able to detect it so legal or not, it is not bannable, and therefore safe to do.
what matters though is that anet won't be able to detect it so legal or not, it is not bannable, and therefore safe to do.
The Mountain
Note, snaek, that your distinction in scripts is not recognized in the EULA. Further GWx2 allows players to gain benefits from two accounts for the work of one (dungeon chests, for instance); thus, it provides an advantage for its users.
I do agree that neither is going to result in a ban any time soon...just pointing out some discrepancy in following the EULA (actually, all people with inappropriate names should be perma-banned now according the the log-in message).
I do agree that neither is going to result in a ban any time soon...just pointing out some discrepancy in following the EULA (actually, all people with inappropriate names should be perma-banned now according the the log-in message).
Chrissie Quickdraw
Keycloning and Multiboxing is quite common in mmo's, I doubt it's illegal.
http://multiboxing.com/ & http://www.dual-boxing.com/ These sites have pretty much all the info about it.
http://multiboxing.com/ & http://www.dual-boxing.com/ These sites have pretty much all the info about it.
TheodenKing
The Mountain is right. Gang, it is against the EULA to do things that give you an unfair advantage in-game. With respect to macros, some things you can get away with (a double-clicking macro to drink booze in your guild hall) because no one is likely to report you, and Anet isn't on the prowl to catch your code in the guild hall. That doesn't make it legal... but it's akin to driving 3 miles over the speed limit. Could you get busted? Yes, but not likely.
Other things, (like macros of repetitive actions inside an outpost or anywhere in pvp) are more likely to draw attention for the simple reason that other players can figure out what you are doing, and these areas are more often the focus of Anet's attention, irrespective of the reporting function.
The OP's example of linking 7 accounts to one keyboard is clearly against the EULA. It is also clever and at the same time pathetic. But I guess if he is doing everything strictly pve and without pugs, who is going to report him? He would only get caught if Anet is scanning the code in a certain server area randomly at the moment he is doing his thing.
The common sense rule of thumb about macros is: They want you to play the game yourself. If you use third party programs/hardware to circumvent that (ie. a macro is your slave) then you are violating the EULA.
Other things, (like macros of repetitive actions inside an outpost or anywhere in pvp) are more likely to draw attention for the simple reason that other players can figure out what you are doing, and these areas are more often the focus of Anet's attention, irrespective of the reporting function.
The OP's example of linking 7 accounts to one keyboard is clearly against the EULA. It is also clever and at the same time pathetic. But I guess if he is doing everything strictly pve and without pugs, who is going to report him? He would only get caught if Anet is scanning the code in a certain server area randomly at the moment he is doing his thing.
The common sense rule of thumb about macros is: They want you to play the game yourself. If you use third party programs/hardware to circumvent that (ie. a macro is your slave) then you are violating the EULA.
jazilla
Man, if I knew how to do stuff like that or had the money for 7 accounts I would put it to a real life use and make my money in RL, Obby Shards aren't that cool.
MArcSinus
Hi Jaap, you're in my alliance lol
It's legal to have multiple accounts of course but not to play with them all at the same time when it would provide you and unfair advantage.
Let's say you are doing FoW or UW with multiple of your characters and heroes then this would be unfair. Linking them all to 1 keyboard even less.
It's legal to have multiple accounts of course but not to play with them all at the same time when it would provide you and unfair advantage.
Let's say you are doing FoW or UW with multiple of your characters and heroes then this would be unfair. Linking them all to 1 keyboard even less.
Stoneys Rock
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Man, if I knew how to do stuff like that or had the money for 7 accounts I would put it to a real life use and make my money in RL, Obby Shards aren't that cool.
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Besides to buy 1 chapter of the game is now 4x less than when it was first released.
Personally I wouldn't think its illegal per-sé, well scratch that for pvp it would definitely be a bannable offence to have team co-ordination quite like that.
For PvE however I don't see why it would be bannable, he still has to press buttons and target enemies. He has to set up 8 characters instead of one they all can't have the same skills, it'd be an immense strain tbh. Certainly doable but worth the time? I don't know.
Seeing as I think it could be a pvp ban I'd say it is most likely against the rules.
Xydrych
You don't even need that you could easily get a follow bot and have several accounts running at the same time using a fully balanced team. It's like you get 8 chances to open the FoW chest.
