Game Update - 9/9/10

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

Quote:
Originally Posted by Karate Jesus View Post
Well, apparently there was a small skill update leak somewhere, so they must be doing something. I don't know how accurate that is, though.

What I do know, is that I recently learned a lot more about the Test Krewe and the way things work and I have to admit that it's disheartening. I've heard from 4 TK people in the last 2 weeks who want to quit.

That's just ridiculous.
I think they should quit and let others that actually play the game and want to have an impact in a positive way do something effective and meaningful. Maybe they'll even get the skill-testing right for a change and step up! I wish I had the level of coding experience required to help, but I don't. Otherwise [if I did possess the coding experience required] I'd totally volunteer and actually change the game for the greater good, making people actually enjoy both PvE AND PvP alike again.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Sirius Bsns View Post
I think they should quit and let others that actually play the game and want to have an impact in a positive way do something effective and meaningful. Maybe they'll even get the skill-testing right for a change and step up! I wish I had the level of coding experience required to help, but I don't. Otherwise [if I did possess the coding experience required] I'd totally volunteer and actually change the game for the greater good, making people actually enjoy both PvE AND PvP alike again.
Trust me, test krewe doesn't work like how you think it does.

Ka Tet

Ka Tet

Krytan Explorer

Join Date: Nov 2006

Pita Bread And Scud Missiles Ai[iiii]

Quote:
Originally Posted by lemming View Post
Trust me, test krewe doesn't work like how you think it does.
Spill the beans.

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

Quote:
Originally Posted by lemming View Post
Trust me, test krewe doesn't work like how you think it does.
Yes, please do elaborate. You left me dangling with a half-completed statement.

I'm under the impression that the Test Krewe sits in front of (a/the) computer screen(s), opens up a non-live client filled with the applied source code of skill changes (implemented by the "Live Team"), tests them non-live version of Guild Wars, submits their individual feedback back to the actual coders/developers(aka: "Live Team"), and routes it up to the chain of GW1 HMFIC for approval/disapproval. Am I right or wrong, here?

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

What upsets me is that they dare call it update.

Hello, anyone there or they've put some AI to work on the game, now, instead of the team? Yeah, and I bet those are working on halloween costumes.

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

The test krewe does not do any coding at all. They are not there to speed up the process of creating updates; only to ensure the quality of said updates. The test krewe are not decision makers. "Their input, while greatly valued, is but a single part of a multi-layered process that involves a number of ArenaNet staff members at each level." Really, the test krewe is there to make sure that Anet's ideas work.

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

Quote:
Originally Posted by Elnino View Post
The test krewe does not do any coding at all. They are not there to speed up the process of creating updates; only to ensure the quality of said updates. The test krewe are not decision makers. "Their input, while greatly valued, is but a single part of a multi-layered process that involves a number of ArenaNet staff members at each level." Really, the test krewe is there to make sure that Anet's ideas work.
Thanks for the clarification, Elnino. So they're essentially the Quality Assurance Dept.? They search for imbalances, bugs, etc.? Do they have any voice in the matter when it comes to skill functionality concepts/changes/updates?

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

Quote:
Originally Posted by Rocky Raccoon View Post
No, there isn't. Don't think I don't wish much of what people here say all the time, but I realize I have no control of the situation and try to make the best of what they give me. If a game can hold me for over five years it owes me nothing but a hardy thank you and see you in GW2, (not that I have quit GW1)
the bolded part: but you can talk about it, if noone would do that, there would be alot of bad stuff in gw right now, as we *the fans* are telling anet what we like to see, and so they are talking and thinking about it
look at the 7 hero team possibility, regina actually replied about it

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Elnino View Post
The test krewe does not do any coding at all. They are not there to speed up the process of creating updates; only to ensure the quality of said updates.
So, since the quality of the last few updates has clearly plummeted - disconcerting bugs and oversights being introduced whenever a patch went live - they could well quit instead of moaning.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Sirius Bsns View Post
So they're essentially the Quality Assurance Dept.? They search for imbalances, bugs, etc.?
Basically.

