Skills to update in PvP

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M
Missing HB
Desert Nomad
#1
It's been too long time since some skills are used in pvp , and are enough good to abuse the format , especially in HA and RA ( people might say who cares of "toomz" or so , but those skills are really not requiring any aptitude from the player). So , here's the list of skills that should be nerfed ( i will add later some suggestions in how to nerf them )

- Bsurge : too OP in RA vs no monk teams , too OP aswell in some 1v1 HA maps ( relics especially ) . Make recharge/cast time longer

- Psychic distraction : too easy to shut down a team trying to rez someone ( if you even have fast recharge ) , and too easy to win is some map objectives ( koth)

- Prism : too easy to click on it to save from spike when kded
- Jagged strike : too easy to be able to spam a combo , i'd suggest to add a 12 sec recharge if the hit misses.

- Backbreaker : too easy to spam it when IH is on , change to 6 adrenaline and 10 sec recharge .

- Falling lotus : change to : doesn't hit if you have less than 3 in critical damage

- Dshot : if a skill isn't rupted , all your skills are recharging for 6 sec
- Coward : If target isn't kded , your attack skills are recharging for 5 sec
- Weapon of warding/shadow/brutal : change functionnality to : target gains +..4 healh regen and 50% chance to block. The weapon takes end if target uses a skill.

There may be more skills that should be nerfed , but that's al lwhat i can think about atm... waiting your comments .
F
Fluffy Kittens
Guest
#2
I agree with all those suggestions because that would make toomz much better place and more enjoyable to play.
Tho I'd nerf Dshot and Coward in different way:

-Coward: add 5 energy cost instead of adrenaline
-Dshot: either make 5 sec longer recharge time or make rupted skill disabled 5 sec shorter
lemming
lemming
The Hotshot
#3
what is this i don't even
Lord Dagon
Lord Dagon
Desert Nomad
#4
Quote:
Originally Posted by lemming View Post
what is this i don't even
*i dont even know what this is. fixed

and its a suggestion for skills that could be changed in pvp.

oh and i agree for the most part about them. I dont pvp all that much but these seem like good ideas.
p
pinkeyflower
Krytan Explorer
#5
Wouldn't changing Falling Lotus to your suggested iteration remove BB from play anyway? Also I would change the description for the changed Falling Lotus to failure if Critical Strikes is 4 or lower (keeps it line with other skills with failure clause e.g. Gale).
Xsiriss
Xsiriss
Jungle Guide
#6
What about Smiter's Boon, shit's pretty OP.
s
snowman relic
Krytan Explorer
#7
yea we need to nerf SoS in pvp 2 cuz liek 3 energy from spiritz? WAY TO MUCH

trolling aside: what is this i dont even
TheodenKing
TheodenKing
Jungle Guide
#8
Yeah nerf a ranger skill... cux we don't have enough *%#@# mesmers in pvp already.
Artisan Archer
Artisan Archer
Wilds Pathfinder
#9
Somebody nerf the create thread button, it's too easy to use even if you're bad.
Zodiac Meteor
Zodiac Meteor
Imma Firin Mah Rojway!
#10
Quote:
Originally Posted by lemming View Post
what is this i don't even
This is a spark for a flame thread, nonetheless, OP stuff can't go ignored.

Dshot - reduce recharge to 5, it interrupts back only disables a skill for 10 seconds if foe under a condition.

Salvage Shot - Increase energy cost to 10, now gives 10 energy if it interrupts a skill.

Punishing shot - Increase recharge to 7, now can't be blocked if your in a stance.

Jagged strike - increased recharge to 10, changed to: causes bleeding ~10 seconds. Recharges instantly you land a dual attack.

Fox fangs - increased recharge to 8, changed to: Deals ~20 damage and unblockable. Recharges instantly if your suffering from a condition.

Back Breaker - Removes your current stance and disable all your stances for 5 seconds. Removed bonus damage and added, if foe was interrupted from this attack it suffers from crippling for ~10 seconds.

Energy Surge - Reduce energy loss to ~6 and removes an additional 1 energy for each enchantment on target foe. If foe isn't enchanted, Energy Surge damage range increases to foes in the area.

Energy Burn - Reduces energy loss to ~5 and now causes burning to all nearby foes. If the foe isn't hexed, energy Burn's recharge is halved.

Empathy - increase recharge to 15, halves casting and recharge time if hexed an attacking foe.

Wastrels Worry: Increased recharge to 12, reduced trigger time by 2, added the function of, if Wastrels deal damage it recharges instantly.

