Guild Wars dead after GW2?

ruk1a

ruk1a

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so i was reading a thread a few minutes back and now it's got me curious...i want to know if they will still /care about gw1 or if they will treat it like blizzard does with diablo 2 and give it a crappy update every 10 thousand years. what are your thoughts? i always figured after gw2 was released, say... a couple months, if it's not all buggy and what not a lot of devs would be able to return to gw1 and MAYBE we'll get some decent updates, but if gw2 needs a lot of maintenance maybe that won't be the case..

oh and inb4 gw is already dead.

Benderama

Benderama

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Join Date: Jul 2008

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i heard quite a few people saying they didn't like the sound of GW2 before all the hypedates e.t.c. and don't forget holiday events will always happen, and probably balances + additional content.

Missing HB

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Join Date: Mar 2010

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Quote:
Originally Posted by ruk1a View Post
so i was reading a thread a few minutes back and now it's got me curious...i want to know if they will still /care about gw1 or if they will treat it like blizzard does with diablo 2 and give it a crappy update every 10 thousand years. what are your thoughts? i always figured after gw2 was released, say... a couple months, if it's not all buggy and what not a lot of devs would be able to return to gw1 and MAYBE we'll get some decent updates, but if gw2 needs a lot of maintenance maybe that won't be the case..

oh and inb4 gw is already dead.
That's already the case imo , we're getting a crappy update every 10 thousands years . Just count the number of content update this year , then remove the 2 crappiest ( i.e. henchmen contest and codex ) ... So , if there is no update now , i doubt there will be many while gw2 will be out .

galbat0rixx

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Join Date: Jan 2009

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/agree with "Missing HB" for the most part.
Guild Wars is already dead in so many ways, hardly anybody plays it and that's the sad truth. Yeah sure there are hundredzzzzz of people spamming in Kamadan 24/7, but that only goes as far as the Amercian Districts and to a lesser extent the German/French.
If you compare that to even 2 years ago it seems pretty pathetic, you could go into French or German or UK districts and have just as many as the American ones now pretty much. So by comparison to it's earlier days, GW1 has got 1 foot and two arms in the grave. Not to mention most people have just gotten completely bored of the game in general- there's only so much you can do, I know I'm just filling my HoM and doing the occasional fun PvE/PvP session (which is hard with all the super-builds and must-have attitudes).
So to answer your question, yes, GW1 will be pretty much dead-and-gone as a source of sustained entertainment by the time GW2 is released, cuz GW2 is gonna blow it and hopefully most other MMO's completely out of the water!

jazilla

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i think this is why john stumme(lead dude for gw1 content now) said that he wanted people to be able to take 7 heroes. he didnt say that it was definite but it makes sense seeing as people will still want to get all of their HoM stuff done to transfer to gw2, and if they still want to play they will be able to with 7 heroes. he also said there are other things they are doing with heroes soon. i think it means they will be able to use pve only skills or have access to the WiK skills that some of those NPC's had.

BlackSephir

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Quote:
Originally Posted by jazilla View Post
i think this is why john stumme(lead dude for gw1 content now) said that he wanted people to be able to take 7 heroes.
Someone said that he likes the idea of 7 heroes or something. Then Regina came and basically said "nah, it's too good for you, you won't get that".

cosyfiep

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are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

I will still be playing guildwars when that new game (not even going to give it a 2 name) comes out. From what I have seen I WONT be ABLE to play it---watching the video clips makes me ill (as do most video games and gw did a bit when I started).....I still see no reason to jump and removing 2ndaries and having your skill bar picked as well as no monks just removes everything I think of as guildwars from the game.

so yeah, we really havent gotten much of any kind of update in a long time---that is the way it will be most likely since I doubt they will move the 4 people still working on gw from it after that other thing comes out either.

jayson

jayson

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Join Date: May 2007

I honestly felt that GW would continue on after GW2 was released. GW was exactly what I was looking for in a game and to this day, I don't know of any other that I'd want to play. When they announced GW2 I was happy. When I saw the graphics I was happy. When I saw the gameplay I was skeptical. When I heard about the game mechanics my heart broke. I think there's still a lot of us left who like what Arenanet created and we know that the new game isn't anything remotely close. So hopefully enough of us will stick around for this unique game even though it's getting old. Hopefully just enough content will be released to keep us here.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

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All comes down to money rolling in i am afraid.

