Skills to update in PvP

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

It's been too long time since some skills are used in pvp , and are enough good to abuse the format , especially in HA and RA ( people might say who cares of "toomz" or so , but those skills are really not requiring any aptitude from the player). So , here's the list of skills that should be nerfed ( i will add later some suggestions in how to nerf them )

- Bsurge : too OP in RA vs no monk teams , too OP aswell in some 1v1 HA maps ( relics especially ) . Make recharge/cast time longer

- Psychic distraction : too easy to shut down a team trying to rez someone ( if you even have fast recharge ) , and too easy to win is some map objectives ( koth)

- Prism : too easy to click on it to save from spike when kded
- Jagged strike : too easy to be able to spam a combo , i'd suggest to add a 12 sec recharge if the hit misses.

- Backbreaker : too easy to spam it when IH is on , change to 6 adrenaline and 10 sec recharge .

- Falling lotus : change to : doesn't hit if you have less than 3 in critical damage

- Dshot : if a skill isn't rupted , all your skills are recharging for 6 sec
- Coward : If target isn't kded , your attack skills are recharging for 5 sec
- Weapon of warding/shadow/brutal : change functionnality to : target gains +..4 healh regen and 50% chance to block. The weapon takes end if target uses a skill.

There may be more skills that should be nerfed , but that's al lwhat i can think about atm... waiting your comments .

Fluffy Kittens

Guest

Join Date: Dec 2009

I agree with all those suggestions because that would make toomz much better place and more enjoyable to play.
Tho I'd nerf Dshot and Coward in different way:

-Coward: add 5 energy cost instead of adrenaline
-Dshot: either make 5 sec longer recharge time or make rupted skill disabled 5 sec shorter

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

what is this i don't even

Lord Dagon

Lord Dagon

Desert Nomad

Join Date: Jul 2009

Inside the Oblivion Gate

The Imperial Guards of Istan[TIGE]

E/Me

Quote:
Originally Posted by lemming View Post
what is this i don't even
*i dont even know what this is. fixed

and its a suggestion for skills that could be changed in pvp.

oh and i agree for the most part about them. I dont pvp all that much but these seem like good ideas.

pinkeyflower

Krytan Explorer

Join Date: Jan 2010

Wouldn't changing Falling Lotus to your suggested iteration remove BB from play anyway? Also I would change the description for the changed Falling Lotus to failure if Critical Strikes is 4 or lower (keeps it line with other skills with failure clause e.g. Gale).

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

What about Smiter's Boon, shit's pretty OP.

snowman relic

Krytan Explorer

Join Date: Feb 2009

your just a meatsheild to me

N/Mo

yea we need to nerf SoS in pvp 2 cuz liek 3 energy from spiritz? WAY TO MUCH

trolling aside: what is this i dont even

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

Yeah nerf a ranger skill... cux we don't have enough *%#@# mesmers in pvp already.

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

Somebody nerf the create thread button, it's too easy to use even if you're bad.

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

Quote:
Originally Posted by lemming View Post
what is this i don't even
This is a spark for a flame thread, nonetheless, OP stuff can't go ignored.

Dshot - reduce recharge to 5, it interrupts back only disables a skill for 10 seconds if foe under a condition.

Salvage Shot - Increase energy cost to 10, now gives 10 energy if it interrupts a skill.

Punishing shot - Increase recharge to 7, now can't be blocked if your in a stance.

Jagged strike - increased recharge to 10, changed to: causes bleeding ~10 seconds. Recharges instantly you land a dual attack.

Fox fangs - increased recharge to 8, changed to: Deals ~20 damage and unblockable. Recharges instantly if your suffering from a condition.

Back Breaker - Removes your current stance and disable all your stances for 5 seconds. Removed bonus damage and added, if foe was interrupted from this attack it suffers from crippling for ~10 seconds.

Energy Surge - Reduce energy loss to ~6 and removes an additional 1 energy for each enchantment on target foe. If foe isn't enchanted, Energy Surge damage range increases to foes in the area.