Fay Vert
Isn't it time someone calld BS on this whole thread? What a stupid notion.
jonnieboi05
I have 15 accounts total, of which I use 8 of them to farm for Nick items.
It is in no way "illegal" when you are literally playing all of the accounts manually. It is only "illegal" when you have to do NOTHING in order for the accounts to farm, move, use attack skills in a specific order, etc. (aka, a bot/script).
It is in no way "illegal" when you are literally playing all of the accounts manually. It is only "illegal" when you have to do NOTHING in order for the accounts to farm, move, use attack skills in a specific order, etc. (aka, a bot/script).
Ranger Jaap
Ranger Jaap
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I have 15 accounts total, of which I use 8 of them to farm for Nick items.
It is in no way "illegal" when you are literally playing all of the accounts manually. It is only "illegal" when you have to do NOTHING in order for the accounts to farm, move, use attack skills in a specific order, etc. (aka, a bot/script). |
Stoneys Rock
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well they actually play one 1 keyboard wich controls all accounts i doubt thats even ok with the rules it can give you a big advantage.
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Put it this way if they are all on the same spot, tanking will be a pain, he goes to attack and a monk skill is in same slot he wasted a heal and energy. He could spike it but healing is going to suck with the targeting unless he gives all characters a self heal which is horribly inefficient.
Still illegal but I'm just making a point.
This isn't like ultima online from yesteryear where you could control all the actions of all players properly. This game has far too many variables
http://i35.photobucket.com/albums/d1...8834-640wi.jpg
^ At least times have changed enough to let you get away with one computer. Ahh Rich Thurman..God bless you.
Ranger Jaap
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Ever thought it could also be a gigantic pain to manage different classes/abilities/targeting.
Put it this way if they are all on the same spot, tanking will be a pain, he goes to attack and a monk skill is in same slot he wasted a heal and energy. He could spike it but healing is going to suck with the targeting unless he gives all characters a self heal which is horribly inefficient. Still illegal but I'm just making a point. This isn't like ultima online from yesteryear where you could control all the actions of all players properly. This game has far too many variables http://i35.photobucket.com/albums/d1...8834-640wi.jpg ^ At least times have changed enough to let you get away with one computer. Ahh Rich Thurman..God bless you. |
majoho
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Keycloning and Multiboxing is quite common in mmo's, I doubt it's illegal.
http://multiboxing.com/ & http://www.dual-boxing.com/ These sites have pretty much all the info about it. |
Voodoo Rage
I'm picturing this whole setup and I feel really sad for the guy.
Yaksha
Actually Multiboxing is a fairly controversial topic in a lot of MMO communities.
For most of the part I think it falls into the 'gray area' part of the rules.
Multiboxing itself tends to be good for MMOs, because it means you are paying twice (or 3x, 4x, etc.) to the company, and companies like people doing that.
On the other hand, it's rather debatable whether the techniques used to multibox are giving players an unfair advantage. You start with key cloning, then you move onto macros, and before you know it you're scripting attack chains, etc. Where do you draw the line? Where does the company / the rules / the community want to draw the line?
Realistically though, there's probably no harm to multiboxing if:
1. From server side, is there much notable differences between your actions over x accounts and the actions of x players over x accounts? If not, then chances are, you're unlikely to get caught.
2. Is the benefit you gain from having x accounts played by you, more or less the same as the combined benefit of x people playing those x accounts together? If so, then chances are even if you're noticed, they're not going to care much. After all, there's really nothing inherently unfair with them selling a single person x accounts and that person gaining x* benefits.
Is it 'right', I dunno. But for the people who think this is really sad, I'll have you know multiboxing a lot of accounts can actually be a lot of fun. It just depends on the game.
I don't know how it would work in guild wars, but I played another MMO previously that had in-game provisions for player made macros, scripts and add-ons (Runes of Magic). Their only real rule was no automation - so nothing that would allow an account to play without a human being in front of the screen/keyboard. It was actually a lot of fun creating a custom set of add-ons and scripts and multiboxing a full party from one computer, and watching the party steamroll through pve. To be fair, that was a free MMO. It wouldn't have been fun at all if I had to pay 8 * $15 a month all the accounts....
For most of the part I think it falls into the 'gray area' part of the rules.