Quote:
Originally Posted by Sirius Bsns View Post
Do they have any voice in the matter when it comes to skill functionality concepts/changes/updates?
On paper, yes, they're offered the opportunity to provide input in the process. Realistically, it seems like (at least for the PvP balance segment of the TK) their opinions are usually disregarded.

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

Quote:
Originally Posted by Sirius Bsns View Post
Thanks for the clarification, Elnino. So they're essentially the Quality Assurance Dept.? They search for imbalances, bugs, etc.? Do they have any voice in the matter when it comes to skill functionality concepts/changes/updates?
From what I have heard, they do have a voice but the decisions are ultimately made by Anet. It's all due to legal reasons. They can't make changes based on external input.

Quote:
Originally Posted by Gill Halendt
So, since the quality of the last few updates has clearly plummeted - disconcerting bugs and oversights being introduced whenever a patch went live - they could well quit instead of moaning.
That's what they were meant to do. I didn't say that it was working

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Elnino View Post
That's what they were meant to do. I didn't say that it was working
Oh, I know. I was just replying to this:

Quote:
Originally Posted by Karate Jesus View Post
What I do know, is that I recently learned a lot more about the Test Krewe and the way things work and I have to admit that it's disheartening. I've heard from 4 TK people in the last 2 weeks who want to quit.

instanceskiller

instanceskiller

Lion's Arch Merchant

Join Date: Jan 2008

Myst

A/

Such a sad waste of enthusiasm when I came on and saw there was an update

Since there is no skill update preview yet, I won't hold my breath for it to come out within the next month or two. It will probably come out during or after the halloween event.

I am only really annoyed to be honest at these late skill updates because I keep remembering what linsey said about skill balances...

"We’re going to slow things down by switching to a longer development cycle for each skill balance. We'll be shooting for a skill balance every other month instead of every month. " <----yeah, this failed

"The switch to a bimonthly schedule allows us to maintain the quality of our work, and—this is important—it allows us to gather community feedback about the skill balance updates before they go Live. "<----I'm pretty sure this failed"


Anyways, since there is no sign of a dervish update, I won't be expecting a paragon update anytime in this year and well into next. I'm not even sure if the paragon update will come first or guild wars 2, but I'm leaning more towards guild wars 2 at the moment.

Fluffy Kittens

Guest

Join Date: Dec 2009

But really... 2 months for a simple skill change.. only thing I can say about that is: "ARE YOU SRS?"
I mean what the hell is taking them so long to nerf obvious op skills... at least in PvP. I mean if bbsins got nerf why aren't bbwars nerfed? That makes just no sense at all... I'm not even gonna start about op sinways, esurgers and crap like that.
I heard some info that IH spirit and esurge is getting the nerf... but really I guess it's another update which took them 6 MONTHS to make and won't really change much things.
You should step it up Anet folks and stop being so lazy...let's take all other games for example. In all other games op and imbalanced stuff gets fixed within few days not within few years like it is with Guild Wars and I really hope Anet boss hired some better people to work on GW2 because these people are joke.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Hahahaha....right, OP stuff gets fixed in a few days in other games. Are you serious?

GW's high level PvP is pretty balanced right now. There are a few outliers, to be sure, but there are always going to be rough edges to sand down. Compared to what it was like after NF's release, and compared to any other "high level" PvP in other MMOs, there's no question that it's better right now.

Seriously, Backbreaker warriors are OP? WTF? That's what hammers do, what they've always done. Yes, it's a pain in the ass, that's why you have monks with guardian.

Hyperventilate

Hyperventilate

Krytan Explorer

Join Date: Nov 2007

Somewhere in California

I Gots A Crayon [Blue]

Me/Mo

Hell, I can't blame A-net for staying silent and not updating at the drop of the hat...


People bitch when it's updated....

people bitch when it isn't.