Energy Burn - Reduces energy loss to ~5 and now causes burning to all nearby foes. If the foe isn't hexed, energy Burn's recharge is halved.

Empathy - increase recharge to 15, halves casting and recharge time if hexed an attacking foe.

Wastrels Worry: Increased recharge to 12, reduced trigger time by 2, added the function of, if Wastrels deal damage it recharges instantly.

Coward - Now applies weakness for 3 seconds on the caster if causes knockdown. If it fails on knockdown trigger Coward causes crippling on target foe for 3 seconds.

Prism - Changed to: Take half damage for 5 seconds plus one second for each elementalist spell equipped and gain 1 energy each time your a target of an attack or spell.

Why not buff skills to make the game more fun?

Rapid Fire: Changed to a bow attack, reduced recharge to 10, reduced energy cost to 5, casting to 1/2th, function changed to: If this attack hits a foe casting a spell it recharges instantly.

Quick shot: increased recharge to 10 and casting to 1/4th. Arrows move twice as fast. Function changed to: If this attack hits a foe moving or casting a spell it recharges instantly.

Archers Signet (PvP): For ~100 seconds, while under a stance, your bow attacks cannot be blocked and you are immune to blindness. Archers Signet ends when you are hexed. When Archers Signet ends you lose ~3 hexes and conditions.

Archers Signet (PvE): For ~100 seconds your bow attacks activate and recharge 33% faster. Archers Signet ends when you are hexed, when Acrher Signet ends you lose ~3 hexes and conditions and all of your stances are recharged.

Magebane Shot: Interrupts an action. Interruption effect: an interrupted spell is disabled for +10 seconds and all other foes with the same spell. Unblockable if the foe is suffering from a condition.

Marksman Wager: For 18 seconds your bow attack range is reduced by half. Your bow attacks recharge instantly and arrows move twice as fast, but cannot inflict conditions or interrupt foes. Marksman Wager ends when you move or use a non-bow attack skill.

Experts Focus: For ~20 seconds this skill becomes the elite of an allied ranger.

Verata's Sacrifice: While you maintain Verata's Sacrifice. You can control an additional ~6 minions. All of your non-death magic skills are disabled for 15 seconds.

Signet of Suffering: Deals 5...29...35 damage (maximum 140) for each hex on target foe. If the foe was enchanted this signet recharges and cast 50% faster.

Shadow Form (PvP): Changed to a hex, shadow Step to target foe, if you take more than ~200 damage you shadow step back to your original location, gain ~100 health and lose ~2 conditions and hexes.

Way of the Assassin: Changed to a spell, shadow step to target foe. Way of the Assassin recharges instantly if you successfully hit with a dual attack.

Shadow Prison: Shadow step to target foe, when you hit target foe with a offhand attack you and your foe shadow step back to your original location.

Locust's Fury: For ~15 seconds you attack 33% faster and move 50% faster. If an attack fails to hit you suffer from weakness, cripple and daze for ~10 seconds. No effect if there is no ally or foe within earshot and all of your spells are disabled for 20 seconds.

Way of the Empty Palm: While you maintain this enchantment, your offhand, dual attacks, assassin hexes activate and recharge 50% faster. When this enchantment ends you lose all energy.

Death Blossom (PvP): Dual attack, if this attack hits it recharges all other lead and dual attacks. Lose ~3 energy for each one recharged.

It's more fun now see!

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

Quote:
Originally Posted by TheodenKing View Post
Yeah nerf a ranger skill... cux we don't have enough *%#@# mesmers in pvp already.
ikr?
why do us rangers get no love?

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

http://knowyourmeme.com/memes/what-is-this-i-dont-even

Protio: only trolls are left in this game.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

So, this is another random balance thread? Post anything that comes to your mind, etc?

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

I just wanted to point out the most annoying skills in Ra/HA , suggesting a nerf , but if people take it as a trolling then close.......