If enough new players keep joining and enough old players shell out for extras it will keep going at least for a while.
I doubt it will reach 10 years though or anything like it.

Games that run completely from the hosts machines without servers have longer lives, I still play some games that are years older than GW.

I will be on GW2 most days and gw1 occasionally to keep the files updated check the account is intact and maybe play a little, certainly not enough time to devote time to both.

rkubik

Lion's Arch Merchant

Join Date: Jul 2006

Quote:
Originally Posted by BlackSephir View Post
Someone said that he likes the idea of 7 heroes or something. Then Regina came and basically said "nah, it's too good for you, you won't get that".

I think unless they want GW to totally die the addition of more heroes is inevitable. I would imagine they would still sell the game after GW2 release and for new people coming in to buy the game what if the population is low and there is no one to form a party with? In particular the elite areas where you cannot take a full party. I know myself would be highly skeptical to buy a new game if I knew right off the bat it may be hard for me to get into certain areas of the game.

I am sure some guilds will continue but for the casual player that doesn't want or is not capable of joining a guild it will become stale very fast and I don't see why A-net would want to alienate themselves that way. The option to group with people will still be there and I do not see the complete collapse of PUGs.

GW doesn't have to die unless A-net chooses it to.

MArcSinus

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If the HoM rewards are worth it I may play GW1 to finish my treasure hunter but if it's not then it's bye bye for me.

Scary

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GuildWars for me will never be dead after GW 2... When they gonna give me 7 hero's

oeps sry

galbat0rixx

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Hmmm, it is quite interesting how skeptical some people are about GW2. I can see if GW1 is all you like, then you aren't gonna like GW2, but really all the changes they are gonna make are quite necessary. No idea why you don't like "furries", it's gonna be one of the best bits! I do feel sorry for those people who feel dissapointed with GW2, but really GW1 had so many things wrong with it, a lot of stuff really needed to be done (I could go on about how I hate monks but that's going one step too far off topic!".

So I suppose I should revise my original thoughts. Guild Wars will probably not be "dead" anytime soon, there's probably gonna be a few devoted players still going on, and a few re-visiting GW2 fans. Plus I would assume that the game is going to be functioning fine without many players on, as is the nature of the game. In a more literal sense, it won't die because Anet promised it They will continue to update the game and hold events/festivals for the remaining players, so you don't have to worry at all about literally not being able to play the game

Cuilan

Cuilan

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If I do buy Guild Wars 2, it'll likely be a side thing. Guild Wars is where all the fun is. Guild Wars 2 is a different game isn't near out yet, so in a way it's silly to be asking this.

Winterclaw

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GW1 and GW2 will play very differently.

I expect GW1 to have players for awhile longer.

Chrisworld

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Quote:
Originally Posted by ruk1a View Post
treat it like blizzard does with diablo 2 and give it a crappy update every 10 thousand years. .
Well believe it or not about 30000 people seem to be actively playing that game still and the fact that they are there shows that there are at least 30000 people who enjoy playing a game that doesn't get molested by updates constantly.

As for Guild Wars, time will tell what happens to it. Ive got a feeling it will end up like diablo 2.

TheodenKing

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Join Date: Jun 2008

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I see valid opinions expressed in this thread, but also some anxiety... anxiety that always comes with change. I predict many of the people that say they don't like what they see coming in gw2 will decide later that they like it. Or not. But they are wired to resist change. It's human nature.

For me, I can honestly say I'm looking forward to gw2, though learning a whole new game is challenging for me, as I don't have the time or the sharp hand-eye coordination I had when I was younger :-) But learn I will... fun I will have.