Cool Down

Cool Down

Academy Page

Join Date: Mar 2009

Denmark

E/

You all QQ too much, and the funny thing is that it's the same people doing it over and over again. Since it's not p2p, how much of an update can you really count on each month.
I know this update is the worst and least useful for like a long time, but they are probably working on something, hopefully it is the halloween event.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Anyone want to place bets on getting a content update by the end of this month?

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Quote:
Originally Posted by NerfHerder View Post
Anyone want to place bets on getting a content update by the end of this month?
I will! 25k on no content update....25k on no skill update.

Apok

Apok

Frost Gate Guardian

Join Date: Apr 2010

Even though the LT is not a part of GW2, that does not mean their work hasn't been haltered by Gamescon/PAX. The only CR they have is focusing right now on GW2 business and they, without a doubt, have probably been ordered to only bring up GW2 stuff. Also, balancing in this game seems to be a double-edged sword, which it shouldn't be. Hell, our suggestions are complete and biased crap compared to what they've done (i.e., Borat and KJ bitching about Wastrel's Demise without even testing it once)

But, we are not the worst community out there. Other companies deal with shit all the time from their customers. What seperates the good from the bad is how well they take the pressure (remind me again why Gaile is still working there...?)

We have all seen what they bring to the table when given time, and a team of only four people and a bunch of PvEers wanting their favorite classes buffed can only get so much done.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by Apok View Post
We have all seen what they bring to the table when given time, and a team of only four people and a bunch of PvEers wanting their favorite classes buffed can only get so much done.
Which is why they need to slightly increase the live team. Taking 4 people from GW2 to the GW1 team would only decrease work on GW2 by ~4% yet it would double the amount of people on GW1's team. The current of ratio of ~100 to 4 is kind of rediculous.

And FYI, I want my favorite class nerfed. Its already powerful enough.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by lemming View Post
On paper, yes, they're offered the opportunity to provide input in the process. Realistically, it seems like (at least for the PvP balance segment of the TK) their opinions are usually disregarded.
From what I hear, it's the same way in the PvE balance segment.

I'll try to summarize what I've heard most recently, but don't take it as fact, because I'm not on the TK and don't know first hand. It went something like this:

Quote:
Basically, it's like they have no plans and no timetable. I don't blame people for being upset about skill updates not being on time, but I don't know what to tell them. Literally, the Live Team has no deadlines, no timetable, and it seems like they have no real expectations. They ask us each time to just throw out ideas of what skills should be updated. Of course, idiots throw out insanely OP shit and they literally write them up as skills after about a month, and then we have to spend a month explaining why that shit is OP.

Eventually they kind of listen, but if you noticed with the Mesmer update, they really don't listen to us much. Hell, you should have seen Migraine when they first showed it to us. Basically the PvE version was PvP too, and they wouldn't listen to us about nerfing it. And Complicate was just as insane.

Either way, it's not like there's anything we can do. Half the TK left a few months into it, and the rest of them barely play the game. The PvP guys are good, but the devs don't listen to them. It just sucks.
That was basically his rant convincing me not to join it.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Quote:
Originally Posted by Karate Jesus View Post
From what I hear, it's the same way in the PvE balance segment.

I'll try to summarize what I've heard most recently, but don't take it as fact, because I'm not on the TK and don't know first hand. It went something like this:



That was basically his rant convincing me not to join it.
Wow, that's some pretty hard hitting stuff. You have some genuine integrity, either to your friend or to Anet, for not using his rant to generate more hostility.

So basically it sounds like they really have just given up on GW1, and are just trying to make it look like they're trying in order to convince people to buy GW2. At least that's what I got out of it.

The no direction/timetable really is disgusting though. I honestly expected better from a company that "prides itself on making AAA MMO's. Lol.

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

Quote:
Originally Posted by Karate Jesus View Post
From what I hear, it's the same way in the PvE balance segment.