I Elite Starchild I

I Elite Starchild I

Academy Page

Join Date: Nov 2007

Central Texas

Clan Union [Uni]

W/

Quote:
Originally Posted by Missing HB View Post
I just wanted to point out the most annoying skills in Ra/HA , suggesting a nerf , but if people take it as a trolling then close.......
This coming from the same person QQing to bring Hero Battles back...

I agree with Archer, nerf the 'Create Thread' button!!!

FYI-The game has never been balanced for/around RA.

Fluffy Kittens

Guest

Join Date: Dec 2009

Balancing skills in PvP is serious issues I don't understand what are you PvE trolls commenting here for. Nerfing those few skills would entirely change the metagame in HA to something more enjoyable to play with and against... seriously it can't get any worse from what it is now.

Maver1ck87

Frost Gate Guardian

Join Date: Mar 2010

NeMo

W/

Ok.... at least ur suggestions arnt ludicrous....
1. Bsurge, it aint THAT OPed in 1v1 if ur frontline know how to use blind shields and rune of clarity.... also... wtf OPed on relic runs?!?!?!?! dont really get that..... but ok... ill take ur word for it

2. yeah, D shot is OPed, but only if the playa is good. So its ineffect balanced as all it does is make better players even better and thats just increasing the cap between players rather than throwing them off balance

3. Nerf PD, cos its OPed on 1 MAP in 1 Competitive format... Lol... really, u know what else is OPed in KotH.... 3 Prot monks, 3 HB monks, 1 Warder ele and 1 MH Fallback Incoming 16 Command Shoutagon with everyone taking SoC.... now that shit is OPed on Koth.... u might have realised my point bein that u have to GET to KotH... and as there are far more OPed mes elites that are better for 1v1 fighting PD is not OPed, infact mesmers will often go whole matches without using their elite. Balance is just designed about being able to carry a PD mes to KotH and relics etc... so that it can win easily.

4. War elites for wars are balanced.... in GvG coward, Evis and Whilring all have their prots and cons... cleave is nice in pressure builds (not as good as others tho not unreasonable)... hamma war elites are balanced and sword = cripslash but who cares, sword is fundamentally weak in PvP. War elites are only OPed if they are used by other peeps... so to make them less strong... attach them to str. Oh and btw, if u keep getting KDed thats U being bad not THEM being good.

5. Weapons dont need a change, if u QQ cos u dont take a ranger in ur teams so cant d shot weapons maybe u need to start running balance as r6+ esurge way ur always gonna struggle vs a good support rt.

6. BBway needs to be killed, but only really though killing soul twisting... basically its an imbagon in PvP that u need to camp to shutdown. Simple fix to BBway, is do something like unnerf Balthazars pendulum. Why do any of the bbway skillz need to be nerfed? Just buff some irrelevant monks skillz to pwn their face... Tho nerf to soul twisting would be nice

7.

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

Quote:
Originally Posted by Missing HB View Post
It's been too long time since some skills are used in pvp , and are enough good to abuse the format , especially in HA and RA ( people might say who cares of "toomz" or so , but those skills are really not requiring any aptitude from the player). So , here's the list of skills that should be nerfed ( i will add later some suggestions in how to nerf them )

- Bsurge : too OP in RA vs no monk teams , too OP aswell in some 1v1 HA maps ( relics especially ) . Make recharge/cast time longer

- Psychic distraction : too easy to shut down a team trying to rez someone ( if you even have fast recharge ) , and too easy to win is some map objectives ( koth) [it's balanced the way it is, to be honest; 10e is expensive, and the elite spell disabling everything else for 8s is enough of an offset].