Coward - Now applies weakness for 3 seconds on the caster if causes knockdown. If it fails on knockdown trigger Coward causes crippling on target foe for 3 seconds.

Prism - Changed to: Take half damage for 5 seconds plus one second for each elementalist spell equipped and gain 1 energy each time your a target of an attack or spell.

Why not buff skills to make the game more fun?

Rapid Fire: Changed to a bow attack, reduced recharge to 10, reduced energy cost to 5, casting to 1/2th, function changed to: If this attack hits a foe casting a spell it recharges instantly.

Quick shot: increased recharge to 10 and casting to 1/4th. Arrows move twice as fast. Function changed to: If this attack hits a foe moving or casting a spell it recharges instantly.

Archers Signet (PvP): For ~100 seconds, while under a stance, your bow attacks cannot be blocked and you are immune to blindness. Archers Signet ends when you are hexed. When Archers Signet ends you lose ~3 hexes and conditions.

Archers Signet (PvE): For ~100 seconds your bow attacks activate and recharge 33% faster. Archers Signet ends when you are hexed, when Acrher Signet ends you lose ~3 hexes and conditions and all of your stances are recharged.

Magebane Shot: Interrupts an action. Interruption effect: an interrupted spell is disabled for +10 seconds and all other foes with the same spell. Unblockable if the foe is suffering from a condition.

Marksman Wager: For 18 seconds your bow attack range is reduced by half. Your bow attacks recharge instantly and arrows move twice as fast, but cannot inflict conditions or interrupt foes. Marksman Wager ends when you move or use a non-bow attack skill.

Experts Focus: For ~20 seconds this skill becomes the elite of an allied ranger.

Verata's Sacrifice: While you maintain Verata's Sacrifice. You can control an additional ~6 minions. All of your non-death magic skills are disabled for 15 seconds.

Signet of Suffering: Deals 5...29...35 damage (maximum 140) for each hex on target foe. If the foe was enchanted this signet recharges and cast 50% faster.

Shadow Form (PvP): Changed to a hex, shadow Step to target foe, if you take more than ~200 damage you shadow step back to your original location, gain ~100 health and lose ~2 conditions and hexes.

Way of the Assassin: Changed to a spell, shadow step to target foe. Way of the Assassin recharges instantly if you successfully hit with a dual attack.

Shadow Prison: Shadow step to target foe, when you hit target foe with a offhand attack you and your foe shadow step back to your original location.

Locust's Fury: For ~15 seconds you attack 33% faster and move 50% faster. If an attack fails to hit you suffer from weakness, cripple and daze for ~10 seconds. No effect if there is no ally or foe within earshot and all of your spells are disabled for 20 seconds.

Way of the Empty Palm: While you maintain this enchantment, your offhand, dual attacks, assassin hexes activate and recharge 50% faster. When this enchantment ends you lose all energy.

Death Blossom (PvP): Dual attack, if this attack hits it recharges all other lead and dual attacks. Lose ~3 energy for each one recharged.

It's more fun now see!
RedDog91
RedDog91
Desert Nomad
#11
Quote:
Originally Posted by TheodenKing View Post
Yeah nerf a ranger skill... cux we don't have enough *%#@# mesmers in pvp already.
ikr?
why do us rangers get no love?
BlackSephir
BlackSephir
Forge Runner
#13
So, this is another random balance thread? Post anything that comes to your mind, etc?
M
Missing HB
Desert Nomad
#14
I just wanted to point out the most annoying skills in Ra/HA , suggesting a nerf , but if people take it as a trolling then close.......
I Elite Starchild I
I Elite Starchild I
Academy Page
#15
Quote:
Originally Posted by Missing HB View Post
I just wanted to point out the most annoying skills in Ra/HA , suggesting a nerf , but if people take it as a trolling then close.......
This coming from the same person QQing to bring Hero Battles back...

I agree with Archer, nerf the 'Create Thread' button!!!