Multiboxing itself tends to be good for MMOs, because it means you are paying twice (or 3x, 4x, etc.) to the company, and companies like people doing that.
On the other hand, it's rather debatable whether the techniques used to multibox are giving players an unfair advantage. You start with key cloning, then you move onto macros, and before you know it you're scripting attack chains, etc. Where do you draw the line? Where does the company / the rules / the community want to draw the line?
Realistically though, there's probably no harm to multiboxing if:
1. From server side, is there much notable differences between your actions over x accounts and the actions of x players over x accounts? If not, then chances are, you're unlikely to get caught.
2. Is the benefit you gain from having x accounts played by you, more or less the same as the combined benefit of x people playing those x accounts together? If so, then chances are even if you're noticed, they're not going to care much. After all, there's really nothing inherently unfair with them selling a single person x accounts and that person gaining x* benefits.
Is it 'right', I dunno. But for the people who think this is really sad, I'll have you know multiboxing a lot of accounts can actually be a lot of fun. It just depends on the game.
I don't know how it would work in guild wars, but I played another MMO previously that had in-game provisions for player made macros, scripts and add-ons (Runes of Magic). Their only real rule was no automation - so nothing that would allow an account to play without a human being in front of the screen/keyboard. It was actually a lot of fun creating a custom set of add-ons and scripts and multiboxing a full party from one computer, and watching the party steamroll through pve. To be fair, that was a free MMO. It wouldn't have been fun at all if I had to pay 8 * $15 a month all the accounts....
End
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Ever thought it could also be a gigantic pain to manage different classes/abilities/targeting.
Put it this way if they are all on the same spot, tanking will be a pain, he goes to attack and a monk skill is in same slot he wasted a heal and energy. He could spike it but healing is going to suck with the targeting unless he gives all characters a self heal which is horribly inefficient. Still illegal but I'm just making a point. This isn't like ultima online from yesteryear where you could control all the actions of all players properly. This game has far too many variables http://i35.photobucket.com/albums/d1...8834-640wi.jpg ^ At least times have changed enough to let you get away with one computer. Ahh Rich Thurman..God bless you. |
while yea its gonna be a pain to run all of them...for something like some of the speedclears with like 5 people with the same build that wanna try and have the same timing it could be pretty leet...
majoho
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You start with key cloning, then you move onto macros, and before you know it you're scripting attack chains, etc. Where do you draw the line? Where does the company / the rules / the community want to draw the line?
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You really think somehow it's a slippery slope because I can't really see that.
All multiboxing is doing is forwarding a keystroke to several clients, this can be done either in hardware or software - it's really extremely simple and I don't see how it leads to scripting (botting in any way).
jonnieboi05
I am seeing the term "multi-boxing" being used in a way that confuses me. I was under the impression that "multi-boxing" simply means that you have more than 1 instance open?
I ask this because Majoho (the post right above this) said, "All multiboxing is doing is forwarding a keystroke to several clients".
Am I wrong on my definition of "multi-boxing" ?
I ask this because Majoho (the post right above this) said, "All multiboxing is doing is forwarding a keystroke to several clients".
Am I wrong on my definition of "multi-boxing" ?
Yaksha
hmm... forwarding a single keystroke to several clients is simple.
But if you have ever tried to set up key cloning, there are always problems. It was a long time ago when I did this, but a few of the issues where:
1. For some skills, you don't want all your characters to use it at once. Instead, you want to 'cycle' between the characters. So pressing "1" will send it to the first client, the second time you press it it will be sent to the second client, then the third client, etc. And then back to the first client again.
2. Naive key cloning will cause problems, because if you click on the chat box and start typing. The keys you type will be cloned to the other clients as well. However the mouse click is not clonned. So you also need 'meta keys' set up to control the key cloning.
3. Unless you are multiboxing with characters of the same class and build, you have to either create the builds to 'match' (so naive key cloning will work), or you set it up so certain keys are cloned only to certain clients.
It was very easy to go from "when I press 1, forward 1 to all clients" to go "when I press 1, forward 1 to all clients, and forward 1-2-3 to these other clients". A good key cloning program will let you do this. Which basically lets you use one key to do different things in different clients.