- Prism : too easy to click on it to save from spike when kded [It's only for 3 out of every 25 seconds; not needed]
- Jagged strike : too easy to be able to spam a combo , i'd suggest to add a 12 sec recharge if the hit misses. [Assassins aren't really assassins in this game anymore *unfortunately*, and taking away what little viability they have would effectively remove them from play]

- Backbreaker : too easy to spam it when IH is on , change to 6 adrenaline and 10 sec recharge. [WAAAY too harsh for warriors; they'd just roll with Dev Hammer instead; nerfing Infuriating Heat would be a far better approach, or changing the strength requirement to like 11 or 12 would force warriors to not be able to invest into daggers as much *me thinks*]

- Falling lotus : change to : doesn't hit if you have less than 3 in critical damage

- Dshot : if a skill isn't rupted , all your skills are recharging for 6 sec [ too harsh; rangers are already weak enough as it is; maybe adding a doubled aftercast delay would be in order if failure to rupt occurs]
- Coward : If target isn't kded , your attack skills are recharging for 5 sec [WAAAY too harsh; makes it unusable for warriors due to recharging adrenal attacks; shares the same behavior as the mesmer skill "Blackout" ]
- Weapon of warding/shadow/brutal : change functionnality to : target gains +..4 healh regen and 50% chance to block. The weapon takes end if target uses a skill. [too harsh; not worth the 10e; players would stop using Rt's altogether]

There may be more skills that should be nerfed , but that's al lwhat i can think about atm... waiting your comments .
I agree with the suggestions in bold. The ones I disagreed with have a statement attached next to them.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

BSurge: get a better monk. Watch GeAr play if you don't know what i mean.

hitsuji182

hitsuji182

Lion's Arch Merchant

Join Date: Dec 2008

Poland

The Autonomy [?????????]

Mo/A

Soul Twisting. Please Smiter'sBoon it.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Psychic Distraction and D-shot are fine as they are. They don't need nerfs.

Im also against the rit weapon spell nerfs. Really... i think they are fine as they are as well. I don't want to see rits loose their only nitch.

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

Quote:
Originally Posted by lemming View Post
BSurge: get a better monk. Watch GeAr play if you don't know what i mean.
BSurge's effect rewards the user far too well compared to the effort[lessness] required to use it. It needs to be nerfed to the point that it requires proper timing to benefit from use. I'm all for changing BSurge to 10e 1sct 4srch Blind duration = 3-4 seconds. With this functionality sure they can spam it, but they'll simply run out of energy for using it badly. However, if the user applies BSurge on a physical during a spike, it now yields a more positive result. BSurge in its current form is effortless, even with the increased recharge on it.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by Maver1ck87 View Post
Ok.... at least ur suggestions arnt ludicrous....
1. Bsurge, it aint THAT OPed in 1v1 if ur frontline know how to use blind shields and rune of clarity.... also... wtf OPed on relic runs?!?!?!?! dont really get that..... but ok... ill take ur word for it

2. yeah, D shot is OPed, but only if the playa is good. So its ineffect balanced as all it does is make better players even better and thats just increasing the cap between players rather than throwing them off balance

3. Nerf PD, cos its OPed on 1 MAP in 1 Competitive format... Lol... really, u know what else is OPed in KotH.... 3 Prot monks, 3 HB monks, 1 Warder ele and 1 MH Fallback Incoming 16 Command Shoutagon with everyone taking SoC.... now that shit is OPed on Koth.... u might have realised my point bein that u have to GET to KotH... and as there are far more OPed mes elites that are better for 1v1 fighting PD is not OPed, infact mesmers will often go whole matches without using their elite. Balance is just designed about being able to carry a PD mes to KotH and relics etc... so that it can win easily.

4. War elites for wars are balanced.... in GvG coward, Evis and Whilring all have their prots and cons... cleave is nice in pressure builds (not as good as others tho not unreasonable)... hamma war elites are balanced and sword = cripslash but who cares, sword is fundamentally weak in PvP. War elites are only OPed if they are used by other peeps... so to make them less strong... attach them to str. Oh and btw, if u keep getting KDed thats U being bad not THEM being good.

5. Weapons dont need a change, if u QQ cos u dont take a ranger in ur teams so cant d shot weapons maybe u need to start running balance as r6+ esurge way ur always gonna struggle vs a good support rt.