I'll try to summarize what I've heard most recently, but don't take it as fact, because I'm not on the TK and don't know first hand. It went something like this:



That was basically his rant convincing me not to join it.
Thank you for sharing this. This was exactly how I imagined it turning it out, but it was nice to "hear" from someone who was actually a part of the TK.

betterjonjon

betterjonjon

Academy Page

Join Date: Jul 2006

Knights and Heroes [Beer]

Mo/

Quote:
Originally Posted by Karate Jesus View Post
From what I hear, it's the same way in the PvE balance segment.

I'll try to summarize what I've heard most recently, but don't take it as fact, because I'm not on the TK and don't know first hand. It went something like this:



That was basically his rant convincing me not to join it.
If this is even partly true its a little sad. I mean it REALLY makes you want to....buy another of their games huh(Read: GW2).

MArcSinus

MArcSinus

Frost Gate Guardian

Join Date: Mar 2010

The Netherlands

Are We Friends [NLT]

E/

Quote:
Originally Posted by Karate Jesus View Post
From what I hear, it's the same way in the PvE balance segment.

I'll try to summarize what I've heard most recently, but don't take it as fact, because I'm not on the TK and don't know first hand. It went something like this:



That was basically his rant convincing me not to join it.
Wow that sucks

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by Karate Jesus View Post
From what I hear, it's the same way in the PvE balance segment.

I'll try to summarize what I've heard most recently, but don't take it as fact, because I'm not on the TK and don't know first hand. It went something like this:



That was basically his rant convincing me not to join it.
If this is how Anet treats there customers... well this is pretty sad. I mean it really makes me rethink whether or not im actually going to buy GW2. Really Anet... the best way to promote your new game is to show your fans that you arn't just going to give up on them.

StormX

StormX

Krytan Explorer

Join Date: Nov 2005

E/Mo

Perhaps they are counting on us all being good little sheep and buying GW2 regardless? And the sad thing is that we probably will...

yeah, drop GW1 like a hot potato the minute the next big thing rolls around... really great PR guys.

Errant Venture

Frost Gate Guardian

Join Date: Sep 2008

Vent Rage [vR]

Mo/W

Quote:
Originally Posted by jazilla View Post
how long was it from the time they announced the mesmer skill update preview to when the released the mesmer skill update? they havent even released dervish preliminary update notes yet. it could take 2 months or longer from the time they release the prelim. notes to when the skills actually change. is anyone honestly that excited for derv changes? is it really that hard at the lifecycle of this game to change 10-20 skills(PVP ONLY) for the derv and paragon? i can see for PvE where that would take a lot longer to balance.

i'm really kind of over caring at this point.
You'd be surprised actually. The coding of the guild wars client is horrendous. Quite honestly, it may be the most poorly coded MMO to have been spawned in the last 10 years. It takes a designer literally days to make small alterations ( I.E. number changes) to a single skill. Reworking a skill functionality takes longer. And every skill added to the game (I.E pvp/pve splits) degrades the performance of the client and its communications to the server causing more lag and connectivity/stability issues. It's the main reason why work on GW2 started almost immediately after nightfall launched, it was easier to just start over with a fresh game than to try and fix the problems with the gw1 client structure. Pretty much everything since the NF release has been a stall to keep people interested until GW2.

Aycee

Aycee

Lion's Arch Merchant

Join Date: Aug 2010

The other side

Honestly for the people complaining about no huge update this month or the ones prior. The game has been out for so long now, what more can they update? Sure a skill update can be thrown in but then it would just be followed by another nerfing those same skills. Finish up the game and if you don't like farming or grinding or talking to the community, imho just leave. Waiting a month for a miracle update that is going to miraculously make you love GW as much as you did at release probably isn't going to happen. Give up the fantasy.

Still Number One

Wilds Pathfinder

Join Date: Jun 2008

W/

Quote:
Basically, it's like they have no plans and no timetable. I don't blame people for being upset about skill updates not being on time, but I don't know what to tell them. Literally, the Live Team has no deadlines, no timetable, and it seems like they have no real expectations. They ask us each time to just throw out ideas of what skills should be updated. Of course, idiots throw out insanely OP shit and they literally write them up as skills after about a month, and then we have to spend a month explaining why that shit is OP.