When people say "key cloning", often they aren't talking about just *simple* "when I press 1, forward 1 to all clients". Because this just doesn't work. Just think about it... if you were controlling 3 characters on three clients:
1. Do you "simple" clone wasd keys? What if one character gets stuck? Do you clone mouse clicks as well for character movement?
2. How would you organize your task bar for a party of three characters that were different classes?
3. If you were controlling a party with a healer and a buffer, how do you manage key clones so heals and buffs can be cast on your own party members?
Key cloning programs foresee these problems and offer ways around them. That quickly leads to "1 button press = multiple actions" or "1 button press = different actions for different clients"
If i could press one button that makes my monk cast a certain enchantment targetting my warrior, my necromancer cast two enchantments, and my elementalist cast a preperation glyph. Do you think that's just key cloning? Or is it more like a macro or a simple script? Also what if something like this lets me time two actions much better than a human clicking two buttons? Is that any worse?
But if you have ever tried to set up key cloning, there are always problems. It was a long time ago when I did this, but a few of the issues where:
1. For some skills, you don't want all your characters to use it at once. Instead, you want to 'cycle' between the characters. So pressing "1" will send it to the first client, the second time you press it it will be sent to the second client, then the third client, etc. And then back to the first client again.
2. Naive key cloning will cause problems, because if you click on the chat box and start typing. The keys you type will be cloned to the other clients as well. However the mouse click is not clonned. So you also need 'meta keys' set up to control the key cloning.
3. Unless you are multiboxing with characters of the same class and build, you have to either create the builds to 'match' (so naive key cloning will work), or you set it up so certain keys are cloned only to certain clients.
It was very easy to go from "when I press 1, forward 1 to all clients" to go "when I press 1, forward 1 to all clients, and forward 1-2-3 to these other clients". A good key cloning program will let you do this. Which basically lets you use one key to do different things in different clients.
When people say "key cloning", often they aren't talking about just *simple* "when I press 1, forward 1 to all clients". Because this just doesn't work. Just think about it... if you were controlling 3 characters on three clients:
1. Do you "simple" clone wasd keys? What if one character gets stuck? Do you clone mouse clicks as well for character movement?
2. How would you organize your task bar for a party of three characters that were different classes?
3. If you were controlling a party with a healer and a buffer, how do you manage key clones so heals and buffs can be cast on your own party members?
Key cloning programs foresee these problems and offer ways around them. That quickly leads to "1 button press = multiple actions" or "1 button press = different actions for different clients"
If i could press one button that makes my monk cast a certain enchantment targetting my warrior, my necromancer cast two enchantments, and my elementalist cast a preperation glyph. Do you think that's just key cloning? Or is it more like a macro or a simple script? Also what if something like this lets me time two actions much better than a human clicking two buttons? Is that any worse?
majoho
Quote:
I am seeing the term "multi-boxing" being used in a way that confuses me. I was under the impression that "multi-boxing" simply means that you have more than 1 instance open?
I ask this because Majoho (the post right above this) said, "All multiboxing is doing is forwarding a keystroke to several clients". Am I wrong on my definition of "multi-boxing" ? |
It doesn't work very well with GW though, not sure if anyone is doing it at all but with something like WoW it works really well.
Here is an example with explanation http://www.youtube.com/watch?v=Iv5Ih...eature=related
http://www.youtube.com/watch?v=jNe1Z...eature=related
Notorious Bob
Well playing on multiple accounts simultaneously if you have the hardware certainly isn't illegal or against the EULA and neither is launching multiple clients on the same machine - which provides no "in-game advantage or manipulates game mechanics" in any way.
If you're an ambidextrous octopus with money to burn then have at.
Using a single keyboard and routing keyclicks to multiple clients is ingenious. Does it violate the EULA, almost certainly not.
As for regular keyboard macros - they're certainly perfectly legal. Anet even handed out a Logitec G15 gaming keyboard as a prize a while back and I very much doubt that they told the winner "here's your keyboard, but if you use a macro in GW we're gonna ban you!"
Macros and botting are two very, very different things as has been discussed with Anet involvement, over and over again.
These threads always need cleaning up with a good dose of bleach to remove the scare-mongering and dis-information.
If you're an ambidextrous octopus with money to burn then have at.
Using a single keyboard and routing keyclicks to multiple clients is ingenious. Does it violate the EULA, almost certainly not.
