Quote:
Originally Posted by Xenomortis
Spirit Light, yes. PWK is at the very edge of playability and I can't rate it too highly.
Restoration Magic is a largely compressed line but has very little that's actually worth taking. Spirit Light is your go-to bigger heal where MBAS acts as both condition removal and light healing. Beyond the three staple skills though, they really don't have anything worth bringing. Life is taken because there really isn't anything else and whilst the AoE heal is good, it's unreliable and unpredictable. Rejuvenation is decent, if short lived and Recuperation is too expensive. Both also suffer from the reliability problems all defensive spirits have.
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Restoration also has soothing memories and wielder's boon, both very good healing skills if the conditions (which are easy to meet) are met. That makes 4 good single target heals, which is plenty. Then, rits also have access to powerful weapon spells like WoW, Resilient Weapon, and xinrai's weapon or spirit light weapon. I also don't think you give life enough credit. When laid down at the beginning of an extended battle, it typically activates at a point in time when you at least somewhat need it too. Plus, the fact that it heals allies and not just party members is good for the minions in your party. Even in short skirmishes, it can refresh your minions enough that they don't die on the way to the next mob.
The defensive spirits (shelter and union in particular) arnt really all that unreliable. They can be maintained pretty easily with AoU and summon spirits, and if one catches the aggro of an enemy (which shouldn't be often if they are placed smartly), then summon spirits almost always breaks the aggro. Ill give it to you that displacement usually isn't as permanant but compared to aegis, their upkeep times are pretty similar (assuming the use of soul twisting), and displacement gives a 75% block rate.