Eventually they kind of listen, but if you noticed with the Mesmer update, they really don't listen to us much. Hell, you should have seen Migraine when they first showed it to us. Basically the PvE version was PvP too, and they wouldn't listen to us about nerfing it. And Complicate was just as insane.

Either way, it's not like there's anything we can do. Half the TK left a few months into it, and the rest of them barely play the game. The PvP guys are good, but the devs don't listen to them. It just sucks.
TBH, if you talked to anyone who used to be on the PvP balance forums (which basically was the test krewe before A.Net decided to do their PR stunt and make it more open and known) then everything you stated there is nothing new. A.Net has always seeked input from players through the use of a private forum, and those players have always complained that A.Net hardly listens to their input and rather than them giving suggestions on changes they basically spend their time trying to plead with A.Net to tone down a lot of their original intentions because they would be even more game breaking then what the final results ended up being.

So the whole point I'm trying to make with this post is, there is nothing new about what you said. It has been happening since the beginning, and it will not change for Guild Wars 2. Guild Wars was still a very enjoyable game despite this, but it has always been obvious that the people in charge of balancing the game either don't care about balancing the game, or don't know how to. All they really ever did was force a meta shift to something extremely broken and then spend a few months trying to fill up the holes they dug by nerfing the skills they changed. All the test krewe ever was, was a publicly acknowledged balance forum with even less qualified people then those who had access to the original balance forums. Not that being qualified matters, when all we ever hear is that A.Net basically does what they want and only actually acts on the input once in a while.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by Aycee View Post
Honestly for the people complaining about no huge update this month or the ones prior. The game has been out for so long now, what more can they update? Sure a skill update can be thrown in but then it would just be followed by another nerfing those same skills. Finish up the game and if you don't like farming or grinding or talking to the community, imho just leave. Waiting a month for a miracle update that is going to miraculously make you love GW as much as you did at release probably isn't going to happen. Give up the fantasy.
Can you count the number of content updates since 2008 in PvP?

Apart of that , i don't know if you remember that update recently when they restricted some skills in codex. Seriously , how can you come with such an update. It looked like that they clearly don't play the game , or like they tried codex and lost to people using those skills , thus nerf..
But point is , the number of people who enjoy the game by farming ectos or doa 24/7 is easily 10 times higher than the whole pvp population so....

Ranger Jaap

Lion's Arch Merchant

Join Date: Oct 2007

yup remove TA , and dont update the shitty meta GG anet.

Fluffy Kittens

Guest

Join Date: Dec 2009

That's what you get when you hire people who have no idea how to do their job... lazy to do simple PvP skill balance update, for PvE it takes a little more time but not months like it's taking Anet to update anything...
I don't understand why don't they just say: we don't care about GW1 anymore see you in GW2

Meridon

Meridon

Lion's Arch Merchant

Join Date: Dec 2008

Funny Business Inc [FBI]

Quote:
Originally Posted by Errant Venture View Post
You'd be surprised actually. The coding of the guild wars client is horrendous. Quite honestly, it may be the most poorly coded MMO to have been spawned in the last 10 years. It takes a designer literally days to make small alterations ( I.E. number changes) to a single skill. Reworking a skill functionality takes longer. And every skill added to the game (I.E pvp/pve splits) degrades the performance of the client and its communications to the server causing more lag and connectivity/stability issues.
This is actually very interesting. I remember debating with a TK member and mod on this forum about a more elaborate use of skill splits, for specific PvE/PvP balance purposes. I was very much in favor, and was never really given a good reason why there was so much opposition for such an approach. Now, it makes sense though.

Nevertheless, if what you're saying is true, then the situation in terms of coding and the resulting (lack of) skill updates is indeed pathetic.[

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by Meridon View Post
Nevertheless, if what you're saying is true, then the situation in terms of coding and the resulting (lack of) skill updates is indeed pathetic.[
It's true. The client degrades when they add more PvE/PvP splits, and affects game performance.