As for gw... They have integrated it to the extent that completing your HoM (and probably GWAMM) will grant you goodies in gw2. So for a little while, there should still be some activity in gw after gw2 launches. pvp already seems dead. More dead is likely.

The content in gw shouldn't need a whole lot of maintenance after the gw2 launch. I expect what you see is what you get after a certain point (like diablo II). Most of the skill updates in gw were resulting from imbalance/overuse in pvp. That will likely no longer be a motivation. Economy-changing skills in pve also were a problem (Ursan, Shadowform, etc), and other updates were geared toward breathing life into certain professions for use in pve. How much of that do you really think will be needed once the majority of players have moved on to gw2?

I submit to you that skill updates will be extremely rare. The only content updates you will see are festivals (already written... someone just needs to click "run"). Over time, they will need less server space allocated to it, and they will devote less marketing dollars toward attracting new gw players. Gw will gain some new players from the new gw2 players that decide to get gw1 to earn the goodies. There will also be new players coming from the dramatic price drop of the gw series that is likely to come after the gw2 launch.

So do I think the game will still be running in 2 years? Yes. Will it be boring? Yes. Will Mehnlo still be prioritizing the healing of minions over party members? Probably.

Hells Fury

Hells Fury

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Join Date: Aug 2009

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Quote:
Originally Posted by MArcSinus View Post
If the HoM rewards are worth it I may play GW1 to finish my treasure hunter but if it's not then it's bye bye for me.
Same here. Only difference is that i already said bye. Last time i really played is when WiK content came out.
Also 80% of my in game friends got banned in 3700 banstorm, 20% just gave up
That's why i hang around forum...

Ninja Ninja

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Quote:
Originally Posted by BlackSephir View Post
It's so much better now.

It doesn't look like GW2 will be a better Guild Wars, it will be different game. I don't see myself playing a game with furries and hipsters where half of my skillbar is picked for me and any meaningful customization is dead.
I agree 100%, the way they describe defending towns from centaur attacks sounds about as interesting as feeding a neopet daily.

own age myname

own age myname

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Join Date: Sep 2007

Minnesota

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Quote:
Originally Posted by Ninja Ninja View Post
I agree 100%, the way they describe defending towns from centaur attacks sounds about as interesting as feeding a neopet daily.
Apposed to adding "Go kill X" or "Fetch Y" I think almost any sane person would take "Defend this garrison!"...

Ka Tet

Ka Tet

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Quote:
Originally Posted by gremlin View Post
I hope your wrong about that, read the same data as you and took a different meaning.

When they said skills where atributable to weapons staves shields etc.
I took that to mean I take a focus and choose a number of skills for it then do the same for a wand staff shield sword bow or whatever.

Then when I equip the chosen item I get my skills.
I figured this would play out like GW skills but with the added benefit of changing skills midway through the mission.

I would be making builds just like GW1 but able to change the skills by changing weapons.
That way I could take far more skills on a mission.
That would be absurdly broken. At least from a PvP sense.

Sirius Bsns

Banned

Join Date: May 2010

PonG

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I think that all of the veterans of Guild Wars will quickly move to Guild Wars 2 simply because they've exhausted the game's fun factor completely and want to move on to something new. It's a natural feeling to have, and I don't blame anyone who feels this way. Guild Wars is quite old, and as we're all pretty aware that Anet and the Live Team haven't been updating it in a timely fashion here for the past few years now. Their interest in up-keeping the game has dwindled a lot over the years. So yeah, I do think Guild Wars will die out very shortly after the release of GW2.