6. BBway needs to be killed, but only really though killing soul twisting... basically its an imbagon in PvP that u need to camp to shutdown. Simple fix to BBway, is do something like unnerf Balthazars pendulum. Why do any of the bbway skillz need to be nerfed? Just buff some irrelevant monks skillz to pwn their face... Tho nerf to soul twisting would be nice

7.
Ok , you seem to be a " balanced " player , so you don't want those skills to get nerfed obviously so i won't argue about some points since it won't make you change your mind. On other side , i will argue for point 6 :

Nerfing soul twisting won't change anything at all , people would go on taking smoke trapper. It would be easier to beat a bbway for sure then , but a lot of people would still run the build . Aswell , people can go take n/rt healers , el/mo healers or etc , there's still a replacement ( same for bbwar , take r/a , RaO , assassin , etc..) . That's why i suggested to update jagged strike and weapons aswell....

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Sirius Bsns View Post
BSurge in its current form is effortless, even with the increased recharge on it.
Only in random arenas, and let's be honest, what isn't effortless in RA?

pinkeyflower

Krytan Explorer

Join Date: Jan 2010

Nerfing BSurge also requires nerfing of Blinding Flash. Unfortunately skills can't be subsplit in PvP to RA and GvG.

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

I don't think any of those skills need to be nerfed. None of them will be a problem once you get better.

Only change I would be fine with is giving coward a recharge time. Like 8 seconds? Maybe?

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

Quote:
Originally Posted by lemming View Post
Only in random arenas, and let's be honest, what isn't effortless in RA?
DChopping through Blinding Surge, playing melee vs a Blinding Surge, playing melee in general in RA, removing Blind as a monk vs a BSurger, shall I go on?

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Elnino View Post
Only change I would be fine with is giving coward a recharge time. Like 8 seconds? Maybe?
Coward's too good because of two twitch attacks on a short recharge coupled with dual attacks, not because of its own effect. Fix Jagged, Black Mantis, and Fox Fangs and Coward won't be anywhere nearly as problematic.
Quote:
Originally Posted by Sirius Bsns View Post
DChopping through Blinding Surge, playing melee vs a Blinding Surge, playing melee in general in RA, removing Blind as a monk vs a BSurger, shall I go on?
Don't play melee in RA if you're so bothered by it. Hexers are even more ridiculous in RA - it's the nature of the format.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Problem is the game is too much axed around GvG : i can remember people asked RaO way to get nerfed , and it did when 3 top100 guilds ( NoGW ,..) did play it in GvG ( EW update made it quite joke...).
Aswell , people asked palm strike to be nerfed for weeks , and it did long time after because one guild ( yes one ) did run palm sins with roj heroes in top100 ( GENI if i remember good ) ... pathetic (you can also think of recent nerf on esurge bars..)

So, well since those skills aren't used a lot in gvg , no wonder half people posting here don't care at all, but srsly , i'm sure if a guild used 2 melee and 2 bsurgers it would get nerfed the day after..

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

Quote:
Originally Posted by lemming View Post
Coward's too good because of two twitch attacks on a short recharge coupled with dual attacks, not because of its own effect. Fix Jagged, Black Mantis, and Fox Fangs and Coward won't be anywhere nearly as problematic.
That's also a possibility but it would mean that assassins will see no play at all. Assassins need to be reworked in a way that they aren't over-powered but can still be a viable option.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Sirius Bsns View Post
DChopping through Blinding Surge, playing melee vs a Blinding Surge, playing melee in general in RA, removing Blind as a monk vs a BSurger, shall I go on?
Avoiding DChop while still getting Blinding Surge through, playing BSurge against two Warriors camping 40% Blind reduction and intent on KD'ing you on the Attunement while still getting some support through to your team, Blinding Dev Hammer when it's cast, shall I go on?

