Quote:
Originally Posted by Tobi Madera
lol i gotta gree with him. If you've already gotten 30/50 good for you. But your new goal should be.. "i am going to get the new title and be one of the cool kids on the block". Now titles arent that cool but still you get my point.
If you dont like titles then just dont really play and wait till you get your stuff for GW2.
Its a win-win situation. We weed out the stinkweeds that want to rain on the parade of GW2 by saying "this is stupid im not doing that Q.Q /quitgame" and we get more pug activity/stimulated market(can anyone say 100k unded bone dragon?)
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It's so important that they made 30/50 the cap for item rewards. The item rewards are what 99% of what players care about and like John Hargrove said, "There's more prestige stuff (titles, for instance) at the top, but everything is geared towards the bottom because we wanted to appeal more to the casual players." In the Kotaku article it continues to paraphrase, "One would think this sort of skew would infuriate the more hardcore, but the team collected feedback from players with less than 100 hours of play time to those with more than 12,000 hours, and everyone seemed satisfied."
Had 50 points been required to obtain maximum rewards the argument that rewarding certain achievements is unfair would become even stronger. I personally don't like FoW armour more than anything else each profession has the option of so I don't have it. If I needed 50 points and the item reward I wanted was the 50 point item I would have to buy armour I don't care about. Sure I ended up buying and accomplishing a lot of stuff I don't care much about to fill my hall (mini pets and weapons, I'm looking at you) but the combination of achievements to get up to 30 points is pretty varied and encompassed a lot of what I was already doing (and what didn't fit into their mold wasn't too difficult for me to complete).
I actually feel like I'm more likely to get to 50 points now that they are just titles compared to if they were item rewards. I wouldn't enjoy dragging myself up those last 19 points if I felt pressured into doing it so I could have a black widow spider or fiery gauntlet hands. Now I can continue to complete whatever goals or objectives I want to do to fill those final slots without feeling like it's required of me. One of my biggest dislikes in game designs is when they take something that you did for the sake of doing it (because you enjoyed it) and turn it into something you want to do because the reward is the one that you want.
I am happier now that I don't have to worry about maximum reward forcing me into scraping walls or farming ecto, I can complete the titles or buy the items I want to buy. I am happier they aren't telling me what to do next and thus more likely to invest time completing things in the game.