Age

Age

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Join Date: Jul 2005

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Quote:
Originally Posted by cosyfiep View Post
I will still be playing guildwars when that new game (not even going to give it a 2 name) comes out. From what I have seen I WONT be ABLE to play it---watching the video clips makes me ill (as do most video games and gw did a bit when I started).....I still see no reason to jump and removing 2ndaries and having your skill bar picked as well as no monks just removes everything I think of as guildwars from the game.

so yeah, we really havent gotten much of any kind of update in a long time---that is the way it will be most likely since I doubt they will move the 4 people still working on gw from it after that other thing comes out either.
I am with you here as I will be to no Monks no GW2 for me.I hope GW blows GW2 out of the water.It is ok if there are no secondaries though.GW2 won't have the same magic that GW does or did.

Ka Tet

Ka Tet

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Join Date: Nov 2006

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My hopeful prediction is that the title-farming gimmick build players all head to gw2 and PvP gets re-infused by the people who got tired of playing in the same arena with them.
Probly won't happen, but you gotta dream big.

ruk1a

ruk1a

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Join Date: May 2008

UR MOM LOL

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Quote:
Originally Posted by Chrisworld View Post
Well believe it or not about 30000 people seem to be actively playing that game still and the fact that they are there shows that there are at least 30000 people who enjoy playing a game that doesn't get molested by updates constantly.

As for Guild Wars, time will tell what happens to it. Ive got a feeling it will end up like diablo 2.
you have any idea how big of a chunk in that number is nothing but bots? a certain populous might always play gw but it will probably get infested with botters that don't care if they're banned, like in diablo.

shoyon456

shoyon456

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Join Date: Jul 2006

D/

Why do people keep speculating? It's pretty obvious from the way they treat GW1 now (like the red-headed step child with the room under the stairs) that they'll completely kick GW1 out of the house once the new kid hits the block, aka GW2.

It doesn't need even a single thread, its pretty much common knowledge. Then again, they say common knowledge isn't so common.

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

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Quote:
Originally Posted by gremlin View Post
I took that to mean I take a focus and choose a number of skills for it then do the same for a wand staff shield sword bow or whatever.
In GW2, there are preset skills for each weapon by profession, that is, a warrior with a dagger has a different set of skills than an ele with a dagger. You can modify these skills with traits that you learn. Then you have a elite slot and a self-heal slot and the rest are player-choice utility skills. They decided to do it this way so there won't be any players with completely crap builds.
http://www.guildwars2guru.com/forum/...and-t6034.html

As for Guild Wars, I expect it to keep going for quite a while. It will remain a great game to play and therefore should have a viable player base for a long time.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by Ka Tet View Post
That would be absurdly broken. At least from a PvP sense.
Absurdly broken as far as GW pvp or as far as an unknown pvp environment in an as yet unreleased game ?

Sure they will give it a load of thought about how such a system would work in all environments.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by Ka Tet View Post
That would be absurdly broken. At least from a PvP sense.
Absurdly broken as far as GW pvp or as far as an unknown pvp environment in an as yet unreleased game ?

Sure they will give it a load of thought about how such a system would work in all environments.

"Age"

You say no Monks so your not going to move to GW2, I thought they said though all classes had some healing ability there would be other healing skills.
Doesn't that mean you can run a dedicated healer ?

They certainly said the idea of builds created in GW was being carried into GW2 with Traits each class having trait lines.
Its not entirely clear at the moment but dedicated healers would seem to be possible in the game.

Not trying to talk anyone around but I for one am going to give the new game a go.

Ka Tet

Ka Tet

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Join Date: Nov 2006

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Quote:
Originally Posted by gremlin View Post
Absurdly broken as far as GW pvp or as far as an unknown pvp environment in an as yet unreleased game ?

Sure they will give it a load of thought about how such a system would work in all environments.
Unless weapon swapping is made to be a very time consuming and labor intensive task or trait specs are incredibly prohibitive or you're tied to a skill bar in which the weapon skill options can come from multiple weapons but is locked in before battle, it will be imbalanced in any PvP system I can imagine.