PS: Casting Spotless Soul on the frontliner against a BSurger is hard.
PPS: The day I support nerfing BSurge because it's overpowered in RA is the day I support nerfing Warrior weapon damage because they're ... you know ... just a bit hard to handle in RA when you don't have antimelee skills on your bar, are a base AL 60 caster and don't have a Monk.

fowlero

Jungle Guide

Join Date: Jan 2007

England, UK

We Are The One And Only [rR]

My 2c.

Backbreaker - You say its problematic that its spammable under IH. Try taking IH down.

Problem with that bar isn't backbreaker, its the offhands allowing two dual attacks. So i like your suggestion for falling skills to req crit strikes, not the best fix but the only thing we can expect. I really have no idea why they didn't do this when they made bb much more effective on wars.

Jagged strike suggestions pretty pointless, they'll take black mantis instead. The fast activation/recharge skills have caused problems and should probably be reverted. But then, they're not as imba as sins have been and it's nice to have some viable sins.

PD - I don't see the necessity for this change. It seems noone you play with ever cancel casts.

DShot - it's powerful but a necessity, plus it's only really hurts if you're sat there not cancelling with a ranger in your face

Prism - No issue imo, sure it saves your from a spike. But only if your spikes readable as hell and you haven't bothered to fake out prism. Play round it.

Coward - OP on sins only, so add to your suggestion "if target isn't kd'd your non warrior attack skills are disabled for _ seconds" or some shit. Without the fast activation skills it's not even that powerful.

BSurge - It isn't OP in 8v8. Period. If it's really causing issues you need better shutdown and better cleaning from your monks. You have to accept the game isn't balanced around RA.

I'd like Barbed Signet screwed also. Sac every skill use, ending after a certain number of skills but that sounds a bit harsh so idk.

Tone down heal party, but please also hit signet of binding.

axe

axe

Wilds Pathfinder

Join Date: Sep 2005

Pwn Appetit [NJoy]

W/

Bsurge is fine, its easy to D-chop just save your adrenaline in your 40% blind set, chop it on recharge. It is problematic in Frag Spikes, but outside of that, it is relatively easy to deal with.

Prism, the skill is weak, the bar is even easier to dismantle, prism doesnt do anything for shutdown so if they havent put their weapons up (as in you select unprotted targets) the minute you switch to the Prims healers they will start trying to weapon themseleves, one warrior can shutdown the enitre Prism defensively, then they can be killed easily.

Never had much problems vs BBSway unless the team was phenominal, WotA prob. won more than lost, Frag Spike can be problematic depending on how much Anti-Mele is taken. Balanced is impossible to win against on KotH and tough to beat on other maps.

For me Borat's Para spike Rt/P is one of the most OP builds in play atm and just lucky nobody else runs it,the Rt/A version is also strong if they bring a bonder. Nerfing some of these skills as you are suggesting will be a buff to some of these builds and you will cry if those become meta.

Fluffy Kittens

Guest

Join Date: Dec 2009

Objective consideration of contemporary phenomena compels the conclusion that success or failure in competitive activities exhibits no tendency to be commensurate with innate capacity, but that a considerable element of the unpredictable must invariably be taken into account.

What i'm trying to say is that PvP became more like BvB (Build versus Build), player skills don't matter at all anymore.. it just became build wars with the current meta...so change the meta and player skills will matter again.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by Rezz Anna Nicole View Post
What i'm trying to say is that PvP became more like BvB (Build versus Build), player skills don't matter at all anymore.. it just became build wars with the current meta...so change the meta and player skills will matter again.
Quite right , 3 current builds ran ( bbway , wota way , and " balanced " ) don't req any skill to play at all , especially the 1st one . And , if you add the unfair situations ( 1v1 halls as red or courtyard 1v1) , restarts/people afking/dcing/having enough , ganks , etc .. this leads to such a pathetic day in HA :

You log on morning at 8.00, 0 team in HA , balanced is holding(ye really , that build is the best for 1v1 hall). You finally formed up a team after 1 hour , and , after 20 restarts in zaishens you fight some randomway with blahks in uw . Woo , its 9.12.01 we gotta wait till 9.24 to skip halls . 1v1 relic , kk slash resign.
9.38 you go back , same situation, you wait and win uw at 10.00. No teams , we have to wait 10.12. 1v1 cap points , yay we finally win , 2 fames . Then , double restarts , its 10.36.
3 ways cap pts , red team says " gank blue coz they're euros ".
so its 10.48 , you wasted 3 hours for 4 fun fights, great.