As for regular keyboard macros - they're certainly perfectly legal. Anet even handed out a Logitec G15 gaming keyboard as a prize a while back and I very much doubt that they told the winner "here's your keyboard, but if you use a macro in GW we're gonna ban you!"
Macros and botting are two very, very different things as has been discussed with Anet involvement, over and over again.
These threads always need cleaning up with a good dose of bleach to remove the scare-mongering and dis-information.
Ranger Jaap
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Well playing on multiple accounts simultaneously if you have the hardware certainly isn't illegal or against the EULA and neither is launching multiple clients on the same machine - which provides no "in-game advantage or manipulates game mechanics" in any way.
If you're an ambidextrous octopus with money to burn then have at. Using a single keyboard and routing keyclicks to multiple clients is ingenious. Does it violate the EULA, almost certainly not. As for regular keyboard macros - they're certainly perfectly legal. Anet even handed out a Logitec G15 gaming keyboard as a prize a while back and I very much doubt that they told the winner "here's your keyboard, but if you use a macro in GW we're gonna ban you!" Macros and botting are two very, very different things as has been discussed with Anet involvement, over and over again. These threads always need cleaning up with a good dose of bleach to remove the scare-mongering and dis-information. |
Coast
its better than fow sc this way :=D(8chances for obby edge per run)!
jonnieboi05
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multiboxing means you have several instances (clients) open but you control them all with one keyboard.
It doesn't work very well with GW though, not sure if anyone is doing it at all but with something like WoW it works really well. Here is an example with explanation http://www.youtube.com/watch?v=Iv5Ih...eature=related http://www.youtube.com/watch?v=jNe1Z...eature=related |
I feel stupid now. I've always had people ask me in-game if I was "multi-boxing" whenever I had 8+ accounts running at the same time and I always said "yes". >_<
zzzz... I guess my answer for now on will simply be "no, I am merely running 8+ instances".
Zebideedee
Wow, is that a for real pic. Stoneys? All those computers and a puny little monitor. Heh, sell some comps and buy a tv. Although judging by that set up the person would burst into flames if they came into contact with direct sunlight if they left the house to buy a tv
The Mountain
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Well playing on multiple accounts simultaneously if you have the hardware certainly isn't illegal or against the EULA and neither is launching multiple clients on the same machine - which provides no "in-game advantage or manipulates game mechanics" in any way.
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jonnieboi05
And what would be the difference between having other people playing the accounts for you and giving you all the loot compared to YOU doing the task of micro'ing all of them and giving yourself the loot anyways?
BenjZee
Ive heard of multiclients but this is actually new to me, how have i never thought of this being possible.
jonnieboi05
IMO, if you can sucessfully micro all of your accounts without the usage of a 3rd party program, like what I do, then I give you your kudos and all the more power to you.
It's not match manipulation, it's not botting, it's not rigging your client, it's not doing anything inappropriate or against the EULA/RoC/ToS.
Edit: And in case if anyone is interested, this is what my desktop(s) look like when I run just 8 accounts:
And in case anyone is wondering, the right side of the desktop cuts off like that in the picture because it's only a 19'' monitor (1440x900). The left side is my main monitor (28''; 1920x1200), which is obviously much bigger.
It's not match manipulation, it's not botting, it's not rigging your client, it's not doing anything inappropriate or against the EULA/RoC/ToS.
Edit: And in case if anyone is interested, this is what my desktop(s) look like when I run just 8 accounts:
And in case anyone is wondering, the right side of the desktop cuts off like that in the picture because it's only a 19'' monitor (1440x900). The left side is my main monitor (28''; 1920x1200), which is obviously much bigger.
Stoneys Rock
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Wow, is that a for real pic. Stoneys? All those computers and a puny little monitor. Heh, sell some comps and buy a tv. Although judging by that set up the person would burst into flames if they came into contact with direct sunlight if they left the house to buy a tv
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Sorry going off on a tangent.
http://terranova.blogs.com/terra_nov..._the_farm.html
Thats where the picture came from.
As for the topic I don't think multiboxing would be an efficient method, like I said before. The differing skills needed and the differing roles would be too hard to manage.
majoho
multiboxing isn't viable in GW because GW doesn't have an ingame scripting language, you can't really control several characters easily like you can in say WoW.