The mix of weap & off hand, combined with 2 handed weaps combined with dual wielding one handed weapons would create a huge variety of instant skill changes possible. That system is just begging for abuse. If you add in the use of E-potions in on top of that, I don't see how they could avoid having a retardedly broken PvP system.

own age myname

own age myname

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Join Date: Sep 2007

Minnesota

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Quote:
Originally Posted by Ka Tet View Post
Unless weapon swapping is made to be a very time consuming and labor intensive task or trait specs are incredibly prohibitive or you're tied to a skill bar in which the weapon skill options can come from multiple weapons but is locked in before battle, it will be imbalanced in any PvP system I can imagine.

The mix of weap & off hand, combined with 2 handed weaps combined with dual wielding one handed weapons would create a huge variety of instant skill changes possible. That system is just begging for abuse. If you add in the use of E-potions in on top of that, I don't see how they could avoid having a retardedly broken PvP system.
How? Unless the skills are omega oped (which they won't be) I see no problem. Plus you can only have 2 or 3 weapon slots at a time. It just adds another strategy to PvP.

Also, don't diss it before you try it. (although I guess the same could be said for "Don't support it before you try it").

Ka Tet

Ka Tet

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Join Date: Nov 2006

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Quote:
Originally Posted by own age myname View Post
How? Unless the skills are omega oped (which they won't be) I see no problem. Plus you can only have 2 or 3 weapon slots at a time. It just adds another strategy to PvP.
Fifteen skills from 3 weapon sets [15] + three prof skills [3] + self heal [1] + elite [1] = 20 skills. If there's 4, you're sporting a 25 skill skillbar. Even if there's only 2 weapon sets, you're still sporting 15 diverse skills. If you are unable to see the potential for imbalance and abuse there, I don't think there's really any point in continuing this discussion with you.
Also, the argument about skills not being op doesn't hold up real when you consider Anet's history.

[INB4 This is all hypothetical, and based on the system working in the way it appears that it will work]

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

I will still play GW1 because of the fact my laptop can run it, and the fact we'd eventually be able to use 7 heroes, I think. I hope. Otherwise, yup, GW1 will die.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by Ka Tet View Post
Unless weapon swapping is made to be a very time consuming and labor intensive task or trait specs are incredibly prohibitive or you're tied to a skill bar in which the weapon skill options can come from multiple weapons but is locked in before battle, it will be imbalanced in any PvP system I can imagine.

The mix of weap & off hand, combined with 2 handed weaps combined with dual wielding one handed weapons would create a huge variety of instant skill changes possible. That system is just begging for abuse. If you add in the use of E-potions in on top of that, I don't see how they could avoid having a retardedly broken PvP system.
Yes I can see that causing no end of problems as pvp works currently, don't have the experience to judge gw2.

I guess they could fix the weapon set when you enter an arena but that is a little more limiting than present where low and high energy sets are swapped in and out.

The concept of a player being down and almost dead will also create fun in pvp with none corp necros and prone other classes using yet another skill bar till healed or getting a moral boost.
pvp and Pve sure will be different and if different is better then I apporove.

Ultimately I suppose when we do find out how it all works some of us will say.
"Oh Right" in a pleasantly surprised tone while others say the same words in a disappointed tone.
A few will say Told you so

Divine Ashes

Divine Ashes

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Join Date: Aug 2006

Chicago

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Quote:
Originally Posted by Ninja Ninja View Post
I agree 100%, the way they describe defending towns from centaur attacks sounds about as interesting as feeding a neopet daily.
And Guild Wars1 quests in pve are so much better? You're opinion may be that the event system of Guild Wars 2 won't be as good, but you're opinion is moot and worthless until you actually PLAY the GW2 events. Also, defending the town from centaurs could easily be a Guild Wars 1 quest? It's just an element of surprise and a feeling of it actually happening in a dynamic world that makes it an intriguing idea in GW2.

Guild Wars 2 will be a completely different game, no doubt, and there will always be something charming and comfortable about the "smallness" of Guild Wars 1, so I'm inclined to believe that Guild Wars 1 will be around for a long while after Guild Wars 2 comes out. Whether there is anything to actually do or not and whether the whole pvp aspect of the game is dead or not by then is still to be seen.