And you can apply the same situation for all the day in fact , by just adding Courtyard map between uw and halls .....

axe

axe

Wilds Pathfinder

Join Date: Sep 2005

Pwn Appetit [NJoy]

W/

Quote:
Originally Posted by Missing HB View Post
Quite right , 3 current builds ran ( bbway , wota way , and " balanced " ) don't req any skill to play at all , especially the 1st one . And , if you add the unfair situations ( 1v1 halls as red or courtyard 1v1) , restarts/people afking/dcing/having enough , ganks , etc .. this leads to such a pathetic day in HA :

You log on morning at 8.00, 0 team in HA , balanced is holding(ye really , that build is the best for 1v1 hall). You finally formed up a team after 1 hour , and , after 20 restarts in zaishens you fight some randomway with blahks in uw . Woo , its 9.12.01 we gotta wait till 9.24 to skip halls . 1v1 relic , kk slash resign.
9.38 you go back , same situation, you wait and win uw at 10.00. No teams , we have to wait 10.12. 1v1 cap points , yay we finally win , 2 fames . Then , double restarts , its 10.36.
3 ways cap pts , red team says " gank blue coz they're euros ".
so its 10.48 , you wasted 3 hours for 4 fun fights, great.

And you can apply the same situation for all the day in fact , by just adding Courtyard map between uw and halls .....
Thing is, no skill balance will fix these problems you mention. What you are discussing here is inactivity in a 5 year old game and player mentality.

You are asking specifically for a mechanics change in HoH so that the holding team does not gain an advantage AND some sort of "gankless" HoH format. And I agree that in HA this is desperately needed, 1 the mechanics change alone would shift the meta because playing layered defense might not be needed, maybe taking certain staple skills may no longer be needed and skill could win in HoH more so than build, but really the problems you are mentioning are mechanics related.

As for BBSway, WotA, and Balance, they create problems for other builds in that BBSway and WotA influence what types of skills balance brings, it makes it difficult now for physical pressure builds to exist because there is too much anti-mele being taken in all the builds.

I guess the biggest problem here is that Anet has nerfed certain builds out of existance, rather than tone them down. Bloodspike, Rit Spike, Smite, even RoJway and many more should have been simply nerfed gradually so that we have more playable builds and the variety would make it such that you couldnt get away with speccing for 2 types of builds and hold indefinitely in a 1v1 situation.

I REALLY dont think that nerfing BBSWay and WotA are the solutions atm, we need MORE choices of builds to run, not less, this is what will remedy 1v1 holding issues if they dont do a mechanics change, because as you said Balance build is the build that can hold 1v1 indefinitely especially KotH its a joke.

Fluffy Kittens

Guest

Join Date: Dec 2009

Actually nerfing bbway, wota and meta balance would make HA more interesting because people would run hundreds of different builds and they would be testing new stuff... but ofcourse you would also have to nerf rit spike and probably even rangoor spike.

Vallen

Vallen

Frost Gate Guardian

Join Date: Aug 2010

R/

Quote:
Originally Posted by Tobi Madera View Post
*i dont even know what this is. fixed
You + whoever else doesn't get this joke need to spend a little more time on encyclopedia dramatica, urbandictionary or 4chan ^^

On topic:
All suggestions are good, shame your not a dev and that anet don't care about GW1 anymore.


How about this, /signed for removing sardelac from guru.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by Missing HB View Post
Dshot : if a skill isn't rupted , all your skills are recharging for 6 sec
Why? This skill has been fine sice prophecies.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Think Anet is better off deleting HA and providing a pug outpost for GvG.