The client, from what I've heard, is a complete mess. I believe Errant actually confirmed that by talking to Linsey (when she was still with the Live Team).

fr.aodhan

Frost Gate Guardian

Join Date: Aug 2010

D/Mo

Quote:
Originally Posted by Errant Venture View Post
Quite honestly, it may be the most poorly coded MMO to have been spawned in the last 10 years.
I can't help but agree. The oddities in mass enchantment removal (e.g. Mystic Sandstorm+Pious Renewal) point at some seriously questionable coding practices. As a programmer, I've tried to come up with scenarios in which the current functionality makes sense, but there just aren't any. They had a perfectly good LIFO stack working and then ignored it.

Normally I refrain from saying this sort of thing, because I know it's easy to be an armchair designer, but it could have been done better, in the obvious way.

Killed u man

Forge Runner

Join Date: Feb 2006

I've heard from reliable source that the client is garbage, but I don't see how skill updates and all can lagg all that much.

All skills are stored in a database saved on the server, not the client. (Otherwise, you could force your own skills through a client hack, which would be redicilous) The only thing the client does when you press a skill, is bring forth the data from the database, and I HIGHLY doubt there is much lagg involved into this.

The coding of the actual skills, however, is a different issue. There's a million ways to achieve a certain thing through coding. I have no doubt that in Guild Wars, alot of skills are coded in redicilously redundant ways (kinda like the skill notes pre-shortening). But again, for this to cause client lag, you'dd have to have a toddler write the code...

But there is definatly alot of stuff wrong with the client. Look at the amount of dupes in the past, even some that still exist, or the many other client hacks that exist. Security definatly wasn't the highest prioirity on Anet's list when they made GW.

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

Quote:
Originally Posted by Killed u man View Post
I've heard from reliable source that the client is garbage, but I don't see how skill updates and all can lagg all that much.

All skills are stored in a database saved on the server, not the client. (Otherwise, you could force your own skills through a client hack, which would be redicilous) The only thing the client does when you press a skill, is bring forth the data from the database, and I HIGHLY doubt there is much lagg involved into this.

The coding of the actual skills, however, is a different issue. There's a million ways to achieve a certain thing through coding. I have no doubt that in Guild Wars, alot of skills are coded in redicilously redundant ways (kinda like the skill notes pre-shortening). But again, for this to cause client lag, you'dd have to have a toddler write the code...

But there is definatly alot of stuff wrong with the client. Look at the amount of dupes in the past, even some that still exist, or the many other client hacks that exist. Security definatly wasn't the highest prioirity on Anet's list when they made GW.
Mistakes are usually learned before countered, and unless they were born a prophet, or they had Einstein's brain, programmers cannot foresee everything. They first have to learn about it before they can fix things, and they eventually did!

Errant Venture

Frost Gate Guardian

Join Date: Sep 2008

Vent Rage [vR]

Mo/W

Quote:
Originally Posted by Killed u man View Post
I've heard from reliable source that the client is garbage, but I don't see how skill updates and all can lagg all that much.

All skills are stored in a database saved on the server, not the client. (Otherwise, you could force your own skills through a client hack, which would be redicilous) The only thing the client does when you press a skill, is bring forth the data from the database, and I HIGHLY doubt there is much lagg involved into this.

The coding of the actual skills, however, is a different issue. There's a million ways to achieve a certain thing through coding. I have no doubt that in Guild Wars, alot of skills are coded in redicilously redundant ways (kinda like the skill notes pre-shortening). But again, for this to cause client lag, you'dd have to have a toddler write the code...

But there is definatly alot of stuff wrong with the client. Look at the amount of dupes in the past, even some that still exist, or the many other client hacks that exist. Security definatly wasn't the highest prioirity on Anet's list when they made GW.
When I said "client" I probably wasn't specific enough. The actual structure of the server on anet's side and the way it communicates with you're computer is very messy. This communication is degraded when more skills are introduced to the game, though I'm not sure specifically how since no one outside of Anet has been able to see the client code and all the hints we have are from reversing captured packet logs.