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

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You guys should take your discussion of GW2 PvP over to guildwars2guru.com where you will get more input. Several devs have mentioned that they PvP daily, so I'm sure it's not a broken feature.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

I predict after GW2 starts rolling(6mo-1yr) GW1 might see an increase in updates and content. Due to resources being free'd from developement. In Anets defense, its a very busy time right now and something is going to get shafted(GW1). In oppostition of ANet, I think they chose poorly in managing resources for GW1. The lack of updates for GW1 doesnt give us(the fan base) a very promising outlook on GW2.

Like most people I may still go back and play GW1 for titles and HoM if its worth it. Still to early to predict. Its my hope that ANet gives us some incentive to keep playing GW1 as well.

OT: I like the mechanic changes for GW2. In GW1 you had 8 skills. In GW2 you have 15 skills(or more) in combat alone. Then if you add racial skills, traits, attributes, unique profession abilities, and evironmental weapons, you will have more build diversity than in GW1. Most builds in GW1 revolved around 3-5 skills. In GW2 it will still revolve around those 5 skills of your choosing. Except, now you have 10 more meta skills to choose from out of your many weapon sets. Then you can adjust your traits/attributes to make it even more effective.

I predict the meta builds of GW2 to include 2 weapon sets(most professions), 3-5 skills of choice(including optionals for race),traits and attributes to enhance your skill choices, and will still have more flexibility than the meta builds of GW1. Then you will have team builds that revolve around cross profession combos.

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

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Quote:
Originally Posted by Ka Tet View Post
Fifteen skills from 3 weapon sets [15] + three prof skills [3] + self heal [1] + elite [1] = 20 skills. If there's 4, you're sporting a 25 skill skillbar. Even if there's only 2 weapon sets, you're still sporting 15 diverse skills. If you are unable to see the potential for imbalance and abuse there, I don't think there's really any point in continuing this discussion with you.
Also, the argument about skills not being op doesn't hold up real when you consider Anet's history.

[INB4 This is all hypothetical, and based on the system working in the way it appears that it will work]
People complain about not having enough build diversity (first 5 skills can't be changed) but when Anet gives you the option to change your skills with different weapon sets people cry because there will be too much diversity.

First, we don't even know if you can plain switch to another weapon in combat, or maybe the cooldowns carry over to the next weapon. Not being able to switch in combat would get rid of all the worries (like if you have started combat, you have to wait 5 seconds out of combat to switch).

According to Anet's history, the OPed skills that many guru people have whined about also came with the fact that the secondary professions made skills more abusable.

Lanier

Lanier

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Join Date: Jan 2010

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Quote:
Originally Posted by own age myname View Post
but when Anet gives you the option to change your skills with different weapon sets people cry because there will be too much diversity.
Uh what? Why would anyone complain about having too much diversity. I thought it was a pretty universal belief that in an RPG, the more customizable options you have, the better.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Quote:
Originally Posted by own age myname View Post
People complain about not having enough build diversity (first 5 skills can't be changed) but when Anet gives you the option to change your skills with different weapon sets people cry because there will be too much diversity.

First, we don't even know if you can plain switch to another weapon in combat, or maybe the cooldowns carry over to the next weapon. Not being able to switch in combat would get rid of all the worries (like if you have started combat, you have to wait 5 seconds out of combat to switch).

According to Anet's history, the OPed skills that many guru people have whined about also came with the fact that the secondary professions made skills more abusable.
Some professions can swap weapons in combat, the ranger and warrior come to mind. The warrior gets a trait that allows faster weapon swapping. And cooldown/swap time depends on profession and like everything else is still being evaluated and subject to change.

And I agree that alot of OP skills stemmed from secondary abuse. A problem GW2 does not have. Racial skills will not have that problem, as they are mostly toned down versions of skills available to every profession.