FYI-The game has never been balanced for/around RA.
F
Fluffy Kittens
Guest
#16
Balancing skills in PvP is serious issues I don't understand what are you PvE trolls commenting here for. Nerfing those few skills would entirely change the metagame in HA to something more enjoyable to play with and against... seriously it can't get any worse from what it is now.
M
Maver1ck87
Frost Gate Guardian
#17
Ok.... at least ur suggestions arnt ludicrous....
1. Bsurge, it aint THAT OPed in 1v1 if ur frontline know how to use blind shields and rune of clarity.... also... wtf OPed on relic runs?!?!?!?! dont really get that..... but ok... ill take ur word for it

2. yeah, D shot is OPed, but only if the playa is good. So its ineffect balanced as all it does is make better players even better and thats just increasing the cap between players rather than throwing them off balance

3. Nerf PD, cos its OPed on 1 MAP in 1 Competitive format... Lol... really, u know what else is OPed in KotH.... 3 Prot monks, 3 HB monks, 1 Warder ele and 1 MH Fallback Incoming 16 Command Shoutagon with everyone taking SoC.... now that shit is OPed on Koth.... u might have realised my point bein that u have to GET to KotH... and as there are far more OPed mes elites that are better for 1v1 fighting PD is not OPed, infact mesmers will often go whole matches without using their elite. Balance is just designed about being able to carry a PD mes to KotH and relics etc... so that it can win easily.

4. War elites for wars are balanced.... in GvG coward, Evis and Whilring all have their prots and cons... cleave is nice in pressure builds (not as good as others tho not unreasonable)... hamma war elites are balanced and sword = cripslash but who cares, sword is fundamentally weak in PvP. War elites are only OPed if they are used by other peeps... so to make them less strong... attach them to str. Oh and btw, if u keep getting KDed thats U being bad not THEM being good.

5. Weapons dont need a change, if u QQ cos u dont take a ranger in ur teams so cant d shot weapons maybe u need to start running balance as r6+ esurge way ur always gonna struggle vs a good support rt.

6. BBway needs to be killed, but only really though killing soul twisting... basically its an imbagon in PvP that u need to camp to shutdown. Simple fix to BBway, is do something like unnerf Balthazars pendulum. Why do any of the bbway skillz need to be nerfed? Just buff some irrelevant monks skillz to pwn their face... Tho nerf to soul twisting would be nice

7.
S
Sirius Bsns
Banned
#18
Quote:
Originally Posted by Missing HB View Post
It's been too long time since some skills are used in pvp , and are enough good to abuse the format , especially in HA and RA ( people might say who cares of "toomz" or so , but those skills are really not requiring any aptitude from the player). So , here's the list of skills that should be nerfed ( i will add later some suggestions in how to nerf them )

- Bsurge : too OP in RA vs no monk teams , too OP aswell in some 1v1 HA maps ( relics especially ) . Make recharge/cast time longer

- Psychic distraction : too easy to shut down a team trying to rez someone ( if you even have fast recharge ) , and too easy to win is some map objectives ( koth) [it's balanced the way it is, to be honest; 10e is expensive, and the elite spell disabling everything else for 8s is enough of an offset].

- Prism : too easy to click on it to save from spike when kded [It's only for 3 out of every 25 seconds; not needed]
- Jagged strike : too easy to be able to spam a combo , i'd suggest to add a 12 sec recharge if the hit misses. [Assassins aren't really assassins in this game anymore *unfortunately*, and taking away what little viability they have would effectively remove them from play]

- Backbreaker : too easy to spam it when IH is on , change to 6 adrenaline and 10 sec recharge. [WAAAY too harsh for warriors; they'd just roll with Dev Hammer instead; nerfing Infuriating Heat would be a far better approach, or changing the strength requirement to like 11 or 12 would force warriors to not be able to invest into daggers as much *me thinks*]

- Falling lotus : change to : doesn't hit if you have less than 3 in critical damage

- Dshot : if a skill isn't rupted , all your skills are recharging for 6 sec [ too harsh; rangers are already weak enough as it is; maybe adding a doubled aftercast delay would be in order if failure to rupt occurs]
- Coward : If target isn't kded , your attack skills are recharging for 5 sec [WAAAY too harsh; makes it unusable for warriors due to recharging adrenal attacks; shares the same behavior as the mesmer skill "Blackout" ]
- Weapon of warding/shadow/brutal : change functionnality to : target gains +..4 healh regen and 50% chance to block. The weapon takes end if target uses a skill. [too harsh; not worth the 10e; players would stop using Rt's altogether]

There may be more skills that should be nerfed , but that's al lwhat i can think about atm... waiting your comments .
I agree with the suggestions in bold. The ones I disagreed with have a statement attached next to them.
lemming
lemming
The Hotshot
#19
BSurge: get a better monk. Watch GeAr play if you don't know what i mean.
hitsuji182
hitsuji182
Lion's Arch Merchant
#20
Soul Twisting. Please Smiter'sBoon it.